2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file rail_cmd.cpp Handling of rail tiles. */
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
14 #include "pathfinder/yapf/yapf_cache.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
18 #include "autoslope.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "core/container_func.hpp"
30 #include "timer/timer_game_calendar.h"
31 #include "strings_func.h"
32 #include "company_gui.h"
33 #include "object_map.h"
35 #include "landscape_cmd.h"
37 #include "table/strings.h"
38 #include "table/railtypes.h"
39 #include "table/track_land.h"
41 #include "safeguards.h"
43 /** Helper type for lists/vectors of trains */
44 typedef std::vector
<Train
*> TrainList
;
46 RailTypeInfo _railtypes
[RAILTYPE_END
];
47 std::vector
<RailType
> _sorted_railtypes
;
48 RailTypes _railtypes_hidden_mask
;
50 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
63 * Reset all rail type information to its default values.
67 static_assert(lengthof(_original_railtypes
) <= lengthof(_railtypes
));
69 auto insert
= std::copy(std::begin(_original_railtypes
), std::end(_original_railtypes
), std::begin(_railtypes
));
70 std::fill(insert
, std::end(_railtypes
), RailTypeInfo
{});
72 _railtypes_hidden_mask
= RAILTYPES_NONE
;
75 void ResolveRailTypeGUISprites(RailTypeInfo
*rti
)
77 SpriteID cursors_base
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_CURSORS
);
78 if (cursors_base
!= 0) {
79 rti
->gui_sprites
.build_ns_rail
= cursors_base
+ 0;
80 rti
->gui_sprites
.build_x_rail
= cursors_base
+ 1;
81 rti
->gui_sprites
.build_ew_rail
= cursors_base
+ 2;
82 rti
->gui_sprites
.build_y_rail
= cursors_base
+ 3;
83 rti
->gui_sprites
.auto_rail
= cursors_base
+ 4;
84 rti
->gui_sprites
.build_depot
= cursors_base
+ 5;
85 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 6;
86 rti
->gui_sprites
.convert_rail
= cursors_base
+ 7;
87 rti
->cursor
.rail_ns
= cursors_base
+ 8;
88 rti
->cursor
.rail_swne
= cursors_base
+ 9;
89 rti
->cursor
.rail_ew
= cursors_base
+ 10;
90 rti
->cursor
.rail_nwse
= cursors_base
+ 11;
91 rti
->cursor
.autorail
= cursors_base
+ 12;
92 rti
->cursor
.depot
= cursors_base
+ 13;
93 rti
->cursor
.tunnel
= cursors_base
+ 14;
94 rti
->cursor
.convert
= cursors_base
+ 15;
97 /* Array of default GUI signal sprite numbers. */
98 const SpriteID _signal_lookup
[2][SIGTYPE_END
] = {
99 {SPR_IMG_SIGNAL_ELECTRIC_NORM
, SPR_IMG_SIGNAL_ELECTRIC_ENTRY
, SPR_IMG_SIGNAL_ELECTRIC_EXIT
,
100 SPR_IMG_SIGNAL_ELECTRIC_COMBO
, SPR_IMG_SIGNAL_ELECTRIC_PBS
, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY
},
102 {SPR_IMG_SIGNAL_SEMAPHORE_NORM
, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY
, SPR_IMG_SIGNAL_SEMAPHORE_EXIT
,
103 SPR_IMG_SIGNAL_SEMAPHORE_COMBO
, SPR_IMG_SIGNAL_SEMAPHORE_PBS
, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY
},
106 for (SignalType type
= SIGTYPE_BLOCK
; type
< SIGTYPE_END
; type
= (SignalType
)(type
+ 1)) {
107 for (SignalVariant var
= SIG_ELECTRIC
; var
<= SIG_SEMAPHORE
; var
= (SignalVariant
)(var
+ 1)) {
108 SpriteID red
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_RED
, true);
109 SpriteID green
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_GREEN
, true);
110 rti
->gui_sprites
.signals
[type
][var
][0] = (red
!= 0) ? red
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
];
111 rti
->gui_sprites
.signals
[type
][var
][1] = (green
!= 0) ? green
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
] + 1;
117 * Compare railtypes based on their sorting order.
118 * @param first The railtype to compare to.
119 * @param second The railtype to compare.
120 * @return True iff the first should be sorted before the second.
122 static bool CompareRailTypes(const RailType
&first
, const RailType
&second
)
124 return GetRailTypeInfo(first
)->sorting_order
< GetRailTypeInfo(second
)->sorting_order
;
128 * Resolve sprites of custom rail types
132 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
133 RailTypeInfo
*rti
= &_railtypes
[rt
];
134 ResolveRailTypeGUISprites(rti
);
135 if (HasBit(rti
->flags
, RTF_HIDDEN
)) SetBit(_railtypes_hidden_mask
, rt
);
138 _sorted_railtypes
.clear();
139 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
140 if (_railtypes
[rt
].label
!= 0 && !HasBit(_railtypes_hidden_mask
, rt
)) {
141 _sorted_railtypes
.push_back(rt
);
144 std::sort(_sorted_railtypes
.begin(), _sorted_railtypes
.end(), CompareRailTypes
);
148 * Allocate a new rail type label
150 RailType
AllocateRailType(RailTypeLabel label
)
152 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
153 RailTypeInfo
*rti
= &_railtypes
[rt
];
155 if (rti
->label
== 0) {
156 /* Set up new rail type */
157 *rti
= _original_railtypes
[RAILTYPE_RAIL
];
159 rti
->alternate_labels
.clear();
161 /* Make us compatible with ourself. */
162 rti
->powered_railtypes
= (RailTypes
)(1LL << rt
);
163 rti
->compatible_railtypes
= (RailTypes
)(1LL << rt
);
165 /* We also introduce ourself. */
166 rti
->introduces_railtypes
= (RailTypes
)(1LL << rt
);
168 /* Default sort order; order of allocation, but with some
169 * offsets so it's easier for NewGRF to pick a spot without
170 * changing the order of other (original) rail types.
171 * The << is so you can place other railtypes in between the
172 * other railtypes, the 7 is to be able to place something
173 * before the first (default) rail type. */
174 rti
->sorting_order
= rt
<< 4 | 7;
179 return INVALID_RAILTYPE
;
182 static const uint8_t _track_sloped_sprites
[14] = {
207 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
208 * MAP3LO byte: abcd???? => Signal Exists?
209 * a and b are for diagonals, upper and left,
210 * one for each direction. (ie a == NE->SW, b ==
211 * SW->NE, or v.v., I don't know. b and c are
212 * similar for lower and right.
213 * MAP2 byte: ????abcd => Type of ground.
214 * MAP3LO byte: ????abcd => Type of rail.
215 * MAP5: 00abcdef => rail
216 * 01abcdef => rail w/ signals
218 * 11uuuudd => rail depot
222 * Tests if a vehicle interacts with the specified track.
223 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
225 * @param tile The tile.
226 * @param track The track.
227 * @return Succeeded command (no train found), or a failed command (a train was found).
229 static CommandCost
EnsureNoTrainOnTrack(TileIndex tile
, Track track
)
231 TrackBits rail_bits
= TrackToTrackBits(track
);
232 return EnsureNoTrainOnTrackBits(tile
, rail_bits
);
236 * Check that the new track bits may be built.
237 * @param tile %Tile to build on.
238 * @param to_build New track bits.
239 * @return Succeeded or failed command.
241 static CommandCost
CheckTrackCombination(TileIndex tile
, TrackBits to_build
)
243 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
245 /* So, we have a tile with tracks on it (and possibly signals). Let's see
246 * what tracks first */
247 TrackBits current
= GetTrackBits(tile
); // The current track layout.
248 TrackBits future
= current
| to_build
; // The track layout we want to build.
250 /* Are we really building something new? */
251 if (current
== future
) {
252 /* Nothing new is being built */
253 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
256 /* Normally, we may overlap and any combination is valid */
257 return CommandCost();
261 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
262 static const TrackBits _valid_tracks_without_foundation
[15] = {
283 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
284 static const TrackBits _valid_tracks_on_leveled_foundation
[15] = {
288 TRACK_BIT_Y
| TRACK_BIT_LOWER
| TRACK_BIT_LEFT
,
292 TRACK_BIT_X
| TRACK_BIT_LOWER
| TRACK_BIT_RIGHT
,
296 TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_LEFT
,
300 TRACK_BIT_Y
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
,
306 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
308 * @param tileh Tile slope.
309 * @param bits Trackbits.
310 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
312 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
)
314 if (bits
== TRACK_BIT_NONE
) return FOUNDATION_NONE
;
316 if (IsSteepSlope(tileh
)) {
317 /* Test for inclined foundations */
318 if (bits
== TRACK_BIT_X
) return FOUNDATION_INCLINED_X
;
319 if (bits
== TRACK_BIT_Y
) return FOUNDATION_INCLINED_Y
;
321 /* Get higher track */
322 Corner highest_corner
= GetHighestSlopeCorner(tileh
);
323 TrackBits higher_track
= CornerToTrackBits(highest_corner
);
325 /* Only higher track? */
326 if (bits
== higher_track
) return HalftileFoundation(highest_corner
);
328 /* Overlap with higher track? */
329 if (TracksOverlap(bits
| higher_track
)) return FOUNDATION_INVALID
;
331 /* either lower track or both higher and lower track */
332 return ((bits
& higher_track
) != 0 ? FOUNDATION_STEEP_BOTH
: FOUNDATION_STEEP_LOWER
);
334 if ((~_valid_tracks_without_foundation
[tileh
] & bits
) == 0) return FOUNDATION_NONE
;
336 bool valid_on_leveled
= ((~_valid_tracks_on_leveled_foundation
[tileh
] & bits
) == 0);
340 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
341 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
342 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
343 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
346 if (tileh
== SLOPE_N
) return HalftileFoundation(CORNER_N
);
347 if (tileh
== SLOPE_S
) return HalftileFoundation(CORNER_S
);
348 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
351 if (tileh
== SLOPE_W
) return HalftileFoundation(CORNER_W
);
352 if (tileh
== SLOPE_E
) return HalftileFoundation(CORNER_E
);
353 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
356 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_X
;
357 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
360 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_Y
;
361 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
364 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
366 /* Single diagonal track */
368 /* Track must be at least valid on leveled foundation */
369 if (!valid_on_leveled
) return FOUNDATION_INVALID
;
371 /* If slope has three raised corners, build leveled foundation */
372 if (IsSlopeWithThreeCornersRaised(tileh
)) return FOUNDATION_LEVELED
;
374 /* If neighboured corners of track_corner are lowered, build halftile foundation */
375 if ((tileh
& SlopeWithThreeCornersRaised(OppositeCorner(track_corner
))) == SlopeWithOneCornerRaised(track_corner
)) return HalftileFoundation(track_corner
);
377 /* else special anti-zig-zag foundation */
378 return SpecialRailFoundation(track_corner
);
384 * Tests if a track can be build on a tile.
386 * @param tileh Tile slope.
387 * @param rail_bits Tracks to build.
388 * @param existing Tracks already built.
389 * @param tile Tile (used for water test)
390 * @return Error message or cost for foundation building.
392 static CommandCost
CheckRailSlope(Slope tileh
, TrackBits rail_bits
, TrackBits existing
, TileIndex tile
)
394 /* don't allow building on the lower side of a coast */
395 if (GetFloodingBehaviour(tile
) != FLOOD_NONE
) {
396 if (!IsSteepSlope(tileh
) && ((~_valid_tracks_on_leveled_foundation
[tileh
] & (rail_bits
| existing
)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER
);
399 Foundation f_new
= GetRailFoundation(tileh
, rail_bits
| existing
);
401 /* check track/slope combination */
402 if ((f_new
== FOUNDATION_INVALID
) ||
403 ((f_new
!= FOUNDATION_NONE
) && (!_settings_game
.construction
.build_on_slopes
))) {
404 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
407 Foundation f_old
= GetRailFoundation(tileh
, existing
);
408 return CommandCost(EXPENSES_CONSTRUCTION
, f_new
!= f_old
? _price
[PR_BUILD_FOUNDATION
] : (Money
)0);
411 /* Validate functions for rail building */
412 static inline bool ValParamTrackOrientation(Track track
)
414 return IsValidTrack(track
);
418 * Build a single piece of rail
419 * @param flags operation to perform
420 * @param tile tile to build on
421 * @param railtype railtype of being built piece (normal, mono, maglev)
422 * @param track track-orientation
423 * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way
424 * @return the cost of this operation or an error
426 CommandCost
CmdBuildSingleRail(DoCommandFlag flags
, TileIndex tile
, RailType railtype
, Track track
, bool auto_remove_signals
)
428 CommandCost
cost(EXPENSES_CONSTRUCTION
);
430 if (!ValParamRailType(railtype
) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
432 Slope tileh
= GetTileSlope(tile
);
433 TrackBits trackbit
= TrackToTrackBits(track
);
435 switch (GetTileType(tile
)) {
437 CommandCost ret
= CheckTileOwnership(tile
);
438 if (ret
.Failed()) return ret
;
440 if (!IsPlainRail(tile
)) return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
); // just get appropriate error message
442 if (!IsCompatibleRail(GetRailType(tile
), railtype
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
444 ret
= CheckTrackCombination(tile
, trackbit
);
445 if (ret
.Succeeded()) ret
= EnsureNoTrainOnTrack(tile
, track
);
446 if (ret
.Failed()) return ret
;
448 ret
= CheckRailSlope(tileh
, trackbit
, GetTrackBits(tile
), tile
);
449 if (ret
.Failed()) return ret
;
452 if (HasSignals(tile
) && TracksOverlap(GetTrackBits(tile
) | TrackToTrackBits(track
))) {
453 /* If adding the new track causes any overlap, all signals must be removed first */
454 if (!auto_remove_signals
) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
);
456 for (Track track_it
= TRACK_BEGIN
; track_it
< TRACK_END
; track_it
++) {
457 if (HasTrack(tile
, track_it
) && HasSignalOnTrack(tile
, track_it
)) {
458 CommandCost ret_remove_signals
= Command
<CMD_REMOVE_SINGLE_SIGNAL
>::Do(flags
, tile
, track_it
);
459 if (ret_remove_signals
.Failed()) return ret_remove_signals
;
460 cost
.AddCost(ret_remove_signals
);
465 /* If the rail types don't match, try to convert only if engines of
466 * the new rail type are not powered on the present rail type and engines of
467 * the present rail type are powered on the new rail type. */
468 if (GetRailType(tile
) != railtype
&& !HasPowerOnRail(railtype
, GetRailType(tile
))) {
469 if (HasPowerOnRail(GetRailType(tile
), railtype
)) {
470 ret
= Command
<CMD_CONVERT_RAIL
>::Do(flags
, tile
, tile
, railtype
, false);
471 if (ret
.Failed()) return ret
;
478 if (flags
& DC_EXEC
) {
479 SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
480 TrackBits bits
= GetTrackBits(tile
);
481 SetTrackBits(tile
, bits
| trackbit
);
482 /* Subtract old infrastructure count. */
483 uint pieces
= CountBits(bits
);
484 if (TracksOverlap(bits
)) pieces
*= pieces
;
485 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
486 /* Add new infrastructure count. */
487 pieces
= CountBits(bits
| trackbit
);
488 if (TracksOverlap(bits
| trackbit
)) pieces
*= pieces
;
489 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
490 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
496 /* Level crossings may only be built on these slopes */
497 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
499 if (!_settings_game
.construction
.crossing_with_competitor
&& _current_company
!= OWNER_DEITY
) {
500 CommandCost ret
= CheckTileOwnership(tile
);
501 if (ret
.Failed()) return ret
;
504 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
505 if (ret
.Failed()) return ret
;
507 if (IsNormalRoad(tile
)) {
508 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
510 if (GetDisallowedRoadDirections(tile
) != DRD_NONE
) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD
);
512 if (RailNoLevelCrossings(railtype
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
514 RoadType roadtype_road
= GetRoadTypeRoad(tile
);
515 RoadType roadtype_tram
= GetRoadTypeTram(tile
);
517 if (roadtype_road
!= INVALID_ROADTYPE
&& RoadNoLevelCrossing(roadtype_road
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
518 if (roadtype_tram
!= INVALID_ROADTYPE
&& RoadNoLevelCrossing(roadtype_tram
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
520 RoadBits road
= GetRoadBits(tile
, RTT_ROAD
);
521 RoadBits tram
= GetRoadBits(tile
, RTT_TRAM
);
522 if ((track
== TRACK_X
&& ((road
| tram
) & ROAD_X
) == 0) ||
523 (track
== TRACK_Y
&& ((road
| tram
) & ROAD_Y
) == 0)) {
524 Owner road_owner
= GetRoadOwner(tile
, RTT_ROAD
);
525 Owner tram_owner
= GetRoadOwner(tile
, RTT_TRAM
);
526 /* Disallow breaking end-of-line of someone else
527 * so trams can still reverse on this tile. */
528 if (Company::IsValidID(tram_owner
) && HasExactlyOneBit(tram
)) {
529 ret
= CheckOwnership(tram_owner
);
530 if (ret
.Failed()) return ret
;
533 uint num_new_road_pieces
= (road
!= ROAD_NONE
) ? 2 - CountBits(road
) : 0;
534 if (num_new_road_pieces
> 0) {
535 cost
.AddCost(num_new_road_pieces
* RoadBuildCost(roadtype_road
));
538 uint num_new_tram_pieces
= (tram
!= ROAD_NONE
) ? 2 - CountBits(tram
) : 0;
539 if (num_new_tram_pieces
> 0) {
540 cost
.AddCost(num_new_tram_pieces
* RoadBuildCost(roadtype_tram
));
543 if (flags
& DC_EXEC
) {
544 MakeRoadCrossing(tile
, road_owner
, tram_owner
, _current_company
, (track
== TRACK_X
? AXIS_Y
: AXIS_X
), railtype
, roadtype_road
, roadtype_tram
, GetTownIndex(tile
));
545 UpdateLevelCrossing(tile
, false);
546 MarkDirtyAdjacentLevelCrossingTiles(tile
, GetCrossingRoadAxis(tile
));
547 Company::Get(_current_company
)->infrastructure
.rail
[railtype
] += LEVELCROSSING_TRACKBIT_FACTOR
;
548 DirtyCompanyInfrastructureWindows(_current_company
);
549 if (num_new_road_pieces
> 0 && Company::IsValidID(road_owner
)) {
550 Company::Get(road_owner
)->infrastructure
.road
[roadtype_road
] += num_new_road_pieces
;
551 DirtyCompanyInfrastructureWindows(road_owner
);
553 if (num_new_tram_pieces
> 0 && Company::IsValidID(tram_owner
)) {
554 Company::Get(tram_owner
)->infrastructure
.road
[roadtype_tram
] += num_new_tram_pieces
;
555 DirtyCompanyInfrastructureWindows(tram_owner
);
562 if (IsLevelCrossing(tile
) && GetCrossingRailBits(tile
) == trackbit
) {
563 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
569 /* Will there be flat water on the lower halftile? */
570 bool water_ground
= IsTileType(tile
, MP_WATER
) && IsSlopeWithOneCornerRaised(tileh
);
572 CommandCost ret
= CheckRailSlope(tileh
, trackbit
, TRACK_BIT_NONE
, tile
);
573 if (ret
.Failed()) return ret
;
576 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
577 if (ret
.Failed()) return ret
;
581 cost
.AddCost(-_price
[PR_CLEAR_WATER
]);
582 cost
.AddCost(_price
[PR_CLEAR_ROUGH
]);
585 if (flags
& DC_EXEC
) {
586 MakeRailNormal(tile
, _current_company
, trackbit
, railtype
);
588 SetRailGroundType(tile
, RAIL_GROUND_WATER
);
589 if (IsPossibleDockingTile(tile
)) CheckForDockingTile(tile
);
591 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
592 DirtyCompanyInfrastructureWindows(_current_company
);
598 if (flags
& DC_EXEC
) {
599 MarkTileDirtyByTile(tile
);
600 AddTrackToSignalBuffer(tile
, track
, _current_company
);
601 YapfNotifyTrackLayoutChange(tile
, track
);
604 cost
.AddCost(RailBuildCost(railtype
));
609 * Remove a single piece of track
610 * @param flags operation to perform
611 * @param tile tile to remove track from
612 * @param track rail orientation
613 * @return the cost of this operation or an error
615 CommandCost
CmdRemoveSingleRail(DoCommandFlag flags
, TileIndex tile
, Track track
)
617 CommandCost
cost(EXPENSES_CONSTRUCTION
);
618 bool crossing
= false;
620 if (!ValParamTrackOrientation(track
)) return CMD_ERROR
;
621 TrackBits trackbit
= TrackToTrackBits(track
);
623 /* Need to read tile owner now because it may change when the rail is removed
624 * Also, in case of floods, _current_company != owner
625 * There may be invalid tiletype even in exec run (when removing long track),
626 * so do not call GetTileOwner(tile) in any case here */
627 Owner owner
= INVALID_OWNER
;
631 switch (GetTileType(tile
)) {
633 if (!IsLevelCrossing(tile
) || GetCrossingRailBits(tile
) != trackbit
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
635 if (_current_company
!= OWNER_WATER
) {
636 CommandCost ret
= CheckTileOwnership(tile
);
637 if (ret
.Failed()) return ret
;
640 if (!(flags
& DC_BANKRUPT
)) {
641 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
642 if (ret
.Failed()) return ret
;
645 cost
.AddCost(RailClearCost(GetRailType(tile
)));
647 if (flags
& DC_EXEC
) {
648 UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(tile
, GetCrossingRoadAxis(tile
));
650 if (HasReservedTracks(tile
, trackbit
)) {
651 v
= GetTrainForReservation(tile
, track
);
652 if (v
!= nullptr) FreeTrainTrackReservation(v
);
655 owner
= GetTileOwner(tile
);
656 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
657 DirtyCompanyInfrastructureWindows(owner
);
658 MakeRoadNormal(tile
, GetCrossingRoadBits(tile
), GetRoadTypeRoad(tile
), GetRoadTypeTram(tile
), GetTownIndex(tile
), GetRoadOwner(tile
, RTT_ROAD
), GetRoadOwner(tile
, RTT_TRAM
));
659 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
.base());
666 /* There are no rails present at depots. */
667 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
669 if (_current_company
!= OWNER_WATER
) {
670 CommandCost ret
= CheckTileOwnership(tile
);
671 if (ret
.Failed()) return ret
;
674 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
675 if (ret
.Failed()) return ret
;
677 present
= GetTrackBits(tile
);
678 if ((present
& trackbit
) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
679 if (present
== (TRACK_BIT_X
| TRACK_BIT_Y
)) crossing
= true;
681 cost
.AddCost(RailClearCost(GetRailType(tile
)));
683 /* Charge extra to remove signals on the track, if they are there */
684 if (HasSignalOnTrack(tile
, track
)) {
685 cost
.AddCost(Command
<CMD_REMOVE_SINGLE_SIGNAL
>::Do(flags
, tile
, track
));
688 if (flags
& DC_EXEC
) {
689 if (HasReservedTracks(tile
, trackbit
)) {
690 v
= GetTrainForReservation(tile
, track
);
691 if (v
!= nullptr) FreeTrainTrackReservation(v
);
694 owner
= GetTileOwner(tile
);
696 /* Subtract old infrastructure count. */
697 uint pieces
= CountBits(present
);
698 if (TracksOverlap(present
)) pieces
*= pieces
;
699 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
700 /* Add new infrastructure count. */
702 pieces
= CountBits(present
);
703 if (TracksOverlap(present
)) pieces
*= pieces
;
704 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
705 DirtyCompanyInfrastructureWindows(owner
);
708 Slope tileh
= GetTileSlope(tile
);
709 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
710 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
)) {
711 bool docking
= IsDockingTile(tile
);
713 SetDockingTile(tile
, docking
);
717 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
.base());
719 SetTrackBits(tile
, present
);
720 SetTrackReservation(tile
, GetRailReservationTrackBits(tile
) & present
);
726 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
729 if (flags
& DC_EXEC
) {
730 /* if we got that far, 'owner' variable is set correctly */
731 assert(Company::IsValidID(owner
));
733 MarkTileDirtyByTile(tile
);
735 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
736 * are removing one of these pieces, we'll need to update signals for
737 * both directions explicitly, as after the track is removed it won't
738 * 'connect' with the other piece. */
739 AddTrackToSignalBuffer(tile
, TRACK_X
, owner
);
740 AddTrackToSignalBuffer(tile
, TRACK_Y
, owner
);
741 YapfNotifyTrackLayoutChange(tile
, TRACK_X
);
742 YapfNotifyTrackLayoutChange(tile
, TRACK_Y
);
744 AddTrackToSignalBuffer(tile
, track
, owner
);
745 YapfNotifyTrackLayoutChange(tile
, track
);
748 if (v
!= nullptr) TryPathReserve(v
, true);
756 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
757 * The function floods the lower halftile, if the tile has a halftile foundation.
759 * @param t The tile to flood.
760 * @return true if something was flooded.
762 bool FloodHalftile(TileIndex t
)
764 assert(IsPlainRailTile(t
));
766 bool flooded
= false;
767 if (GetRailGroundType(t
) == RAIL_GROUND_WATER
) return flooded
;
769 Slope tileh
= GetTileSlope(t
);
770 TrackBits rail_bits
= GetTrackBits(t
);
772 if (IsSlopeWithOneCornerRaised(tileh
)) {
773 TrackBits lower_track
= CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh
)));
775 TrackBits to_remove
= lower_track
& rail_bits
;
776 if (to_remove
!= 0) {
777 Backup
<CompanyID
> cur_company(_current_company
, OWNER_WATER
);
778 flooded
= Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(DC_EXEC
, t
, FindFirstTrack(to_remove
)).Succeeded();
779 cur_company
.Restore();
780 if (!flooded
) return flooded
; // not yet floodable
781 rail_bits
= rail_bits
& ~to_remove
;
782 if (rail_bits
== 0) {
784 MarkTileDirtyByTile(t
);
789 if (IsNonContinuousFoundation(GetRailFoundation(tileh
, rail_bits
))) {
791 SetRailGroundType(t
, RAIL_GROUND_WATER
);
792 MarkTileDirtyByTile(t
);
795 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
796 if (ApplyFoundationToSlope(GetRailFoundation(tileh
, rail_bits
), tileh
) == 0) {
797 if (IsSteepSlope(tileh
) || IsSlopeWithThreeCornersRaised(tileh
)) {
799 SetRailGroundType(t
, RAIL_GROUND_WATER
);
800 MarkTileDirtyByTile(t
);
807 static const TileIndexDiffC _trackdelta
[] = {
808 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
811 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
817 static CommandCost
ValidateAutoDrag(Trackdir
*trackdir
, TileIndex start
, TileIndex end
)
819 int x
= TileX(start
);
820 int y
= TileY(start
);
824 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir
))) return CMD_ERROR
;
826 /* calculate delta x,y from start to end tile */
830 /* calculate delta x,y for the first direction */
831 int trdx
= _trackdelta
[*trackdir
].x
;
832 int trdy
= _trackdelta
[*trackdir
].y
;
834 if (!IsDiagonalTrackdir(*trackdir
)) {
835 trdx
+= _trackdelta
[*trackdir
^ 1].x
;
836 trdy
+= _trackdelta
[*trackdir
^ 1].y
;
839 /* validate the direction */
840 while ((trdx
<= 0 && dx
> 0) ||
841 (trdx
>= 0 && dx
< 0) ||
842 (trdy
<= 0 && dy
> 0) ||
843 (trdy
>= 0 && dy
< 0)) {
844 if (!HasBit(*trackdir
, 3)) { // first direction is invalid, try the other
845 SetBit(*trackdir
, 3); // reverse the direction
848 } else { // other direction is invalid too, invalid drag
853 /* (for diagonal tracks, this is already made sure of by above test), but:
854 * for non-diagonal tracks, check if the start and end tile are on 1 line */
855 if (!IsDiagonalTrackdir(*trackdir
)) {
856 trdx
= _trackdelta
[*trackdir
].x
;
857 trdy
= _trackdelta
[*trackdir
].y
;
858 if (abs(dx
) != abs(dy
) && abs(dx
) + abs(trdy
) != abs(dy
) + abs(trdx
)) return CMD_ERROR
;
861 return CommandCost();
865 * Build or remove a stretch of railroad tracks.
866 * @param flags operation to perform
867 * @param tile start tile of drag
868 * @param end_tile end tile of drag
869 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
870 * @param track track-orientation
871 * @param remove remove tracks?
872 * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way, only used for building
873 * @param fail_on_obstacle false = build starting from and up to an obstacle, true = fail if an obstacle is found (used for AIs)
874 * @return the cost of this operation or an error
876 static CommandCost
CmdRailTrackHelper(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, RailType railtype
, Track track
, bool remove
, bool auto_remove_signals
, bool fail_on_obstacle
)
878 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
880 if ((!remove
&& !ValParamRailType(railtype
)) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
881 if (end_tile
>= Map::Size() || tile
>= Map::Size()) return CMD_ERROR
;
883 Trackdir trackdir
= TrackToTrackdir(track
);
885 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
886 if (ret
.Failed()) return ret
;
888 bool had_success
= false;
889 CommandCost last_error
= CMD_ERROR
;
891 ret
= remove
? Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(flags
, tile
, TrackdirToTrack(trackdir
)) : Command
<CMD_BUILD_SINGLE_RAIL
>::Do(flags
, tile
, railtype
, TrackdirToTrack(trackdir
), auto_remove_signals
);
895 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
&& !remove
) {
896 if (fail_on_obstacle
) return last_error
;
897 if (had_success
) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
900 /* Ownership errors are more important. */
901 if (last_error
.GetErrorMessage() == STR_ERROR_OWNED_BY
&& remove
) break;
904 total_cost
.AddCost(ret
);
907 if (tile
== end_tile
) break;
909 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
911 /* toggle railbit for the non-diagonal tracks */
912 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
915 if (had_success
) return total_cost
;
920 * Build rail on a stretch of track.
921 * Stub for the unified rail builder/remover
922 * @param flags operation to perform
923 * @param end_tile end tile of drag
924 * @param start_tile start tile of drag
925 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
926 * @param track track-orientation
927 * @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs).
928 * @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way
930 * @see CmdRailTrackHelper
932 CommandCost
CmdBuildRailroadTrack(DoCommandFlag flags
, TileIndex end_tile
, TileIndex start_tile
, RailType railtype
, Track track
, bool auto_remove_signals
, bool fail_on_obstacle
)
934 return CmdRailTrackHelper(flags
, start_tile
, end_tile
, railtype
, track
, false, auto_remove_signals
, fail_on_obstacle
);
938 * Build rail on a stretch of track.
939 * Stub for the unified rail builder/remover
940 * @param flags operation to perform
941 * @param end_tile end tile of drag
942 * @param start_tile start tile of drag
943 * @param track track-orientation
944 * @return the cost of this operation or an error
945 * @see CmdRailTrackHelper
947 CommandCost
CmdRemoveRailroadTrack(DoCommandFlag flags
, TileIndex end_tile
, TileIndex start_tile
, Track track
)
949 return CmdRailTrackHelper(flags
, start_tile
, end_tile
, INVALID_RAILTYPE
, track
, true, false, false);
953 * Build a train depot
954 * @param flags operation to perform
955 * @param tile position of the train depot
956 * @param railtype rail type
957 * @param dir entrance direction
958 * @return the cost of this operation or an error
960 * @todo When checking for the tile slope,
961 * distinguish between "Flat land required" and "land sloped in wrong direction"
963 CommandCost
CmdBuildTrainDepot(DoCommandFlag flags
, TileIndex tile
, RailType railtype
, DiagDirection dir
)
965 /* check railtype and valid direction for depot (0 through 3), 4 in total */
966 if (!ValParamRailType(railtype
) || !IsValidDiagDirection(dir
)) return CMD_ERROR
;
968 Slope tileh
= GetTileSlope(tile
);
970 CommandCost
cost(EXPENSES_CONSTRUCTION
);
972 /* Prohibit construction if
973 * The tile is non-flat AND
974 * 1) build-on-slopes is disabled
975 * 2) the tile is steep i.e. spans two height levels
976 * 3) the exit points in the wrong direction
979 if (tileh
!= SLOPE_FLAT
) {
980 if (!_settings_game
.construction
.build_on_slopes
|| !CanBuildDepotByTileh(dir
, tileh
)) {
981 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
983 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
986 /* Allow the user to rotate the depot instead of having to destroy it and build it again */
987 bool rotate_existing_depot
= false;
988 if (IsRailDepotTile(tile
) && railtype
== GetRailType(tile
)) {
989 CommandCost ret
= CheckTileOwnership(tile
);
990 if (ret
.Failed()) return ret
;
992 if (dir
== GetRailDepotDirection(tile
)) return CommandCost();
994 ret
= EnsureNoVehicleOnGround(tile
);
995 if (ret
.Failed()) return ret
;
997 rotate_existing_depot
= true;
1000 if (!rotate_existing_depot
) {
1001 cost
.AddCost(Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
));
1002 if (cost
.Failed()) return cost
;
1004 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1006 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1009 if (flags
& DC_EXEC
) {
1010 if (rotate_existing_depot
) {
1011 SetRailDepotExitDirection(tile
, dir
);
1013 Depot
*d
= new Depot(tile
);
1014 d
->build_date
= TimerGameCalendar::date
;
1016 MakeRailDepot(tile
, _current_company
, d
->index
, dir
, railtype
);
1019 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
1020 DirtyCompanyInfrastructureWindows(_current_company
);
1023 MarkTileDirtyByTile(tile
);
1024 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, _current_company
);
1025 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1028 cost
.AddCost(_price
[PR_BUILD_DEPOT_TRAIN
]);
1029 cost
.AddCost(RailBuildCost(railtype
));
1034 * Build signals, alternate between double/single, signal/semaphore,
1035 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1036 * have any signals, signal cycling is ignored
1037 * @param flags operation to perform
1038 * @param tile tile where to build the signals
1039 * @param track track-orientation
1040 * @param sigtype type of the signal
1041 * @param sigvar variant of signal type (normal/semaphore)
1042 * @param ctrl_pressed true = override signal/semaphore, or pre/exit/combo signal or toggle variant (CTRL-toggle)
1043 * @param convert_signal convert the present signal type and variant
1044 * @param cycle_start start cycle from this signal type
1045 * @param cycle_stop wrap around after this signal type
1046 * @param num_dir_cycle cycle the signal direction this many times
1047 * @param skip_existing_signals true = don't modify an existing signal but don't fail either, false = always set new signal type
1048 * @param signals_copy used for CmdBuildManySignals() to copy direction of first signal
1049 * @return the cost of this operation or an error
1050 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1052 CommandCost
CmdBuildSingleSignal(DoCommandFlag flags
, TileIndex tile
, Track track
, SignalType sigtype
, SignalVariant sigvar
, bool convert_signal
, bool skip_existing_signals
, bool ctrl_pressed
, SignalType cycle_start
, SignalType cycle_stop
, uint8_t num_dir_cycle
, uint8_t signals_copy
)
1054 if (sigtype
> SIGTYPE_LAST
|| sigvar
> SIG_SEMAPHORE
) return CMD_ERROR
;
1055 if (cycle_start
> cycle_stop
|| cycle_stop
> SIGTYPE_LAST
) return CMD_ERROR
;
1057 if (ctrl_pressed
) sigvar
= (SignalVariant
)(sigvar
^ SIG_SEMAPHORE
);
1059 /* You can only build signals on plain rail tiles, and the selected track must exist */
1060 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) ||
1061 !HasTrack(tile
, track
)) {
1062 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1064 /* Protect against invalid signal copying */
1065 if (signals_copy
!= 0 && (signals_copy
& SignalOnTrack(track
)) == 0) return CMD_ERROR
;
1067 CommandCost ret
= CheckTileOwnership(tile
);
1068 if (ret
.Failed()) return ret
;
1070 /* See if this is a valid track combination for signals (no overlap) */
1071 if (TracksOverlap(GetTrackBits(tile
))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
);
1073 /* In case we don't want to change an existing signal, return without error. */
1074 if (skip_existing_signals
&& HasSignalOnTrack(tile
, track
)) return CommandCost();
1076 /* you can not convert a signal if no signal is on track */
1077 if (convert_signal
&& !HasSignalOnTrack(tile
, track
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1080 if (!HasSignalOnTrack(tile
, track
)) {
1081 /* build new signals */
1082 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
]);
1084 if (signals_copy
!= 0 && sigvar
!= GetSignalVariant(tile
, track
)) {
1085 /* convert signals <-> semaphores */
1086 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1088 } else if (convert_signal
) {
1089 /* convert button pressed */
1090 if (ctrl_pressed
|| GetSignalVariant(tile
, track
) != sigvar
) {
1091 /* it costs money to change signal variant (light or semaphore) */
1092 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1094 /* it is free to change signal type (block, exit, entry, combo, path, etc) */
1095 cost
= CommandCost();
1099 /* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */
1100 cost
= CommandCost();
1104 if (flags
& DC_EXEC
) {
1106 /* The new/changed signal could block our path. As this can lead to
1107 * stale reservations, we clear the path reservation here and try
1108 * to redo it later on. */
1109 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1110 v
= GetTrainForReservation(tile
, track
);
1111 if (v
!= nullptr) FreeTrainTrackReservation(v
);
1114 if (!HasSignals(tile
)) {
1115 /* there are no signals at all on this tile yet */
1116 SetHasSignals(tile
, true);
1117 SetSignalStates(tile
, 0xF); // all signals are on
1118 SetPresentSignals(tile
, 0); // no signals built by default
1119 SetSignalType(tile
, track
, sigtype
);
1120 SetSignalVariant(tile
, track
, sigvar
);
1123 /* Subtract old signal infrastructure count. */
1124 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1126 if (signals_copy
== 0) {
1127 if (!HasSignalOnTrack(tile
, track
)) {
1128 /* build new signals */
1129 SetPresentSignals(tile
, GetPresentSignals(tile
) | (IsPbsSignal(sigtype
) ? KillFirstBit(SignalOnTrack(track
)) : SignalOnTrack(track
)));
1130 SetSignalType(tile
, track
, sigtype
);
1131 SetSignalVariant(tile
, track
, sigvar
);
1132 while (num_dir_cycle
-- > 0) CycleSignalSide(tile
, track
);
1134 if (convert_signal
) {
1135 /* convert signal button pressed */
1137 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1138 SetSignalVariant(tile
, track
, (GetSignalVariant(tile
, track
) == SIG_ELECTRIC
) ? SIG_SEMAPHORE
: SIG_ELECTRIC
);
1139 /* Query current signal type so the check for PBS signals below works. */
1140 sigtype
= GetSignalType(tile
, track
);
1142 /* convert the present signal to the chosen type and variant */
1143 SetSignalType(tile
, track
, sigtype
);
1144 SetSignalVariant(tile
, track
, sigvar
);
1145 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1146 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1150 } else if (ctrl_pressed
) {
1151 /* cycle between cycle_start and cycle_end */
1152 sigtype
= (SignalType
)(GetSignalType(tile
, track
) + 1);
1154 if (sigtype
< cycle_start
|| sigtype
> cycle_stop
) sigtype
= cycle_start
;
1156 SetSignalType(tile
, track
, sigtype
);
1157 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1158 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1161 /* cycle the signal side: both -> left -> right -> both -> ... */
1162 CycleSignalSide(tile
, track
);
1163 /* Query current signal type so the check for PBS signals below works. */
1164 sigtype
= GetSignalType(tile
, track
);
1168 /* If CmdBuildManySignals is called with copying signals, just copy the
1169 * direction of the first signal given as parameter by CmdBuildManySignals */
1170 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | (signals_copy
& SignalOnTrack(track
)));
1171 SetSignalVariant(tile
, track
, sigvar
);
1172 SetSignalType(tile
, track
, sigtype
);
1175 /* Add new signal infrastructure count. */
1176 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1177 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1179 if (IsPbsSignal(sigtype
)) {
1180 /* PBS signals should show red unless they are on reserved tiles without a train. */
1181 uint mask
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1182 SetSignalStates(tile
, (GetSignalStates(tile
) & ~mask
) | ((HasBit(GetRailReservationTrackBits(tile
), track
) && EnsureNoVehicleOnGround(tile
).Succeeded() ? UINT_MAX
: 0) & mask
));
1184 MarkTileDirtyByTile(tile
);
1185 AddTrackToSignalBuffer(tile
, track
, _current_company
);
1186 YapfNotifyTrackLayoutChange(tile
, track
);
1187 if (v
!= nullptr && v
->track
!= TRACK_BIT_DEPOT
) {
1188 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1189 if (!(((v
->vehstatus
& VS_STOPPED
) && v
->cur_speed
== 0) || v
->current_order
.IsType(OT_LOADING
)) ||
1190 !IsSafeWaitingPosition(v
, v
->tile
, v
->GetVehicleTrackdir(), true, _settings_game
.pf
.forbid_90_deg
)) {
1191 TryPathReserve(v
, true);
1199 static bool AdvanceSignalAutoFill(TileIndex
&tile
, Trackdir
&trackdir
, bool remove
)
1201 /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1202 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) tile
= GetOtherTunnelBridgeEnd(tile
);
1204 tile
= AddTileIndexDiffCWrap(tile
, _trackdelta
[trackdir
]);
1205 if (tile
== INVALID_TILE
) return false;
1207 /* Check for track bits on the new tile */
1208 TrackdirBits trackdirbits
= TrackStatusToTrackdirBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
1210 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits
))) return false;
1211 trackdirbits
&= TrackdirReachesTrackdirs(trackdir
);
1213 /* No track bits, must stop */
1214 if (trackdirbits
== TRACKDIR_BIT_NONE
) return false;
1216 /* Get the first track dir */
1217 trackdir
= RemoveFirstTrackdir(&trackdirbits
);
1219 /* Any left? It's a junction so we stop */
1220 if (trackdirbits
!= TRACKDIR_BIT_NONE
) return false;
1222 switch (GetTileType(tile
)) {
1224 if (IsRailDepot(tile
)) return false;
1225 if (!remove
&& HasSignalOnTrack(tile
, TrackdirToTrack(trackdir
))) return false;
1229 if (!IsLevelCrossing(tile
)) return false;
1232 case MP_TUNNELBRIDGE
: {
1233 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return false;
1234 if (GetTunnelBridgeDirection(tile
) != TrackdirToExitdir(trackdir
)) return false;
1238 default: return false;
1244 * Build many signals by dragging; AutoSignals
1245 * @param flags operation to perform
1246 * @param tile start tile of drag
1247 * @param end_tile end tile of drag
1248 * @param track track-orientation
1249 * @param sigtype default signal type
1250 * @param sigvar signal variant to build
1251 * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1252 * @param remove remove signals?
1253 * @param autofill fill beyond selected stretch?
1254 * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
1255 * @param signal_density user defined signals_density
1256 * @return the cost of this operation or an error
1258 static CommandCost
CmdSignalTrackHelper(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, Track track
, SignalType sigtype
, SignalVariant sigvar
, bool mode
, bool remove
, bool autofill
, bool minimise_gaps
, int signal_density
)
1260 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1262 if (end_tile
>= Map::Size() || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
1263 if (signal_density
== 0 || signal_density
> 20) return CMD_ERROR
;
1264 if (!remove
&& (sigtype
> SIGTYPE_LAST
|| sigvar
> SIG_SEMAPHORE
)) return CMD_ERROR
;
1266 if (!IsPlainRailTile(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1267 TileIndex start_tile
= tile
;
1269 /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1270 signal_density
*= TILE_AXIAL_DISTANCE
;
1272 Trackdir trackdir
= TrackToTrackdir(track
);
1273 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
1274 if (ret
.Failed()) return ret
;
1276 track
= TrackdirToTrack(trackdir
); // trackdir might have changed, keep track in sync
1277 Trackdir start_trackdir
= trackdir
;
1279 /* Must start on a valid track to be able to avoid loops */
1280 if (!HasTrack(tile
, track
)) return CMD_ERROR
;
1283 /* copy the signal-style of the first rail-piece if existing */
1284 if (HasSignalOnTrack(tile
, track
)) {
1285 signals
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1286 assert(signals
!= 0);
1288 /* copy signal/semaphores style (independent of CTRL) */
1289 sigvar
= GetSignalVariant(tile
, track
);
1291 sigtype
= GetSignalType(tile
, track
);
1292 /* Don't but copy entry or exit-signal type */
1293 if (sigtype
== SIGTYPE_ENTRY
|| sigtype
== SIGTYPE_EXIT
) sigtype
= SIGTYPE_BLOCK
;
1294 } else { // no signals exist, drag a two-way signal stretch
1295 signals
= IsPbsSignal(sigtype
) ? SignalAlongTrackdir(trackdir
) : SignalOnTrack(track
);
1298 uint8_t signal_dir
= 0;
1299 if (signals
& SignalAlongTrackdir(trackdir
)) SetBit(signal_dir
, 0);
1300 if (signals
& SignalAgainstTrackdir(trackdir
)) SetBit(signal_dir
, 1);
1302 /* signal_ctr - amount of tiles already processed
1303 * last_used_ctr - amount of tiles before previously placed signal
1304 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1305 * last_suitable_ctr - amount of tiles before last possible signal place
1306 * last_suitable_tile - last tile where it is possible to place a signal
1307 * last_suitable_trackdir - trackdir of the last tile
1309 * trackdir - trackdir to build with autorail
1310 * semaphores - semaphores or signals
1311 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1312 * and convert all others to semaphore/signal
1313 * remove - 1 remove signals, 0 build signals */
1315 int last_used_ctr
= -signal_density
; // to force signal at first tile
1316 int last_suitable_ctr
= 0;
1317 TileIndex last_suitable_tile
= INVALID_TILE
;
1318 Trackdir last_suitable_trackdir
= INVALID_TRACKDIR
;
1319 CommandCost last_error
= CMD_ERROR
;
1320 bool had_success
= false;
1321 auto build_signal
= [&](TileIndex tile
, Trackdir trackdir
, bool test_only
) {
1322 /* Pick the correct orientation for the track direction */
1323 uint8_t signals
= 0;
1324 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(trackdir
);
1325 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(trackdir
);
1327 DoCommandFlag do_flags
= test_only
? flags
& ~DC_EXEC
: flags
;
1328 CommandCost ret
= remove
? Command
<CMD_REMOVE_SINGLE_SIGNAL
>::Do(do_flags
, tile
, TrackdirToTrack(trackdir
)) : Command
<CMD_BUILD_SINGLE_SIGNAL
>::Do(do_flags
, tile
, TrackdirToTrack(trackdir
), sigtype
, sigvar
, false, signal_ctr
== 0, mode
, SIGTYPE_BLOCK
, SIGTYPE_BLOCK
, 0, signals
);
1330 if (test_only
) return ret
.Succeeded();
1332 if (ret
.Succeeded()) {
1334 total_cost
.AddCost(ret
);
1336 /* The "No railway" error is the least important one. */
1337 if (ret
.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
||
1338 last_error
.GetErrorMessage() == INVALID_STRING_ID
) {
1342 return ret
.Succeeded();
1347 /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1348 build_signal(tile
, trackdir
, false);
1349 } else if (minimise_gaps
) {
1350 /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1351 * position and use it if current gap exceeds required signal density. */
1353 if (signal_ctr
> last_used_ctr
+ signal_density
&& last_suitable_tile
!= INVALID_TILE
) {
1354 /* We overshot so build a signal in last good location. */
1355 if (build_signal(last_suitable_tile
, last_suitable_trackdir
, false)) {
1356 last_suitable_tile
= INVALID_TILE
;
1357 last_used_ctr
= last_suitable_ctr
;
1361 if (signal_ctr
== last_used_ctr
+ signal_density
) {
1362 /* Current gap matches the required density, build a signal. */
1363 if (build_signal(tile
, trackdir
, false)) {
1364 last_used_ctr
= signal_ctr
;
1365 last_suitable_tile
= INVALID_TILE
;
1368 /* Test tile for a potential signal spot. */
1369 if (build_signal(tile
, trackdir
, true)) {
1370 last_suitable_tile
= tile
;
1371 last_suitable_ctr
= signal_ctr
;
1372 last_suitable_trackdir
= trackdir
;
1375 } else if (signal_ctr
>= last_used_ctr
+ signal_density
) {
1376 /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1377 build_signal(tile
, trackdir
, false);
1378 last_used_ctr
= signal_ctr
;
1382 switch (GetTileType(tile
)) {
1384 signal_ctr
+= (IsDiagonalTrackdir(trackdir
) ? TILE_AXIAL_DISTANCE
: TILE_CORNER_DISTANCE
);
1388 signal_ctr
+= TILE_AXIAL_DISTANCE
;
1391 case MP_TUNNELBRIDGE
: {
1392 uint len
= (GetTunnelBridgeLength(tile
, GetOtherTunnelBridgeEnd(tile
)) + 2) * TILE_AXIAL_DISTANCE
;
1393 if (remove
|| minimise_gaps
) {
1396 /* To keep regular interval we need to emulate placing signals on a bridge.
1397 * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1398 signal_ctr
+= TILE_AXIAL_DISTANCE
;
1399 for (uint i
= TILE_AXIAL_DISTANCE
; i
< len
; i
+= TILE_AXIAL_DISTANCE
) {
1400 if (signal_ctr
>= last_used_ctr
+ signal_density
) last_used_ctr
= signal_ctr
;
1401 signal_ctr
+= TILE_AXIAL_DISTANCE
;
1410 if (!AdvanceSignalAutoFill(tile
, trackdir
, remove
)) break;
1412 /* Prevent possible loops */
1413 if (tile
== start_tile
&& trackdir
== start_trackdir
) break;
1415 if (tile
== end_tile
) break;
1417 signal_ctr
+= (IsDiagonalTrackdir(trackdir
) ? TILE_AXIAL_DISTANCE
: TILE_CORNER_DISTANCE
);
1418 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1420 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
1421 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
1425 /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1426 if (!remove
&& minimise_gaps
&& signal_ctr
> last_used_ctr
+ signal_density
&& last_suitable_tile
!= INVALID_TILE
) {
1427 build_signal(last_suitable_tile
, last_suitable_trackdir
, false);
1430 return had_success
? total_cost
: last_error
;
1434 * Build signals on a stretch of track.
1435 * Stub for the unified signal builder/remover
1436 * @param flags operation to perform
1437 * @param tile start tile of drag
1438 * @param end_tile end tile of drag
1439 * @param track track-orientation
1440 * @param sigtype default signal type
1441 * @param sigvar signal variant to build
1442 * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1443 * @param autofill fill beyond selected stretch?
1444 * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
1445 * @param signal_density user defined signals_density
1446 * @return the cost of this operation or an error
1447 * @see CmdSignalTrackHelper
1449 CommandCost
CmdBuildSignalTrack(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, Track track
, SignalType sigtype
, SignalVariant sigvar
, bool mode
, bool autofill
, bool minimise_gaps
, uint8_t signal_density
)
1451 return CmdSignalTrackHelper(flags
, tile
, end_tile
, track
, sigtype
, sigvar
, mode
, false, autofill
, minimise_gaps
, signal_density
);
1456 * @param flags operation to perform
1457 * @param tile coordinates where signal is being deleted from
1458 * @param track track-orientation
1459 * @return the cost of this operation or an error
1461 CommandCost
CmdRemoveSingleSignal(DoCommandFlag flags
, TileIndex tile
, Track track
)
1463 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1464 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1466 if (!HasSignalOnTrack(tile
, track
)) {
1467 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1470 /* Only water can remove signals from anyone */
1471 if (_current_company
!= OWNER_WATER
) {
1472 CommandCost ret
= CheckTileOwnership(tile
);
1473 if (ret
.Failed()) return ret
;
1477 if (flags
& DC_EXEC
) {
1479 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1480 v
= GetTrainForReservation(tile
, track
);
1481 } else if (IsPbsSignal(GetSignalType(tile
, track
))) {
1482 /* PBS signal, might be the end of a path reservation. */
1483 Trackdir td
= TrackToTrackdir(track
);
1484 for (int i
= 0; v
== nullptr && i
< 2; i
++, td
= ReverseTrackdir(td
)) {
1485 /* Only test the active signal side. */
1486 if (!HasSignalOnTrackdir(tile
, ReverseTrackdir(td
))) continue;
1487 TileIndex next
= TileAddByDiagDir(tile
, TrackdirToExitdir(td
));
1488 TrackBits tracks
= TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td
));
1489 if (HasReservedTracks(next
, tracks
)) {
1490 v
= GetTrainForReservation(next
, TrackBitsToTrack(GetReservedTrackbits(next
) & tracks
));
1494 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1495 SetPresentSignals(tile
, GetPresentSignals(tile
) & ~SignalOnTrack(track
));
1496 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1497 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1499 /* removed last signal from tile? */
1500 if (GetPresentSignals(tile
) == 0) {
1501 SetSignalStates(tile
, 0);
1502 SetHasSignals(tile
, false);
1503 SetSignalVariant(tile
, INVALID_TRACK
, SIG_ELECTRIC
); // remove any possible semaphores
1506 AddTrackToSignalBuffer(tile
, track
, GetTileOwner(tile
));
1507 YapfNotifyTrackLayoutChange(tile
, track
);
1508 if (v
!= nullptr) TryPathReserve(v
, false);
1510 MarkTileDirtyByTile(tile
);
1513 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_SIGNALS
]);
1517 * Remove signals on a stretch of track.
1518 * Stub for the unified signal builder/remover
1519 * @param flags operation to perform
1520 * @param tile start tile of drag
1521 * @param end_tile end tile of drag
1522 * @param track track-orientation
1523 * @param autofill fill beyond selected stretch?
1524 * @return the cost of this operation or an error
1525 * @see CmdSignalTrackHelper
1527 CommandCost
CmdRemoveSignalTrack(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, Track track
, bool autofill
)
1529 return CmdSignalTrackHelper(flags
, tile
, end_tile
, track
, SIGTYPE_BLOCK
, SIG_ELECTRIC
, false, true, autofill
, false, 1); // bit 5 is remove bit
1532 /** Update power of train under which is the railtype being converted */
1533 static Vehicle
*UpdateTrainPowerProc(Vehicle
*v
, void *data
)
1535 if (v
->type
!= VEH_TRAIN
) return nullptr;
1537 TrainList
*affected_trains
= static_cast<TrainList
*>(data
);
1538 include(*affected_trains
, Train::From(v
)->First());
1544 * Convert one rail type to the other. You can convert normal rail to
1545 * monorail/maglev easily or vice-versa.
1546 * @param flags operation to perform
1547 * @param tile end tile of rail conversion drag
1548 * @param area_start start tile of drag
1549 * @param totype new railtype to convert to.
1550 * @param diagonal build diagonally or not.
1551 * @return the cost of this operation or an error
1553 CommandCost
CmdConvertRail(DoCommandFlag flags
, TileIndex tile
, TileIndex area_start
, RailType totype
, bool diagonal
)
1555 TileIndex area_end
= tile
;
1557 if (!ValParamRailType(totype
)) return CMD_ERROR
;
1558 if (area_start
>= Map::Size()) return CMD_ERROR
;
1560 TrainList affected_trains
;
1562 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1563 CommandCost error
= CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
); // by default, there is no track to convert.
1564 bool found_convertible_track
= false; // whether we actually did convert some track (see bug #7633)
1566 std::unique_ptr
<TileIterator
> iter
= TileIterator::Create(area_start
, area_end
, diagonal
);
1567 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
1568 TileType tt
= GetTileType(tile
);
1570 /* Check if there is any track on tile */
1575 if (!HasStationRail(tile
)) continue;
1578 if (!IsLevelCrossing(tile
)) continue;
1579 if (RailNoLevelCrossings(totype
)) {
1580 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
1584 case MP_TUNNELBRIDGE
:
1585 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) continue;
1590 /* Original railtype we are converting from */
1591 RailType type
= GetRailType(tile
);
1593 /* Converting to the same type or converting 'hidden' elrail -> rail */
1594 if (type
== totype
|| (_settings_game
.vehicle
.disable_elrails
&& totype
== RAILTYPE_RAIL
&& type
== RAILTYPE_ELECTRIC
)) continue;
1596 /* Trying to convert other's rail */
1597 CommandCost ret
= CheckTileOwnership(tile
);
1603 std::vector
<Train
*> vehicles_affected
;
1605 /* Vehicle on the tile when not converting Rail <-> ElRail
1606 * Tunnels and bridges have special check later */
1607 if (tt
!= MP_TUNNELBRIDGE
) {
1608 if (!IsCompatibleRail(type
, totype
)) {
1609 ret
= IsPlainRailTile(tile
) ? EnsureNoTrainOnTrackBits(tile
, GetTrackBits(tile
)) : EnsureNoVehicleOnGround(tile
);
1615 if (flags
& DC_EXEC
) { // we can safely convert, too
1616 TrackBits reserved
= GetReservedTrackbits(tile
);
1618 while ((track
= RemoveFirstTrack(&reserved
)) != INVALID_TRACK
) {
1619 Train
*v
= GetTrainForReservation(tile
, track
);
1620 if (v
!= nullptr && !HasPowerOnRail(v
->railtype
, totype
)) {
1621 /* No power on new rail type, reroute. */
1622 FreeTrainTrackReservation(v
);
1623 vehicles_affected
.push_back(v
);
1627 /* Update the company infrastructure counters. */
1628 if (!IsRailStationTile(tile
) || !IsStationTileBlocked(tile
)) {
1629 Company
*c
= Company::Get(GetTileOwner(tile
));
1630 uint num_pieces
= IsLevelCrossingTile(tile
) ? LEVELCROSSING_TRACKBIT_FACTOR
: 1;
1631 if (IsPlainRailTile(tile
)) {
1632 TrackBits bits
= GetTrackBits(tile
);
1633 num_pieces
= CountBits(bits
);
1634 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
1636 c
->infrastructure
.rail
[type
] -= num_pieces
;
1637 c
->infrastructure
.rail
[totype
] += num_pieces
;
1638 DirtyCompanyInfrastructureWindows(c
->index
);
1641 SetRailType(tile
, totype
);
1642 MarkTileDirtyByTile(tile
);
1643 /* update power of train on this tile */
1644 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1650 switch (GetRailTileType(tile
)) {
1651 case RAIL_TILE_DEPOT
:
1652 if (flags
& DC_EXEC
) {
1653 /* notify YAPF about the track layout change */
1654 YapfNotifyTrackLayoutChange(tile
, GetRailDepotTrack(tile
));
1656 /* Update build vehicle window related to this depot */
1657 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
1658 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
1660 found_convertible_track
= true;
1661 cost
.AddCost(RailConvertCost(type
, totype
));
1664 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1665 if (flags
& DC_EXEC
) {
1666 /* notify YAPF about the track layout change */
1667 TrackBits tracks
= GetTrackBits(tile
);
1668 while (tracks
!= TRACK_BIT_NONE
) {
1669 YapfNotifyTrackLayoutChange(tile
, RemoveFirstTrack(&tracks
));
1672 found_convertible_track
= true;
1673 cost
.AddCost(RailConvertCost(type
, totype
) * CountBits(GetTrackBits(tile
)));
1678 case MP_TUNNELBRIDGE
: {
1679 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
1681 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1682 * it would cause assert because of different test and exec runs */
1683 if (endtile
< tile
) {
1685 if (DiagonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1687 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1691 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1692 if (!IsCompatibleRail(GetRailType(tile
), totype
)) {
1693 ret
= TunnelBridgeIsFree(tile
, endtile
);
1700 if (flags
& DC_EXEC
) {
1701 Track track
= DiagDirToDiagTrack(GetTunnelBridgeDirection(tile
));
1702 if (HasTunnelBridgeReservation(tile
)) {
1703 Train
*v
= GetTrainForReservation(tile
, track
);
1704 if (v
!= nullptr && !HasPowerOnRail(v
->railtype
, totype
)) {
1705 /* No power on new rail type, reroute. */
1706 FreeTrainTrackReservation(v
);
1707 vehicles_affected
.push_back(v
);
1711 /* Update the company infrastructure counters. */
1712 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR
;
1713 Company
*c
= Company::Get(GetTileOwner(tile
));
1714 c
->infrastructure
.rail
[GetRailType(tile
)] -= num_pieces
;
1715 c
->infrastructure
.rail
[totype
] += num_pieces
;
1716 DirtyCompanyInfrastructureWindows(c
->index
);
1718 SetRailType(tile
, totype
);
1719 SetRailType(endtile
, totype
);
1721 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1722 FindVehicleOnPos(endtile
, &affected_trains
, &UpdateTrainPowerProc
);
1724 YapfNotifyTrackLayoutChange(tile
, track
);
1725 YapfNotifyTrackLayoutChange(endtile
, track
);
1727 if (IsBridge(tile
)) {
1728 MarkBridgeDirty(tile
);
1730 MarkTileDirtyByTile(tile
);
1731 MarkTileDirtyByTile(endtile
);
1735 found_convertible_track
= true;
1736 cost
.AddCost((GetTunnelBridgeLength(tile
, endtile
) + 2) * RailConvertCost(type
, totype
));
1740 default: // MP_STATION, MP_ROAD
1741 if (flags
& DC_EXEC
) {
1742 Track track
= ((tt
== MP_STATION
) ? GetRailStationTrack(tile
) : GetCrossingRailTrack(tile
));
1743 YapfNotifyTrackLayoutChange(tile
, track
);
1746 found_convertible_track
= true;
1747 cost
.AddCost(RailConvertCost(type
, totype
));
1751 for (uint i
= 0; i
< vehicles_affected
.size(); ++i
) {
1752 TryPathReserve(vehicles_affected
[i
], true);
1756 if (flags
& DC_EXEC
) {
1757 /* Railtype changed, update trains as when entering different track */
1758 for (Train
*v
: affected_trains
) {
1759 v
->ConsistChanged(CCF_TRACK
);
1763 return found_convertible_track
? cost
: error
;
1766 static CommandCost
RemoveTrainDepot(TileIndex tile
, DoCommandFlag flags
)
1768 if (_current_company
!= OWNER_WATER
) {
1769 CommandCost ret
= CheckTileOwnership(tile
);
1770 if (ret
.Failed()) return ret
;
1773 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1774 if (ret
.Failed()) return ret
;
1776 if (flags
& DC_EXEC
) {
1777 /* read variables before the depot is removed */
1778 DiagDirection dir
= GetRailDepotDirection(tile
);
1779 Owner owner
= GetTileOwner(tile
);
1782 if (HasDepotReservation(tile
)) {
1783 v
= GetTrainForReservation(tile
, DiagDirToDiagTrack(dir
));
1784 if (v
!= nullptr) FreeTrainTrackReservation(v
);
1787 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
1788 DirtyCompanyInfrastructureWindows(owner
);
1790 delete Depot::GetByTile(tile
);
1791 DoClearSquare(tile
);
1792 AddSideToSignalBuffer(tile
, dir
, owner
);
1793 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1794 if (v
!= nullptr) TryPathReserve(v
, true);
1797 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_TRAIN
]);
1800 static CommandCost
ClearTile_Track(TileIndex tile
, DoCommandFlag flags
)
1802 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1804 if (flags
& DC_AUTO
) {
1805 if (!IsTileOwner(tile
, _current_company
)) {
1806 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
);
1809 if (IsPlainRail(tile
)) {
1810 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
1812 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1816 switch (GetRailTileType(tile
)) {
1817 case RAIL_TILE_SIGNALS
:
1818 case RAIL_TILE_NORMAL
: {
1819 Slope tileh
= GetTileSlope(tile
);
1820 /* Is there flat water on the lower halftile that gets cleared expensively? */
1821 bool water_ground
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
));
1823 TrackBits tracks
= GetTrackBits(tile
);
1824 while (tracks
!= TRACK_BIT_NONE
) {
1825 Track track
= RemoveFirstTrack(&tracks
);
1826 CommandCost ret
= Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(flags
, tile
, track
);
1827 if (ret
.Failed()) return ret
;
1831 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1832 * Same holds for non-companies clearing the tile, e.g. disasters. */
1833 if (water_ground
&& !(flags
& DC_BANKRUPT
) && Company::IsValidID(_current_company
)) {
1834 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1835 if (ret
.Failed()) return ret
;
1837 /* The track was removed, and left a coast tile. Now also clear the water. */
1838 if (flags
& DC_EXEC
) {
1839 DoClearSquare(tile
);
1841 cost
.AddCost(_price
[PR_CLEAR_WATER
]);
1847 case RAIL_TILE_DEPOT
:
1848 return RemoveTrainDepot(tile
, flags
);
1856 * Get surface height in point (x,y)
1857 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
1859 static uint
GetSaveSlopeZ(uint x
, uint y
, Track track
)
1862 case TRACK_UPPER
: x
&= ~0xF; y
&= ~0xF; break;
1863 case TRACK_LOWER
: x
|= 0xF; y
|= 0xF; break;
1864 case TRACK_LEFT
: x
|= 0xF; y
&= ~0xF; break;
1865 case TRACK_RIGHT
: x
&= ~0xF; y
|= 0xF; break;
1868 return GetSlopePixelZ(x
, y
);
1871 static void DrawSingleSignal(TileIndex tile
, const RailTypeInfo
*rti
, Track track
, SignalState condition
, SignalOffsets image
, uint pos
)
1874 switch (_settings_game
.construction
.train_signal_side
) {
1875 case 0: side
= false; break; // left
1876 case 2: side
= true; break; // right
1877 default: side
= _settings_game
.vehicle
.road_side
!= 0; break; // driving side
1879 static const Point SignalPositions
[2][12] = {
1880 { // Signals on the left side
1881 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1882 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1883 /* LOWER LOWER X X Y Y */
1884 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1885 }, { // Signals on the right side
1886 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1887 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1888 /* LOWER LOWER X X Y Y */
1889 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1893 uint x
= TileX(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].x
;
1894 uint y
= TileY(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].y
;
1896 SignalType type
= GetSignalType(tile
, track
);
1897 SignalVariant variant
= GetSignalVariant(tile
, track
);
1899 SpriteID sprite
= GetCustomSignalSprite(rti
, tile
, type
, variant
, condition
);
1903 /* Normal electric signals are stored in a different sprite block than all other signals. */
1904 sprite
= (type
== SIGTYPE_BLOCK
&& variant
== SIG_ELECTRIC
) ? SPR_ORIGINAL_SIGNALS_BASE
: SPR_SIGNALS_BASE
- 16;
1905 sprite
+= type
* 16 + variant
* 64 + image
* 2 + condition
+ (type
> SIGTYPE_LAST_NOPBS
? 64 : 0);
1908 AddSortableSpriteToDraw(sprite
, PAL_NONE
, x
, y
, 1, 1, BB_HEIGHT_UNDER_BRIDGE
, GetSaveSlopeZ(x
, y
, track
));
1911 static uint32_t _drawtile_track_palette
;
1915 /** Offsets for drawing fences */
1916 struct FenceOffset
{
1917 Corner height_ref
; //!< Corner to use height offset from.
1918 int x_offs
; //!< Bounding box X offset.
1919 int y_offs
; //!< Bounding box Y offset.
1920 int x_size
; //!< Bounding box X size.
1921 int y_size
; //!< Bounding box Y size.
1924 /** Offsets for drawing fences */
1925 static FenceOffset _fence_offsets
[] = {
1926 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1927 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1928 { CORNER_W
, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1929 { CORNER_N
, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1930 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1931 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1932 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1933 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1934 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1935 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1936 { CORNER_E
, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1937 { CORNER_S
, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1938 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1939 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1940 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1941 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1945 * Draw a track fence.
1946 * @param ti Tile drawing information.
1947 * @param base_image First fence sprite.
1948 * @param num_sprites Number of fence sprites.
1949 * @param rfo Fence to draw.
1951 static void DrawTrackFence(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
, RailFenceOffset rfo
)
1954 if (_fence_offsets
[rfo
].height_ref
!= CORNER_INVALID
) {
1955 z
+= GetSlopePixelZInCorner(RemoveHalftileSlope(ti
->tileh
), _fence_offsets
[rfo
].height_ref
);
1957 AddSortableSpriteToDraw(base_image
+ (rfo
% num_sprites
), _drawtile_track_palette
,
1958 ti
->x
+ _fence_offsets
[rfo
].x_offs
,
1959 ti
->y
+ _fence_offsets
[rfo
].y_offs
,
1960 _fence_offsets
[rfo
].x_size
,
1961 _fence_offsets
[rfo
].y_size
,
1966 * Draw fence at NW border matching the tile slope.
1968 static void DrawTrackFence_NW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1970 RailFenceOffset rfo
= RFO_FLAT_X_NW
;
1971 if (ti
->tileh
& SLOPE_NW
) rfo
= (ti
->tileh
& SLOPE_W
) ? RFO_SLOPE_SW_NW
: RFO_SLOPE_NE_NW
;
1972 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1976 * Draw fence at SE border matching the tile slope.
1978 static void DrawTrackFence_SE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1980 RailFenceOffset rfo
= RFO_FLAT_X_SE
;
1981 if (ti
->tileh
& SLOPE_SE
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SW_SE
: RFO_SLOPE_NE_SE
;
1982 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1986 * Draw fence at NE border matching the tile slope.
1988 static void DrawTrackFence_NE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1990 RailFenceOffset rfo
= RFO_FLAT_Y_NE
;
1991 if (ti
->tileh
& SLOPE_NE
) rfo
= (ti
->tileh
& SLOPE_E
) ? RFO_SLOPE_SE_NE
: RFO_SLOPE_NW_NE
;
1992 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1996 * Draw fence at SW border matching the tile slope.
1998 static void DrawTrackFence_SW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2000 RailFenceOffset rfo
= RFO_FLAT_Y_SW
;
2001 if (ti
->tileh
& SLOPE_SW
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SE_SW
: RFO_SLOPE_NW_SW
;
2002 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2006 * Draw track fences.
2007 * @param ti Tile drawing information.
2008 * @param rti Rail type information.
2010 static void DrawTrackDetails(const TileInfo
*ti
, const RailTypeInfo
*rti
)
2012 /* Base sprite for track fences.
2013 * Note: Halftile slopes only have fences on the upper part. */
2014 uint num_sprites
= 0;
2015 SpriteID base_image
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_FENCES
, IsHalftileSlope(ti
->tileh
) ? TCX_UPPER_HALFTILE
: TCX_NORMAL
, &num_sprites
);
2016 if (base_image
== 0) {
2017 base_image
= SPR_TRACK_FENCE_FLAT_X
;
2021 assert(num_sprites
> 0);
2023 switch (GetRailGroundType(ti
->tile
)) {
2024 case RAIL_GROUND_FENCE_NW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
); break;
2025 case RAIL_GROUND_FENCE_SE
: DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2026 case RAIL_GROUND_FENCE_SENW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
);
2027 DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2028 case RAIL_GROUND_FENCE_NE
: DrawTrackFence_NE(ti
, base_image
, num_sprites
); break;
2029 case RAIL_GROUND_FENCE_SW
: DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2030 case RAIL_GROUND_FENCE_NESW
: DrawTrackFence_NE(ti
, base_image
, num_sprites
);
2031 DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2032 case RAIL_GROUND_FENCE_VERT1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2033 case RAIL_GROUND_FENCE_VERT2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2034 case RAIL_GROUND_FENCE_HORIZ1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2035 case RAIL_GROUND_FENCE_HORIZ2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2036 case RAIL_GROUND_WATER
: {
2037 Corner track_corner
;
2038 if (IsHalftileSlope(ti
->tileh
)) {
2039 /* Steep slope or one-corner-raised slope with halftile foundation */
2040 track_corner
= GetHalftileSlopeCorner(ti
->tileh
);
2042 /* Three-corner-raised slope */
2043 track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2045 switch (track_corner
) {
2046 case CORNER_W
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2047 case CORNER_S
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2048 case CORNER_E
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2049 case CORNER_N
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2050 default: NOT_REACHED();
2058 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2059 static const int INF
= 1000; // big number compared to tilesprite size
2060 static const SubSprite _halftile_sub_sprite
[4] = {
2061 { -INF
, -INF
, 32 - 33, INF
}, // CORNER_W, clip 33 pixels from right
2062 { -INF
, 0 + 7, INF
, INF
}, // CORNER_S, clip 7 pixels from top
2063 { -31 + 33, -INF
, INF
, INF
}, // CORNER_E, clip 33 pixels from left
2064 { -INF
, -INF
, INF
, 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2067 static inline void DrawTrackSprite(SpriteID sprite
, PaletteID pal
, const TileInfo
*ti
, Slope s
)
2069 DrawGroundSprite(sprite
, pal
, nullptr, 0, (ti
->tileh
& s
) ? -8 : 0);
2072 static void DrawTrackBitsOverlay(TileInfo
*ti
, TrackBits track
, const RailTypeInfo
*rti
)
2074 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2075 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2076 Corner halftile_corner
= CORNER_INVALID
;
2078 if (IsNonContinuousFoundation(f
)) {
2079 /* Save halftile corner */
2080 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2081 /* Draw lower part first */
2082 track
&= ~CornerToTrackBits(halftile_corner
);
2083 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2086 DrawFoundation(ti
, f
);
2087 /* DrawFoundation modifies ti */
2090 if (rgt
== RAIL_GROUND_WATER
) {
2091 if (track
!= TRACK_BIT_NONE
|| IsSteepSlope(ti
->tileh
)) {
2092 /* three-corner-raised slope or steep slope with track on upper part */
2093 DrawShoreTile(ti
->tileh
);
2095 /* single-corner-raised slope with track on upper part */
2096 DrawGroundSprite(SPR_FLAT_WATER_TILE
, PAL_NONE
);
2102 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2103 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2104 default: image
= SPR_FLAT_GRASS_TILE
; break;
2107 image
+= SlopeToSpriteOffset(ti
->tileh
);
2109 DrawGroundSprite(image
, PAL_NONE
);
2112 bool no_combine
= ti
->tileh
== SLOPE_FLAT
&& HasBit(rti
->flags
, RTF_NO_SPRITE_COMBINE
);
2113 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2114 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, no_combine
? RTSG_GROUND_COMPLETE
: RTSG_GROUND
);
2115 TrackBits pbs
= _settings_client
.gui
.show_track_reservation
? GetRailReservationTrackBits(ti
->tile
) : TRACK_BIT_NONE
;
2117 if (track
== TRACK_BIT_NONE
) {
2118 /* Half-tile foundation, no track here? */
2119 } else if (no_combine
) {
2120 /* Use trackbits as direct index from ground sprite, subtract 1
2121 * because there is no sprite for no bits. */
2122 DrawGroundSprite(ground
+ track
- 1, PAL_NONE
);
2124 /* Draw reserved track bits */
2125 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2126 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2127 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2128 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2129 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2130 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2131 } else if (ti
->tileh
== SLOPE_NW
&& track
== TRACK_BIT_Y
) {
2132 DrawGroundSprite(ground
+ RTO_SLOPE_NW
, PAL_NONE
);
2133 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NW
, PALETTE_CRASH
);
2134 } else if (ti
->tileh
== SLOPE_NE
&& track
== TRACK_BIT_X
) {
2135 DrawGroundSprite(ground
+ RTO_SLOPE_NE
, PAL_NONE
);
2136 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NE
, PALETTE_CRASH
);
2137 } else if (ti
->tileh
== SLOPE_SE
&& track
== TRACK_BIT_Y
) {
2138 DrawGroundSprite(ground
+ RTO_SLOPE_SE
, PAL_NONE
);
2139 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SE
, PALETTE_CRASH
);
2140 } else if (ti
->tileh
== SLOPE_SW
&& track
== TRACK_BIT_X
) {
2141 DrawGroundSprite(ground
+ RTO_SLOPE_SW
, PAL_NONE
);
2142 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SW
, PALETTE_CRASH
);
2145 /* Draw single ground sprite when not overlapping. No track overlay
2146 * is necessary for these sprites. */
2147 case TRACK_BIT_X
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2148 case TRACK_BIT_Y
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2149 case TRACK_BIT_UPPER
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
); break;
2150 case TRACK_BIT_LOWER
: DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2151 case TRACK_BIT_RIGHT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
); break;
2152 case TRACK_BIT_LEFT
: DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2153 case TRACK_BIT_CROSS
: DrawGroundSprite(ground
+ RTO_CROSSING_XY
, PAL_NONE
); break;
2154 case TRACK_BIT_HORZ
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
);
2155 DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2156 case TRACK_BIT_VERT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
);
2157 DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2160 /* We're drawing a junction tile */
2161 if ((track
& TRACK_BIT_3WAY_NE
) == 0) {
2162 DrawGroundSprite(ground
+ RTO_JUNCTION_SW
, PAL_NONE
);
2163 } else if ((track
& TRACK_BIT_3WAY_SW
) == 0) {
2164 DrawGroundSprite(ground
+ RTO_JUNCTION_NE
, PAL_NONE
);
2165 } else if ((track
& TRACK_BIT_3WAY_NW
) == 0) {
2166 DrawGroundSprite(ground
+ RTO_JUNCTION_SE
, PAL_NONE
);
2167 } else if ((track
& TRACK_BIT_3WAY_SE
) == 0) {
2168 DrawGroundSprite(ground
+ RTO_JUNCTION_NW
, PAL_NONE
);
2170 DrawGroundSprite(ground
+ RTO_JUNCTION_NSEW
, PAL_NONE
);
2173 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2176 /* Draw regular track bits */
2177 if (track
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PAL_NONE
);
2178 if (track
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PAL_NONE
);
2179 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(overlay
+ RTO_N
, PAL_NONE
);
2180 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(overlay
+ RTO_S
, PAL_NONE
);
2181 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(overlay
+ RTO_E
, PAL_NONE
);
2182 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(overlay
+ RTO_W
, PAL_NONE
);
2185 /* Draw reserved track bits */
2186 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2187 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2188 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2189 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2190 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2191 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2194 if (IsValidCorner(halftile_corner
)) {
2195 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2196 overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
, TCX_UPPER_HALFTILE
);
2197 ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
, TCX_UPPER_HALFTILE
);
2199 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2200 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2204 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2205 case RAIL_GROUND_ICE_DESERT
:
2206 case RAIL_GROUND_HALF_SNOW
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2207 default: image
= SPR_FLAT_GRASS_TILE
; break;
2210 image
+= SlopeToSpriteOffset(fake_slope
);
2212 DrawGroundSprite(image
, PAL_NONE
, &(_halftile_sub_sprite
[halftile_corner
]));
2214 track
= CornerToTrackBits(halftile_corner
);
2218 default: NOT_REACHED();
2219 case TRACK_BIT_UPPER
: offset
= RTO_N
; break;
2220 case TRACK_BIT_LOWER
: offset
= RTO_S
; break;
2221 case TRACK_BIT_RIGHT
: offset
= RTO_E
; break;
2222 case TRACK_BIT_LEFT
: offset
= RTO_W
; break;
2225 DrawTrackSprite(ground
+ offset
, PAL_NONE
, ti
, fake_slope
);
2226 if (_settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, track
)) {
2227 DrawTrackSprite(overlay
+ offset
, PALETTE_CRASH
, ti
, fake_slope
);
2233 * Draw ground sprite and track bits
2234 * @param ti TileInfo
2235 * @param track TrackBits to draw
2237 static void DrawTrackBits(TileInfo
*ti
, TrackBits track
)
2239 const RailTypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2241 if (rti
->UsesOverlay()) {
2242 DrawTrackBitsOverlay(ti
, track
, rti
);
2246 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2247 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2248 Corner halftile_corner
= CORNER_INVALID
;
2250 if (IsNonContinuousFoundation(f
)) {
2251 /* Save halftile corner */
2252 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2253 /* Draw lower part first */
2254 track
&= ~CornerToTrackBits(halftile_corner
);
2255 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2258 DrawFoundation(ti
, f
);
2259 /* DrawFoundation modifies ti */
2262 PaletteID pal
= PAL_NONE
;
2263 const SubSprite
*sub
= nullptr;
2264 bool junction
= false;
2266 /* Select the sprite to use. */
2268 /* Clear ground (only track on halftile foundation) */
2269 if (rgt
== RAIL_GROUND_WATER
) {
2270 if (IsSteepSlope(ti
->tileh
)) {
2271 DrawShoreTile(ti
->tileh
);
2274 image
= SPR_FLAT_WATER_TILE
;
2278 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2279 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2280 default: image
= SPR_FLAT_GRASS_TILE
; break;
2282 image
+= SlopeToSpriteOffset(ti
->tileh
);
2285 if (ti
->tileh
!= SLOPE_FLAT
) {
2286 /* track on non-flat ground */
2287 image
= _track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.track_y
;
2289 /* track on flat ground */
2291 /* single track, select combined track + ground sprite*/
2292 case TRACK_BIT_Y
: image
= rti
->base_sprites
.track_y
; break;
2293 case TRACK_BIT_X
: image
= rti
->base_sprites
.track_y
+ 1; break;
2294 case TRACK_BIT_UPPER
: image
= rti
->base_sprites
.track_y
+ 2; break;
2295 case TRACK_BIT_LOWER
: image
= rti
->base_sprites
.track_y
+ 3; break;
2296 case TRACK_BIT_RIGHT
: image
= rti
->base_sprites
.track_y
+ 4; break;
2297 case TRACK_BIT_LEFT
: image
= rti
->base_sprites
.track_y
+ 5; break;
2298 case TRACK_BIT_CROSS
: image
= rti
->base_sprites
.track_y
+ 6; break;
2300 /* double diagonal track, select combined track + ground sprite*/
2301 case TRACK_BIT_HORZ
: image
= rti
->base_sprites
.track_ns
; break;
2302 case TRACK_BIT_VERT
: image
= rti
->base_sprites
.track_ns
+ 1; break;
2304 /* junction, select only ground sprite, handle track sprite later */
2307 if ((track
& TRACK_BIT_3WAY_NE
) == 0) { image
= rti
->base_sprites
.ground
; break; }
2308 if ((track
& TRACK_BIT_3WAY_SW
) == 0) { image
= rti
->base_sprites
.ground
+ 1; break; }
2309 if ((track
& TRACK_BIT_3WAY_NW
) == 0) { image
= rti
->base_sprites
.ground
+ 2; break; }
2310 if ((track
& TRACK_BIT_3WAY_SE
) == 0) { image
= rti
->base_sprites
.ground
+ 3; break; }
2311 image
= rti
->base_sprites
.ground
+ 4;
2317 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2318 case RAIL_GROUND_ICE_DESERT
: image
+= rti
->snow_offset
; break;
2319 case RAIL_GROUND_WATER
: {
2320 /* three-corner-raised slope */
2321 DrawShoreTile(ti
->tileh
);
2322 Corner track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2323 sub
= &(_halftile_sub_sprite
[track_corner
]);
2330 if (image
!= 0) DrawGroundSprite(image
, pal
, sub
);
2332 /* Draw track pieces individually for junction tiles */
2334 if (track
& TRACK_BIT_X
) DrawGroundSprite(rti
->base_sprites
.single_x
, PAL_NONE
);
2335 if (track
& TRACK_BIT_Y
) DrawGroundSprite(rti
->base_sprites
.single_y
, PAL_NONE
);
2336 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PAL_NONE
);
2337 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PAL_NONE
);
2338 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PAL_NONE
);
2339 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PAL_NONE
);
2342 /* PBS debugging, draw reserved tracks darker */
2343 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
) {
2344 /* Get reservation, but mask track on halftile slope */
2345 TrackBits pbs
= GetRailReservationTrackBits(ti
->tile
) & track
;
2346 if (pbs
& TRACK_BIT_X
) {
2347 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2348 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2350 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2353 if (pbs
& TRACK_BIT_Y
) {
2354 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2355 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2357 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2360 if (pbs
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_N
? -(int)TILE_HEIGHT
: 0);
2361 if (pbs
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_S
? -(int)TILE_HEIGHT
: 0);
2362 if (pbs
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_W
? -(int)TILE_HEIGHT
: 0);
2363 if (pbs
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_E
? -(int)TILE_HEIGHT
: 0);
2366 if (IsValidCorner(halftile_corner
)) {
2367 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2369 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2370 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2371 image
= _track_sloped_sprites
[fake_slope
- 1] + rti
->base_sprites
.track_y
;
2374 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2375 case RAIL_GROUND_ICE_DESERT
:
2376 case RAIL_GROUND_HALF_SNOW
: image
+= rti
->snow_offset
; break; // higher part has snow in this case too
2379 DrawGroundSprite(image
, pal
, &(_halftile_sub_sprite
[halftile_corner
]));
2381 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, CornerToTrackBits(halftile_corner
))) {
2382 static const uint8_t _corner_to_track_sprite
[] = {3, 1, 2, 0};
2383 DrawGroundSprite(_corner_to_track_sprite
[halftile_corner
] + rti
->base_sprites
.single_n
, PALETTE_CRASH
, nullptr, 0, -(int)TILE_HEIGHT
);
2388 static void DrawSignals(TileIndex tile
, TrackBits rails
, const RailTypeInfo
*rti
)
2390 auto MAYBE_DRAW_SIGNAL
= [&](uint8_t signalbit
, SignalOffsets image
, uint pos
, Track track
) {
2391 if (IsSignalPresent(tile
, signalbit
)) DrawSingleSignal(tile
, rti
, track
, GetSingleSignalState(tile
, signalbit
), image
, pos
);
2394 if (!(rails
& TRACK_BIT_Y
)) {
2395 if (!(rails
& TRACK_BIT_X
)) {
2396 if (rails
& TRACK_BIT_LEFT
) {
2397 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH
, 0, TRACK_LEFT
);
2398 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH
, 1, TRACK_LEFT
);
2400 if (rails
& TRACK_BIT_RIGHT
) {
2401 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH
, 2, TRACK_RIGHT
);
2402 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH
, 3, TRACK_RIGHT
);
2404 if (rails
& TRACK_BIT_UPPER
) {
2405 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST
, 4, TRACK_UPPER
);
2406 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST
, 5, TRACK_UPPER
);
2408 if (rails
& TRACK_BIT_LOWER
) {
2409 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST
, 6, TRACK_LOWER
);
2410 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST
, 7, TRACK_LOWER
);
2413 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST
, 8, TRACK_X
);
2414 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST
, 9, TRACK_X
);
2417 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST
, 10, TRACK_Y
);
2418 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST
, 11, TRACK_Y
);
2422 static void DrawTile_Track(TileInfo
*ti
)
2424 const RailTypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2426 _drawtile_track_palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
2428 if (IsPlainRail(ti
->tile
)) {
2429 TrackBits rails
= GetTrackBits(ti
->tile
);
2431 DrawTrackBits(ti
, rails
);
2433 if (HasBit(_display_opt
, DO_FULL_DETAIL
)) DrawTrackDetails(ti
, rti
);
2435 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2437 if (HasSignals(ti
->tile
)) DrawSignals(ti
->tile
, rails
, rti
);
2440 const DrawTileSprites
*dts
;
2441 PaletteID pal
= PAL_NONE
;
2442 SpriteID relocation
;
2444 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
2446 if (IsInvisibilitySet(TO_BUILDINGS
)) {
2447 /* Draw rail instead of depot */
2448 dts
= &_depot_invisible_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2450 dts
= &_depot_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2454 if (rti
->UsesOverlay()) {
2455 image
= SPR_FLAT_GRASS_TILE
;
2457 image
= dts
->ground
.sprite
;
2458 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= rti
->GetRailtypeSpriteOffset();
2461 /* Adjust ground tile for desert and snow. */
2462 if (IsSnowRailGround(ti
->tile
)) {
2463 if (image
!= SPR_FLAT_GRASS_TILE
) {
2464 image
+= rti
->snow_offset
; // tile with tracks
2466 image
= SPR_FLAT_SNOW_DESERT_TILE
; // flat ground
2470 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, _drawtile_track_palette
));
2472 if (rti
->UsesOverlay()) {
2473 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2475 switch (GetRailDepotDirection(ti
->tile
)) {
2477 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2480 DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
);
2483 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2486 DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
);
2492 if (_settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2493 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2495 switch (GetRailDepotDirection(ti
->tile
)) {
2497 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2500 DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2503 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2506 DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2513 /* PBS debugging, draw reserved tracks darker */
2514 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2515 switch (GetRailDepotDirection(ti
->tile
)) {
2517 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2520 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2523 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2526 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2533 int depot_sprite
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_DEPOT
);
2534 relocation
= depot_sprite
!= 0 ? depot_sprite
- SPR_RAIL_DEPOT_SE_1
: rti
->GetRailtypeSpriteOffset();
2536 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2538 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, _drawtile_track_palette
);
2540 DrawBridgeMiddle(ti
);
2543 void DrawTrainDepotSprite(int x
, int y
, int dir
, RailType railtype
)
2545 const DrawTileSprites
*dts
= &_depot_gfx_table
[dir
];
2546 const RailTypeInfo
*rti
= GetRailTypeInfo(railtype
);
2547 SpriteID image
= rti
->UsesOverlay() ? SPR_FLAT_GRASS_TILE
: dts
->ground
.sprite
;
2548 uint32_t offset
= rti
->GetRailtypeSpriteOffset();
2550 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= offset
;
2551 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
2553 DrawSprite(image
, PAL_NONE
, x
, y
);
2555 if (rti
->UsesOverlay()) {
2556 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2559 case DIAGDIR_SW
: DrawSprite(ground
+ RTO_X
, PAL_NONE
, x
, y
); break;
2560 case DIAGDIR_SE
: DrawSprite(ground
+ RTO_Y
, PAL_NONE
, x
, y
); break;
2564 int depot_sprite
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_DEPOT
);
2565 if (depot_sprite
!= 0) offset
= depot_sprite
- SPR_RAIL_DEPOT_SE_1
;
2567 DrawRailTileSeqInGUI(x
, y
, dts
, offset
, 0, palette
);
2570 static int GetSlopePixelZ_Track(TileIndex tile
, uint x
, uint y
, bool)
2572 if (IsPlainRail(tile
)) {
2573 auto [tileh
, z
] = GetTilePixelSlope(tile
);
2574 if (tileh
== SLOPE_FLAT
) return z
;
2576 z
+= ApplyPixelFoundationToSlope(GetRailFoundation(tileh
, GetTrackBits(tile
)), tileh
);
2577 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2579 return GetTileMaxPixelZ(tile
);
2583 static Foundation
GetFoundation_Track(TileIndex tile
, Slope tileh
)
2585 return IsPlainRail(tile
) ? GetRailFoundation(tileh
, GetTrackBits(tile
)) : FlatteningFoundation(tileh
);
2588 static void TileLoop_Track(TileIndex tile
)
2590 RailGroundType old_ground
= GetRailGroundType(tile
);
2591 RailGroundType new_ground
;
2593 if (old_ground
== RAIL_GROUND_WATER
) {
2594 TileLoop_Water(tile
);
2598 switch (_settings_game
.game_creation
.landscape
) {
2600 auto [slope
, z
] = GetTileSlopeZ(tile
);
2603 /* for non-flat track, use lower part of track
2604 * in other cases, use the highest part with track */
2605 if (IsPlainRail(tile
)) {
2606 TrackBits track
= GetTrackBits(tile
);
2607 Foundation f
= GetRailFoundation(slope
, track
);
2610 case FOUNDATION_NONE
:
2611 /* no foundation - is the track on the upper side of three corners raised tile? */
2612 if (IsSlopeWithThreeCornersRaised(slope
)) z
++;
2615 case FOUNDATION_INCLINED_X
:
2616 case FOUNDATION_INCLINED_Y
:
2617 /* sloped track - is it on a steep slope? */
2618 if (IsSteepSlope(slope
)) z
++;
2621 case FOUNDATION_STEEP_LOWER
:
2622 /* only lower part of steep slope */
2627 /* if it is a steep slope, then there is a track on higher part */
2628 if (IsSteepSlope(slope
)) z
++;
2633 half
= IsInsideMM(f
, FOUNDATION_STEEP_BOTH
, FOUNDATION_HALFTILE_N
+ 1);
2635 /* is the depot on a non-flat tile? */
2636 if (slope
!= SLOPE_FLAT
) z
++;
2639 /* 'z' is now the lowest part of the highest track bit -
2640 * for sloped track, it is 'z' of lower part
2641 * for two track bits, it is 'z' of higher track bit
2642 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2643 if (z
> GetSnowLine()) {
2644 if (half
&& z
- GetSnowLine() == 1) {
2645 /* track on non-continuous foundation, lower part is not under snow */
2646 new_ground
= RAIL_GROUND_HALF_SNOW
;
2648 new_ground
= RAIL_GROUND_ICE_DESERT
;
2656 if (GetTropicZone(tile
) == TROPICZONE_DESERT
) {
2657 new_ground
= RAIL_GROUND_ICE_DESERT
;
2663 new_ground
= RAIL_GROUND_GRASS
;
2665 if (IsPlainRail(tile
) && old_ground
!= RAIL_GROUND_BARREN
) { // wait until bottom is green
2666 /* determine direction of fence */
2667 TrackBits rail
= GetTrackBits(tile
);
2669 Owner owner
= GetTileOwner(tile
);
2672 for (DiagDirection d
= DIAGDIR_BEGIN
; d
< DIAGDIR_END
; d
++) {
2673 static const TrackBits dir_to_trackbits
[DIAGDIR_END
] = {TRACK_BIT_3WAY_NE
, TRACK_BIT_3WAY_SE
, TRACK_BIT_3WAY_SW
, TRACK_BIT_3WAY_NW
};
2675 /* Track bit on this edge => no fence. */
2676 if ((rail
& dir_to_trackbits
[d
]) != TRACK_BIT_NONE
) continue;
2678 TileIndex tile2
= tile
+ TileOffsByDiagDir(d
);
2680 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2681 if (!IsValidTile(tile2
) || IsTileType(tile2
, MP_HOUSE
) || IsTileType(tile2
, MP_INDUSTRY
) ||
2682 IsTileType(tile2
, MP_ROAD
) || (IsTileType(tile2
, MP_OBJECT
) && !IsObjectType(tile2
, OBJECT_OWNED_LAND
)) || IsTileType(tile2
, MP_TUNNELBRIDGE
) || !IsTileOwner(tile2
, owner
)) {
2689 case (1 << DIAGDIR_NE
): new_ground
= RAIL_GROUND_FENCE_NE
; break;
2690 case (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_SE
; break;
2691 case (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_SW
; break;
2692 case (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_NW
; break;
2693 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_NESW
; break;
2694 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_SENW
; break;
2695 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_VERT1
; break;
2696 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_HORIZ2
; break;
2697 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_HORIZ1
; break;
2698 case (1 << DIAGDIR_SW
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_VERT2
; break;
2699 default: NOT_REACHED();
2704 if (old_ground
!= new_ground
) {
2705 SetRailGroundType(tile
, new_ground
);
2706 MarkTileDirtyByTile(tile
);
2711 static TrackStatus
GetTileTrackStatus_Track(TileIndex tile
, TransportType mode
, uint
, DiagDirection side
)
2713 /* Case of half tile slope with water. */
2714 if (mode
== TRANSPORT_WATER
&& IsPlainRail(tile
) && GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(GetTileSlope(tile
))) {
2715 TrackBits tb
= GetTrackBits(tile
);
2717 default: NOT_REACHED();
2718 case TRACK_BIT_UPPER
: tb
= TRACK_BIT_LOWER
; break;
2719 case TRACK_BIT_LOWER
: tb
= TRACK_BIT_UPPER
; break;
2720 case TRACK_BIT_LEFT
: tb
= TRACK_BIT_RIGHT
; break;
2721 case TRACK_BIT_RIGHT
: tb
= TRACK_BIT_LEFT
; break;
2723 return CombineTrackStatus(TrackBitsToTrackdirBits(tb
), TRACKDIR_BIT_NONE
);
2726 if (mode
!= TRANSPORT_RAIL
) return 0;
2728 TrackBits trackbits
= TRACK_BIT_NONE
;
2729 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
;
2731 switch (GetRailTileType(tile
)) {
2732 default: NOT_REACHED();
2733 case RAIL_TILE_NORMAL
:
2734 trackbits
= GetTrackBits(tile
);
2737 case RAIL_TILE_SIGNALS
: {
2738 trackbits
= GetTrackBits(tile
);
2739 uint8_t a
= GetPresentSignals(tile
);
2740 uint b
= GetSignalStates(tile
);
2744 /* When signals are not present (in neither direction),
2745 * we pretend them to be green. Otherwise, it depends on
2746 * the signal type. For signals that are only active from
2747 * one side, we set the missing signals explicitly to
2748 * `green'. Otherwise, they implicitly become `red'. */
2749 if (!IsOnewaySignal(tile
, TRACK_UPPER
) || (a
& SignalOnTrack(TRACK_UPPER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_UPPER
);
2750 if (!IsOnewaySignal(tile
, TRACK_LOWER
) || (a
& SignalOnTrack(TRACK_LOWER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_LOWER
);
2752 if ((b
& 0x8) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_N
| TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_SE
| TRACKDIR_BIT_UPPER_E
);
2753 if ((b
& 0x4) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_S
| TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_NW
| TRACKDIR_BIT_UPPER_W
);
2754 if ((b
& 0x2) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_N
| TRACKDIR_BIT_LOWER_E
);
2755 if ((b
& 0x1) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_S
| TRACKDIR_BIT_LOWER_W
);
2760 case RAIL_TILE_DEPOT
: {
2761 DiagDirection dir
= GetRailDepotDirection(tile
);
2763 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
2765 trackbits
= DiagDirToDiagTrackBits(dir
);
2770 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), red_signals
);
2773 static bool ClickTile_Track(TileIndex tile
)
2775 if (!IsRailDepot(tile
)) return false;
2777 ShowDepotWindow(tile
, VEH_TRAIN
);
2781 static void GetTileDesc_Track(TileIndex tile
, TileDesc
*td
)
2783 const RailTypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
2784 td
->rail_speed
= rti
->max_speed
;
2785 td
->railtype
= rti
->strings
.name
;
2786 td
->owner
[0] = GetTileOwner(tile
);
2787 switch (GetRailTileType(tile
)) {
2788 case RAIL_TILE_NORMAL
:
2789 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRACK
;
2792 case RAIL_TILE_SIGNALS
: {
2793 static const StringID signal_type
[6][6] = {
2795 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
,
2796 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2797 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2798 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2799 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2800 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2803 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2804 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
,
2805 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2806 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2807 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2808 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2811 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2812 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2813 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
,
2814 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2815 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2816 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2819 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2820 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2821 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2822 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
,
2823 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2824 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2827 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2828 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2829 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2830 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2831 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
,
2832 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2835 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
2836 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
2837 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
2838 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
2839 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
2840 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2844 SignalType primary_signal
;
2845 SignalType secondary_signal
;
2846 if (HasSignalOnTrack(tile
, TRACK_UPPER
)) {
2847 primary_signal
= GetSignalType(tile
, TRACK_UPPER
);
2848 secondary_signal
= HasSignalOnTrack(tile
, TRACK_LOWER
) ? GetSignalType(tile
, TRACK_LOWER
) : primary_signal
;
2850 secondary_signal
= primary_signal
= GetSignalType(tile
, TRACK_LOWER
);
2853 td
->str
= signal_type
[secondary_signal
][primary_signal
];
2857 case RAIL_TILE_DEPOT
:
2858 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
;
2859 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
) {
2860 if (td
->rail_speed
> 0) {
2861 td
->rail_speed
= std::min
<uint16_t>(td
->rail_speed
, 61);
2863 td
->rail_speed
= 61;
2866 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
2874 static void ChangeTileOwner_Track(TileIndex tile
, Owner old_owner
, Owner new_owner
)
2876 if (!IsTileOwner(tile
, old_owner
)) return;
2878 if (new_owner
!= INVALID_OWNER
) {
2879 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2880 uint num_pieces
= 1;
2881 if (IsPlainRail(tile
)) {
2882 TrackBits bits
= GetTrackBits(tile
);
2883 num_pieces
= CountBits(bits
);
2884 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
2886 RailType rt
= GetRailType(tile
);
2887 Company::Get(old_owner
)->infrastructure
.rail
[rt
] -= num_pieces
;
2888 Company::Get(new_owner
)->infrastructure
.rail
[rt
] += num_pieces
;
2890 if (HasSignals(tile
)) {
2891 uint num_sigs
= CountBits(GetPresentSignals(tile
));
2892 Company::Get(old_owner
)->infrastructure
.signal
-= num_sigs
;
2893 Company::Get(new_owner
)->infrastructure
.signal
+= num_sigs
;
2896 SetTileOwner(tile
, new_owner
);
2898 Command
<CMD_LANDSCAPE_CLEAR
>::Do(DC_EXEC
| DC_BANKRUPT
, tile
);
2902 static const uint8_t _fractcoords_behind
[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2903 static const uint8_t _fractcoords_enter
[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2904 static const int8_t _deltacoord_leaveoffset
[8] = {
2905 -1, 0, 1, 0, /* x */
2911 * Compute number of ticks when next wagon will leave a depot.
2912 * Negative means next wagon should have left depot n ticks before.
2913 * @param v vehicle outside (leaving) the depot
2914 * @return number of ticks when the next wagon will leave
2916 int TicksToLeaveDepot(const Train
*v
)
2918 DiagDirection dir
= GetRailDepotDirection(v
->tile
);
2919 int length
= v
->CalcNextVehicleOffset();
2922 case DIAGDIR_NE
: return ((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) - (length
+ 1)));
2923 case DIAGDIR_SE
: return -((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) + (length
+ 1)));
2924 case DIAGDIR_SW
: return -((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) + (length
+ 1)));
2925 case DIAGDIR_NW
: return ((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) - (length
+ 1)));
2926 default: NOT_REACHED();
2931 * Tile callback routine when vehicle enters tile
2932 * @see vehicle_enter_tile_proc
2934 static VehicleEnterTileStatus
VehicleEnter_Track(Vehicle
*u
, TileIndex tile
, int x
, int y
)
2936 /* This routine applies only to trains in depot tiles. */
2937 if (u
->type
!= VEH_TRAIN
|| !IsRailDepotTile(tile
)) return VETSB_CONTINUE
;
2939 /* Depot direction. */
2940 DiagDirection dir
= GetRailDepotDirection(tile
);
2942 uint8_t fract_coord
= (x
& 0xF) + ((y
& 0xF) << 4);
2944 /* Make sure a train is not entering the tile from behind. */
2945 if (_fractcoords_behind
[dir
] == fract_coord
) return VETSB_CANNOT_ENTER
;
2947 Train
*v
= Train::From(u
);
2949 /* Leaving depot? */
2950 if (v
->direction
== DiagDirToDir(dir
)) {
2951 /* Calculate the point where the following wagon should be activated. */
2952 int length
= v
->CalcNextVehicleOffset();
2954 uint8_t fract_coord_leave
=
2955 ((_fractcoords_enter
[dir
] & 0x0F) + // x
2956 (length
+ 1) * _deltacoord_leaveoffset
[dir
]) +
2957 (((_fractcoords_enter
[dir
] >> 4) + // y
2958 ((length
+ 1) * _deltacoord_leaveoffset
[dir
+ 4])) << 4);
2960 if (fract_coord_leave
== fract_coord
) {
2961 /* Leave the depot. */
2962 if ((v
= v
->Next()) != nullptr) {
2963 v
->vehstatus
&= ~VS_HIDDEN
;
2964 v
->track
= (DiagDirToAxis(dir
) == AXIS_X
? TRACK_BIT_X
: TRACK_BIT_Y
);
2967 } else if (_fractcoords_enter
[dir
] == fract_coord
) {
2968 /* Entering depot. */
2969 assert(DiagDirToDir(ReverseDiagDir(dir
)) == v
->direction
);
2970 v
->track
= TRACK_BIT_DEPOT
,
2971 v
->vehstatus
|= VS_HIDDEN
;
2972 v
->direction
= ReverseDir(v
->direction
);
2973 if (v
->Next() == nullptr) VehicleEnterDepot(v
->First());
2976 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
2977 return VETSB_ENTERED_WORMHOLE
;
2980 return VETSB_CONTINUE
;
2984 * Tests if autoslope is allowed.
2986 * @param tile The tile.
2987 * @param flags Terraform command flags.
2988 * @param z_old Old TileZ.
2989 * @param tileh_old Old TileSlope.
2990 * @param z_new New TileZ.
2991 * @param tileh_new New TileSlope.
2992 * @param rail_bits Trackbits.
2994 static CommandCost
TestAutoslopeOnRailTile(TileIndex tile
, uint flags
, int z_old
, Slope tileh_old
, int z_new
, Slope tileh_new
, TrackBits rail_bits
)
2996 if (!_settings_game
.construction
.build_on_slopes
|| !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2998 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
2999 if (CheckRailSlope(tileh_new
, rail_bits
, TRACK_BIT_NONE
, tile
).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3001 /* Get the slopes on top of the foundations */
3002 z_old
+= ApplyFoundationToSlope(GetRailFoundation(tileh_old
, rail_bits
), tileh_old
);
3003 z_new
+= ApplyFoundationToSlope(GetRailFoundation(tileh_new
, rail_bits
), tileh_new
);
3005 Corner track_corner
;
3006 switch (rail_bits
) {
3007 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
3008 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
3009 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
3010 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
3012 /* Surface slope must not be changed */
3014 if (z_old
!= z_new
|| tileh_old
!= tileh_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3015 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3018 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3019 z_old
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_old
), track_corner
);
3020 z_new
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_new
), track_corner
);
3021 if (z_old
!= z_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3023 CommandCost cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3024 /* Make the ground dirty, if surface slope has changed */
3025 if (tileh_old
!= tileh_new
) {
3026 /* If there is flat water on the lower halftile add the cost for clearing it */
3027 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
)) cost
.AddCost(_price
[PR_CLEAR_WATER
]);
3028 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3034 * Test-procedure for HasVehicleOnPos to check for a ship.
3036 static Vehicle
*EnsureNoShipProc(Vehicle
*v
, void *)
3038 return v
->type
== VEH_SHIP
? v
: nullptr;
3041 static CommandCost
TerraformTile_Track(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
3043 auto [tileh_old
, z_old
] = GetTileSlopeZ(tile
);
3044 if (IsPlainRail(tile
)) {
3045 TrackBits rail_bits
= GetTrackBits(tile
);
3046 /* Is there flat water on the lower halftile that must be cleared expensively? */
3047 bool was_water
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
));
3049 /* Allow clearing the water only if there is no ship */
3050 if (was_water
&& HasVehicleOnPos(tile
, nullptr, &EnsureNoShipProc
)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY
);
3052 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3053 CommandCost autoslope_result
= TestAutoslopeOnRailTile(tile
, flags
, z_old
, tileh_old
, z_new
, tileh_new
, rail_bits
);
3055 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3056 Corner allowed_corner
;
3057 switch (rail_bits
) {
3058 case TRACK_BIT_RIGHT
: allowed_corner
= CORNER_W
; break;
3059 case TRACK_BIT_UPPER
: allowed_corner
= CORNER_S
; break;
3060 case TRACK_BIT_LEFT
: allowed_corner
= CORNER_E
; break;
3061 case TRACK_BIT_LOWER
: allowed_corner
= CORNER_N
; break;
3062 default: return autoslope_result
;
3065 Foundation f_old
= GetRailFoundation(tileh_old
, rail_bits
);
3067 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3068 if (tileh_old
!= SLOPE_NS
&& tileh_old
!= SLOPE_EW
&& IsSpecialRailFoundation(f_old
)) return autoslope_result
;
3070 /* Everything is valid, which only changes allowed_corner */
3071 for (Corner corner
= (Corner
)0; corner
< CORNER_END
; corner
= (Corner
)(corner
+ 1)) {
3072 if (allowed_corner
== corner
) continue;
3073 if (z_old
+ GetSlopeZInCorner(tileh_old
, corner
) != z_new
+ GetSlopeZInCorner(tileh_new
, corner
)) return autoslope_result
;
3076 /* Make the ground dirty */
3077 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3079 /* allow terraforming */
3080 return CommandCost(EXPENSES_CONSTRUCTION
, was_water
? _price
[PR_CLEAR_WATER
] : (Money
)0);
3081 } else if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled() &&
3082 AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRailDepotDirection(tile
))) {
3083 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3085 return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
3089 extern const TileTypeProcs _tile_type_rail_procs
= {
3090 DrawTile_Track
, // draw_tile_proc
3091 GetSlopePixelZ_Track
, // get_slope_z_proc
3092 ClearTile_Track
, // clear_tile_proc
3093 nullptr, // add_accepted_cargo_proc
3094 GetTileDesc_Track
, // get_tile_desc_proc
3095 GetTileTrackStatus_Track
, // get_tile_track_status_proc
3096 ClickTile_Track
, // click_tile_proc
3097 nullptr, // animate_tile_proc
3098 TileLoop_Track
, // tile_loop_proc
3099 ChangeTileOwner_Track
, // change_tile_owner_proc
3100 nullptr, // add_produced_cargo_proc
3101 VehicleEnter_Track
, // vehicle_enter_tile_proc
3102 GetFoundation_Track
, // get_foundation_proc
3103 TerraformTile_Track
, // terraform_tile_proc