Update: Translations from eints
[openttd-github.git] / src / saveload / signs_sl.cpp
blob336a552f76521b9bd9d615f16e63c09f194f3f64
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file signs_sl.cpp Code handling saving and loading of economy data */
10 #include "../stdafx.h"
12 #include "saveload.h"
13 #include "compat/signs_sl_compat.h"
15 #include "../signs_base.h"
16 #include "../fios.h"
18 #include "../safeguards.h"
20 /** Description of a sign within the savegame. */
21 static const SaveLoad _sign_desc[] = {
22 SLE_CONDVAR(Sign, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
23 SLE_CONDSSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
24 SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5),
25 SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5),
26 SLE_CONDVAR(Sign, x, SLE_INT32, SLV_5, SL_MAX_VERSION),
27 SLE_CONDVAR(Sign, y, SLE_INT32, SLV_5, SL_MAX_VERSION),
28 SLE_CONDVAR(Sign, owner, SLE_UINT8, SLV_6, SL_MAX_VERSION),
29 SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
30 SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION),
33 struct SIGNChunkHandler : ChunkHandler {
34 SIGNChunkHandler() : ChunkHandler('SIGN', CH_TABLE) {}
36 void Save() const override
38 SlTableHeader(_sign_desc);
40 for (Sign *si : Sign::Iterate()) {
41 SlSetArrayIndex(si->index);
42 SlObject(si, _sign_desc);
46 void Load() const override
48 const std::vector<SaveLoad> slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat);
50 int index;
51 while ((index = SlIterateArray()) != -1) {
52 Sign *si = new (index) Sign();
53 SlObject(si, slt);
54 /* Before version 6.1, signs didn't have owner.
55 * Before version 83, invalid signs were determined by si->str == 0.
56 * Before version 103, owner could be a bankrupted company.
57 * - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
58 * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
59 * - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
60 if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
61 si->owner = OWNER_NONE;
64 /* Signs placed in scenario editor shall now be OWNER_DEITY */
65 if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) {
66 si->owner = OWNER_DEITY;
72 static const SIGNChunkHandler SIGN;
73 static const ChunkHandlerRef sign_chunk_handlers[] = {
74 SIGN,
77 extern const ChunkHandlerTable _sign_chunk_handlers(sign_chunk_handlers);