2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file waypoint_sl.cpp Code handling saving and loading of waypoints */
10 #include "../stdafx.h"
11 #include "../waypoint_base.h"
13 #include "../newgrf_station.h"
14 #include "../vehicle_base.h"
16 #include "../newgrf.h"
17 #include "../timer/timer_game_calendar.h"
19 #include "table/strings.h"
21 #include "saveload_internal.h"
23 #include "../safeguards.h"
25 /** Helper structure to convert from the old waypoint system. */
35 TimerGameCalendar::Date build_date
;
38 const StationSpec
*spec
;
44 /** Temporary array with old waypoints. */
45 static std::vector
<OldWaypoint
> _old_waypoints
;
48 * Update the waypoint orders to get the new waypoint ID.
49 * @param o the order 'list' to check.
51 static void UpdateWaypointOrder(Order
*o
)
53 if (!o
->IsType(OT_GOTO_WAYPOINT
)) return;
55 for (OldWaypoint
&wp
: _old_waypoints
) {
56 if (wp
.index
!= o
->GetDestination()) continue;
58 o
->SetDestination((DestinationID
)wp
.new_index
);
64 * Perform all steps to upgrade from the old waypoints to the new version
65 * that uses station. This includes some old saveload mechanics.
67 void MoveWaypointsToBaseStations()
69 /* In version 17, ground type is moved from m2 to m4 for depots and
70 * waypoints to make way for storing the index in m2. The custom graphics
71 * id which was stored in m4 is now saved as a grf/id reference in the
73 if (IsSavegameVersionBefore(SLV_17
)) {
74 for (OldWaypoint
&wp
: _old_waypoints
) {
75 if (wp
.delete_ctr
!= 0) continue; // The waypoint was deleted
77 /* Waypoint indices were not added to the map prior to this. */
79 tile
.m2() = (StationID
)wp
.index
;
81 if (HasBit(tile
.m3(), 4)) {
82 wp
.spec
= StationClass::Get(STAT_CLASS_WAYP
)->GetSpec(tile
.m4() + 1);
86 /* As of version 17, we recalculate the custom graphic ID of waypoints
87 * from the GRF ID / station index. */
88 for (OldWaypoint
&wp
: _old_waypoints
) {
89 const auto specs
= StationClass::Get(STAT_CLASS_WAYP
)->Specs();
90 auto found
= std::find_if(std::begin(specs
), std::end(specs
), [&wp
](const StationSpec
*spec
) { return spec
!= nullptr && spec
->grf_prop
.grffile
->grfid
== wp
.grfid
&& spec
->grf_prop
.local_id
== wp
.localidx
; });
91 if (found
!= std::end(specs
)) wp
.spec
= *found
;
95 if (!Waypoint::CanAllocateItem(_old_waypoints
.size())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING
);
97 /* All saveload conversions have been done. Create the new waypoints! */
98 for (OldWaypoint
&wp
: _old_waypoints
) {
100 /* Sometimes waypoint (sign) locations became disconnected from their actual location in
101 * the map array. If this is the case, try to locate the actual location in the map array */
102 if (!IsTileType(t
, MP_RAILWAY
) || GetRailTileType(t
) != 2 /* RAIL_TILE_WAYPOINT */ || Tile(t
).m2() != wp
.index
) {
103 Debug(sl
, 0, "Found waypoint tile {} with invalid position", t
);
104 for (t
= 0; t
< Map::Size(); t
++) {
105 if (IsTileType(t
, MP_RAILWAY
) && GetRailTileType(t
) == 2 /* RAIL_TILE_WAYPOINT */ && Tile(t
).m2() == wp
.index
) {
106 Debug(sl
, 0, "Found actual waypoint position at {}", t
);
111 if (t
== Map::Size()) {
112 SlErrorCorrupt("Waypoint with invalid tile");
115 Waypoint
*new_wp
= new Waypoint(t
);
116 new_wp
->town
= wp
.town
;
117 new_wp
->town_cn
= wp
.town_cn
;
118 new_wp
->name
= wp
.name
;
119 new_wp
->delete_ctr
= 0; // Just reset delete counter for once.
120 new_wp
->build_date
= wp
.build_date
;
121 new_wp
->owner
= wp
.owner
;
122 new_wp
->string_id
= STR_SV_STNAME_WAYPOINT
;
124 /* The tile might've been reserved! */
126 bool reserved
= !IsSavegameVersionBefore(SLV_100
) && HasBit(tile
.m5(), 4);
128 /* The tile really has our waypoint, so reassign the map array */
129 MakeRailWaypoint(tile
, GetTileOwner(tile
), new_wp
->index
, (Axis
)GB(tile
.m5(), 0, 1), 0, GetRailType(tile
));
130 new_wp
->facilities
|= FACIL_TRAIN
;
131 new_wp
->owner
= GetTileOwner(tile
);
133 SetRailStationReservation(tile
, reserved
);
135 if (wp
.spec
!= nullptr) {
136 SetCustomStationSpecIndex(tile
, AllocateSpecToStation(wp
.spec
, new_wp
, true));
138 new_wp
->rect
.BeforeAddTile(tile
, StationRect::ADD_FORCE
);
140 wp
.new_index
= new_wp
->index
;
143 /* Update the orders of vehicles */
144 for (OrderList
*ol
: OrderList::Iterate()) {
145 if (ol
->GetFirstSharedVehicle()->type
!= VEH_TRAIN
) continue;
147 for (Order
*o
= ol
->GetFirstOrder(); o
!= nullptr; o
= o
->next
) UpdateWaypointOrder(o
);
150 for (Vehicle
*v
: Vehicle::Iterate()) {
151 if (v
->type
!= VEH_TRAIN
) continue;
153 UpdateWaypointOrder(&v
->current_order
);
159 void ResetOldWaypoints()
161 _old_waypoints
.clear();
162 _old_waypoints
.shrink_to_fit();
165 static const SaveLoad _old_waypoint_desc
[] = {
166 SLE_CONDVAR(OldWaypoint
, xy
, SLE_FILE_U16
| SLE_VAR_U32
, SL_MIN_VERSION
, SLV_6
),
167 SLE_CONDVAR(OldWaypoint
, xy
, SLE_UINT32
, SLV_6
, SL_MAX_VERSION
),
168 SLE_CONDVAR(OldWaypoint
, town_index
, SLE_UINT16
, SLV_12
, SLV_122
),
169 SLE_CONDREF(OldWaypoint
, town
, REF_TOWN
, SLV_122
, SL_MAX_VERSION
),
170 SLE_CONDVAR(OldWaypoint
, town_cn
, SLE_FILE_U8
| SLE_VAR_U16
, SLV_12
, SLV_89
),
171 SLE_CONDVAR(OldWaypoint
, town_cn
, SLE_UINT16
, SLV_89
, SL_MAX_VERSION
),
172 SLE_CONDVAR(OldWaypoint
, string_id
, SLE_STRINGID
, SL_MIN_VERSION
, SLV_84
),
173 SLE_CONDSSTR(OldWaypoint
, name
, SLE_STR
, SLV_84
, SL_MAX_VERSION
),
174 SLE_VAR(OldWaypoint
, delete_ctr
, SLE_UINT8
),
176 SLE_CONDVAR(OldWaypoint
, build_date
, SLE_FILE_U16
| SLE_VAR_I32
, SLV_3
, SLV_31
),
177 SLE_CONDVAR(OldWaypoint
, build_date
, SLE_INT32
, SLV_31
, SL_MAX_VERSION
),
178 SLE_CONDVAR(OldWaypoint
, localidx
, SLE_UINT8
, SLV_3
, SL_MAX_VERSION
),
179 SLE_CONDVAR(OldWaypoint
, grfid
, SLE_UINT32
, SLV_17
, SL_MAX_VERSION
),
180 SLE_CONDVAR(OldWaypoint
, owner
, SLE_UINT8
, SLV_101
, SL_MAX_VERSION
),
183 struct CHKPChunkHandler
: ChunkHandler
{
184 CHKPChunkHandler() : ChunkHandler('CHKP', CH_READONLY
) {}
186 void Load() const override
188 /* Precaution for when loading failed and it didn't get cleared */
193 while ((index
= SlIterateArray()) != -1) {
194 OldWaypoint
*wp
= &_old_waypoints
.emplace_back();
197 SlObject(wp
, _old_waypoint_desc
);
201 void FixPointers() const override
203 for (OldWaypoint
&wp
: _old_waypoints
) {
204 SlObject(&wp
, _old_waypoint_desc
);
206 if (IsSavegameVersionBefore(SLV_12
)) {
207 wp
.town_cn
= (wp
.string_id
& 0xC000) == 0xC000 ? (wp
.string_id
>> 8) & 0x3F : 0;
208 wp
.town
= ClosestTownFromTile(wp
.xy
, UINT_MAX
);
209 } else if (IsSavegameVersionBefore(SLV_122
)) {
210 /* Only for versions 12 .. 122 */
211 if (!Town::IsValidID(wp
.town_index
)) {
212 /* Upon a corrupted waypoint we'll likely get here. The next step will be to
213 * loop over all Ptrs procs to nullptr the pointers. However, we don't know
214 * whether we're in the nullptr or "normal" Ptrs proc. So just clear the list
215 * of old waypoints we constructed and then this waypoint (and the other
216 * possibly corrupt ones) will not be queried in the nullptr Ptrs proc run. */
217 _old_waypoints
.clear();
218 SlErrorCorrupt("Referencing invalid Town");
220 wp
.town
= Town::Get(wp
.town_index
);
222 if (IsSavegameVersionBefore(SLV_84
)) {
223 wp
.name
= CopyFromOldName(wp
.string_id
);
229 static const CHKPChunkHandler CHKP
;
230 static const ChunkHandlerRef waypoint_chunk_handlers
[] = {
234 extern const ChunkHandlerTable
_waypoint_chunk_handlers(waypoint_chunk_handlers
);