Codechange: Use unique_ptr throughout instead of new raw pointer for company news...
[openttd-github.git] / src / signs.cpp
blob453c55841ba0d9bce449cc36478846c2167d2d57
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file signs.cpp Handling of signs. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "company_func.h"
13 #include "signs_base.h"
14 #include "signs_func.h"
15 #include "strings_func.h"
16 #include "core/pool_func.hpp"
17 #include "viewport_kdtree.h"
19 #include "table/strings.h"
21 #include "safeguards.h"
23 /** Initialize the sign-pool */
24 SignPool _sign_pool("Sign");
25 INSTANTIATE_POOL_METHODS(Sign)
27 /**
28 * Creates a new sign
30 Sign::Sign(Owner owner)
32 this->owner = owner;
35 /** Destroy the sign */
36 Sign::~Sign()
38 if (CleaningPool()) return;
40 DeleteRenameSignWindow(this->index);
43 /**
44 * Update the coordinate of one sign
46 void Sign::UpdateVirtCoord()
48 Point pt = RemapCoords(this->x, this->y, this->z);
50 if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeSign(this->index));
52 SetDParam(0, this->index);
53 this->sign.UpdatePosition(pt.x, pt.y - 6 * ZOOM_BASE, STR_WHITE_SIGN);
55 _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeSign(this->index));
58 /** Update the coordinates of all signs */
59 void UpdateAllSignVirtCoords()
61 for (Sign *si : Sign::Iterate()) {
62 si->UpdateVirtCoord();
66 /**
67 * Check if the current company can rename a given sign.
68 * @param *si The sign in question.
69 * @return true if the sign can be renamed, else false.
71 bool CompanyCanRenameSign(const Sign *si)
73 if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return false;
74 return true;