2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
10 #include "../../stdafx.h"
11 #include "script_gamesettings.hpp"
12 #include "../../settings_internal.h"
13 #include "../../settings_type.h"
14 #include "../../command_type.h"
15 #include "../../settings_cmd.h"
17 #include "../../safeguards.h"
19 /* static */ bool ScriptGameSettings::IsValid(const std::string
&setting
)
21 const SettingDesc
*sd
= GetSettingFromName(setting
);
22 return sd
!= nullptr && sd
->IsIntSetting();
25 /* static */ SQInteger
ScriptGameSettings::GetValue(const std::string
&setting
)
27 if (!IsValid(setting
)) return -1;
29 const SettingDesc
*sd
= GetSettingFromName(setting
);
30 assert(sd
!= nullptr);
31 return sd
->AsIntSetting()->Read(&_settings_game
);
34 /* static */ bool ScriptGameSettings::SetValue(const std::string
&setting
, SQInteger value
)
36 EnforceDeityOrCompanyModeValid(false);
37 if (!IsValid(setting
)) return false;
39 const SettingDesc
*sd
= GetSettingFromName(setting
);
40 assert(sd
!= nullptr);
42 if ((sd
->flags
& SF_NO_NETWORK_SYNC
) != 0) return false;
44 value
= Clamp
<SQInteger
>(value
, INT32_MIN
, INT32_MAX
);
46 return ScriptObject::Command
<CMD_CHANGE_SETTING
>::Do(sd
->GetName(), value
);
49 /* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type
)
51 switch (vehicle_type
) {
52 case ScriptVehicle::VT_RAIL
: return _settings_game
.ai
.ai_disable_veh_train
;
53 case ScriptVehicle::VT_ROAD
: return _settings_game
.ai
.ai_disable_veh_roadveh
;
54 case ScriptVehicle::VT_WATER
: return _settings_game
.ai
.ai_disable_veh_ship
;
55 case ScriptVehicle::VT_AIR
: return _settings_game
.ai
.ai_disable_veh_aircraft
;