Codechange: Return pair from instead of optional out parameter. (#13166)
[openttd-github.git] / src / sound / sdl_s.cpp
blob7b1f93e2403b7aff6ca78cd9893b4a9e1372b222
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file sdl_s.cpp Playing sound via SDL. */
10 #ifdef WITH_SDL
12 #include "../stdafx.h"
14 #include "../mixer.h"
15 #include "sdl_s.h"
16 #include <SDL.h>
18 #include "../safeguards.h"
20 /** Factory for the SDL sound driver. */
21 static FSoundDriver_SDL iFSoundDriver_SDL;
23 /**
24 * Callback that fills the sound buffer.
25 * @param stream The stream to put data into.
26 * @param len The length of the stream in bytes.
28 static void CDECL fill_sound_buffer(void *, Uint8 *stream, int len)
30 MxMixSamples(stream, len / 4);
33 std::optional<std::string_view> SoundDriver_SDL::Start(const StringList &parm)
35 SDL_AudioSpec spec;
37 /* Only initialise SDL if the video driver hasn't done it already */
38 int ret_code = 0;
39 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
40 ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
41 } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
42 ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
44 if (ret_code == -1) return SDL_GetError();
46 spec.freq = GetDriverParamInt(parm, "hz", 44100);
47 spec.format = AUDIO_S16SYS;
48 spec.channels = 2;
49 spec.samples = GetDriverParamInt(parm, "samples", 1024);
50 spec.callback = fill_sound_buffer;
51 MxInitialize(spec.freq);
52 SDL_OpenAudio(&spec, &spec);
53 SDL_PauseAudio(0);
54 return std::nullopt;
57 void SoundDriver_SDL::Stop()
59 SDL_CloseAudio();
60 SDL_QuitSubSystem(SDL_INIT_AUDIO);
61 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
62 SDL_Quit(); // If there's nothing left, quit SDL
66 #endif /* WITH_SDL */