2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file script_news.hpp Everything to handle news messages. */
10 #ifndef SCRIPT_NEWS_HPP
11 #define SCRIPT_NEWS_HPP
13 #include "script_company.hpp"
14 #include "../../news_type.h"
17 * Class that handles news messages.
20 class ScriptNews
: public ScriptObject
{
23 * Enumeration for the news types that a script can create news for.
26 /* Arbitrary selection of NewsTypes which might make sense for scripts */
27 NT_ACCIDENT
= ::NT_ACCIDENT
, ///< Category accidents.
28 NT_COMPANY_INFO
= ::NT_COMPANY_INFO
, ///< Category company info.
29 NT_ECONOMY
= ::NT_ECONOMY
, ///< Category economy.
30 NT_ADVICE
= ::NT_ADVICE
, ///< Category vehicle advice.
31 NT_ACCEPTANCE
= ::NT_ACCEPTANCE
, ///< Category acceptance changes.
32 NT_SUBSIDIES
= ::NT_SUBSIDIES
, ///< Category subsidies.
33 NT_GENERAL
= ::NT_GENERAL
, ///< Category general.
37 * Reference to a game element.
39 enum NewsReferenceType
{
40 /* Selection of useful game elements to refer to. */
41 NR_NONE
= ::NR_NONE
, ///< No reference supplied.
42 NR_TILE
= ::NR_TILE
, ///< Reference location, scroll to the location when clicking on the news.
43 NR_STATION
= ::NR_STATION
, ///< Reference station, scroll to the station when clicking on the news. Delete news when the station is deleted.
44 NR_INDUSTRY
= ::NR_INDUSTRY
, ///< Reference industry, scrolls to the industry when clicking on the news. Delete news when the industry is deleted.
45 NR_TOWN
= ::NR_TOWN
, ///< Reference town, scroll to the town when clicking on the news.
49 * Create a news message for everybody, or for one company.
50 * @param type The type of the news.
51 * @param text The text message to show (can be either a raw string, or a ScriptText object).
52 * @param company The company, or COMPANY_INVALID for all companies.
53 * @param ref_type Type of referred game element.
54 * @param reference The referenced game element of \a ref_type.
55 * - For #NR_NONE this parameter is ignored.
56 * - For #NR_TILE this parameter should be a valid location (ScriptMap::IsValidTile).
57 * - For #NR_STATION this parameter should be a valid stationID (ScriptStation::IsValidStation).
58 * - For #NR_INDUSTRY this parameter should be a valid industryID (ScriptIndustry::IsValidIndustry).
59 * - For #NR_TOWN this parameter should be a valid townID (ScriptTown::IsValidTown).
60 * @return True if the action succeeded.
61 * @pre type must be #NT_ECONOMY, #NT_SUBSIDIES, or #NT_GENERAL.
63 * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
64 * @pre The \a reference condition must be fulfilled.
65 * @pre ScriptCompanyMode::IsDeity().
67 static bool Create(NewsType type
, Text
*text
, ScriptCompany::CompanyID company
, NewsReferenceType ref_type
, SQInteger reference
);
70 #endif /* SCRIPT_NEWS_HPP */