2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file script_cargo.hpp Everything to query cargoes. */
10 #ifndef SCRIPT_CARGO_HPP
11 #define SCRIPT_CARGO_HPP
13 #include "script_object.hpp"
14 #include "../../cargotype.h"
15 #include "../../linkgraph/linkgraph_type.h"
18 * Class that handles all cargo related functions.
21 class ScriptCargo
: public ScriptObject
{
24 * The classes of cargo.
27 /* Note: these values represent part of the in-game CargoClass enum */
28 CC_PASSENGERS
= ::CC_PASSENGERS
, ///< Passengers. Cargoes of this class appear at bus stops. Cargoes not of this class appear at truck stops.
29 CC_MAIL
= ::CC_MAIL
, ///< Mail
30 CC_EXPRESS
= ::CC_EXPRESS
, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
31 CC_ARMOURED
= ::CC_ARMOURED
, ///< Armoured cargo (Valuables, Gold, Diamonds)
32 CC_BULK
= ::CC_BULK
, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
33 CC_PIECE_GOODS
= ::CC_PIECE_GOODS
, ///< Piece goods (Livestock, Wood, Steel, Paper)
34 CC_LIQUID
= ::CC_LIQUID
, ///< Liquids (Oil, Water, Rubber)
35 CC_REFRIGERATED
= ::CC_REFRIGERATED
, ///< Refrigerated cargo (Food, Fruit)
36 CC_HAZARDOUS
= ::CC_HAZARDOUS
, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
37 CC_COVERED
= ::CC_COVERED
, ///< Covered/Sheltered Freight (Transportation in Box Vans, Silo Wagons, etc.)
41 * The effects a cargo can have on a town.
44 /* Note: these values represent part of the in-game TownEffect enum */
45 TE_NONE
= ::TAE_NONE
, ///< This cargo has no effect on a town
46 TE_PASSENGERS
= ::TAE_PASSENGERS
, ///< This cargo supplies passengers to a town
47 TE_MAIL
= ::TAE_MAIL
, ///< This cargo supplies mail to a town
48 TE_GOODS
= ::TAE_GOODS
, ///< This cargo supplies goods to a town
49 TE_WATER
= ::TAE_WATER
, ///< This cargo supplies water to a town
50 TE_FOOD
= ::TAE_FOOD
, ///< This cargo supplies food to a town
54 * Special cargo types.
57 /* Note: these values represent part of the in-game CargoTypes enum */
58 CT_AUTO_REFIT
= ::CARGO_AUTO_REFIT
, ///< Automatically choose cargo type when doing auto-refitting.
59 CT_NO_REFIT
= ::CARGO_NO_REFIT
, ///< Do not refit cargo of a vehicle.
60 CT_INVALID
= ::INVALID_CARGO
, ///< An invalid cargo type.
64 * Type of cargo distribution.
66 enum DistributionType
{
67 DT_MANUAL
= ::DT_MANUAL
, ///< Manual distribution.
68 DT_ASYMMETRIC
= ::DT_ASYMMETRIC
, ///< Asymmetric distribution. Usually cargo will only travel in one direction.
69 DT_SYMMETRIC
= ::DT_SYMMETRIC
, ///< Symmetric distribution. The same amount of cargo travels in each direction between each pair of nodes.
70 INVALID_DISTRIBUTION_TYPE
= 0xFFFF, ///< Invalid distribution type.
74 * Checks whether the given cargo type is valid.
75 * @param cargo_type The cargo to check.
76 * @return True if and only if the cargo type is valid.
78 static bool IsValidCargo(CargoID cargo_type
);
81 * Checks whether the given town effect type is valid.
82 * @param towneffect_type The town effect to check.
83 * @return True if and only if the town effect type is valid.
85 static bool IsValidTownEffect(TownEffect towneffect_type
);
88 * Get the name of the cargo type.
89 * @param cargo_type The cargo type to get the name of.
90 * @pre IsValidCargo(cargo_type).
91 * @return The name of the cargo type.
93 static std::optional
<std::string
> GetName(CargoID cargo_type
);
96 * Gets the string representation of the cargo label.
97 * @param cargo_type The cargo to get the string representation of.
98 * @pre ScriptCargo::IsValidCargo(cargo_type).
99 * @return The cargo label.
101 * - The label uniquely identifies a specific cargo. Use this if you want to
102 * detect special cargos from specific industry set (like production booster cargos, supplies, ...).
103 * - For more generic cargo support, rather check cargo properties though. For example:
104 * - Use ScriptCargo::HasCargoClass(..., CC_PASSENGER) to decide bus vs. truck requirements.
105 * - Use ScriptCargo::GetTownEffect(...) paired with ScriptTown::GetCargoGoal(...) to determine
106 * town growth requirements.
107 * - In other words: Only use the cargo label, if you know more about the behaviour
108 * of a specific cargo from a specific industry set, than the API methods can tell you.
110 static std::optional
<std::string
> GetCargoLabel(CargoID cargo_type
);
113 * Checks whether the give cargo is a freight or not.
114 * This defines whether the "freight train weight multiplier" will apply to
115 * trains transporting this cargo.
116 * @param cargo_type The cargo to check on.
117 * @pre ScriptCargo::IsValidCargo(cargo_type).
118 * @return True if and only if the cargo is freight.
120 static bool IsFreight(CargoID cargo_type
);
123 * Check if this cargo is in the requested cargo class.
124 * @param cargo_type The cargo to check on.
125 * @pre ScriptCargo::IsValidCargo(cargo_type).
126 * @param cargo_class The class to check for.
127 * @return True if and only if the cargo is in the cargo class.
129 static bool HasCargoClass(CargoID cargo_type
, CargoClass cargo_class
);
132 * Get the effect this cargo has on a town.
133 * @param cargo_type The cargo to check on.
134 * @pre ScriptCargo::IsValidCargo(cargo_type).
135 * @return The effect this cargo has on a town, or TE_NONE if it has no effect.
137 static TownEffect
GetTownEffect(CargoID cargo_type
);
140 * Get the income for transporting a piece of cargo over the
141 * given distance within the specified time.
142 * @param cargo_type The cargo to transport.
143 * @pre ScriptCargo::IsValidCargo(cargo_type).
144 * @param distance The distance the cargo travels from begin to end.
145 * The value will be clamped to 0 .. MAX(uint32_t).
146 * @param days_in_transit Amount of (game) days the cargo is in transit.
147 * The max value of this variable is 637. Any value higher returns the same as 637 would.
148 * @return The amount of money that would be earned by this trip.
150 static Money
GetCargoIncome(CargoID cargo_type
, SQInteger distance
, SQInteger days_in_transit
);
153 * Get the cargo distribution type for a cargo.
154 * @param cargo_type The cargo to check on.
155 * @return The cargo distribution type for the given cargo.
157 static DistributionType
GetDistributionType(CargoID cargo_type
);
160 * Get the weight in tonnes for the given amount of
161 * cargo for the specified type.
162 * @param cargo_type The cargo to check on.
163 * @param amount The quantity of cargo.
164 * The value will be clamped to 0 .. MAX(uint32_t).
165 * @pre ScriptCargo::IsValidCargo(cargo_type).
166 * @return The weight in tonnes for that quantity of cargo.
168 static SQInteger
GetWeight(CargoID cargo_type
, SQInteger amount
);
171 #endif /* SCRIPT_CARGO_HPP */