Fix: Restore ability to disable service interval
[openttd-github.git] / src / game / game.hpp
blobc3664cd69600453579630cc1bee1f327b553c588
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file game.hpp Base functions for all Games. */
10 #ifndef GAME_HPP
11 #define GAME_HPP
13 #include "game_scanner.hpp"
15 #include "../script/api/script_event_types.hpp"
17 /**
18 * Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
20 class Game {
21 public:
22 /**
23 * Called every game-tick to let Game do something.
25 static void GameLoop();
27 /**
28 * Initialize the Game system.
30 static void Initialize();
32 /**
33 * Start up a new GameScript.
35 static void StartNew();
37 /**
38 * Uninitialize the Game system.
40 static void Uninitialize(bool keepConfig);
42 /**
43 * Suspends the Game Script and then pause the execution of the script. The
44 * script will not be resumed from its suspended state until the script
45 * has been unpaused.
47 static void Pause();
49 /**
50 * Resume execution of the Game Script. This function will not actually execute
51 * the script, but set a flag so that the script is executed by the usual
52 * mechanism that executes the script.
54 static void Unpause();
56 /**
57 * Checks if the Game Script is paused.
58 * @return true if the Game Script is paused, otherwise false.
60 static bool IsPaused();
62 /**
63 * Queue a new event for a Game Script.
65 static void NewEvent(class ScriptEvent *event);
67 /**
68 * Get the current GameScript instance.
70 static class GameInstance *GetGameInstance() { return Game::instance; }
72 /**
73 * Get the current GameInfo.
75 static class GameInfo *GetInfo() { return Game::info; }
77 static void Rescan();
78 static void ResetConfig();
80 /**
81 * Save data from a GameScript to a savegame.
83 static void Save();
85 /** Wrapper function for GameScanner::GetConsoleList */
86 static void GetConsoleList(std::back_insert_iterator<std::string> &output_iterator, bool newest_only);
87 /** Wrapper function for GameScanner::GetConsoleLibraryList */
88 static void GetConsoleLibraryList(std::back_insert_iterator<std::string> &output_iterator);
89 /** Wrapper function for GameScanner::GetInfoList */
90 static const ScriptInfoList *GetInfoList();
91 /** Wrapper function for GameScanner::GetUniqueInfoList */
92 static const ScriptInfoList *GetUniqueInfoList();
93 /** Wrapper function for GameScannerInfo::FindInfo */
94 static class GameInfo *FindInfo(const std::string &name, int version, bool force_exact_match);
95 /** Wrapper function for GameScanner::FindLibrary */
96 static class GameLibrary *FindLibrary(const std::string &library, int version);
98 /**
99 * Get the current active instance.
101 static class GameInstance *GetInstance() { return Game::instance; }
103 /** Wrapper function for GameScanner::HasGame */
104 static bool HasGame(const struct ContentInfo *ci, bool md5sum);
105 static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
106 /** Gets the ScriptScanner instance that is used to find Game scripts */
107 static GameScannerInfo *GetScannerInfo();
108 /** Gets the ScriptScanner instance that is used to find Game Libraries */
109 static GameScannerLibrary *GetScannerLibrary();
111 private:
112 static uint frame_counter; ///< Tick counter for the Game code.
113 static class GameInstance *instance; ///< Instance to the current active Game.
114 static class GameScannerInfo *scanner_info; ///< Scanner for Game scripts.
115 static class GameScannerLibrary *scanner_library; ///< Scanner for GS Libraries.
116 static class GameInfo *info; ///< Current selected GameInfo.
119 #endif /* GAME_HPP */