2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file script_road.cpp Implementation of ScriptRoad. */
10 #include "../../stdafx.h"
11 #include "script_map.hpp"
12 #include "script_station.hpp"
13 #include "script_cargo.hpp"
14 #include "../../station_base.h"
15 #include "../../landscape_cmd.h"
16 #include "../../road_cmd.h"
17 #include "../../station_cmd.h"
18 #include "../../newgrf_roadstop.h"
19 #include "../../script/squirrel_helper_type.hpp"
21 #include "../../safeguards.h"
23 /* static */ ScriptRoad::RoadVehicleType
ScriptRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type
)
25 return ScriptCargo::HasCargoClass(cargo_type
, ScriptCargo::CC_PASSENGERS
) ? ROADVEHTYPE_BUS
: ROADVEHTYPE_TRUCK
;
28 /* static */ std::optional
<std::string
> ScriptRoad::GetName(RoadType road_type
)
30 if (!IsRoadTypeAvailable(road_type
)) return std::nullopt
;
32 return GetString(GetRoadTypeInfo((::RoadType
)road_type
)->strings
.name
);
35 /* static */ bool ScriptRoad::IsRoadTile(TileIndex tile
)
37 if (!::IsValidTile(tile
)) return false;
39 return (::IsTileType(tile
, MP_ROAD
) && ::GetRoadTileType(tile
) != ROAD_TILE_DEPOT
) ||
40 IsDriveThroughRoadStationTile(tile
);
43 /* static */ bool ScriptRoad::IsRoadDepotTile(TileIndex tile
)
45 if (!::IsValidTile(tile
)) return false;
46 if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
48 return ::IsTileType(tile
, MP_ROAD
) && ::GetRoadTileType(tile
) == ROAD_TILE_DEPOT
&&
49 HasBit(::GetPresentRoadTypes(tile
), (::RoadType
)GetCurrentRoadType());
52 /* static */ bool ScriptRoad::IsRoadStationTile(TileIndex tile
)
54 if (!::IsValidTile(tile
)) return false;
55 if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
57 return ::IsStationRoadStopTile(tile
) && HasBit(::GetPresentRoadTypes(tile
), (::RoadType
)GetCurrentRoadType());
60 /* static */ bool ScriptRoad::IsDriveThroughRoadStationTile(TileIndex tile
)
62 if (!::IsValidTile(tile
)) return false;
63 if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
65 return ::IsDriveThroughStopTile(tile
) && HasBit(::GetPresentRoadTypes(tile
), (::RoadType
)GetCurrentRoadType());
68 /* static */ bool ScriptRoad::IsRoadTypeAvailable(RoadType road_type
)
70 EnforceDeityOrCompanyModeValid(false);
71 return (::RoadType
)road_type
< ROADTYPE_END
&& ::HasRoadTypeAvail(ScriptObject::GetCompany(), (::RoadType
)road_type
);
74 /* static */ ScriptRoad::RoadType
ScriptRoad::GetCurrentRoadType()
76 return (RoadType
)ScriptObject::GetRoadType();
79 /* static */ void ScriptRoad::SetCurrentRoadType(RoadType road_type
)
81 if (!IsRoadTypeAvailable(road_type
)) return;
83 ScriptObject::SetRoadType((::RoadType
)road_type
);
86 /* static */ bool ScriptRoad::RoadVehCanRunOnRoad(RoadType engine_road_type
, RoadType road_road_type
)
88 return RoadVehHasPowerOnRoad(engine_road_type
, road_road_type
);
91 /* static */ bool ScriptRoad::RoadVehHasPowerOnRoad(RoadType engine_road_type
, RoadType road_road_type
)
93 if (!IsRoadTypeAvailable(engine_road_type
)) return false;
94 if (!IsRoadTypeAvailable(road_road_type
)) return false;
96 return ::HasPowerOnRoad((::RoadType
)engine_road_type
, (::RoadType
)road_road_type
);
99 /* static */ bool ScriptRoad::HasRoadType(TileIndex tile
, RoadType road_type
)
101 if (!ScriptMap::IsValidTile(tile
)) return false;
102 if (!IsRoadTypeAvailable(road_type
)) return false;
103 return ::MayHaveRoad(tile
) && HasBit(::GetPresentRoadTypes(tile
), (::RoadType
)road_type
);
106 /* static */ bool ScriptRoad::AreRoadTilesConnected(TileIndex t1
, TileIndex t2
)
108 if (!::IsValidTile(t1
)) return false;
109 if (!::IsValidTile(t2
)) return false;
110 if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
112 /* Tiles not neighbouring */
113 if ((abs((int)::TileX(t1
) - (int)::TileX(t2
)) + abs((int)::TileY(t1
) - (int)::TileY(t2
))) != 1) return false;
115 RoadTramType rtt
= ::GetRoadTramType(ScriptObject::GetRoadType());
116 RoadBits r1
= ::GetAnyRoadBits(t1
, rtt
); // TODO
117 RoadBits r2
= ::GetAnyRoadBits(t2
, rtt
); // TODO
119 uint dir_1
= (::TileX(t1
) == ::TileX(t2
)) ? (::TileY(t1
) < ::TileY(t2
) ? 2 : 0) : (::TileX(t1
) < ::TileX(t2
) ? 1 : 3);
120 uint dir_2
= 2 ^ dir_1
;
122 DisallowedRoadDirections drd2
= IsNormalRoadTile(t2
) ? GetDisallowedRoadDirections(t2
) : DRD_NONE
;
124 return HasBit(r1
, dir_1
) && HasBit(r2
, dir_2
) && drd2
!= DRD_BOTH
&& drd2
!= (dir_1
> dir_2
? DRD_SOUTHBOUND
: DRD_NORTHBOUND
);
127 /* static */ bool ScriptRoad::ConvertRoadType(TileIndex start_tile
, TileIndex end_tile
, RoadType road_type
)
129 EnforceCompanyModeValid(false);
130 EnforcePrecondition(false, ::IsValidTile(start_tile
));
131 EnforcePrecondition(false, ::IsValidTile(end_tile
));
132 EnforcePrecondition(false, IsRoadTypeAvailable(road_type
));
134 return ScriptObject::Command
<CMD_CONVERT_ROAD
>::Do(start_tile
, end_tile
, (::RoadType
)road_type
);
137 /* Helper functions for ScriptRoad::CanBuildConnectedRoadParts(). */
140 * Enumeration or the orientations of road parts.
142 * Technically DiagDirection could be used, but that allows simple conversions to/from integer. In this case that is not wanted.
144 enum class RoadPartOrientation
{
149 * Check whether the two given orientations combined are a straight road.
150 * @param start The part that should be build first.
151 * @param end The part that will be build second.
152 * @return True iff start and end combined describe a straight road (ROAD_X or ROAD_Y).
154 static bool IsStraight(RoadPartOrientation start
, RoadPartOrientation end
)
157 case RoadPartOrientation::NW
: return end
== RoadPartOrientation::SE
;
158 case RoadPartOrientation::NE
: return end
== RoadPartOrientation::SW
;
159 case RoadPartOrientation::SW
: return end
== RoadPartOrientation::NE
;
160 case RoadPartOrientation::SE
: return end
== RoadPartOrientation::NW
;
161 default: NOT_REACHED();
166 * Check whether the given existing bits the start and end part can be build.
167 * As the function assumes the bits being build on a slope that does not
168 * allow level foundations all of the existing parts will always be in
169 * a straight line. This also needs to hold for the start and end parts,
170 * otherwise it is for sure not valid. Finally a check will be done to
171 * determine whether the existing road parts match the to-be-build parts.
172 * As they can only be placed in one direction, just checking the start
173 * part with the first existing part is enough.
174 * @param existing The existing road parts.
175 * @param start The part that should be build first.
176 * @param end The part that will be build second.
177 * @return True if and only if the road bits can be build.
179 static bool CheckAutoExpandedRoadBits(const Array
<RoadPartOrientation
> &existing
, RoadPartOrientation start
, RoadPartOrientation end
)
181 return IsStraight(start
, end
) && (existing
.empty() || existing
[0] == start
|| existing
[0] == end
);
185 * Lookup function for building road parts when building on slopes is disabled.
186 * @param slope The slope of the tile to examine.
187 * @param existing The existing road parts.
188 * @param start The part that should be build first.
189 * @param end The part that will be build second.
190 * @return 0 when the build parts do not connect, 1 when they do connect once
191 * they are build or 2 when building the first part automatically
192 * builds the second part.
194 static int32_t LookupWithoutBuildOnSlopes(::Slope slope
, const Array
<RoadPartOrientation
> &existing
, RoadPartOrientation start
, RoadPartOrientation end
)
197 /* Flat slopes can always be build. */
201 /* Only 4 of the slopes can be build upon. Testing the existing bits is
202 * necessary because these bits can be something else when the settings
203 * in the game have been changed.
205 case SLOPE_NE
: case SLOPE_SW
:
206 return (CheckAutoExpandedRoadBits(existing
, start
, end
) && (start
== RoadPartOrientation::SW
|| end
== RoadPartOrientation::SW
)) ? (existing
.empty() ? 2 : 1) : 0;
207 case SLOPE_SE
: case SLOPE_NW
:
208 return (CheckAutoExpandedRoadBits(existing
, start
, end
) && (start
!= RoadPartOrientation::SW
&& end
!= RoadPartOrientation::SW
)) ? (existing
.empty() ? 2 : 1) : 0;
210 /* Any other tile cannot be built on. */
217 * Rotate a neighbour bit a single time clockwise.
218 * @param neighbour The neighbour.
219 * @return The rotate neighbour data.
221 static RoadPartOrientation
RotateNeighbour(RoadPartOrientation neighbour
)
224 case RoadPartOrientation::NW
: return RoadPartOrientation::NE
;
225 case RoadPartOrientation::NE
: return RoadPartOrientation::SE
;
226 case RoadPartOrientation::SE
: return RoadPartOrientation::SW
;
227 case RoadPartOrientation::SW
: return RoadPartOrientation::NW
;
228 default: NOT_REACHED();
233 * Convert a neighbour to a road bit representation for easy internal use.
234 * @param neighbour The neighbour.
235 * @return The bits representing the direction.
237 static RoadBits
NeighbourToRoadBits(RoadPartOrientation neighbour
)
240 case RoadPartOrientation::NW
: return ROAD_NW
;
241 case RoadPartOrientation::NE
: return ROAD_NE
;
242 case RoadPartOrientation::SE
: return ROAD_SE
;
243 case RoadPartOrientation::SW
: return ROAD_SW
;
244 default: NOT_REACHED();
249 * Lookup function for building road parts when building on slopes is enabled.
250 * @param slope The slope of the tile to examine.
251 * @param existing The existing neighbours.
252 * @param start The part that should be build first.
253 * @param end The part that will be build second.
254 * @return 0 when the build parts do not connect, 1 when they do connect once
255 * they are build or 2 when building the first part automatically
256 * builds the second part.
258 static int32_t LookupWithBuildOnSlopes(::Slope slope
, const Array
<RoadPartOrientation
> &existing
, RoadPartOrientation start
, RoadPartOrientation end
)
260 /* Steep slopes behave the same as slopes with one corner raised. */
261 if (IsSteepSlope(slope
)) {
262 slope
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope
));
265 /* The slope is not steep. Furthermore lots of slopes are generally the
266 * same but are only rotated. So to reduce the amount of lookup work that
267 * needs to be done the data is made uniform. This means rotating the
268 * existing parts and updating the slope. */
269 static const ::Slope base_slopes
[] = {
270 SLOPE_FLAT
, SLOPE_W
, SLOPE_W
, SLOPE_SW
,
271 SLOPE_W
, SLOPE_EW
, SLOPE_SW
, SLOPE_WSE
,
272 SLOPE_W
, SLOPE_SW
, SLOPE_EW
, SLOPE_WSE
,
273 SLOPE_SW
, SLOPE_WSE
, SLOPE_WSE
};
274 static const uint8_t base_rotates
[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1};
276 if (slope
>= (::Slope
)lengthof(base_slopes
)) {
277 /* This slope is an invalid slope, so ignore it. */
280 uint8_t base_rotate
= base_rotates
[slope
];
281 slope
= base_slopes
[slope
];
283 /* Some slopes don't need rotating, so return early when we know we do
284 * not need to rotate. */
287 /* Flat slopes can always be build. */
292 /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause
293 * foundations which makes them accessible from all sides. */
298 /* A slope for which we need perform some calculations. */
302 /* An invalid slope. */
306 /* Now perform the actual rotation. */
307 for (int j
= 0; j
< base_rotate
; j
++) {
308 start
= RotateNeighbour(start
);
309 end
= RotateNeighbour(end
);
312 /* Create roadbits out of the data for easier handling. */
313 RoadBits start_roadbits
= NeighbourToRoadBits(start
);
314 RoadBits new_roadbits
= start_roadbits
| NeighbourToRoadBits(end
);
315 RoadBits existing_roadbits
= ROAD_NONE
;
316 for (RoadPartOrientation neighbour
: existing
) {
317 for (int j
= 0; j
< base_rotate
; j
++) {
318 neighbour
= RotateNeighbour(neighbour
);
320 existing_roadbits
|= NeighbourToRoadBits(neighbour
);
325 /* A slope similar to a SLOPE_W. */
326 switch (new_roadbits
) {
330 /* Cannot build anything with a turn from the low side. */
335 /* A 'sloped' tile is going to be build. */
336 if ((existing_roadbits
| new_roadbits
) != new_roadbits
) {
337 /* There is already a foundation on the tile, or at least
338 * another slope that is not compatible with the new one. */
341 /* If the start is in the low part, it is automatically
342 * building the second part too. */
343 return ((start_roadbits
& ROAD_E
) && !(existing_roadbits
& ROAD_W
)) ? 2 : 1;
346 /* Roadbits causing a foundation are going to be build.
347 * When the existing roadbits are slopes (the lower bits
348 * are used), this cannot be done. */
349 if ((existing_roadbits
| new_roadbits
) == new_roadbits
) return 1;
350 return (existing_roadbits
& ROAD_E
) ? 0 : 1;
354 /* A slope similar to a SLOPE_SW. */
355 switch (new_roadbits
) {
358 /* Cannot build anything with a turn from the low side. */
362 /* A 'sloped' tile is going to be build. */
363 if ((existing_roadbits
| new_roadbits
) != new_roadbits
) {
364 /* There is already a foundation on the tile, or at least
365 * another slope that is not compatible with the new one. */
368 /* If the start is in the low part, it is automatically
369 * building the second part too. */
370 return ((start_roadbits
& ROAD_NE
) && !(existing_roadbits
& ROAD_SW
)) ? 2 : 1;
373 /* Roadbits causing a foundation are going to be build.
374 * When the existing roadbits are slopes (the lower bits
375 * are used), this cannot be done. */
376 return (existing_roadbits
& ROAD_NE
) ? 0 : 1;
385 * Normalise all input data (tile indices) so we can easily handle it without needing
386 * to call the API lots of times or create large if-elseif-elseif-else constructs.
387 * @param tile The tile to get the orientation from.
388 * @return The orientation or an empty optional when the input is invalid..
390 static std::optional
<RoadPartOrientation
> ToRoadPartOrientation(const TileIndex
&tile
)
392 if (tile
== ScriptMap::GetTileIndex(0, -1)) return RoadPartOrientation::NW
;
393 if (tile
== ScriptMap::GetTileIndex(1, 0)) return RoadPartOrientation::SW
;
394 if (tile
== ScriptMap::GetTileIndex(0, 1)) return RoadPartOrientation::SE
;
395 if (tile
== ScriptMap::GetTileIndex(-1, 0)) return RoadPartOrientation::NE
;
399 /* static */ SQInteger
ScriptRoad::CanBuildConnectedRoadParts(ScriptTile::Slope slope_
, Array
<TileIndex
> &&existing
, TileIndex start
, TileIndex end
)
401 ::Slope slope
= (::Slope
)slope_
;
403 /* The start tile and end tile cannot be the same tile either. */
404 if (start
== end
) return -1;
406 std::vector
<RoadPartOrientation
> existing_orientations
;
407 existing_orientations
.reserve(existing
.size());
408 for (const auto &t
: existing
) {
409 auto orientation
= ToRoadPartOrientation(t
);
410 if (!orientation
) return -1;
411 existing_orientations
.push_back(*orientation
);
414 auto start_orientation
= ToRoadPartOrientation(start
);
415 auto end_orientation
= ToRoadPartOrientation(end
);
416 if (!start_orientation
|| !end_orientation
) return -1;
418 /* Without build on slopes the characteristics are vastly different, so use
419 * a different helper function (one that is much simpler). */
420 return _settings_game
.construction
.build_on_slopes
?
421 LookupWithBuildOnSlopes(slope
, existing_orientations
, *start_orientation
, *end_orientation
) :
422 LookupWithoutBuildOnSlopes(slope
, existing_orientations
, *start_orientation
, *end_orientation
);
425 /* static */ SQInteger
ScriptRoad::CanBuildConnectedRoadPartsHere(TileIndex tile
, TileIndex start
, TileIndex end
)
427 if (!::IsValidTile(tile
) || !::IsValidTile(start
) || !::IsValidTile(end
)) return -1;
428 if (::DistanceManhattan(tile
, start
) != 1 || ::DistanceManhattan(tile
, end
) != 1) return -1;
430 const TileIndex neighbours
[] = {
431 ScriptMap::GetTileIndex(0, -1), // ROAD_NW
432 ScriptMap::GetTileIndex(1, 0), // ROAD_SW
433 ScriptMap::GetTileIndex(0, 1), // ROAD_SE
434 ScriptMap::GetTileIndex(-1, 0), // ROAD_NE
437 ::RoadBits rb
= ::ROAD_NONE
;
438 if (::IsNormalRoadTile(tile
)) {
439 rb
= ::GetAllRoadBits(tile
);
441 rb
= ::GetAnyRoadBits(tile
, RTT_ROAD
) | ::GetAnyRoadBits(tile
, RTT_TRAM
);
444 Array
<TileIndex
> existing
;
445 for (uint i
= 0; i
< lengthof(neighbours
); i
++) {
446 if (HasBit(rb
, i
)) existing
.emplace_back(neighbours
[i
]);
449 return ScriptRoad::CanBuildConnectedRoadParts(ScriptTile::GetSlope(tile
), std::move(existing
), start
- tile
, end
- tile
);
453 * Check whether one can reach (possibly by building) a road piece the center
454 * of the neighbouring tile. This includes roads and (drive through) stations.
455 * @param rt The road type we want to know reachability for
456 * @param start_tile The tile to "enter" the neighbouring tile.
457 * @param neighbour The direction to the neighbouring tile to "enter".
458 * @return true if and only if the tile is reachable.
460 static bool NeighbourHasReachableRoad(::RoadType rt
, TileIndex start_tile
, DiagDirection neighbour
)
462 TileIndex neighbour_tile
= ::TileAddByDiagDir(start_tile
, neighbour
);
463 if (!HasBit(::GetPresentRoadTypes(neighbour_tile
), rt
)) return false;
465 switch (::GetTileType(neighbour_tile
)) {
467 return (::GetRoadTileType(neighbour_tile
) != ROAD_TILE_DEPOT
);
470 if (::IsDriveThroughStopTile(neighbour_tile
)) {
471 return ::DiagDirToAxis(neighbour
) == ::GetDriveThroughStopAxis(neighbour_tile
);
480 /* static */ SQInteger
ScriptRoad::GetNeighbourRoadCount(TileIndex tile
)
482 if (!::IsValidTile(tile
)) return -1;
483 if (!IsRoadTypeAvailable(GetCurrentRoadType())) return -1;
485 ::RoadType rt
= (::RoadType
)GetCurrentRoadType();
486 int32_t neighbour
= 0;
488 if (TileX(tile
) > 0 && NeighbourHasReachableRoad(rt
, tile
, DIAGDIR_NE
)) neighbour
++;
489 if (NeighbourHasReachableRoad(rt
, tile
, DIAGDIR_SE
)) neighbour
++;
490 if (NeighbourHasReachableRoad(rt
, tile
, DIAGDIR_SW
)) neighbour
++;
491 if (TileY(tile
) > 0 && NeighbourHasReachableRoad(rt
, tile
, DIAGDIR_NW
)) neighbour
++;
496 /* static */ TileIndex
ScriptRoad::GetRoadDepotFrontTile(TileIndex depot
)
498 if (!IsRoadDepotTile(depot
)) return INVALID_TILE
;
500 return depot
+ ::TileOffsByDiagDir(::GetRoadDepotDirection(depot
));
503 /* static */ TileIndex
ScriptRoad::GetRoadStationFrontTile(TileIndex station
)
505 if (!IsRoadStationTile(station
)) return INVALID_TILE
;
507 if (::IsBayRoadStopTile(station
)) return station
+ ::TileOffsByDiagDir(::GetBayRoadStopDir(station
));
509 return station
- ::TileOffsByAxis(::GetDriveThroughStopAxis(station
));
512 /* static */ TileIndex
ScriptRoad::GetDriveThroughBackTile(TileIndex station
)
514 if (!IsDriveThroughRoadStationTile(station
)) return INVALID_TILE
;
516 return station
+ ::TileOffsByAxis(::GetDriveThroughStopAxis(station
));
519 /* static */ bool ScriptRoad::_BuildRoadInternal(TileIndex start
, TileIndex end
, bool one_way
, bool full
)
521 EnforceDeityOrCompanyModeValid(false);
522 EnforcePrecondition(false, start
!= end
);
523 EnforcePrecondition(false, ::IsValidTile(start
));
524 EnforcePrecondition(false, ::IsValidTile(end
));
525 EnforcePrecondition(false, ::TileX(start
) == ::TileX(end
) || ::TileY(start
) == ::TileY(end
));
526 EnforcePrecondition(false, !one_way
|| RoadTypeIsRoad(ScriptObject::GetRoadType()));
527 EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
529 Axis axis
= ::TileY(start
) != ::TileY(end
) ? AXIS_Y
: AXIS_X
;
530 return ScriptObject::Command
<CMD_BUILD_LONG_ROAD
>::Do(end
, start
, ScriptObject::GetRoadType(), axis
, one_way
? DRD_NORTHBOUND
: DRD_NONE
, (start
< end
) == !full
, (start
< end
) != !full
, true);
533 /* static */ bool ScriptRoad::BuildRoad(TileIndex start
, TileIndex end
)
535 return _BuildRoadInternal(start
, end
, false, false);
538 /* static */ bool ScriptRoad::BuildOneWayRoad(TileIndex start
, TileIndex end
)
540 EnforceCompanyModeValid(false);
541 return _BuildRoadInternal(start
, end
, true, false);
544 /* static */ bool ScriptRoad::BuildRoadFull(TileIndex start
, TileIndex end
)
546 return _BuildRoadInternal(start
, end
, false, true);
549 /* static */ bool ScriptRoad::BuildOneWayRoadFull(TileIndex start
, TileIndex end
)
551 EnforceCompanyModeValid(false);
552 return _BuildRoadInternal(start
, end
, true, true);
555 /* static */ bool ScriptRoad::BuildRoadDepot(TileIndex tile
, TileIndex front
)
557 EnforceCompanyModeValid(false);
558 EnforcePrecondition(false, tile
!= front
);
559 EnforcePrecondition(false, ::IsValidTile(tile
));
560 EnforcePrecondition(false, ::IsValidTile(front
));
561 EnforcePrecondition(false, ::TileX(tile
) == ::TileX(front
) || ::TileY(tile
) == ::TileY(front
));
562 EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
564 DiagDirection entrance_dir
= (::TileX(tile
) == ::TileX(front
)) ? (::TileY(tile
) < ::TileY(front
) ? DIAGDIR_SE
: DIAGDIR_NW
) : (::TileX(tile
) < ::TileX(front
) ? DIAGDIR_SW
: DIAGDIR_NE
);
566 return ScriptObject::Command
<CMD_BUILD_ROAD_DEPOT
>::Do(tile
, ScriptObject::GetRoadType(), entrance_dir
);
569 /* static */ bool ScriptRoad::_BuildRoadStationInternal(TileIndex tile
, TileIndex front
, RoadVehicleType road_veh_type
, bool drive_through
, StationID station_id
)
571 EnforceCompanyModeValid(false);
572 EnforcePrecondition(false, tile
!= front
);
573 EnforcePrecondition(false, ::IsValidTile(tile
));
574 EnforcePrecondition(false, ::IsValidTile(front
));
575 EnforcePrecondition(false, ::TileX(tile
) == ::TileX(front
) || ::TileY(tile
) == ::TileY(front
));
576 EnforcePrecondition(false, station_id
== ScriptStation::STATION_NEW
|| station_id
== ScriptStation::STATION_JOIN_ADJACENT
|| ScriptStation::IsValidStation(station_id
));
577 EnforcePrecondition(false, road_veh_type
== ROADVEHTYPE_BUS
|| road_veh_type
== ROADVEHTYPE_TRUCK
);
578 EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
580 DiagDirection entrance_dir
= DiagdirBetweenTiles(tile
, front
);
581 RoadStopType stop_type
= road_veh_type
== ROADVEHTYPE_TRUCK
? ROADSTOP_TRUCK
: ROADSTOP_BUS
;
582 StationID to_join
= ScriptStation::IsValidStation(station_id
) ? station_id
: INVALID_STATION
;
583 return ScriptObject::Command
<CMD_BUILD_ROAD_STOP
>::Do(tile
, 1, 1, stop_type
, drive_through
, entrance_dir
, ScriptObject::GetRoadType(), ROADSTOP_CLASS_DFLT
, 0, to_join
, station_id
!= ScriptStation::STATION_JOIN_ADJACENT
);
586 /* static */ bool ScriptRoad::BuildRoadStation(TileIndex tile
, TileIndex front
, RoadVehicleType road_veh_type
, StationID station_id
)
588 return _BuildRoadStationInternal(tile
, front
, road_veh_type
, false, station_id
);
591 /* static */ bool ScriptRoad::BuildDriveThroughRoadStation(TileIndex tile
, TileIndex front
, RoadVehicleType road_veh_type
, StationID station_id
)
593 return _BuildRoadStationInternal(tile
, front
, road_veh_type
, true, station_id
);
596 /* static */ bool ScriptRoad::RemoveRoad(TileIndex start
, TileIndex end
)
598 EnforceCompanyModeValid(false);
599 EnforcePrecondition(false, start
!= end
);
600 EnforcePrecondition(false, ::IsValidTile(start
));
601 EnforcePrecondition(false, ::IsValidTile(end
));
602 EnforcePrecondition(false, ::TileX(start
) == ::TileX(end
) || ::TileY(start
) == ::TileY(end
));
603 EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
605 return ScriptObject::Command
<CMD_REMOVE_LONG_ROAD
>::Do(end
, start
, ScriptObject::GetRoadType(), ::TileY(start
) != ::TileY(end
) ? AXIS_Y
: AXIS_X
, start
< end
, start
>= end
);
608 /* static */ bool ScriptRoad::RemoveRoadFull(TileIndex start
, TileIndex end
)
610 EnforceCompanyModeValid(false);
611 EnforcePrecondition(false, start
!= end
);
612 EnforcePrecondition(false, ::IsValidTile(start
));
613 EnforcePrecondition(false, ::IsValidTile(end
));
614 EnforcePrecondition(false, ::TileX(start
) == ::TileX(end
) || ::TileY(start
) == ::TileY(end
));
615 EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
617 return ScriptObject::Command
<CMD_REMOVE_LONG_ROAD
>::Do(end
, start
, ScriptObject::GetRoadType(), ::TileY(start
) != ::TileY(end
) ? AXIS_Y
: AXIS_X
, start
>= end
, start
< end
);
620 /* static */ bool ScriptRoad::RemoveRoadDepot(TileIndex tile
)
622 EnforceCompanyModeValid(false);
623 EnforcePrecondition(false, ::IsValidTile(tile
));
624 EnforcePrecondition(false, IsTileType(tile
, MP_ROAD
))
625 EnforcePrecondition(false, GetRoadTileType(tile
) == ROAD_TILE_DEPOT
);
627 return ScriptObject::Command
<CMD_LANDSCAPE_CLEAR
>::Do(tile
);
630 /* static */ bool ScriptRoad::RemoveRoadStation(TileIndex tile
)
632 EnforceCompanyModeValid(false);
633 EnforcePrecondition(false, ::IsValidTile(tile
));
634 EnforcePrecondition(false, IsTileType(tile
, MP_STATION
));
635 EnforcePrecondition(false, IsStationRoadStop(tile
));
637 return ScriptObject::Command
<CMD_REMOVE_ROAD_STOP
>::Do(tile
, 1, 1, GetRoadStopType(tile
), false);
640 /* static */ Money
ScriptRoad::GetBuildCost(RoadType roadtype
, BuildType build_type
)
642 if (!ScriptRoad::IsRoadTypeAvailable(roadtype
)) return -1;
644 switch (build_type
) {
645 case BT_ROAD
: return ::RoadBuildCost((::RoadType
)roadtype
);
646 case BT_DEPOT
: return ::GetPrice(PR_BUILD_DEPOT_ROAD
, 1, nullptr);
647 case BT_BUS_STOP
: return ::GetPrice(PR_BUILD_STATION_BUS
, 1, nullptr);
648 case BT_TRUCK_STOP
: return ::GetPrice(PR_BUILD_STATION_TRUCK
, 1, nullptr);
653 /* static */ ScriptRoad::RoadTramTypes
ScriptRoad::GetRoadTramType(RoadType roadtype
)
655 return (RoadTramTypes
)(1 << ::GetRoadTramType((::RoadType
)roadtype
));
658 /* static */ SQInteger
ScriptRoad::GetMaxSpeed(RoadType road_type
)
660 if (!ScriptRoad::IsRoadTypeAvailable(road_type
)) return -1;
662 return GetRoadTypeInfo((::RoadType
)road_type
)->max_speed
;
665 /* static */ SQInteger
ScriptRoad::GetMaintenanceCostFactor(RoadType roadtype
)
667 if (!ScriptRoad::IsRoadTypeAvailable(roadtype
)) return 0;
669 return GetRoadTypeInfo((::RoadType
)roadtype
)->maintenance_multiplier
;