Codechange: allow mapping enums as parameter and return type from scripts
[openttd-github.git] / os / windows / winstore / manifests / PackagingLayout.xml
blobdc16e45fa8212fa5e4533f30d3fbd411d223366b
1 <PackagingLayout xmlns="http://schemas.microsoft.com/appx/makeappx/2017">
2     <!-- Main game -->
3     <PackageFamily ID="OpenTTD" FlatBundle="false" ManifestPath="manifests\Package.appxmanifest" ResourceManager="false">
4         <!-- x86 code package-->
5         <Package ID="OpenTTD-x86" ProcessorArchitecture="x86" ManifestPath="manifests\Package-x86.appxmanifest">
6             <Files>
7                 <File DestinationPath="**" SourcePath="x86-binaries\**"/>
8                 <File DestinationPath="Assets\**" SourcePath="Assets\**"/>
9             </Files>
10         </Package>
12         <!-- x64 code package-->
13         <Package ID="OpenTTD-x64" ProcessorArchitecture="x64" ManifestPath="manifests\Package-x64.appxmanifest">
14             <Files>
15                 <File DestinationPath="**" SourcePath="x64-binaries\**"/>
16                 <File DestinationPath="Assets\**" SourcePath="Assets\**"/>
17             </Files>
18         </Package>
20         <!-- ARM64 code package-->
21         <Package ID="OpenTTD-ARM64" ProcessorArchitecture="arm64" ManifestPath="manifests\Package-ARM64.appxmanifest">
22             <Files>
23                 <File DestinationPath="**" SourcePath="ARM64-binaries\**"/>
24                 <File DestinationPath="Assets\**" SourcePath="Assets\**"/>
25             </Files>
26         </Package>
28         <!-- Common asset package-->
29         <AssetPackage ID="OpenTTD-common" AllowExecution="false" ManifestPath="manifests\AssetsPackage.appxmanifest">
30             <Files>
31                 <File DestinationPath="**" SourcePath="common-binaries\**"/>
32             </Files>
33         </AssetPackage>
34     </PackageFamily>
35 </PackagingLayout>