Update: Translations from eints
[openttd-github.git] / src / saveload / compat / game_sl_compat.h
blobdc84ec0de7c136284a79626bd58cc592a63acf44
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file game_sl_compat.h Loading for game chunks before table headers were added. */
10 #ifndef SAVELOAD_COMPAT_GAME_H
11 #define SAVELOAD_COMPAT_GAME_H
13 #include "../saveload.h"
15 /** Original field order for _game_script_desc. */
16 const SaveLoadCompat _game_script_sl_compat[] = {
17 SLC_VAR("name"),
18 SLC_VAR("settings"),
19 SLC_VAR("version"),
20 SLC_NULL(1, SL_MIN_VERSION, SLV_AI_LOCAL_CONFIG),
23 /** Original field order for SlGameLanguageString. */
24 const SaveLoadCompat _game_language_string_sl_compat[] = {
25 SLC_VAR("string"),
28 /** Original field order for _game_language_desc. */
29 const SaveLoadCompat _game_language_sl_compat[] = {
30 SLC_VAR("language"),
31 SLC_VAR("count"),
32 SLC_VAR("strings"),
35 #endif /* SAVELOAD_COMPAT_GAME_H */