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8 /** @file ground_vehicle.hpp Base class and functions for all vehicles that move through ground. */
10 #ifndef GROUND_VEHICLE_HPP
11 #define GROUND_VEHICLE_HPP
13 #include "vehicle_base.h"
14 #include "vehicle_gui.h"
15 #include "landscape.h"
16 #include "window_func.h"
18 #include "widgets/vehicle_widget.h"
20 /** What is the status of our acceleration? */
22 AS_ACCEL
, ///< We want to go faster, if possible of course.
23 AS_BRAKE
, ///< We want to stop.
27 * Cached, frequently calculated values.
28 * All of these values except cached_slope_resistance are set only for the first part of a vehicle.
30 struct GroundVehicleCache
{
31 /* Cached acceleration values, recalculated when the cargo on a vehicle changes (in addition to the conditions below) */
32 uint32_t cached_weight
; ///< Total weight of the consist (valid only for the first engine).
33 uint32_t cached_slope_resistance
; ///< Resistance caused by weight when this vehicle part is at a slope.
34 uint32_t cached_max_te
; ///< Maximum tractive effort of consist (valid only for the first engine).
35 uint16_t cached_axle_resistance
; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
37 /* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
38 uint16_t cached_max_track_speed
; ///< Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
39 uint32_t cached_power
; ///< Total power of the consist (valid only for the first engine).
40 uint32_t cached_air_drag
; ///< Air drag coefficient of the vehicle (valid only for the first engine).
42 /* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
43 uint16_t cached_total_length
; ///< Length of the whole vehicle (valid only for the first engine).
44 EngineID first_engine
; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
45 uint8_t cached_veh_length
; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
47 /* Cached UI information. */
48 uint16_t last_speed
; ///< The last speed we did display, so we only have to redraw when this changes.
50 auto operator<=>(const GroundVehicleCache
&) const = default;
53 /** Ground vehicle flags. */
54 enum GroundVehicleFlags
{
55 GVF_GOINGUP_BIT
= 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
56 GVF_GOINGDOWN_BIT
= 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
57 GVF_SUPPRESS_IMPLICIT_ORDERS
= 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
61 * Base class for all vehicles that move through ground.
63 * Child classes must define all of the following functions.
64 * These functions are not defined as pure virtual functions at this class to improve performance.
66 * virtual uint16_t GetPower() const = 0;
67 * virtual uint16_t GetPoweredPartPower(const T *head) const = 0;
68 * virtual uint16_t GetWeight() const = 0;
69 * virtual uint8_t GetTractiveEffort() const = 0;
70 * virtual uint8_t GetAirDrag() const = 0;
71 * virtual uint8_t GetAirDragArea() const = 0;
72 * virtual AccelStatus GetAccelerationStatus() const = 0;
73 * virtual uint16_t GetCurrentSpeed() const = 0;
74 * virtual uint32_t GetRollingFriction() const = 0;
75 * virtual int GetAccelerationType() const = 0;
76 * virtual int32_t GetSlopeSteepness() const = 0;
77 * virtual int GetDisplayMaxSpeed() const = 0;
78 * virtual uint16_t GetMaxTrackSpeed() const = 0;
79 * virtual bool TileMayHaveSlopedTrack() const = 0;
81 template <class T
, VehicleType Type
>
82 struct GroundVehicle
: public SpecializedVehicle
<T
, Type
> {
83 GroundVehicleCache gcache
; ///< Cache of often calculated values.
84 uint16_t gv_flags
; ///< @see GroundVehicleFlags.
86 typedef GroundVehicle
<T
, Type
> GroundVehicleBase
; ///< Our type
89 * The constructor at SpecializedVehicle must be called.
91 GroundVehicle() : SpecializedVehicle
<T
, Type
>() {}
95 int GetAcceleration() const;
96 bool IsChainInDepot() const override
;
99 * Common code executed for crashed ground vehicles
100 * @param flooded was this vehicle flooded?
101 * @return number of victims
103 uint
Crash(bool flooded
) override
105 /* Crashed vehicles aren't going up or down */
106 for (T
*v
= T::From(this); v
!= nullptr; v
= v
->Next()) {
107 ClrBit(v
->gv_flags
, GVF_GOINGUP_BIT
);
108 ClrBit(v
->gv_flags
, GVF_GOINGDOWN_BIT
);
110 return this->Vehicle::Crash(flooded
);
114 * Calculates the total slope resistance for this vehicle.
115 * @return Slope resistance.
117 inline int64_t GetSlopeResistance() const
121 for (const T
*u
= T::From(this); u
!= nullptr; u
= u
->Next()) {
122 if (HasBit(u
->gv_flags
, GVF_GOINGUP_BIT
)) {
123 incl
+= u
->gcache
.cached_slope_resistance
;
124 } else if (HasBit(u
->gv_flags
, GVF_GOINGDOWN_BIT
)) {
125 incl
-= u
->gcache
.cached_slope_resistance
;
133 * Updates vehicle's Z position and inclination.
134 * Used when the vehicle entered given tile.
135 * @pre The vehicle has to be at (or near to) a border of the tile,
136 * directed towards tile centre
138 inline void UpdateZPositionAndInclination()
140 this->z_pos
= GetSlopePixelZ(this->x_pos
, this->y_pos
, true);
141 ClrBit(this->gv_flags
, GVF_GOINGUP_BIT
);
142 ClrBit(this->gv_flags
, GVF_GOINGDOWN_BIT
);
144 if (T::From(this)->TileMayHaveSlopedTrack()) {
145 /* To check whether the current tile is sloped, and in which
146 * direction it is sloped, we get the 'z' at the center of
147 * the tile (middle_z) and the edge of the tile (old_z),
148 * which we then can compare. */
149 int middle_z
= GetSlopePixelZ((this->x_pos
& ~TILE_UNIT_MASK
) | (TILE_SIZE
/ 2), (this->y_pos
& ~TILE_UNIT_MASK
) | (TILE_SIZE
/ 2), true);
151 if (middle_z
!= this->z_pos
) {
152 SetBit(this->gv_flags
, (middle_z
> this->z_pos
) ? GVF_GOINGUP_BIT
: GVF_GOINGDOWN_BIT
);
158 * Updates vehicle's Z position.
159 * Inclination can't change in the middle of a tile.
160 * The faster code is used for trains and road vehicles unless they are
161 * reversing on a sloped tile.
163 inline void UpdateZPosition()
166 /* The following code does this: */
168 if (HasBit(this->gv_flags
, GVF_GOINGUP_BIT
)) {
169 switch (this->direction
) {
171 this->z_pos
+= (this->x_pos
& 1) ^ 1; break;
173 this->z_pos
+= (this->x_pos
& 1); break;
175 this->z_pos
+= (this->y_pos
& 1) ^ 1; break;
177 this->z_pos
+= (this->y_pos
& 1); break;
180 } else if (HasBit(this->gv_flags
, GVF_GOINGDOWN_BIT
)) {
181 switch (this->direction
) {
183 this->z_pos
-= (this->x_pos
& 1) ^ 1; break;
185 this->z_pos
-= (this->x_pos
& 1); break;
187 this->z_pos
-= (this->y_pos
& 1) ^ 1; break;
189 this->z_pos
-= (this->y_pos
& 1); break;
194 /* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
195 * code is full of conditional jumps. */
198 /* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
199 * Furthermore, if this function is called once every time the vehicle's position changes,
200 * we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
201 * depending on orientation of the slope and vehicle's direction */
203 if (HasBit(this->gv_flags
, GVF_GOINGUP_BIT
) || HasBit(this->gv_flags
, GVF_GOINGDOWN_BIT
)) {
204 if (T::From(this)->HasToUseGetSlopePixelZ()) {
205 /* In some cases, we have to use GetSlopePixelZ() */
206 this->z_pos
= GetSlopePixelZ(this->x_pos
, this->y_pos
, true);
209 /* DirToDiagDir() is a simple right shift */
210 DiagDirection dir
= DirToDiagDir(this->direction
);
211 /* Read variables, so the compiler knows the access doesn't trap */
212 int8_t x_pos
= this->x_pos
;
213 int8_t y_pos
= this->y_pos
;
214 /* DiagDirToAxis() is a simple mask */
215 int8_t d
= DiagDirToAxis(dir
) == AXIS_X
? x_pos
: y_pos
;
216 /* We need only the least significant bit */
218 d
^= (int8_t)(dir
== DIAGDIR_NW
|| dir
== DIAGDIR_NE
);
219 /* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
220 * GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
221 * without any shift */
222 this->z_pos
+= HasBit(this->gv_flags
, GVF_GOINGUP_BIT
) ? d
: -d
;
225 assert(this->z_pos
== GetSlopePixelZ(this->x_pos
, this->y_pos
, true));
229 * Checks if the vehicle is in a slope and sets the required flags in that case.
230 * @param new_tile True if the vehicle reached a new tile.
231 * @param update_delta Indicates to also update the delta.
232 * @return Old height of the vehicle.
234 inline int UpdateInclination(bool new_tile
, bool update_delta
)
236 int old_z
= this->z_pos
;
239 this->UpdateZPositionAndInclination();
241 this->UpdateZPosition();
244 this->UpdateViewport(true, update_delta
);
249 * Set front engine state.
251 inline void SetFrontEngine() { SetBit(this->subtype
, GVSF_FRONT
); }
254 * Remove the front engine state.
256 inline void ClearFrontEngine() { ClrBit(this->subtype
, GVSF_FRONT
); }
259 * Set a vehicle to be an articulated part.
261 inline void SetArticulatedPart() { SetBit(this->subtype
, GVSF_ARTICULATED_PART
); }
264 * Clear a vehicle from being an articulated part.
266 inline void ClearArticulatedPart() { ClrBit(this->subtype
, GVSF_ARTICULATED_PART
); }
269 * Set a vehicle to be a wagon.
271 inline void SetWagon() { SetBit(this->subtype
, GVSF_WAGON
); }
274 * Clear wagon property.
276 inline void ClearWagon() { ClrBit(this->subtype
, GVSF_WAGON
); }
281 inline void SetEngine() { SetBit(this->subtype
, GVSF_ENGINE
); }
284 * Clear engine status.
286 inline void ClearEngine() { ClrBit(this->subtype
, GVSF_ENGINE
); }
289 * Set a vehicle as a free wagon.
291 inline void SetFreeWagon() { SetBit(this->subtype
, GVSF_FREE_WAGON
); }
294 * Clear a vehicle from being a free wagon.
296 inline void ClearFreeWagon() { ClrBit(this->subtype
, GVSF_FREE_WAGON
); }
299 * Set a vehicle as a multiheaded engine.
301 inline void SetMultiheaded() { SetBit(this->subtype
, GVSF_MULTIHEADED
); }
304 * Clear multiheaded engine property.
306 inline void ClearMultiheaded() { ClrBit(this->subtype
, GVSF_MULTIHEADED
); }
309 * Check if the vehicle is a free wagon (got no engine in front of it).
310 * @return Returns true if the vehicle is a free wagon.
312 inline bool IsFreeWagon() const { return HasBit(this->subtype
, GVSF_FREE_WAGON
); }
315 * Check if a vehicle is an engine (can be first in a consist).
316 * @return Returns true if vehicle is an engine.
318 inline bool IsEngine() const { return HasBit(this->subtype
, GVSF_ENGINE
); }
321 * Check if a vehicle is a wagon.
322 * @return Returns true if vehicle is a wagon.
324 inline bool IsWagon() const { return HasBit(this->subtype
, GVSF_WAGON
); }
327 * Check if the vehicle is a multiheaded engine.
328 * @return Returns true if the vehicle is a multiheaded engine.
330 inline bool IsMultiheaded() const { return HasBit(this->subtype
, GVSF_MULTIHEADED
); }
333 * Tell if we are dealing with the rear end of a multiheaded engine.
334 * @return True if the engine is the rear part of a dualheaded engine.
336 inline bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
339 * Update the GUI variant of the current speed of the vehicle.
340 * Also mark the widget dirty when that is needed, i.e. when
341 * the speed of this vehicle has changed.
343 inline void SetLastSpeed()
345 if (this->cur_speed
!= this->gcache
.last_speed
) {
346 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, this->index
, WID_VV_START_STOP
);
347 this->gcache
.last_speed
= this->cur_speed
;
353 * Update the speed of the vehicle.
355 * It updates the cur_speed and subspeed variables depending on the state
356 * of the vehicle; in this case the current acceleration, minimum and
357 * maximum speeds of the vehicle. It returns the distance that that the
358 * vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines
359 * the distance to drive before moving a step on the map.
360 * @param accel The acceleration we would like to give this vehicle.
361 * @param min_speed The minimum speed here, in vehicle specific units.
362 * @param max_speed The maximum speed here, in vehicle specific units.
363 * @return Distance to drive.
365 inline uint
DoUpdateSpeed(uint accel
, int min_speed
, int max_speed
)
367 uint spd
= this->subspeed
+ accel
;
368 this->subspeed
= (uint8_t)spd
;
370 /* When we are going faster than the maximum speed, reduce the speed
371 * somewhat gradually. But never lower than the maximum speed. */
372 int tempmax
= max_speed
;
373 if (this->cur_speed
> max_speed
) {
374 tempmax
= std::max(this->cur_speed
- (this->cur_speed
/ 10) - 1, max_speed
);
377 /* Enforce a maximum and minimum speed. Normally we would use something like
378 * Clamp for this, but in this case min_speed might be below the maximum speed
379 * threshold for some reason. That makes acceleration fail and assertions
380 * happen in Clamp. So make it explicit that min_speed overrules the maximum
381 * speed by explicit ordering of min and max. */
382 this->cur_speed
= spd
= std::max(std::min(this->cur_speed
+ ((int)spd
>> 8), tempmax
), min_speed
);
384 int scaled_spd
= this->GetAdvanceSpeed(spd
);
386 scaled_spd
+= this->progress
;
387 this->progress
= 0; // set later in *Handler or *Controller
392 #endif /* GROUND_VEHICLE_HPP */