2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 * This file contains functions for building file lists for the save/load dialogs.
14 #include "3rdparty/md5/md5.h"
15 #include "fileio_func.h"
17 #include "network/network_content.h"
18 #include "screenshot.h"
19 #include "string_func.h"
20 #include "strings_func.h"
26 #include "table/strings.h"
28 #include "safeguards.h"
30 /* Variables to display file lists */
31 static std::string
*_fios_path
= nullptr;
32 SortingBits _savegame_sort_order
= SORT_BY_DATE
| SORT_DESCENDING
;
34 /* OS-specific functions are taken from their respective files (win32/unix .c) */
35 extern bool FiosIsRoot(const std::string
&path
);
36 extern bool FiosIsHiddenFile(const std::filesystem::path
&path
);
37 extern void FiosGetDrives(FileList
&file_list
);
39 /* get the name of an oldstyle savegame */
40 extern std::string
GetOldSaveGameName(const std::string
&file
);
43 * Compare two FiosItem's. Used with sort when sorting the file list.
44 * @param other The FiosItem to compare to.
45 * @return for ascending order: returns true if da < db. Vice versa for descending order.
47 bool FiosItem::operator< (const FiosItem
&other
) const
51 if ((_savegame_sort_order
& SORT_BY_NAME
) == 0 && (*this).mtime
!= other
.mtime
) {
52 r
= ClampTo
<int32_t>(this->mtime
- other
.mtime
);
54 r
= StrNaturalCompare((*this).title
, other
.title
);
56 if (r
== 0) return false;
57 return (_savegame_sort_order
& SORT_DESCENDING
) ? r
> 0 : r
< 0;
61 * Construct a file list with the given kind of files, for the stated purpose.
62 * @param abstract_filetype Kind of files to collect.
63 * @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
64 * @param show_dirs Whether to show directories.
66 void FileList::BuildFileList(AbstractFileType abstract_filetype
, SaveLoadOperation fop
, bool show_dirs
)
70 assert(fop
== SLO_LOAD
|| fop
== SLO_SAVE
);
71 switch (abstract_filetype
) {
76 FiosGetSavegameList(fop
, show_dirs
, *this);
80 FiosGetScenarioList(fop
, show_dirs
, *this);
84 FiosGetHeightmapList(fop
, show_dirs
, *this);
88 FiosGetTownDataList(fop
, show_dirs
, *this);
97 * Find file information of a file by its name from the file list.
98 * @param file The filename to return information about. Can be the actual name
99 * or a numbered entry into the filename list.
100 * @return The information on the file, or \c nullptr if the file is not available.
102 const FiosItem
*FileList::FindItem(const std::string_view file
)
104 for (const auto &it
: *this) {
105 const FiosItem
*item
= &it
;
106 if (file
== item
->name
) return item
;
107 if (file
== item
->title
) return item
;
110 /* If no name matches, try to parse it as number */
112 int i
= std::strtol(file
.data(), &endptr
, 10);
113 if (file
.data() == endptr
|| *endptr
!= '\0') i
= -1;
115 if (IsInsideMM(i
, 0, this->size())) return &this->at(i
);
117 /* As a last effort assume it is an OpenTTD savegame and
118 * that the ".sav" part was not given. */
119 std::string
long_file(file
);
121 for (const auto &it
: *this) {
122 const FiosItem
*item
= &it
;
123 if (long_file
== item
->name
) return item
;
124 if (long_file
== item
->title
) return item
;
131 * Get the current path/working directory.
133 std::string
FiosGetCurrentPath()
139 * Browse to a new path based on the passed \a item, starting at #_fios_path.
140 * @param *item Item telling us what to do.
141 * @return \c true when the path got changed.
143 bool FiosBrowseTo(const FiosItem
*item
)
145 switch (item
->type
) {
146 case FIOS_TYPE_DRIVE
:
148 assert(_fios_path
!= nullptr);
149 *_fios_path
= std::string
{ item
->title
, 0, 1 } + ":" PATHSEP
;
153 case FIOS_TYPE_INVALID
:
156 case FIOS_TYPE_PARENT
: {
157 assert(_fios_path
!= nullptr);
158 auto s
= _fios_path
->find_last_of(PATHSEPCHAR
);
159 if (s
!= std::string::npos
&& s
!= 0) {
160 _fios_path
->erase(s
); // Remove last path separator character, so we can go up one level.
163 s
= _fios_path
->find_last_of(PATHSEPCHAR
);
164 if (s
!= std::string::npos
) {
165 _fios_path
->erase(s
+ 1); // go up a directory
171 assert(_fios_path
!= nullptr);
172 *_fios_path
+= item
->name
;
173 *_fios_path
+= PATHSEP
;
176 case FIOS_TYPE_DIRECT
:
177 assert(_fios_path
!= nullptr);
178 *_fios_path
= item
->name
;
182 case FIOS_TYPE_OLDFILE
:
183 case FIOS_TYPE_SCENARIO
:
184 case FIOS_TYPE_OLD_SCENARIO
:
195 * Construct a filename from its components in destination buffer \a buf.
196 * @param path Directory path, may be \c nullptr.
197 * @param name Filename.
198 * @param ext Filename extension (use \c "" for no extension).
199 * @return The completed filename.
201 static std::string
FiosMakeFilename(const std::string
*path
, const char *name
, const char *ext
)
205 if (path
!= nullptr) {
207 /* Remove trailing path separator, if present */
208 if (!buf
.empty() && buf
.back() == PATHSEPCHAR
) buf
.pop_back();
211 /* Don't append the extension if it is already there */
212 const char *period
= strrchr(name
, '.');
213 if (period
!= nullptr && StrEqualsIgnoreCase(period
, ext
)) ext
= "";
215 return buf
+ PATHSEP
+ name
+ ext
;
219 * Make a save game or scenario filename from a name.
220 * @param name Name of the file.
221 * @return The completed filename.
223 std::string
FiosMakeSavegameName(const char *name
)
225 const char *extension
= (_game_mode
== GM_EDITOR
) ? ".scn" : ".sav";
227 return FiosMakeFilename(_fios_path
, name
, extension
);
231 * Construct a filename for a height map.
232 * @param name Filename.
233 * @return The completed filename.
235 std::string
FiosMakeHeightmapName(const char *name
)
237 std::string
ext(".");
238 ext
+= GetCurrentScreenshotExtension();
240 return FiosMakeFilename(_fios_path
, name
, ext
.c_str());
245 * @param name Filename to delete.
246 * @return Whether the file deletion was successful.
248 bool FiosDelete(const char *name
)
250 return FioRemove(FiosMakeSavegameName(name
));
253 typedef std::tuple
<FiosType
, std::string
> FiosGetTypeAndNameProc(SaveLoadOperation fop
, const std::string
&filename
, const std::string_view ext
);
256 * Scanner to scan for a particular type of FIOS file.
258 class FiosFileScanner
: public FileScanner
{
259 SaveLoadOperation fop
; ///< The kind of file we are looking for.
260 FiosGetTypeAndNameProc
*callback_proc
; ///< Callback to check whether the file may be added
261 FileList
&file_list
; ///< Destination of the found files.
265 * @param fop Purpose of collecting the list.
266 * @param callback_proc The function that is called where you need to do the filtering.
267 * @param file_list Destination of the found files.
269 FiosFileScanner(SaveLoadOperation fop
, FiosGetTypeAndNameProc
*callback_proc
, FileList
&file_list
) :
270 fop(fop
), callback_proc(callback_proc
), file_list(file_list
)
273 bool AddFile(const std::string
&filename
, size_t basepath_length
, const std::string
&tar_filename
) override
;
277 * Try to add a fios item set with the given filename.
278 * @param filename the full path to the file to read
279 * @return true if the file is added.
281 bool FiosFileScanner::AddFile(const std::string
&filename
, size_t, const std::string
&)
283 auto sep
= filename
.rfind('.');
284 if (sep
== std::string::npos
) return false;
285 std::string ext
= filename
.substr(sep
);
287 auto [type
, title
] = this->callback_proc(this->fop
, filename
, ext
);
288 if (type
== FIOS_TYPE_INVALID
) return false;
290 for (const auto &fios
: file_list
) {
291 if (filename
== fios
.name
) return false;
294 FiosItem
*fios
= &file_list
.emplace_back();
296 std::error_code error_code
;
297 auto write_time
= std::filesystem::last_write_time(OTTD2FS(filename
), error_code
);
301 fios
->mtime
= std::chrono::duration_cast
<std::chrono::milliseconds
>(write_time
.time_since_epoch()).count();
305 fios
->name
= filename
;
307 /* If the file doesn't have a title, use its filename */
309 auto ps
= filename
.rfind(PATHSEPCHAR
);
310 fios
->title
= StrMakeValid(filename
.substr((ps
== std::string::npos
? 0 : ps
+ 1)));
312 fios
->title
= StrMakeValid(title
);
320 * Fill the list of the files in a directory, according to some arbitrary rule.
321 * @param fop Purpose of collecting the list.
322 * @param show_dirs Whether to list directories.
323 * @param callback_proc The function that is called where you need to do the filtering.
324 * @param subdir The directory from where to start (global) searching.
325 * @param file_list Destination of the found files.
327 static void FiosGetFileList(SaveLoadOperation fop
, bool show_dirs
, FiosGetTypeAndNameProc
*callback_proc
, Subdirectory subdir
, FileList
&file_list
)
329 size_t sort_start
= 0;
333 assert(_fios_path
!= nullptr);
336 /* A parent directory link exists if we are not in the root directory */
337 if (!FiosIsRoot(*_fios_path
)) {
338 FiosItem
&fios
= file_list
.emplace_back();
339 fios
.type
= FIOS_TYPE_PARENT
;
342 SetDParamStr(0, "..");
343 fios
.title
= GetString(STR_SAVELOAD_PARENT_DIRECTORY
);
344 sort_start
= file_list
.size();
347 /* Show subdirectories */
348 std::error_code error_code
;
349 for (const auto &dir_entry
: std::filesystem::directory_iterator(OTTD2FS(*_fios_path
), error_code
)) {
350 if (!dir_entry
.is_directory()) continue;
351 if (FiosIsHiddenFile(dir_entry
) && dir_entry
.path().filename() != PERSONAL_DIR
) continue;
353 FiosItem
&fios
= file_list
.emplace_back();
354 fios
.type
= FIOS_TYPE_DIR
;
356 fios
.name
= FS2OTTD(dir_entry
.path().filename());
357 SetDParamStr(0, fios
.name
+ PATHSEP
);
358 fios
.title
= GetString(STR_SAVELOAD_DIRECTORY
);
361 /* Sort the subdirs always by name, ascending, remember user-sorting order */
362 SortingBits order
= _savegame_sort_order
;
363 _savegame_sort_order
= SORT_BY_NAME
| SORT_ASCENDING
;
364 std::sort(file_list
.begin() + sort_start
, file_list
.end());
365 _savegame_sort_order
= order
;
368 /* This is where to start sorting for the filenames */
369 sort_start
= file_list
.size();
372 FiosFileScanner
scanner(fop
, callback_proc
, file_list
);
373 if (subdir
== NO_DIRECTORY
) {
374 scanner
.Scan({}, *_fios_path
, false);
376 scanner
.Scan({}, subdir
, true, true);
379 std::sort(file_list
.begin() + sort_start
, file_list
.end());
382 FiosGetDrives(file_list
);
386 * Get the title of a file, which (if exists) is stored in a file named
387 * the same as the data file but with '.title' added to it.
388 * @param file filename to get the title for
389 * @param subdir the sub directory to search in
390 * @return The file title.
392 static std::string
GetFileTitle(const std::string
&file
, Subdirectory subdir
)
394 auto f
= FioFOpenFile(file
+ ".title", "r", subdir
);
395 if (!f
.has_value()) return {};
398 size_t read
= fread(title
, 1, lengthof(title
), *f
);
400 assert(read
<= lengthof(title
));
401 return StrMakeValid({title
, read
});
405 * Callback for FiosGetFileList. It tells if a file is a savegame or not.
406 * @param fop Purpose of collecting the list.
407 * @param file Name of the file to check.
408 * @param ext A pointer to the extension identifier inside file
409 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame, and the title of the file (if any).
410 * @see FiosGetFileList
411 * @see FiosGetSavegameList
413 std::tuple
<FiosType
, std::string
> FiosGetSavegameListCallback(SaveLoadOperation fop
, const std::string
&file
, const std::string_view ext
)
415 /* Show savegame files
416 * .SAV OpenTTD saved game
417 * .SS1 Transport Tycoon Deluxe preset game
418 * .SV1 Transport Tycoon Deluxe (Patch) saved game
419 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
421 if (StrEqualsIgnoreCase(ext
, ".sav")) {
422 return { FIOS_TYPE_FILE
, GetFileTitle(file
, SAVE_DIR
) };
425 if (fop
== SLO_LOAD
) {
426 if (StrEqualsIgnoreCase(ext
, ".ss1") || StrEqualsIgnoreCase(ext
, ".sv1") ||
427 StrEqualsIgnoreCase(ext
, ".sv2")) {
428 return { FIOS_TYPE_OLDFILE
, GetOldSaveGameName(file
) };
432 return { FIOS_TYPE_INVALID
, {} };
436 * Get a list of savegames.
437 * @param fop Purpose of collecting the list.
438 * @param show_dirs Whether to show directories.
439 * @param file_list Destination of the found files.
440 * @see FiosGetFileList
442 void FiosGetSavegameList(SaveLoadOperation fop
, bool show_dirs
, FileList
&file_list
)
444 static std::optional
<std::string
> fios_save_path
;
446 if (!fios_save_path
) fios_save_path
= FioFindDirectory(SAVE_DIR
);
448 _fios_path
= &(*fios_save_path
);
450 FiosGetFileList(fop
, show_dirs
, &FiosGetSavegameListCallback
, NO_DIRECTORY
, file_list
);
454 * Callback for FiosGetFileList. It tells if a file is a scenario or not.
455 * @param fop Purpose of collecting the list.
456 * @param file Name of the file to check.
457 * @param ext A pointer to the extension identifier inside file
458 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario and the title of the file (if any).
459 * @see FiosGetFileList
460 * @see FiosGetScenarioList
462 std::tuple
<FiosType
, std::string
> FiosGetScenarioListCallback(SaveLoadOperation fop
, const std::string
&file
, const std::string_view ext
)
464 /* Show scenario files
465 * .SCN OpenTTD style scenario file
466 * .SV0 Transport Tycoon Deluxe (Patch) scenario
467 * .SS0 Transport Tycoon Deluxe preset scenario */
468 if (StrEqualsIgnoreCase(ext
, ".scn")) {
469 return { FIOS_TYPE_SCENARIO
, GetFileTitle(file
, SCENARIO_DIR
) };
473 if (fop
== SLO_LOAD
) {
474 if (StrEqualsIgnoreCase(ext
, ".sv0") || StrEqualsIgnoreCase(ext
, ".ss0")) {
475 return { FIOS_TYPE_OLD_SCENARIO
, GetOldSaveGameName(file
) };
479 return { FIOS_TYPE_INVALID
, {} };
483 * Get a list of scenarios.
484 * @param fop Purpose of collecting the list.
485 * @param show_dirs Whether to show directories.
486 * @param file_list Destination of the found files.
487 * @see FiosGetFileList
489 void FiosGetScenarioList(SaveLoadOperation fop
, bool show_dirs
, FileList
&file_list
)
491 static std::optional
<std::string
> fios_scn_path
;
493 /* Copy the default path on first run or on 'New Game' */
494 if (!fios_scn_path
) fios_scn_path
= FioFindDirectory(SCENARIO_DIR
);
496 _fios_path
= &(*fios_scn_path
);
498 std::string base_path
= FioFindDirectory(SCENARIO_DIR
);
499 Subdirectory subdir
= (fop
== SLO_LOAD
&& base_path
== *_fios_path
) ? SCENARIO_DIR
: NO_DIRECTORY
;
500 FiosGetFileList(fop
, show_dirs
, &FiosGetScenarioListCallback
, subdir
, file_list
);
503 std::tuple
<FiosType
, std::string
> FiosGetHeightmapListCallback(SaveLoadOperation
, const std::string
&file
, const std::string_view ext
)
505 /* Show heightmap files
506 * .PNG PNG Based heightmap files
507 * .BMP BMP Based heightmap files
510 FiosType type
= FIOS_TYPE_INVALID
;
513 if (StrEqualsIgnoreCase(ext
, ".png")) type
= FIOS_TYPE_PNG
;
514 #endif /* WITH_PNG */
516 if (StrEqualsIgnoreCase(ext
, ".bmp")) type
= FIOS_TYPE_BMP
;
518 if (type
== FIOS_TYPE_INVALID
) return { FIOS_TYPE_INVALID
, {} };
520 TarFileList::iterator it
= _tar_filelist
[SCENARIO_DIR
].find(file
);
521 if (it
!= _tar_filelist
[SCENARIO_DIR
].end()) {
522 /* If the file is in a tar and that tar is not in a heightmap
523 * directory we are for sure not supposed to see it.
524 * Examples of this are pngs part of documentation within
525 * collections of NewGRFs or 32 bpp graphics replacement PNGs.
528 for (Searchpath sp
: _valid_searchpaths
) {
529 std::string buf
= FioGetDirectory(sp
, HEIGHTMAP_DIR
);
531 if (buf
.compare(0, buf
.size(), it
->second
.tar_filename
, 0, buf
.size()) == 0) {
537 if (!match
) return { FIOS_TYPE_INVALID
, {} };
540 return { type
, GetFileTitle(file
, HEIGHTMAP_DIR
) };
544 * Get a list of heightmaps.
545 * @param fop Purpose of collecting the list.
546 * @param show_dirs Whether to show directories.
547 * @param file_list Destination of the found files.
549 void FiosGetHeightmapList(SaveLoadOperation fop
, bool show_dirs
, FileList
&file_list
)
551 static std::optional
<std::string
> fios_hmap_path
;
553 if (!fios_hmap_path
) fios_hmap_path
= FioFindDirectory(HEIGHTMAP_DIR
);
555 _fios_path
= &(*fios_hmap_path
);
557 std::string base_path
= FioFindDirectory(HEIGHTMAP_DIR
);
558 Subdirectory subdir
= base_path
== *_fios_path
? HEIGHTMAP_DIR
: NO_DIRECTORY
;
559 FiosGetFileList(fop
, show_dirs
, &FiosGetHeightmapListCallback
, subdir
, file_list
);
563 * Callback for FiosGetTownDataList.
564 * @param fop Purpose of collecting the list.
565 * @param file Name of the file to check.
566 * @return a FIOS_TYPE_JSON type of the found file, FIOS_TYPE_INVALID if not a valid JSON file, and the title of the file (if any).
568 static std::tuple
<FiosType
, std::string
> FiosGetTownDataListCallback(SaveLoadOperation fop
, const std::string
&file
, const std::string_view ext
)
570 if (fop
== SLO_LOAD
) {
571 if (StrEqualsIgnoreCase(ext
, ".json")) {
572 return { FIOS_TYPE_JSON
, GetFileTitle(file
, SAVE_DIR
) };
576 return { FIOS_TYPE_INVALID
, {} };
580 * Get a list of town data files.
581 * @param fop Purpose of collecting the list.
582 * @param show_dirs Whether to show directories.
583 * @param file_list Destination of the found files.
585 void FiosGetTownDataList(SaveLoadOperation fop
, bool show_dirs
, FileList
&file_list
)
587 static std::optional
<std::string
> fios_town_data_path
;
589 if (!fios_town_data_path
) fios_town_data_path
= FioFindDirectory(HEIGHTMAP_DIR
);
591 _fios_path
= &(*fios_town_data_path
);
593 std::string base_path
= FioFindDirectory(HEIGHTMAP_DIR
);
594 Subdirectory subdir
= base_path
== *_fios_path
? HEIGHTMAP_DIR
: NO_DIRECTORY
;
595 FiosGetFileList(fop
, show_dirs
, &FiosGetTownDataListCallback
, subdir
, file_list
);
599 * Get the directory for screenshots.
600 * @return path to screenshots
602 const char *FiosGetScreenshotDir()
604 static std::optional
<std::string
> fios_screenshot_path
;
606 if (!fios_screenshot_path
) fios_screenshot_path
= FioFindDirectory(SCREENSHOT_DIR
);
608 return fios_screenshot_path
->c_str();
611 /** Basic data to distinguish a scenario. Used in the server list window */
612 struct ScenarioIdentifier
{
613 uint32_t scenid
; ///< ID for the scenario (generated by content).
614 MD5Hash md5sum
; ///< MD5 checksum of file.
615 std::string filename
; ///< filename of the file.
617 bool operator == (const ScenarioIdentifier
&other
) const
619 return this->scenid
== other
.scenid
&& this->md5sum
== other
.md5sum
;
622 bool operator != (const ScenarioIdentifier
&other
) const
624 return !(*this == other
);
629 * Scanner to find the unique IDs of scenarios
631 class ScenarioScanner
: protected FileScanner
, public std::vector
<ScenarioIdentifier
> {
632 bool scanned
; ///< Whether we've already scanned
635 ScenarioScanner() : scanned(false) {}
638 * Scan, but only if it's needed.
639 * @param rescan whether to force scanning even when it's not necessary
641 void Scan(bool rescan
)
643 if (this->scanned
&& !rescan
) return;
645 this->FileScanner::Scan(".id", SCENARIO_DIR
, true, true);
646 this->scanned
= true;
649 bool AddFile(const std::string
&filename
, size_t, const std::string
&) override
651 auto f
= FioFOpenFile(filename
, "r", SCENARIO_DIR
);
652 if (!f
.has_value()) return false;
654 ScenarioIdentifier id
;
655 int fret
= fscanf(*f
, "%u", &id
.scenid
);
656 if (fret
!= 1) return false;
657 id
.filename
= filename
;
660 uint8_t buffer
[1024];
663 /* open the scenario file, but first get the name.
664 * This is safe as we check on extension which
665 * must always exist. */
666 f
= FioFOpenFile(filename
.substr(0, filename
.rfind('.')), "rb", SCENARIO_DIR
, &size
);
667 if (!f
.has_value()) return false;
669 /* calculate md5sum */
670 while ((len
= fread(buffer
, 1, (size
> sizeof(buffer
)) ? sizeof(buffer
) : size
, *f
)) != 0 && size
!= 0) {
672 checksum
.Append(buffer
, len
);
674 checksum
.Finish(id
.md5sum
);
681 /** Scanner for scenarios */
682 static ScenarioScanner _scanner
;
685 * Find a given scenario based on its unique ID.
686 * @param ci The content info to compare it to.
687 * @param md5sum Whether to look at the md5sum or the id.
688 * @return The filename of the file, else \c nullptr.
690 const char *FindScenario(const ContentInfo
*ci
, bool md5sum
)
692 _scanner
.Scan(false);
694 for (ScenarioIdentifier
&id
: _scanner
) {
695 if (md5sum
? (id
.md5sum
== ci
->md5sum
)
696 : (id
.scenid
== ci
->unique_id
)) {
697 return id
.filename
.c_str();
705 * Check whether we've got a given scenario based on its unique ID.
706 * @param ci The content info to compare it to.
707 * @param md5sum Whether to look at the md5sum or the id.
708 * @return True iff we've got the scenario.
710 bool HasScenario(const ContentInfo
*ci
, bool md5sum
)
712 return (FindScenario(ci
, md5sum
) != nullptr);
716 * Force a (re)scan of the scenarios.
724 * Constructs FiosNumberedSaveName. Initial number is the most recent save, or -1 if not found.
725 * @param prefix The prefix to use to generate a filename.
727 FiosNumberedSaveName::FiosNumberedSaveName(const std::string
&prefix
) : prefix(prefix
), number(-1)
729 static std::optional
<std::string
> _autosave_path
;
730 if (!_autosave_path
) _autosave_path
= FioFindDirectory(AUTOSAVE_DIR
);
732 static std::string _prefix
; ///< Static as the lambda needs access to it.
734 /* Callback for FiosFileScanner. */
735 static FiosGetTypeAndNameProc
*proc
= [](SaveLoadOperation
, const std::string
&file
, const std::string_view ext
) {
736 if (StrEqualsIgnoreCase(ext
, ".sav") && file
.starts_with(_prefix
)) return std::tuple(FIOS_TYPE_FILE
, std::string
{});
737 return std::tuple(FIOS_TYPE_INVALID
, std::string
{});
740 /* Prefix to check in the callback. */
741 _prefix
= *_autosave_path
+ this->prefix
;
743 /* Get the save list. */
745 FiosFileScanner
scanner(SLO_SAVE
, proc
, list
);
746 scanner
.Scan(".sav", *_autosave_path
, false);
748 /* Find the number for the most recent save, if any. */
749 if (list
.begin() != list
.end()) {
750 SortingBits order
= _savegame_sort_order
;
751 _savegame_sort_order
= SORT_BY_DATE
| SORT_DESCENDING
;
752 std::sort(list
.begin(), list
.end());
753 _savegame_sort_order
= order
;
755 std::string_view name
= list
.begin()->title
;
756 std::from_chars(name
.data() + this->prefix
.size(), name
.data() + name
.size(), this->number
);
761 * Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
762 * @return A filename in format "<prefix><number>.sav".
764 std::string
FiosNumberedSaveName::Filename()
766 if (++this->number
>= _settings_client
.gui
.max_num_autosaves
) this->number
= 0;
767 return fmt::format("{}{}.sav", this->prefix
, this->number
);
771 * Generate an extension for a savegame name.
772 * @return An extension in format "-<prefix>.sav".
774 std::string
FiosNumberedSaveName::Extension()
776 return fmt::format("-{}.sav", this->prefix
);