Update: Translations from eints
[openttd-github.git] / src / script / api / script_vehiclelist.hpp
blobad4b3cb0efb98a7e1a2600ae24b2f1c4f2c27944
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file script_vehiclelist.hpp List all the vehicles (you own). */
10 #ifndef SCRIPT_VEHICLELIST_HPP
11 #define SCRIPT_VEHICLELIST_HPP
13 #include "script_list.hpp"
14 #include "script_vehicle.hpp"
16 /**
17 * Creates a list of vehicles of which you are the owner.
18 * @api ai game
19 * @ingroup ScriptList
21 class ScriptVehicleList : public ScriptList {
22 public:
23 #ifdef DOXYGEN_API
24 ScriptVehicleList();
26 /**
27 * Apply a filter when building the list.
28 * @param filter_function The function which will be doing the filtering.
29 * @param ... The params to give to the filters (minus the first param,
30 * which is always the index-value).
31 * @note You can write your own filters and use them. Just remember that
32 * the first parameter should be the index-value, and it should return
33 * a bool.
34 * @note Example:
35 * @code
36 * local vehs_in_depot = ScriptVehicleList(ScriptVehicle.IsInDepot);
38 * function IsType(vehicle_id, type)
39 * {
40 * return ScriptVehicle.GetVehicleType(vehicle_id) == type;
41 * }
42 * local road_vehs = ScriptVehicleList(IsType, ScriptVehicle.VT_ROAD);
43 * @endcode
45 ScriptVehicleList(function filter_function, ...);
46 #else
47 /**
48 * The constructor wrapper from Squirrel.
50 ScriptVehicleList(HSQUIRRELVM vm);
51 #endif /* DOXYGEN_API */
54 /**
55 * Creates a list of vehicles that have orders to a given station.
56 * @api ai game
57 * @ingroup ScriptList
59 class ScriptVehicleList_Station : public ScriptList {
60 public:
61 /**
62 * @param station_id The station to get the list of vehicles from, which have orders to it.
63 * @pre ScriptBaseStation::IsValidBaseStation(station_id)
65 ScriptVehicleList_Station(StationID station_id);
68 /**
69 * Creates a list of vehicles that have orders to a given depot.
70 * The list is created with a tile. If the tile is part of an airport all
71 * aircraft having a depot order on a hangar of that airport will be
72 * returned. For all other vehicle types the tile has to be a depot or
73 * an empty list will be returned.
74 * @api ai game
75 * @ingroup ScriptList
77 class ScriptVehicleList_Depot : public ScriptList {
78 public:
79 /**
80 * @param tile The tile of the depot to get the list of vehicles from, which have orders to it.
82 ScriptVehicleList_Depot(TileIndex tile);
85 /**
86 * Creates a list of vehicles that share orders.
87 * @api ai game
88 * @ingroup ScriptList
90 class ScriptVehicleList_SharedOrders : public ScriptList {
91 public:
92 /**
93 * @param vehicle_id The vehicle that the rest shared orders with.
95 ScriptVehicleList_SharedOrders(VehicleID vehicle_id);
98 /**
99 * Creates a list of vehicles that are in a group.
100 * @api ai game
101 * @ingroup ScriptList
103 class ScriptVehicleList_Group : public ScriptList {
104 public:
106 * @param group_id The ID of the group the vehicles are in.
107 * @game @pre ScriptCompanyMode::IsValid().
109 ScriptVehicleList_Group(GroupID group_id);
113 * Creates a list of vehicles that are in the default group.
114 * @api ai game
115 * @ingroup ScriptList
117 class ScriptVehicleList_DefaultGroup : public ScriptList {
118 public:
120 * @param vehicle_type The VehicleType to get the list of vehicles for.
121 * @game @pre ScriptCompanyMode::IsValid().
123 ScriptVehicleList_DefaultGroup(ScriptVehicle::VehicleType vehicle_type);
126 #endif /* SCRIPT_VEHICLELIST_HPP */