Codechange: Update minimum CMake version to 3.16 for all parts. (#13141)
[openttd-github.git] / src / network / core / http_winhttp.cpp
blob11fa7bf5b748ad7d33905f692ef8375f59d0d257
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file http_winhttp.cpp WinHTTP-based implementation for HTTP requests.
12 #include "../../stdafx.h"
13 #include "../../debug.h"
14 #include "../../rev.h"
15 #include "../network_internal.h"
17 #include "http.h"
18 #include "http_shared.h"
20 #include <mutex>
21 #include <winhttp.h>
23 #include "../../safeguards.h"
25 static HINTERNET _winhttp_session = nullptr;
27 /** Single HTTP request. */
28 class NetworkHTTPRequest {
29 private:
30 const std::wstring uri; ///< URI to connect to.
31 HTTPThreadSafeCallback callback; ///< Callback to send data back on.
32 const std::string data; ///< Data to send, if any.
34 HINTERNET connection = nullptr; ///< Current connection object.
35 HINTERNET request = nullptr; ///< Current request object.
36 std::atomic<bool> finished = false; ///< Whether we are finished with the request.
37 int depth = 0; ///< Current redirect depth we are in.
39 public:
40 NetworkHTTPRequest(const std::wstring &uri, HTTPCallback *callback, const std::string &data);
42 ~NetworkHTTPRequest();
44 void Connect();
45 bool Receive();
46 void WinHttpCallback(DWORD code, void *info, DWORD length);
49 static std::vector<NetworkHTTPRequest *> _http_requests;
50 static std::vector<NetworkHTTPRequest *> _new_http_requests;
51 static std::mutex _new_http_requests_mutex;
53 static std::vector<HTTPThreadSafeCallback *> _http_callbacks;
54 static std::vector<HTTPThreadSafeCallback *> _new_http_callbacks;
55 static std::mutex _http_callback_mutex;
56 static std::mutex _new_http_callback_mutex;
58 /**
59 * Create a new HTTP request.
61 * @param uri the URI to connect to (https://.../..).
62 * @param callback the callback to send data back on.
63 * @param data the data we want to send. When non-empty, this will be a POST request, otherwise a GET request.
65 NetworkHTTPRequest::NetworkHTTPRequest(const std::wstring &uri, HTTPCallback *callback, const std::string &data) :
66 uri(uri),
67 callback(callback),
68 data(data)
70 std::lock_guard<std::mutex> lock(_new_http_callback_mutex);
71 _new_http_callbacks.push_back(&this->callback);
74 static std::string GetLastErrorAsString()
76 wchar_t buffer[512];
78 DWORD error_code = GetLastError();
80 if (FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_FROM_HMODULE | FORMAT_MESSAGE_IGNORE_INSERTS, GetModuleHandle(L"winhttp.dll"), error_code,
81 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer, static_cast<DWORD>(std::size(buffer)), nullptr) == 0) {
82 return fmt::format("unknown error {}", error_code);
85 return FS2OTTD(buffer);
88 /**
89 * Callback from the WinHTTP library, called when-ever something changes about the HTTP request status.
91 * The callback needs to call some WinHttp functions for certain states, so WinHttp continues
92 * to read the request. This also allows us to abort when things go wrong, by simply not calling
93 * those functions.
94 * Comments with "Next step:" mark where WinHttp needs a call to continue.
96 * @param code The code of the event.
97 * @param info The information about the event.
98 * @param length The length of the information.
100 void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
102 if (this->finished) return;
104 switch (code) {
105 case WINHTTP_CALLBACK_STATUS_RESOLVING_NAME:
106 case WINHTTP_CALLBACK_STATUS_NAME_RESOLVED:
107 case WINHTTP_CALLBACK_STATUS_CONNECTING_TO_SERVER:
108 case WINHTTP_CALLBACK_STATUS_CONNECTED_TO_SERVER:
109 case WINHTTP_CALLBACK_STATUS_SENDING_REQUEST:
110 case WINHTTP_CALLBACK_STATUS_REQUEST_SENT:
111 case WINHTTP_CALLBACK_STATUS_RECEIVING_RESPONSE:
112 case WINHTTP_CALLBACK_STATUS_RESPONSE_RECEIVED:
113 case WINHTTP_CALLBACK_STATUS_CLOSING_CONNECTION:
114 case WINHTTP_CALLBACK_STATUS_CONNECTION_CLOSED:
115 case WINHTTP_CALLBACK_STATUS_HANDLE_CREATED:
116 case WINHTTP_CALLBACK_STATUS_HANDLE_CLOSING:
117 /* We don't care about these events, and explicitly ignore them. */
118 break;
120 case WINHTTP_CALLBACK_STATUS_REDIRECT:
121 /* Make sure we are not in a redirect loop. */
122 if (this->depth++ > 5) {
123 Debug(net, 0, "HTTP request failed: too many redirects");
124 this->callback.OnFailure();
125 this->finished = true;
126 return;
128 break;
130 case WINHTTP_CALLBACK_STATUS_SENDREQUEST_COMPLETE:
131 /* Next step: read response. */
132 WinHttpReceiveResponse(this->request, nullptr);
133 break;
135 case WINHTTP_CALLBACK_STATUS_HEADERS_AVAILABLE:
137 /* Retrieve the status code. */
138 DWORD status_code = 0;
139 DWORD status_code_size = sizeof(status_code);
140 WinHttpQueryHeaders(this->request, WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER, WINHTTP_HEADER_NAME_BY_INDEX, &status_code, &status_code_size, WINHTTP_NO_HEADER_INDEX);
141 Debug(net, 3, "HTTP request status code: {}", status_code);
143 /* If there is any error, we simply abort the request. */
144 if (status_code >= 400) {
145 /* No need to be verbose about rate limiting. */
146 Debug(net, status_code == HTTP_429_TOO_MANY_REQUESTS ? 1 : 0, "HTTP request failed: status-code {}", status_code);
147 this->callback.OnFailure();
148 this->finished = true;
149 return;
152 /* Next step: query for any data. */
153 WinHttpQueryDataAvailable(this->request, nullptr);
154 } break;
156 case WINHTTP_CALLBACK_STATUS_DATA_AVAILABLE:
158 /* Retrieve the amount of data available to process. */
159 DWORD size = *(DWORD *)info;
161 /* Next step: read the data in a temporary allocated buffer.
162 * The buffer will be free'd by OnReceiveData() in the next step. */
163 char *buffer = size == 0 ? nullptr : new char[size];
164 WinHttpReadData(this->request, buffer, size, 0);
165 } break;
167 case WINHTTP_CALLBACK_STATUS_READ_COMPLETE:
168 Debug(net, 6, "HTTP callback: {} bytes", length);
170 this->callback.OnReceiveData(std::unique_ptr<char[]>(static_cast<char *>(info)), length);
172 if (length == 0) {
173 /* Next step: no more data available: request is finished. */
174 this->finished = true;
175 Debug(net, 1, "HTTP request succeeded");
176 } else {
177 /* Next step: query for more data. */
178 WinHttpQueryDataAvailable(this->request, nullptr);
181 break;
183 case WINHTTP_CALLBACK_STATUS_SECURE_FAILURE:
184 case WINHTTP_CALLBACK_STATUS_REQUEST_ERROR:
185 Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
186 this->callback.OnFailure();
187 this->finished = true;
188 break;
190 default:
191 Debug(net, 0, "HTTP request failed: unexepected callback code 0x{:x}", code);
192 this->callback.OnFailure();
193 this->finished = true;
194 return;
198 static void CALLBACK StaticWinHttpCallback(HINTERNET, DWORD_PTR context, DWORD code, void *info, DWORD length)
200 if (context == 0) return;
202 NetworkHTTPRequest *request = (NetworkHTTPRequest *)context;
203 request->WinHttpCallback(code, info, length);
207 * Start the HTTP request handling.
209 * This is done in an async manner, so we can do other things while waiting for
210 * the HTTP request to finish. The actual receiving of the data is done in
211 * Receive().
213 void NetworkHTTPRequest::Connect()
215 Debug(net, 1, "HTTP request to {}", std::string(uri.begin(), uri.end()));
217 URL_COMPONENTS url_components = {};
218 wchar_t scheme[32];
219 wchar_t hostname[128];
220 wchar_t url_path[4096];
222 /* Convert the URL to its components. */
223 url_components.dwStructSize = sizeof(url_components);
224 url_components.lpszScheme = scheme;
225 url_components.dwSchemeLength = static_cast<DWORD>(std::size(scheme));
226 url_components.lpszHostName = hostname;
227 url_components.dwHostNameLength = static_cast<DWORD>(std::size(hostname));
228 url_components.lpszUrlPath = url_path;
229 url_components.dwUrlPathLength = static_cast<DWORD>(std::size(url_path));
230 WinHttpCrackUrl(this->uri.c_str(), 0, 0, &url_components);
232 /* Create the HTTP connection. */
233 this->connection = WinHttpConnect(_winhttp_session, url_components.lpszHostName, url_components.nPort, 0);
234 if (this->connection == nullptr) {
235 Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
236 this->callback.OnFailure();
237 this->finished = true;
238 return;
241 this->request = WinHttpOpenRequest(connection, data.empty() ? L"GET" : L"POST", url_components.lpszUrlPath, nullptr, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES, url_components.nScheme == INTERNET_SCHEME_HTTPS ? WINHTTP_FLAG_SECURE : 0);
242 if (this->request == nullptr) {
243 WinHttpCloseHandle(this->connection);
245 Debug(net, 0, "HTTP request failed: {}", GetLastErrorAsString());
246 this->callback.OnFailure();
247 this->finished = true;
248 return;
251 /* Send the request (possibly with a payload). */
252 if (data.empty()) {
253 WinHttpSendRequest(this->request, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, reinterpret_cast<DWORD_PTR>(this));
254 } else {
255 /* When the payload starts with a '{', it is a JSON payload. */
256 LPCWSTR content_type = data.starts_with("{") ? L"Content-Type: application/json\r\n" : L"Content-Type: application/x-www-form-urlencoded\r\n";
257 WinHttpSendRequest(this->request, content_type, -1, const_cast<char *>(data.c_str()), static_cast<DWORD>(data.size()), static_cast<DWORD>(data.size()), reinterpret_cast<DWORD_PTR>(this));
262 * Poll and process the HTTP request/response.
264 * @return True iff the request is done; no call to Receive() should be done after it returns true.
266 bool NetworkHTTPRequest::Receive()
268 if (this->callback.cancelled && !this->finished) {
269 Debug(net, 1, "HTTP request failed: cancelled by user");
270 this->callback.OnFailure();
271 this->finished = true;
272 /* Fall-through, as we are waiting for IsQueueEmpty() to happen. */
275 return this->finished && this->callback.IsQueueEmpty();
279 * Destructor of the HTTP request.
281 * Makes sure all handlers are closed, and all memory is free'd.
283 NetworkHTTPRequest::~NetworkHTTPRequest()
285 if (this->request) {
286 WinHttpCloseHandle(this->request);
287 WinHttpCloseHandle(this->connection);
290 std::lock_guard<std::mutex> lock(_http_callback_mutex);
291 _http_callbacks.erase(std::remove(_http_callbacks.begin(), _http_callbacks.end(), &this->callback), _http_callbacks.end());
294 /* static */ void NetworkHTTPSocketHandler::Connect(const std::string &uri, HTTPCallback *callback, const std::string data)
296 auto request = new NetworkHTTPRequest(std::wstring(uri.begin(), uri.end()), callback, data);
297 request->Connect();
299 std::lock_guard<std::mutex> lock(_new_http_requests_mutex);
300 _new_http_requests.push_back(request);
303 /* static */ void NetworkHTTPSocketHandler::HTTPReceive()
305 /* Process all callbacks. */
307 std::lock_guard<std::mutex> lock(_http_callback_mutex);
310 std::lock_guard<std::mutex> lock(_new_http_callback_mutex);
311 if (!_new_http_callbacks.empty()) {
312 /* We delay adding new callbacks, as HandleQueue() below might add a new callback. */
313 _http_callbacks.insert(_http_callbacks.end(), _new_http_callbacks.begin(), _new_http_callbacks.end());
314 _new_http_callbacks.clear();
318 for (auto &callback : _http_callbacks) {
319 callback->HandleQueue();
323 /* Process all requests. */
325 std::lock_guard<std::mutex> lock(_new_http_requests_mutex);
326 if (!_new_http_requests.empty()) {
327 /* We delay adding new requests, as Receive() below can cause a callback which adds a new requests. */
328 _http_requests.insert(_http_requests.end(), _new_http_requests.begin(), _new_http_requests.end());
329 _new_http_requests.clear();
333 if (_http_requests.empty()) return;
335 for (auto it = _http_requests.begin(); it != _http_requests.end(); /* nothing */) {
336 NetworkHTTPRequest *cur = *it;
338 if (cur->Receive()) {
339 it = _http_requests.erase(it);
340 delete cur;
341 continue;
344 ++it;
348 void NetworkHTTPInitialize()
350 /* We create a single session, from which we build up every other request. */
351 std::string user_agent = fmt::format("OpenTTD/{}", GetNetworkRevisionString());
352 _winhttp_session = WinHttpOpen(std::wstring(user_agent.begin(), user_agent.end()).c_str(), WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, WINHTTP_FLAG_ASYNC);
354 /* Set the callback function for all requests. The "context" maps it back into the actual request instance. */
355 WinHttpSetStatusCallback(_winhttp_session, StaticWinHttpCallback, WINHTTP_CALLBACK_FLAG_ALL_NOTIFICATIONS, 0);
357 /* 10 seconds timeout for requests. */
358 WinHttpSetTimeouts(_winhttp_session, 10000, 10000, 10000, 10000);
361 void NetworkHTTPUninitialize()
363 WinHttpCloseHandle(_winhttp_session);