2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */
10 #include "../stdafx.h"
13 #include "compat/animated_tile_sl_compat.h"
15 #include "../tile_type.h"
17 #include "../safeguards.h"
19 extern std::vector
<TileIndex
> _animated_tiles
;
21 static const SaveLoad _animated_tile_desc
[] = {
22 SLEG_VECTOR("tiles", _animated_tiles
, SLE_UINT32
),
25 struct ANITChunkHandler
: ChunkHandler
{
26 ANITChunkHandler() : ChunkHandler('ANIT', CH_TABLE
) {}
28 void Save() const override
30 SlTableHeader(_animated_tile_desc
);
33 SlGlobList(_animated_tile_desc
);
36 void Load() const override
38 /* Before version 80 we did NOT have a variable length animated tile table */
39 if (IsSavegameVersionBefore(SLV_80
)) {
40 /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
41 TileIndex anim_list
[256];
42 SlCopy(anim_list
, 256, IsSavegameVersionBefore(SLV_6
) ? (SLE_FILE_U16
| SLE_VAR_U32
) : SLE_UINT32
);
44 for (int i
= 0; i
< 256; i
++) {
45 if (anim_list
[i
] == 0) break;
46 _animated_tiles
.push_back(anim_list
[i
]);
51 if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY
)) {
52 size_t count
= SlGetFieldLength() / sizeof(_animated_tiles
.front());
53 _animated_tiles
.clear();
54 _animated_tiles
.resize(_animated_tiles
.size() + count
);
55 SlCopy(_animated_tiles
.data(), count
, SLE_UINT32
);
59 const std::vector
<SaveLoad
> slt
= SlCompatTableHeader(_animated_tile_desc
, _animated_tile_sl_compat
);
61 if (SlIterateArray() == -1) return;
63 if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
68 static const ANITChunkHandler ANIT
;
69 static const ChunkHandlerRef animated_tile_chunk_handlers
[] = {
73 extern const ChunkHandlerTable
_animated_tile_chunk_handlers(animated_tile_chunk_handlers
);