2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 * This file has the header for %AyStar.
11 * %AyStar is a fast path finding routine and is used for things like AI path finding and Train path finding.
12 * For more information about AyStar (A* Algorithm), you can look at
13 * <A HREF='http://en.wikipedia.org/wiki/A-star_search_algorithm'>http://en.wikipedia.org/wiki/A-star_search_algorithm</A>.
19 #include "yapf/nodelist.hpp"
20 #include "yapf/yapf_node.hpp"
22 static const int AYSTAR_DEF_MAX_SEARCH_NODES
= 10000; ///< Reference limit for #AyStar::max_search_nodes
24 /** Return status of #AyStar methods. */
25 enum class AyStarStatus
: uint8_t {
26 FoundEndNode
, ///< An end node was found.
27 EmptyOpenList
, ///< All items are tested, and no path has been found.
28 StillBusy
, ///< Some checking was done, but no path found yet, and there are still items left to try.
29 NoPath
, ///< No path to the goal was found.
30 LimitReached
, ///< The #AyStar::max_search_nodes limit has been reached, aborting search.
31 Done
, ///< Not an end-tile, or wrong direction.
34 static const int AYSTAR_INVALID_NODE
= -1; ///< Item is not valid (for example, not walkable).
36 using AyStarNode
= CYapfNodeKeyTrackDir
;
38 struct PathNode
: CYapfNodeT
<AyStarNode
, PathNode
> {
44 * Check whether the end-tile is found.
45 * @param aystar %AyStar search algorithm data.
46 * @param current Node to exam one.
47 * @note The 2nd parameter should be #OpenListNode, and \em not #AyStarNode. #AyStarNode is
48 * part of #OpenListNode and so it could be accessed without any problems.
49 * The good part about #OpenListNode is, and how AIs use it, that you can
50 * access the parent of the current node, and so check if you, for example
51 * don't try to enter the file tile with a 90-degree curve. So please, leave
52 * this an #OpenListNode, it works just fine.
53 * @return Status of the node:
54 * - #AyStarStatus::FoundEndNode : indicates this is the end tile
55 * - #AyStarStatus::Done : indicates this is not the end tile (or direction was wrong)
57 typedef AyStarStatus
AyStar_EndNodeCheck(const AyStar
*aystar
, const PathNode
*current
);
60 * Calculate the G-value for the %AyStar algorithm.
61 * @return G value of the node:
62 * - #AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
63 * - Any value >= 0 : the g-value for this tile
65 typedef int32_t AyStar_CalculateG(AyStar
*aystar
, AyStarNode
*current
, PathNode
*parent
);
68 * Calculate the H-value for the %AyStar algorithm.
69 * Mostly, this must return the distance (Manhattan way) between the current point and the end point.
70 * @return The h-value for this tile (any value >= 0)
72 typedef int32_t AyStar_CalculateH(AyStar
*aystar
, AyStarNode
*current
, PathNode
*parent
);
75 * This function requests the tiles around the current tile and put them in #neighbours.
76 * #neighbours is never reset, so if you are not using directions, just leave it alone.
77 * @warning Never add more #neighbours than memory allocated for it.
79 typedef void AyStar_GetNeighbours(AyStar
*aystar
, PathNode
*current
);
82 * If the End Node is found, this function is called.
83 * It can do, for example, calculate the route and put that in an array.
85 typedef void AyStar_FoundEndNode(AyStar
*aystar
, PathNode
*current
);
88 * %AyStar search algorithm struct.
89 * Before calling #Init(), fill #CalculateG, #CalculateH, #GetNeighbours, #EndNodeCheck, and #FoundEndNode.
90 * If you want to change them after calling #Init(), first call #Free() !
92 * The #user_path, #user_target, and #user_data[10] are intended to be used by the user routines. The data not accessed by the #AyStar code itself.
93 * The user routines can change any moment they like.
96 /* These fields should be filled before initing the AyStar, but not changed
97 * afterwards (except for user_data)! (free and init again to change them) */
99 /* These should point to the application specific routines that do the
101 AyStar_CalculateG
*CalculateG
;
102 AyStar_CalculateH
*CalculateH
;
103 AyStar_GetNeighbours
*GetNeighbours
;
104 AyStar_EndNodeCheck
*EndNodeCheck
;
105 AyStar_FoundEndNode
*FoundEndNode
;
107 /* These are completely untouched by AyStar, they can be accessed by
108 * the application specific routines to input and output data.
109 * user_path should typically contain data about the resulting path
110 * afterwards, user_target should typically contain information about
111 * what you where looking for, and user_data can contain just about
116 uint8_t loops_per_tick
; ///< How many loops are there called before Main() gives control back to the caller. 0 = until done.
117 int max_path_cost
; ///< If the g-value goes over this number, it stops searching, 0 = infinite.
118 int max_search_nodes
= AYSTAR_DEF_MAX_SEARCH_NODES
; ///< The maximum number of nodes that will be expanded, 0 = infinite.
120 /* These should be filled with the neighbours of a tile by GetNeighbours */
121 std::vector
<AyStarNode
> neighbours
;
123 /* These will contain the methods for manipulating the AyStar. Only
124 * Main() should be called externally */
125 void AddStartNode(AyStarNode
*start_node
, int g
);
128 void CheckTile(AyStarNode
*current
, PathNode
*parent
);
131 NodeList
<PathNode
, 8, 10> nodes
;
133 void OpenListAdd(PathNode
*parent
, const AyStarNode
*node
, int f
, int g
);
136 #endif /* AYSTAR_H */