2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file script_window.hpp Everything to handle window interaction. */
10 #ifndef SCRIPT_WINDOW_HPP
11 #define SCRIPT_WINDOW_HPP
13 #include "script_object.hpp"
18 * Class that handles window interaction. A Window in OpenTTD has two important
19 * values. The WindowClass, and a Window number. The first indicates roughly
20 * which window it is. WC_TOWN_VIEW for example, is the view of a town.
21 * The Window number is a bit more complex, as it depends mostly on the
22 * WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a
23 * good rule of thumb is: either the number is always 0, or the ID of the
25 * In the comment at the widget enum, it is mentioned how the number is used.
27 * Note, that the detailed window layout is very version specific.
28 * Enum values might be added, changed or removed in future versions without notice
29 * in the changelog, and there won't be any means of compatibility.
33 class ScriptWindow
: public ScriptObject
{
35 // @enum WindowNumberEnum ../../window_type.h@ENUM_WINDOWNUMBERENUM@
38 // @enum WindowClass ../../window_type.h@ENUM_WINDOWCLASS@
42 * The colours in the game which you can use for text and highlights.
45 /* Note: these values represent part of the in-game TextColour enum */
46 TC_BLUE
= ::TC_BLUE
, ///< Blue colour.
47 TC_SILVER
= ::TC_SILVER
, ///< Silver colour.
48 TC_GOLD
= ::TC_GOLD
, ///< Gold colour.
49 TC_RED
= ::TC_RED
, ///< Red colour.
50 TC_PURPLE
= ::TC_PURPLE
, ///< Purple colour.
51 TC_LIGHT_BROWN
= ::TC_LIGHT_BROWN
, ///< Light brown colour.
52 TC_ORANGE
= ::TC_ORANGE
, ///< Orange colour.
53 TC_GREEN
= ::TC_GREEN
, ///< Green colour.
54 TC_YELLOW
= ::TC_YELLOW
, ///< Yellow colour.
55 TC_DARK_GREEN
= ::TC_DARK_GREEN
, ///< Dark green colour.
56 TC_CREAM
= ::TC_CREAM
, ///< Cream colour.
57 TC_BROWN
= ::TC_BROWN
, ///< Brown colour.
58 TC_WHITE
= ::TC_WHITE
, ///< White colour.
59 TC_LIGHT_BLUE
= ::TC_LIGHT_BLUE
, ///< Light blue colour.
60 TC_GREY
= ::TC_GREY
, ///< Grey colour.
61 TC_DARK_BLUE
= ::TC_DARK_BLUE
, ///< Dark blue colour.
62 TC_BLACK
= ::TC_BLACK
, ///< Black colour.
63 TC_INVALID
= ::TC_INVALID
, ///< Invalid colour.
67 * Special number values.
70 NUMBER_ALL
= -1, ///< Value to select all windows of a class.
74 * Special widget values.
77 WIDGET_ALL
= -1, ///< Value to select all widgets of a window.
82 * @param window The class of the window to close.
83 * @param number The number of the window to close, or NUMBER_ALL to close all of this class.
84 * The value will be clamped to 0 .. MAX(int32_t) when value is not NUMBER_ALL.
85 * @pre !ScriptGame::IsMultiplayer().
87 static void Close(WindowClass window
, SQInteger number
);
90 * Check if a window is open.
91 * @param window The class of the window to check for.
92 * @param number The number of the window to check for, or NUMBER_ALL to check for any in the class.
93 * The value will be clamped to 0 .. MAX(int32_t) when value is not NUMBER_ALL.
94 * @pre !ScriptGame::IsMultiplayer().
95 * @return True if the window is open.
97 static bool IsOpen(WindowClass window
, SQInteger number
);
100 * Highlight a widget in a window.
101 * @param window The class of the window to highlight a widget in.
102 * @param number The number of the window to highlight a widget in.
103 * The value will be clamped to 0 .. MAX(int32_t) when value is not NUMBER_ALL.
104 * @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window.
105 * The value will be clamped to 0 .. MAX(uint8_t) when value is not WIDGET_ALL.
106 * @param colour The colour of the highlight, or TC_INVALID for disabling.
107 * @pre !ScriptGame::IsMultiplayer().
108 * @pre number != NUMBER_ALL.
109 * @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID).
110 * @pre IsOpen(window, number).
112 static void Highlight(WindowClass window
, SQInteger number
, SQInteger widget
, TextColour colour
);
114 // @enum .*Widgets ../../widgets/*_widget.h@ENUM_WIDGETS@
118 #endif /* SCRIPT_WINDOW_HPP */