Update: Translations from eints
[openttd-github.git] / src / script / api / script_story_page.hpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file script_story_page.hpp Everything to manipulate a story page. */
10 #ifndef SCRIPT_STORY_HPP
11 #define SCRIPT_STORY_HPP
13 #include "script_company.hpp"
14 #include "script_date.hpp"
15 #include "script_vehicle.hpp"
16 #include "../../story_type.h"
17 #include "../../story_base.h"
19 /**
20 * Class that handles story page related functions.
22 * To create a page:
23 * 1. Create the page
24 * 2. Create page elements that will be appended to the page in the order which they are created.
26 * Pages can be either global or company specific. It is possible to mix, but the only mixed solution
27 * that will work is to have all global pages first. Once you create the first company specific page,
28 * it is not recommended to add additional global pages unless you clear up all pages first.
30 * Page elements are stacked vertically on a page. If goal elements are used, the element will
31 * become empty if the goal is removed while the page still exist. Instead of removing the goal,
32 * you can mark it as complete and the Story Book will show that the goal is completed.
34 * Mind that users might want to go back to old pages later on. Thus do not remove pages in
35 * the story book unless you really need to.
37 * @api game
39 class ScriptStoryPage : public ScriptObject {
40 public:
41 /**
42 * The story page IDs.
44 enum StoryPageID {
45 /* Note: these values represent part of the in-game StoryPageID enum */
46 STORY_PAGE_INVALID = ::INVALID_STORY_PAGE, ///< An invalid story page id.
49 /**
50 * The story page element IDs.
52 enum StoryPageElementID {
53 /* Note: these values represent part of the in-game StoryPageElementID enum */
54 STORY_PAGE_ELEMENT_INVALID = ::INVALID_STORY_PAGE_ELEMENT, ///< An invalid story page element id.
57 /**
58 * Story page element types.
60 enum StoryPageElementType : uint8_t {
61 SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
62 SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
63 SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
64 SPET_BUTTON_PUSH = ::SPET_BUTTON_PUSH, ///< A push button that triggers an immediate event.
65 SPET_BUTTON_TILE = ::SPET_BUTTON_TILE, ///< A button that allows the player to select a tile, and triggers an event with the tile.
66 SPET_BUTTON_VEHICLE = ::SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
69 /**
70 * Formatting data for button page elements.
72 typedef uint32_t StoryPageButtonFormatting;
74 /**
75 * Formatting and layout flags for story page buttons.
76 * The SPBF_FLOAT_LEFT and SPBF_FLOAT_RIGHT flags can not be combined.
78 enum StoryPageButtonFlags : uint8_t {
79 SPBF_NONE = ::SPBF_NONE, ///< No special formatting for button.
80 SPBF_FLOAT_LEFT = ::SPBF_FLOAT_LEFT, ///< Button is placed to the left of the following paragraph.
81 SPBF_FLOAT_RIGHT = ::SPBF_FLOAT_RIGHT, ///< Button is placed to the right of the following paragraph.
84 /**
85 * Mouse cursors usable by story page buttons.
87 enum StoryPageButtonCursor : uint8_t {
88 SPBC_MOUSE = ::SPBC_MOUSE,
89 SPBC_ZZZ = ::SPBC_ZZZ,
90 SPBC_BUOY = ::SPBC_BUOY,
91 SPBC_QUERY = ::SPBC_QUERY,
92 SPBC_HQ = ::SPBC_HQ,
93 SPBC_SHIP_DEPOT = ::SPBC_SHIP_DEPOT,
94 SPBC_SIGN = ::SPBC_SIGN,
95 SPBC_TREE = ::SPBC_TREE,
96 SPBC_BUY_LAND = ::SPBC_BUY_LAND,
97 SPBC_LEVEL_LAND = ::SPBC_LEVEL_LAND,
98 SPBC_TOWN = ::SPBC_TOWN,
99 SPBC_INDUSTRY = ::SPBC_INDUSTRY,
100 SPBC_ROCKY_AREA = ::SPBC_ROCKY_AREA,
101 SPBC_DESERT = ::SPBC_DESERT,
102 SPBC_TRANSMITTER = ::SPBC_TRANSMITTER,
103 SPBC_AIRPORT = ::SPBC_AIRPORT,
104 SPBC_DOCK = ::SPBC_DOCK,
105 SPBC_CANAL = ::SPBC_CANAL,
106 SPBC_LOCK = ::SPBC_LOCK,
107 SPBC_RIVER = ::SPBC_RIVER,
108 SPBC_AQUEDUCT = ::SPBC_AQUEDUCT,
109 SPBC_BRIDGE = ::SPBC_BRIDGE,
110 SPBC_RAIL_STATION = ::SPBC_RAIL_STATION,
111 SPBC_TUNNEL_RAIL = ::SPBC_TUNNEL_RAIL,
112 SPBC_TUNNEL_ELRAIL = ::SPBC_TUNNEL_ELRAIL,
113 SPBC_TUNNEL_MONO = ::SPBC_TUNNEL_MONO,
114 SPBC_TUNNEL_MAGLEV = ::SPBC_TUNNEL_MAGLEV,
115 SPBC_AUTORAIL = ::SPBC_AUTORAIL,
116 SPBC_AUTOELRAIL = ::SPBC_AUTOELRAIL,
117 SPBC_AUTOMONO = ::SPBC_AUTOMONO,
118 SPBC_AUTOMAGLEV = ::SPBC_AUTOMAGLEV,
119 SPBC_WAYPOINT = ::SPBC_WAYPOINT,
120 SPBC_RAIL_DEPOT = ::SPBC_RAIL_DEPOT,
121 SPBC_ELRAIL_DEPOT = ::SPBC_ELRAIL_DEPOT,
122 SPBC_MONO_DEPOT = ::SPBC_MONO_DEPOT,
123 SPBC_MAGLEV_DEPOT = ::SPBC_MAGLEV_DEPOT,
124 SPBC_CONVERT_RAIL = ::SPBC_CONVERT_RAIL,
125 SPBC_CONVERT_ELRAIL = ::SPBC_CONVERT_ELRAIL,
126 SPBC_CONVERT_MONO = ::SPBC_CONVERT_MONO,
127 SPBC_CONVERT_MAGLEV = ::SPBC_CONVERT_MAGLEV,
128 SPBC_AUTOROAD = ::SPBC_AUTOROAD,
129 SPBC_AUTOTRAM = ::SPBC_AUTOTRAM,
130 SPBC_ROAD_DEPOT = ::SPBC_ROAD_DEPOT,
131 SPBC_BUS_STATION = ::SPBC_BUS_STATION,
132 SPBC_TRUCK_STATION = ::SPBC_TRUCK_STATION,
133 SPBC_ROAD_TUNNEL = ::SPBC_ROAD_TUNNEL,
134 SPBC_CLONE_TRAIN = ::SPBC_CLONE_TRAIN,
135 SPBC_CLONE_ROADVEH = ::SPBC_CLONE_ROADVEH,
136 SPBC_CLONE_SHIP = ::SPBC_CLONE_SHIP,
137 SPBC_CLONE_AIRPLANE = ::SPBC_CLONE_AIRPLANE,
138 SPBC_DEMOLISH = ::SPBC_DEMOLISH,
139 SPBC_LOWERLAND = ::SPBC_LOWERLAND,
140 SPBC_RAISELAND = ::SPBC_RAISELAND,
141 SPBC_PICKSTATION = ::SPBC_PICKSTATION,
142 SPBC_BUILDSIGNALS = ::SPBC_BUILDSIGNALS,
146 * Colour codes usable for story page button elements.
147 * Place a colour value in the lowest 8 bits of the \c reference parameter to the button.
149 enum StoryPageButtonColour : uint8_t {
150 SPBC_DARK_BLUE = ::COLOUR_DARK_BLUE,
151 SPBC_PALE_GREEN = ::COLOUR_PALE_GREEN,
152 SPBC_PINK = ::COLOUR_PINK,
153 SPBC_YELLOW = ::COLOUR_YELLOW,
154 SPBC_RED = ::COLOUR_RED,
155 SPBC_LIGHT_BLUE = ::COLOUR_LIGHT_BLUE,
156 SPBC_GREEN = ::COLOUR_GREEN,
157 SPBC_DARK_GREEN = ::COLOUR_DARK_GREEN,
158 SPBC_BLUE = ::COLOUR_BLUE,
159 SPBC_CREAM = ::COLOUR_CREAM,
160 SPBC_MAUVE = ::COLOUR_MAUVE,
161 SPBC_PURPLE = ::COLOUR_PURPLE,
162 SPBC_ORANGE = ::COLOUR_ORANGE,
163 SPBC_BROWN = ::COLOUR_BROWN,
164 SPBC_GREY = ::COLOUR_GREY,
165 SPBC_WHITE = ::COLOUR_WHITE,
169 * Check whether this is a valid story page ID.
170 * @param story_page_id The StoryPageID to check.
171 * @return True if and only if this story page is valid.
173 static bool IsValidStoryPage(StoryPageID story_page_id);
176 * Check whether this is a valid story page element ID.
177 * @param story_page_element_id The StoryPageElementID to check.
178 * @return True if and only if this story page element is valid.
180 static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);
183 * Check whether this is a valid story page element type.
184 * @param type The StoryPageElementType to check.
185 * @return True if and only if this story page element type is valid.
187 static bool IsValidStoryPageElementType(StoryPageElementType type);
190 * Create a new story page.
191 * @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
192 * @param title Page title (can be either a raw string, a ScriptText object, or null).
193 * @return The new StoryPageID, or STORY_PAGE_INVALID if it failed.
194 * @pre ScriptCompanyMode::IsDeity().
195 * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
197 static StoryPageID New(ScriptCompany::CompanyID company, Text *title);
200 * Create a new story page element.
201 * @param story_page_id The page id of the story page which the page element should be appended to.
202 * @param type Which page element type to create.
203 * @param reference A reference value to the object that is referred to by some page element types.
204 * When type is SPET_GOAL, this is the goal ID.
205 * When type is SPET_LOCATION, this is the TileIndex.
206 * When type is a button, this is the ID returned by
207 * #MakePushButtonReference, #MakeTileButtonReference, or #MakeVehicleButtonReference.
208 * @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
209 * @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
210 * @pre ScriptCompanyMode::IsDeity().
211 * @pre IsValidStoryPage(story_page).
212 * @pre IsValidStoryPageElementType(type).
213 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != null && len(text) != 0).
214 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
215 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
216 * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
218 static StoryPageElementID NewElement(StoryPageID story_page_id, StoryPageElementType type, SQInteger reference, Text *text);
221 * Update the content of a page element
222 * @param story_page_element_id The page id of the story page which the page element should be appended to.
223 * @param reference A reference value to the object that is referred to by some page element types. See also NewElement.
224 * @param text The body text of page elements that allow custom text. See also NewElement.
225 * @return True if the action succeeded.
226 * @pre ScriptCompanyMode::IsDeity().
227 * @pre IsValidStoryPage(story_page).
228 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != null && len(text) != 0).
229 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
230 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
231 * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
233 static bool UpdateElement(StoryPageElementID story_page_element_id, SQInteger reference, Text *text);
236 * Get story page sort value. Each page has a sort value that is internally assigned and used
237 * to sort the pages in the story book. OpenTTD maintains this number so that the sort order
238 * is perceived. This API exist only so that you can sort ScriptStoryPageList the same order
239 * as in GUI. You should not use this number for anything else.
240 * @param story_page_id The story page to get the sort value of.
241 * @return Page sort value.
243 static SQInteger GetPageSortValue(StoryPageID story_page_id);
246 * Get story page element sort value. Each page element has a sort value that is internally
247 * assigned and used to sort the page elements within a page of the story book. OpenTTD
248 * maintains this number so that the sort order is perceived. This API exist only so that
249 * you can sort ScriptStoryPageList the same order as in GUI. You should not use this number
250 * for anything else.
251 * @param story_page_element_id The story page element to get the sort value of.
252 * @return Page element sort value.
254 static SQInteger GetPageElementSortValue(StoryPageElementID story_page_element_id);
257 * Get the company which the page belongs to. If the page is global,
258 * ScriptCompany::COMPANY_INVALID is returned.
259 * @param story_page_id The story page to get the company for.
260 * @return owner company or ScriptCompany::COMPANY_INVALID
261 * @pre IsValidStoryPage(story_page_id).
263 static ScriptCompany::CompanyID GetCompany(StoryPageID story_page_id);
266 * Get the page date which is displayed at the top of each page.
267 * @param story_page_id The story page to get the date of.
268 * @return The calendar-date
269 * @pre IsValidStoryPage(story_page_id).
270 * @see \ref ScriptCalendarTime
272 static ScriptDate::Date GetDate(StoryPageID story_page_id);
275 * Update date of a story page. The date is shown in the top left of the page
276 * @param story_page_id The story page to set the date for.
277 * @param date Calendar-date to display at the top of story page or ScriptDate::DATE_INVALID to disable showing date on this page. (also, @see ScriptDate)
278 * @return True if the action succeeded.
279 * @pre ScriptCompanyMode::IsDeity().
280 * @pre IsValidStoryPage(story_page_id).
281 * @see \ref ScriptCalendarTime
283 static bool SetDate(StoryPageID story_page_id, ScriptDate::Date date);
286 * Update title of a story page. The title is shown in the page selector drop down.
287 * @param story_page_id The story page to update.
288 * @param title Page title (can be either a raw string, a ScriptText object, or null).
289 * @return True if the action succeeded.
290 * @pre ScriptCompanyMode::IsDeity().
291 * @pre IsValidStoryPage(story_page_id).
293 static bool SetTitle(StoryPageID story_page_id, Text *title);
296 * Opens the Story Book if not yet open and selects the given page.
297 * @param story_page_id The story page to update. If it is a global page, clients of all
298 * companies are affecetd. Otherwise only the clients of the company which the page belongs
299 * to are affected.
300 * @return True if the action succeeded.
301 * @pre ScriptCompanyMode::IsDeity().
302 * @pre IsValidStoryPage(story_page_id).
304 static bool Show(StoryPageID story_page_id);
307 * Remove a story page and all the page elements
308 * associated with it.
309 * @param story_page_id The story page to remove.
310 * @return True if the action succeeded.
311 * @pre ScriptCompanyMode::IsDeity().
312 * @pre IsValidStoryPage(story_page_id).
314 static bool Remove(StoryPageID story_page_id);
317 * Removes a story page element.
318 * @param story_page_element_id The story page element to remove.
319 * @return True if the action succeeded.
320 * @pre ScriptCompanyMode::IsDeity().
321 * @pre IsValidStoryPageElement(story_page_element_id).
323 static bool RemoveElement(StoryPageElementID story_page_element_id);
326 * Check whether this is a valid story page button colour.
327 * @param colour The StoryPageButtonColour to check.
328 * @return True if and only if this story page button colour is valid.
330 static bool IsValidStoryPageButtonColour(StoryPageButtonColour colour);
333 * Check whether this is a valid story page button flag.
334 * @param flags The StoryPageButtonFlags to check.
335 * @return True if and only if this story page button flag is valid.
337 static bool IsValidStoryPageButtonFlags(StoryPageButtonFlags flags);
340 * Check whether this is a valid story page button cursor.
341 * @param cursor The StoryPageButtonCursor to check.
342 * @return True if and only if this story page button cursor is valid.
344 static bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor);
347 * Create a reference value for SPET_BUTTON_PUSH element parameters.
348 * @param colour The colour for the face of the button.
349 * @param flags The formatting and layout flags for the button.
350 * @return A reference value usable with the #NewElement and #UpdateElement functions.
351 * @pre IsValidStoryPageButtonColour(colour).
352 * @pre IsValidStoryPageButtonFlags(flags).
354 static StoryPageButtonFormatting MakePushButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags);
357 * Create a reference value for SPET_BUTTON_TILE element parameters.
358 * @param colour The colour for the face of the button.
359 * @param flags The formatting and layout flags for the button.
360 * @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a tile.
361 * @return A reference value usable with the #NewElement and #UpdateElement functions.
362 * @pre IsValidStoryPageButtonColour(colour).
363 * @pre IsValidStoryPageButtonFlags(flags).
364 * @pre IsValidStoryPageButtonCursor(cursor).
366 static StoryPageButtonFormatting MakeTileButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor);
369 * Create a reference value for SPET_BUTTON_VEHICLE element parameters.
370 * @param colour The colour for the face of the button.
371 * @param flags The formatting and layout flags for the button.
372 * @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a vehicle.
373 * @param vehtype The type of vehicle that will be selectable, or \c VT_INVALID to allow all types.
374 * @return A reference value usable with the #NewElement and #UpdateElement functions.
375 * @pre IsValidStoryPageButtonColour(colour).
376 * @pre IsValidStoryPageButtonFlags(flags).
377 * @pre IsValidStoryPageButtonCursor(cursor).
378 * @pre vehtype == ScriptVehicle::VT_INVALID || vehtype == ScriptVehicle::VT_RAIL || vehtype == ScriptVehicle::VT_ROAD || vehtype == ScriptVehicle::VT_WATER || vehtype == ScriptVehicle::VT_AIR.
380 static StoryPageButtonFormatting MakeVehicleButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor, ScriptVehicle::VehicleType vehtype);
383 #endif /* SCRIPT_STORY_HPP */