2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file nodelist.hpp List of nodes used for the A-star pathfinder. */
13 #include "../../misc/hashtable.hpp"
14 #include "../../misc/binaryheap.hpp"
17 * Hash table based node list multi-container class.
18 * Implements open list, closed list and priority queue for A-star pathfinder.
20 template <class Titem
, int Thash_bits_open
, int Thash_bits_closed
>
24 using Key
= typename
Titem::Key
;
27 std::deque
<Titem
> items
; ///< Storage of the nodes.
28 HashTable
<Titem
, Thash_bits_open
> open_nodes
; ///< Hash table of pointers to open nodes.
29 HashTable
<Titem
, Thash_bits_closed
> closed_nodes
; ///< Hash table of pointers to closed nodes.
30 CBinaryHeapT
<Titem
> open_queue
; ///< Priority queue of pointers to open nodes.
31 Titem
*new_node
; ///< New node under construction.
34 /** default constructor */
35 NodeList() : open_queue(2048)
37 this->new_node
= nullptr;
40 /** return number of open nodes */
41 inline int OpenCount()
43 return this->open_nodes
.Count();
46 /** return number of closed nodes */
47 inline int ClosedCount()
49 return this->closed_nodes
.Count();
52 /** return the total number of nodes. */
53 inline int TotalCount()
55 return this->items
.Length();
58 /** allocate new data item from items */
59 inline Titem
&CreateNewNode()
61 if (this->new_node
== nullptr) this->new_node
= &this->items
.emplace_back();
62 return *this->new_node
;
65 /** Notify the nodelist that we don't want to discard the given node. */
66 inline void FoundBestNode(Titem
&item
)
68 /* for now it is enough to invalidate new_node if it is our given node */
69 if (&item
== this->new_node
) {
70 this->new_node
= nullptr;
72 /* TODO: do we need to store best nodes found in some extra list/array? Probably not now. */
75 /** insert given item as open node (into open_nodes and open_queue) */
76 inline void InsertOpenNode(Titem
&item
)
78 assert(this->closed_nodes
.Find(item
.GetKey()) == nullptr);
79 this->open_nodes
.Push(item
);
80 this->open_queue
.Include(&item
);
81 if (&item
== this->new_node
) {
82 this->new_node
= nullptr;
86 /** return the best open node */
87 inline Titem
*GetBestOpenNode()
89 if (!this->open_queue
.IsEmpty()) {
90 return this->open_queue
.Begin();
95 /** remove and return the best open node */
96 inline Titem
*PopBestOpenNode()
98 if (!this->open_queue
.IsEmpty()) {
99 Titem
*item
= this->open_queue
.Shift();
100 this->open_nodes
.Pop(*item
);
106 /** return the open node specified by a key or nullptr if not found */
107 inline Titem
*FindOpenNode(const Key
&key
)
109 return this->open_nodes
.Find(key
);
112 /** remove and return the open node specified by a key */
113 inline Titem
&PopOpenNode(const Key
&key
)
115 Titem
&item
= this->open_nodes
.Pop(key
);
116 size_t index
= this->open_queue
.FindIndex(item
);
117 this->open_queue
.Remove(index
);
122 inline void InsertClosedNode(Titem
&item
)
124 assert(this->open_nodes
.Find(item
.GetKey()) == nullptr);
125 this->closed_nodes
.Push(item
);
128 /** return the closed node specified by a key or nullptr if not found */
129 inline Titem
*FindClosedNode(const Key
&key
)
131 return this->closed_nodes
.Find(key
);
134 /** Get a particular item. */
135 inline Titem
&ItemAt(int index
)
137 return this->items
[index
];
140 /** Helper for creating output of this array. */
142 void Dump(D
&dmp
) const
144 dmp
.WriteStructT("data", &this->items
);
148 #endif /* NODELIST_HPP */