2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */
10 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11 #define BLITTER_32BPP_SSE4_ANIM_HPP
20 #define SSE_TARGET "sse4.1"
23 #ifndef FULL_ANIMATION
24 #define FULL_ANIMATION 1
27 #include "32bpp_anim.hpp"
28 #include "32bpp_anim_sse2.hpp"
29 #include "32bpp_sse4.hpp"
31 #undef MARGIN_NORMAL_THRESHOLD
32 #define MARGIN_NORMAL_THRESHOLD 4
34 /** The SSE4 32 bpp blitter with palette animation. */
35 class Blitter_32bppSSE4_Anim final
: public Blitter_32bppSSE2_Anim
, public Blitter_32bppSSE4
{
39 template <BlitterMode mode
, Blitter_32bppSSE_Base::ReadMode read_mode
, Blitter_32bppSSE_Base::BlockType bt_last
, bool translucent
, bool animated
>
40 void Draw(const Blitter::BlitterParams
*bp
, ZoomLevel zoom
);
41 void Draw(Blitter::BlitterParams
*bp
, BlitterMode mode
, ZoomLevel zoom
) override
;
42 Sprite
*Encode(const SpriteLoader::SpriteCollection
&sprite
, SpriteAllocator
&allocator
) override
{
43 return Blitter_32bppSSE_Base::Encode(sprite
, allocator
);
45 std::string_view
GetName() override
{ return "32bpp-sse4-anim"; }
46 using Blitter_32bppSSE2_Anim::LookupColourInPalette
;
49 /** Factory for the SSE4 32 bpp blitter (with palette animation). */
50 class FBlitter_32bppSSE4_Anim
: public BlitterFactory
{
52 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
53 Blitter
*CreateInstance() override
{ return static_cast<Blitter_32bppSSE2_Anim
*>(new Blitter_32bppSSE4_Anim()); }
57 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */