2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
10 #include "../stdafx.h"
13 #include "compat/linkgraph_sl_compat.h"
15 #include "../linkgraph/linkgraph.h"
16 #include "../linkgraph/linkgraphjob.h"
17 #include "../linkgraph/linkgraphschedule.h"
18 #include "../network/network.h"
19 #include "../settings_internal.h"
20 #include "../settings_table.h"
22 #include "../safeguards.h"
24 typedef LinkGraph::BaseNode Node
;
25 typedef LinkGraph::BaseEdge Edge
;
27 static uint16_t _num_nodes
;
28 static LinkGraph
*_linkgraph
; ///< Contains the current linkgraph being saved/loaded.
29 static NodeID _linkgraph_from
; ///< Contains the current "from" node being saved/loaded.
31 class SlLinkgraphEdge
: public DefaultSaveLoadHandler
<SlLinkgraphEdge
, Node
> {
33 inline static const SaveLoad description
[] = {
34 SLE_VAR(Edge
, capacity
, SLE_UINT32
),
35 SLE_VAR(Edge
, usage
, SLE_UINT32
),
36 SLE_CONDVAR(Edge
, travel_time_sum
, SLE_UINT64
, SLV_LINKGRAPH_TRAVEL_TIME
, SL_MAX_VERSION
),
37 SLE_VAR(Edge
, last_unrestricted_update
, SLE_INT32
),
38 SLE_CONDVAR(Edge
, last_restricted_update
, SLE_INT32
, SLV_187
, SL_MAX_VERSION
),
39 SLE_VAR(Edge
, dest_node
, SLE_UINT16
),
40 SLE_CONDVARNAME(Edge
, dest_node
, "next_edge", SLE_UINT16
, SL_MIN_VERSION
, SLV_LINKGRAPH_EDGES
),
42 inline const static SaveLoadCompatTable compat_description
= _linkgraph_edge_sl_compat
;
44 void Save(Node
*bn
) const override
46 SlSetStructListLength(bn
->edges
.size());
47 for (Edge
&e
: bn
->edges
) {
48 SlObject(&e
, this->GetDescription());
52 void Load(Node
*bn
) const override
54 if (IsSavegameVersionBefore(SLV_LINKGRAPH_EDGES
)) {
55 uint16_t max_size
= _linkgraph
->Size();
56 std::vector
<Edge
> edges(max_size
);
58 if (IsSavegameVersionBefore(SLV_191
)) {
59 /* We used to save the full matrix ... */
60 for (NodeID to
= 0; to
< max_size
; ++to
) {
61 SlObject(&edges
[to
], this->GetLoadDescription());
64 size_t used_size
= IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH
) ? max_size
: SlGetStructListLength(UINT16_MAX
);
66 /* ... but as that wasted a lot of space we save a sparse matrix now. */
67 for (NodeID to
= _linkgraph_from
; to
!= INVALID_NODE
; to
= edges
[to
].dest_node
) {
68 if (used_size
== 0) SlErrorCorrupt("Link graph structure overflow");
71 if (to
>= max_size
) SlErrorCorrupt("Link graph structure overflow");
72 SlObject(&edges
[to
], this->GetLoadDescription());
75 if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH
) && used_size
> 0) SlErrorCorrupt("Corrupted link graph");
78 /* Build edge list from edge matrix. */
79 for (NodeID to
= edges
[_linkgraph_from
].dest_node
; to
!= INVALID_NODE
; to
= edges
[to
].dest_node
) {
80 bn
->edges
.push_back(edges
[to
]);
81 bn
->edges
.back().dest_node
= to
;
83 /* Sort by destination. */
84 std::sort(bn
->edges
.begin(), bn
->edges
.end());
86 /* Edge data is now a simple vector and not any kind of matrix. */
87 size_t size
= SlGetStructListLength(UINT16_MAX
);
88 for (size_t i
= 0; i
< size
; i
++) {
89 bn
->edges
.emplace_back();
90 SlObject(&bn
->edges
.back(), this->GetLoadDescription());
96 class SlLinkgraphNode
: public DefaultSaveLoadHandler
<SlLinkgraphNode
, LinkGraph
> {
98 inline static const SaveLoad description
[] = {
99 SLE_CONDVAR(Node
, xy
, SLE_UINT32
, SLV_191
, SL_MAX_VERSION
),
100 SLE_VAR(Node
, supply
, SLE_UINT32
),
101 SLE_VAR(Node
, demand
, SLE_UINT32
),
102 SLE_VAR(Node
, station
, SLE_UINT16
),
103 SLE_VAR(Node
, last_update
, SLE_INT32
),
104 SLEG_STRUCTLIST("edges", SlLinkgraphEdge
),
106 inline const static SaveLoadCompatTable compat_description
= _linkgraph_node_sl_compat
;
108 void Save(LinkGraph
*lg
) const override
112 SlSetStructListLength(lg
->Size());
113 for (NodeID from
= 0; from
< lg
->Size(); ++from
) {
114 _linkgraph_from
= from
;
115 SlObject(&lg
->nodes
[from
], this->GetDescription());
119 void Load(LinkGraph
*lg
) const override
123 uint16_t length
= IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH
) ? _num_nodes
: (uint16_t)SlGetStructListLength(UINT16_MAX
);
125 for (NodeID from
= 0; from
< length
; ++from
) {
126 _linkgraph_from
= from
;
127 SlObject(&lg
->nodes
[from
], this->GetLoadDescription());
133 * Get a SaveLoad array for a link graph.
134 * @return SaveLoad array for link graph.
136 SaveLoadTable
GetLinkGraphDesc()
138 static const SaveLoad link_graph_desc
[] = {
139 SLE_VAR(LinkGraph
, last_compression
, SLE_INT32
),
140 SLEG_CONDVAR("num_nodes", _num_nodes
, SLE_UINT16
, SL_MIN_VERSION
, SLV_SAVELOAD_LIST_LENGTH
),
141 SLE_VAR(LinkGraph
, cargo
, SLE_UINT8
),
142 SLEG_STRUCTLIST("nodes", SlLinkgraphNode
),
144 return link_graph_desc
;
148 * Proxy to reuse LinkGraph to save/load a LinkGraphJob.
149 * One of the members of a LinkGraphJob is a LinkGraph, but SLEG_STRUCT()
150 * doesn't allow us to select a member. So instead, we add a bit of glue to
151 * accept a LinkGraphJob, get the LinkGraph, and use that to call the
152 * save/load routines for a regular LinkGraph.
154 class SlLinkgraphJobProxy
: public DefaultSaveLoadHandler
<SlLinkgraphJobProxy
, LinkGraphJob
> {
156 inline static const SaveLoad description
[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy.
157 SaveLoadTable
GetDescription() const override
{ return GetLinkGraphDesc(); }
158 inline const static SaveLoadCompatTable compat_description
= _linkgraph_sl_compat
;
160 void Save(LinkGraphJob
*lgj
) const override
162 SlObject(const_cast<LinkGraph
*>(&lgj
->Graph()), this->GetDescription());
165 void Load(LinkGraphJob
*lgj
) const override
167 SlObject(const_cast<LinkGraph
*>(&lgj
->Graph()), this->GetLoadDescription());
172 * Get a SaveLoad array for a link graph job. The settings struct is derived from
173 * the global settings saveload array. The exact entries are calculated when the function
174 * is called the first time.
175 * It's necessary to keep a copy of the settings for each link graph job so that you can
176 * change the settings while in-game and still not mess with current link graph runs.
177 * Of course the settings have to be saved and loaded, too, to avoid desyncs.
178 * @return Array of SaveLoad structs.
180 SaveLoadTable
GetLinkGraphJobDesc()
182 static std::vector
<SaveLoad
> saveloads
;
184 static const SaveLoad job_desc
[] = {
185 SLE_VAR(LinkGraphJob
, join_date
, SLE_INT32
),
186 SLE_VAR(LinkGraphJob
, link_graph
.index
, SLE_UINT16
),
187 SLEG_STRUCT("linkgraph", SlLinkgraphJobProxy
),
190 /* The member offset arithmetic below is only valid if the types in question
191 * are standard layout types. Otherwise, it would be undefined behaviour. */
192 static_assert(std::is_standard_layout
<LinkGraphSettings
>::value
, "LinkGraphSettings needs to be a standard layout type");
194 /* We store the offset of each member of the #LinkGraphSettings in the
195 * extra data of the saveload struct. Use it together with the address
196 * of the settings struct inside the job to find the final memory address. */
197 static SaveLoadAddrProc
* const proc
= [](void *b
, size_t extra
) -> void * { return const_cast<void *>(static_cast<const void *>(reinterpret_cast<const char *>(std::addressof(static_cast<LinkGraphJob
*>(b
)->settings
)) + extra
)); };
199 /* Build the SaveLoad array on first call and don't touch it later on */
200 if (saveloads
.empty()) {
201 GetSaveLoadFromSettingTable(_linkgraph_settings
, saveloads
);
203 for (auto &sl
: saveloads
) {
204 sl
.address_proc
= proc
;
207 for (auto &sld
: job_desc
) {
208 saveloads
.push_back(sld
);
216 * Get a SaveLoad array for the link graph schedule.
217 * @return SaveLoad array for the link graph schedule.
219 SaveLoadTable
GetLinkGraphScheduleDesc()
221 static const SaveLoad schedule_desc
[] = {
222 SLE_REFLIST(LinkGraphSchedule
, schedule
, REF_LINK_GRAPH
),
223 SLE_REFLIST(LinkGraphSchedule
, running
, REF_LINK_GRAPH_JOB
),
225 return schedule_desc
;
229 * Spawn the threads for running link graph calculations.
230 * Has to be done after loading as the cargo classes might have changed.
232 void AfterLoadLinkGraphs()
234 if (IsSavegameVersionBefore(SLV_191
)) {
235 for (LinkGraph
*lg
: LinkGraph::Iterate()) {
236 for (NodeID node_id
= 0; node_id
< lg
->Size(); ++node_id
) {
237 const Station
*st
= Station::GetIfValid((*lg
)[node_id
].station
);
238 if (st
!= nullptr) (*lg
)[node_id
].UpdateLocation(st
->xy
);
242 for (LinkGraphJob
*lgj
: LinkGraphJob::Iterate()) {
243 LinkGraph
*lg
= &(const_cast<LinkGraph
&>(lgj
->Graph()));
244 for (NodeID node_id
= 0; node_id
< lg
->Size(); ++node_id
) {
245 const Station
*st
= Station::GetIfValid((*lg
)[node_id
].station
);
246 if (st
!= nullptr) (*lg
)[node_id
].UpdateLocation(st
->xy
);
251 LinkGraphSchedule::instance
.SpawnAll();
253 if (!_networking
|| _network_server
) {
254 AfterLoad_LinkGraphPauseControl();
261 struct LGRPChunkHandler
: ChunkHandler
{
262 LGRPChunkHandler() : ChunkHandler('LGRP', CH_TABLE
) {}
264 void Save() const override
266 SlTableHeader(GetLinkGraphDesc());
268 for (LinkGraph
*lg
: LinkGraph::Iterate()) {
269 SlSetArrayIndex(lg
->index
);
270 SlObject(lg
, GetLinkGraphDesc());
274 void Load() const override
276 const std::vector
<SaveLoad
> slt
= SlCompatTableHeader(GetLinkGraphDesc(), _linkgraph_sl_compat
);
279 while ((index
= SlIterateArray()) != -1) {
280 LinkGraph
*lg
= new (index
) LinkGraph();
287 * All link graph jobs.
289 struct LGRJChunkHandler
: ChunkHandler
{
290 LGRJChunkHandler() : ChunkHandler('LGRJ', CH_TABLE
) {}
292 void Save() const override
294 SlTableHeader(GetLinkGraphJobDesc());
296 for (LinkGraphJob
*lgj
: LinkGraphJob::Iterate()) {
297 SlSetArrayIndex(lgj
->index
);
298 SlObject(lgj
, GetLinkGraphJobDesc());
302 void Load() const override
304 const std::vector
<SaveLoad
> slt
= SlCompatTableHeader(GetLinkGraphJobDesc(), _linkgraph_job_sl_compat
);
307 while ((index
= SlIterateArray()) != -1) {
308 LinkGraphJob
*lgj
= new (index
) LinkGraphJob();
315 * Link graph schedule.
317 struct LGRSChunkHandler
: ChunkHandler
{
318 LGRSChunkHandler() : ChunkHandler('LGRS', CH_TABLE
) {}
320 void Save() const override
322 SlTableHeader(GetLinkGraphScheduleDesc());
325 SlObject(&LinkGraphSchedule::instance
, GetLinkGraphScheduleDesc());
328 void Load() const override
330 const std::vector
<SaveLoad
> slt
= SlCompatTableHeader(GetLinkGraphScheduleDesc(), _linkgraph_schedule_sl_compat
);
332 if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY
) && SlIterateArray() == -1) return;
333 SlObject(&LinkGraphSchedule::instance
, slt
);
334 if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY
) && SlIterateArray() != -1) SlErrorCorrupt("Too many LGRS entries");
337 void FixPointers() const override
339 SlObject(&LinkGraphSchedule::instance
, GetLinkGraphScheduleDesc());
343 static const LGRPChunkHandler LGRP
;
344 static const LGRJChunkHandler LGRJ
;
345 static const LGRSChunkHandler LGRS
;
346 static const ChunkHandlerRef linkgraph_chunk_handlers
[] = {
352 extern const ChunkHandlerTable
_linkgraph_chunk_handlers(linkgraph_chunk_handlers
);