2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
9 * @file tcp_coordinator.cpp Basic functions to receive and send Game Coordinator packets.
12 #include "../../stdafx.h"
13 #include "../../timer/timer_game_calendar.h"
14 #include "../../debug.h"
15 #include "tcp_coordinator.h"
17 #include "../../safeguards.h"
20 * Handle the given packet, i.e. pass it to the right.
21 * parser receive command.
22 * @param p The packet to handle.
23 * @return True iff we should immediately handle further packets.
25 bool NetworkCoordinatorSocketHandler::HandlePacket(Packet
&p
)
27 PacketCoordinatorType type
= (PacketCoordinatorType
)p
.Recv_uint8();
30 case PACKET_COORDINATOR_GC_ERROR
: return this->Receive_GC_ERROR(p
);
31 case PACKET_COORDINATOR_SERVER_REGISTER
: return this->Receive_SERVER_REGISTER(p
);
32 case PACKET_COORDINATOR_GC_REGISTER_ACK
: return this->Receive_GC_REGISTER_ACK(p
);
33 case PACKET_COORDINATOR_SERVER_UPDATE
: return this->Receive_SERVER_UPDATE(p
);
34 case PACKET_COORDINATOR_CLIENT_LISTING
: return this->Receive_CLIENT_LISTING(p
);
35 case PACKET_COORDINATOR_GC_LISTING
: return this->Receive_GC_LISTING(p
);
36 case PACKET_COORDINATOR_CLIENT_CONNECT
: return this->Receive_CLIENT_CONNECT(p
);
37 case PACKET_COORDINATOR_GC_CONNECTING
: return this->Receive_GC_CONNECTING(p
);
38 case PACKET_COORDINATOR_SERCLI_CONNECT_FAILED
: return this->Receive_SERCLI_CONNECT_FAILED(p
);
39 case PACKET_COORDINATOR_GC_CONNECT_FAILED
: return this->Receive_GC_CONNECT_FAILED(p
);
40 case PACKET_COORDINATOR_CLIENT_CONNECTED
: return this->Receive_CLIENT_CONNECTED(p
);
41 case PACKET_COORDINATOR_GC_DIRECT_CONNECT
: return this->Receive_GC_DIRECT_CONNECT(p
);
42 case PACKET_COORDINATOR_GC_STUN_REQUEST
: return this->Receive_GC_STUN_REQUEST(p
);
43 case PACKET_COORDINATOR_SERCLI_STUN_RESULT
: return this->Receive_SERCLI_STUN_RESULT(p
);
44 case PACKET_COORDINATOR_GC_STUN_CONNECT
: return this->Receive_GC_STUN_CONNECT(p
);
45 case PACKET_COORDINATOR_GC_NEWGRF_LOOKUP
: return this->Receive_GC_NEWGRF_LOOKUP(p
);
46 case PACKET_COORDINATOR_GC_TURN_CONNECT
: return this->Receive_GC_TURN_CONNECT(p
);
49 Debug(net
, 0, "[tcp/coordinator] Received invalid packet type {}", type
);
55 * Receive a packet at TCP level.
56 * @return Whether at least one packet was received.
58 bool NetworkCoordinatorSocketHandler::ReceivePackets()
61 * We read only a few of the packets. This allows the GUI to update when
62 * a large set of servers is being received. Otherwise the interface
63 * "hangs" while the game is updating the server-list.
65 * What arbitrary number to choose is the ultimate question though.
67 std::unique_ptr
<Packet
> p
;
68 static const int MAX_PACKETS_TO_RECEIVE
= 42;
69 int i
= MAX_PACKETS_TO_RECEIVE
;
70 while (--i
!= 0 && (p
= this->ReceivePacket()) != nullptr) {
71 bool cont
= this->HandlePacket(*p
);
72 if (!cont
) return true;
75 return i
!= MAX_PACKETS_TO_RECEIVE
- 1;
79 * Helper for logging receiving invalid packets.
80 * @param type The received packet type.
81 * @return Always false, as it's an error.
83 bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType type
)
85 Debug(net
, 0, "[tcp/coordinator] Received illegal packet type {}", type
);
89 bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR
); }
90 bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER
); }
91 bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK
); }
92 bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE
); }
93 bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING
); }
94 bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING
); }
95 bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT
); }
96 bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING
); }
97 bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED
); }
98 bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED
); }
99 bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED
); }
100 bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT
); }
101 bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST
); }
102 bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT
); }
103 bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT
); }
104 bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP
); }
105 bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet
&) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT
); }