Update: Translations from eints
[openttd-github.git] / src / game / game_scanner.cpp
blob2707e3eadec3a66d3889ef791f7baaf2bd7c52ab
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file game_scanner.cpp allows scanning Game scripts */
10 #include "../stdafx.h"
12 #include "../script/squirrel_class.hpp"
13 #include "game_info.hpp"
14 #include "game_scanner.hpp"
16 #include "../3rdparty/fmt/format.h"
18 #include "../safeguards.h"
21 void GameScannerInfo::Initialize()
23 ScriptScanner::Initialize("GSScanner");
26 std::string GameScannerInfo::GetScriptName(ScriptInfo *info)
28 return info->GetName();
31 void GameScannerInfo::RegisterAPI(class Squirrel *engine)
33 GameInfo::RegisterAPI(engine);
36 GameInfo *GameScannerInfo::FindInfo(const std::string &name, int version, bool force_exact_match)
38 if (this->info_list.empty()) return nullptr;
39 if (name.empty()) return nullptr;
41 if (version == -1) {
42 /* We want to load the latest version of this Game script; so find it */
43 auto it = this->info_single_list.find(name);
44 if (it != this->info_single_list.end()) return static_cast<GameInfo *>(it->second);
45 return nullptr;
48 if (force_exact_match) {
49 /* Try to find a direct 'name.version' match */
50 std::string name_with_version = fmt::format("{}.{}", name, version);
51 auto it = this->info_list.find(name_with_version);
52 if (it != this->info_list.end()) return static_cast<GameInfo *>(it->second);
53 return nullptr;
56 GameInfo *info = nullptr;
57 int highest_version = -1;
59 /* See if there is a compatible Game script which goes by that name, with the highest
60 * version which allows loading the requested version */
61 for (const auto &item : this->info_list) {
62 GameInfo *i = static_cast<GameInfo *>(item.second);
63 if (StrEqualsIgnoreCase(name, i->GetName()) && i->CanLoadFromVersion(version) && (highest_version == -1 || i->GetVersion() > highest_version)) {
64 highest_version = item.second->GetVersion();
65 info = i;
69 return info;
73 void GameScannerLibrary::Initialize()
75 ScriptScanner::Initialize("GSScanner");
78 std::string GameScannerLibrary::GetScriptName(ScriptInfo *info)
80 GameLibrary *library = static_cast<GameLibrary *>(info);
81 return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
84 void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
86 GameLibrary::RegisterAPI(engine);
89 GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int version)
91 /* Internally we store libraries as 'library.version' */
92 std::string library_name = fmt::format("{}.{}", library, version);
94 /* Check if the library + version exists */
95 ScriptInfoList::iterator it = this->info_list.find(library_name);
96 if (it == this->info_list.end()) return nullptr;
98 return static_cast<GameLibrary *>((*it).second);