2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file grf.cpp Reading graphics data from (New)GRF files. */
10 #include "../stdafx.h"
11 #include "../gfx_func.h"
13 #include "../settings_type.h"
14 #include "../strings_func.h"
15 #include "table/strings.h"
17 #include "../core/math_func.hpp"
18 #include "../core/alloc_type.hpp"
19 #include "../core/bitmath_func.hpp"
20 #include "../spritecache.h"
23 #include "../safeguards.h"
25 extern const uint8_t _palmap_w2d
[];
28 * We found a corrupted sprite. This means that the sprite itself
29 * contains invalid data or is too small for the given dimensions.
30 * @param file_slot the file the errored sprite is in
31 * @param file_pos the location in the file of the errored sprite
32 * @param line the line where the error occurs.
33 * @return always false (to tell loading the sprite failed)
35 static bool WarnCorruptSprite(const SpriteFile
&file
, size_t file_pos
, int line
)
37 static uint8_t warning_level
= 0;
38 if (warning_level
== 0) {
39 SetDParamStr(0, file
.GetSimplifiedFilename());
40 ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE
, INVALID_STRING_ID
, WL_ERROR
);
42 Debug(sprite
, warning_level
, "[{}] Loading corrupted sprite from {} at position {}", line
, file
.GetSimplifiedFilename(), file_pos
);
48 * Decode the image data of a single sprite.
49 * @param[in,out] sprite Filled with the sprite image data.
50 * @param file The file with the sprite data.
51 * @param file_pos File position.
52 * @param sprite_type Type of the sprite we're decoding.
53 * @param num Size of the decompressed sprite.
54 * @param type Type of the encoded sprite.
55 * @param zoom_lvl Requested zoom level.
56 * @param colour_fmt Colour format of the sprite.
57 * @param container_format Container format of the GRF this sprite is in.
58 * @return True if the sprite was successfully loaded.
60 bool DecodeSingleSprite(SpriteLoader::Sprite
*sprite
, SpriteFile
&file
, size_t file_pos
, SpriteType sprite_type
, int64_t num
, uint8_t type
, ZoomLevel zoom_lvl
, uint8_t colour_fmt
, uint8_t container_format
)
63 * Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels.
64 * Original maximum width for sprites was 640 pixels, with 4x extra zoom => 2560 pixels.
65 * Now up to 5 bytes per pixel => 1020 * 2560 * 5 => ~ 12.5 MiB.
67 * So, any sprite data more than 64 MiB is way larger that we would even expect; prevent allocating more memory!
69 if (num
< 0 || num
> 64 * 1024 * 1024) return WarnCorruptSprite(file
, file_pos
, __LINE__
);
71 std::unique_ptr
<uint8_t[]> dest_orig
= std::make_unique
<uint8_t[]>(num
);
72 uint8_t *dest
= dest_orig
.get();
73 const int64_t dest_size
= num
;
75 /* Read the file, which has some kind of compression */
77 int8_t code
= file
.ReadByte();
80 /* Plain bytes to read */
81 int size
= (code
== 0) ? 0x80 : code
;
83 if (num
< 0) return WarnCorruptSprite(file
, file_pos
, __LINE__
);
84 for (; size
> 0; size
--) {
85 *dest
= file
.ReadByte();
89 /* Copy bytes from earlier in the sprite */
90 const uint data_offset
= ((code
& 7) << 8) | file
.ReadByte();
91 if (dest
- data_offset
< dest_orig
.get()) return WarnCorruptSprite(file
, file_pos
, __LINE__
);
92 int size
= -(code
>> 3);
94 if (num
< 0) return WarnCorruptSprite(file
, file_pos
, __LINE__
);
95 for (; size
> 0; size
--) {
96 *dest
= *(dest
- data_offset
);
102 if (num
!= 0) return WarnCorruptSprite(file
, file_pos
, __LINE__
);
104 sprite
->AllocateData(zoom_lvl
, static_cast<size_t>(sprite
->width
) * sprite
->height
);
106 /* Convert colour depth to pixel size. */
108 if (colour_fmt
& SCC_RGB
) bpp
+= 3; // Has RGB data.
109 if (colour_fmt
& SCC_ALPHA
) bpp
++; // Has alpha data.
110 if (colour_fmt
& SCC_PAL
) bpp
++; // Has palette data.
112 /* When there are transparency pixels, this format has another trick.. decode it */
114 for (int y
= 0; y
< sprite
->height
; y
++) {
115 bool last_item
= false;
116 /* Look up in the header-table where the real data is stored for this row */
118 if (container_format
>= 2 && dest_size
> UINT16_MAX
) {
119 offset
= (dest_orig
[y
* 4 + 3] << 24) | (dest_orig
[y
* 4 + 2] << 16) | (dest_orig
[y
* 4 + 1] << 8) | dest_orig
[y
* 4];
121 offset
= (dest_orig
[y
* 2 + 1] << 8) | dest_orig
[y
* 2];
125 dest
= dest_orig
.get() + offset
;
128 if (dest
+ (container_format
>= 2 && sprite
->width
> 256 ? 4 : 2) > dest_orig
.get() + dest_size
) {
129 return WarnCorruptSprite(file
, file_pos
, __LINE__
);
132 SpriteLoader::CommonPixel
*data
;
133 /* Read the header. */
135 if (container_format
>= 2 && sprite
->width
> 256) {
138 * 16 .. 31 - transparency bytes */
139 last_item
= (dest
[1] & 0x80) != 0;
140 length
= ((dest
[1] & 0x7F) << 8) | dest
[0];
141 skip
= (dest
[3] << 8) | dest
[2];
146 * 8 .. 15 - transparency bytes */
147 last_item
= ((*dest
) & 0x80) != 0;
148 length
= (*dest
++) & 0x7F;
152 data
= &sprite
->data
[y
* sprite
->width
+ skip
];
154 if (skip
+ length
> sprite
->width
|| dest
+ length
* bpp
> dest_orig
.get() + dest_size
) {
155 return WarnCorruptSprite(file
, file_pos
, __LINE__
);
158 for (int x
= 0; x
< length
; x
++) {
159 if (colour_fmt
& SCC_RGB
) {
164 data
->a
= (colour_fmt
& SCC_ALPHA
) ? *dest
++ : 0xFF;
165 if (colour_fmt
& SCC_PAL
) {
166 switch (sprite_type
) {
167 case SpriteType::Normal
: data
->m
= file
.NeedsPaletteRemap() ? _palmap_w2d
[*dest
] : *dest
; break;
168 case SpriteType::Font
: data
->m
= std::min
<uint8_t>(*dest
, 2u); break;
169 default: data
->m
= *dest
; break;
172 if (colour_fmt
== SCC_PAL
&& *dest
== 0) data
->a
= 0x00;
177 } while (!last_item
);
180 int64_t sprite_size
= static_cast<int64_t>(sprite
->width
) * sprite
->height
* bpp
;
181 if (dest_size
< sprite_size
) {
182 return WarnCorruptSprite(file
, file_pos
, __LINE__
);
185 if (dest_size
> sprite_size
) {
186 static uint8_t warning_level
= 0;
187 Debug(sprite
, warning_level
, "Ignoring {} unused extra bytes from the sprite from {} at position {}", dest_size
- sprite_size
, file
.GetSimplifiedFilename(), file_pos
);
191 dest
= dest_orig
.get();
193 for (int i
= 0; i
< sprite
->width
* sprite
->height
; i
++) {
194 uint8_t *pixel
= &dest
[i
* bpp
];
196 if (colour_fmt
& SCC_RGB
) {
197 sprite
->data
[i
].r
= *pixel
++;
198 sprite
->data
[i
].g
= *pixel
++;
199 sprite
->data
[i
].b
= *pixel
++;
201 sprite
->data
[i
].a
= (colour_fmt
& SCC_ALPHA
) ? *pixel
++ : 0xFF;
202 if (colour_fmt
& SCC_PAL
) {
203 switch (sprite_type
) {
204 case SpriteType::Normal
: sprite
->data
[i
].m
= file
.NeedsPaletteRemap() ? _palmap_w2d
[*pixel
] : *pixel
; break;
205 case SpriteType::Font
: sprite
->data
[i
].m
= std::min
<uint8_t>(*pixel
, 2u); break;
206 default: sprite
->data
[i
].m
= *pixel
; break;
209 if (colour_fmt
== SCC_PAL
&& *pixel
== 0) sprite
->data
[i
].a
= 0x00;
218 uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection
&sprite
, SpriteFile
&file
, size_t file_pos
, SpriteType sprite_type
, bool load_32bpp
)
220 /* Check the requested colour depth. */
221 if (load_32bpp
) return 0;
223 /* Open the right file and go to the correct position */
224 file
.SeekTo(file_pos
, SEEK_SET
);
226 /* Read the size and type */
227 int num
= file
.ReadWord();
228 uint8_t type
= file
.ReadByte();
230 /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
231 if (type
== 0xFF) return 0;
233 ZoomLevel zoom_lvl
= (sprite_type
!= SpriteType::MapGen
) ? ZOOM_LVL_NORMAL
: ZOOM_LVL_MIN
;
235 sprite
[zoom_lvl
].height
= file
.ReadByte();
236 sprite
[zoom_lvl
].width
= file
.ReadWord();
237 sprite
[zoom_lvl
].x_offs
= file
.ReadWord();
238 sprite
[zoom_lvl
].y_offs
= file
.ReadWord();
239 sprite
[zoom_lvl
].colours
= SCC_PAL
;
241 if (sprite
[zoom_lvl
].width
> INT16_MAX
) {
242 WarnCorruptSprite(file
, file_pos
, __LINE__
);
246 /* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
247 * In case it is uncompressed, the size is 'num' - 8 (header-size). */
248 num
= (type
& 0x02) ? sprite
[zoom_lvl
].width
* sprite
[zoom_lvl
].height
: num
- 8;
250 if (DecodeSingleSprite(&sprite
[zoom_lvl
], file
, file_pos
, sprite_type
, num
, type
, zoom_lvl
, SCC_PAL
, 1)) return 1 << zoom_lvl
;
255 uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection
&sprite
, SpriteFile
&file
, size_t file_pos
, SpriteType sprite_type
, bool load_32bpp
, uint8_t control_flags
)
257 static const ZoomLevel zoom_lvl_map
[6] = {ZOOM_LVL_NORMAL
, ZOOM_LVL_IN_4X
, ZOOM_LVL_IN_2X
, ZOOM_LVL_OUT_2X
, ZOOM_LVL_OUT_4X
, ZOOM_LVL_OUT_8X
};
259 /* Is the sprite not present/stripped in the GRF? */
260 if (file_pos
== SIZE_MAX
) return 0;
262 /* Open the right file and go to the correct position */
263 file
.SeekTo(file_pos
, SEEK_SET
);
265 uint32_t id
= file
.ReadDword();
267 uint8_t loaded_sprites
= 0;
269 int64_t num
= file
.ReadDword();
270 size_t start_pos
= file
.GetPos();
271 uint8_t type
= file
.ReadByte();
273 /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */
274 if (type
== 0xFF) return 0;
276 uint8_t colour
= type
& SCC_MASK
;
277 uint8_t zoom
= file
.ReadByte();
279 bool is_wanted_colour_depth
= (colour
!= 0 && (load_32bpp
? colour
!= SCC_PAL
: colour
== SCC_PAL
));
280 bool is_wanted_zoom_lvl
;
282 if (sprite_type
!= SpriteType::MapGen
) {
283 if (zoom
< lengthof(zoom_lvl_map
)) {
284 is_wanted_zoom_lvl
= true;
285 ZoomLevel zoom_min
= sprite_type
== SpriteType::Font
? ZOOM_LVL_MIN
: _settings_client
.gui
.sprite_zoom_min
;
286 if (zoom_min
>= ZOOM_LVL_IN_2X
&&
287 HasBit(control_flags
, load_32bpp
? SCCF_ALLOW_ZOOM_MIN_2X_32BPP
: SCCF_ALLOW_ZOOM_MIN_2X_PAL
) && zoom_lvl_map
[zoom
] < ZOOM_LVL_IN_2X
) {
288 is_wanted_zoom_lvl
= false;
290 if (zoom_min
>= ZOOM_LVL_NORMAL
&&
291 HasBit(control_flags
, load_32bpp
? SCCF_ALLOW_ZOOM_MIN_1X_32BPP
: SCCF_ALLOW_ZOOM_MIN_1X_PAL
) && zoom_lvl_map
[zoom
] < ZOOM_LVL_NORMAL
) {
292 is_wanted_zoom_lvl
= false;
295 is_wanted_zoom_lvl
= false;
298 is_wanted_zoom_lvl
= (zoom
== 0);
301 if (is_wanted_colour_depth
&& is_wanted_zoom_lvl
) {
302 ZoomLevel zoom_lvl
= (sprite_type
!= SpriteType::MapGen
) ? zoom_lvl_map
[zoom
] : ZOOM_LVL_MIN
;
304 if (HasBit(loaded_sprites
, zoom_lvl
)) {
305 /* We already have this zoom level, skip sprite. */
306 Debug(sprite
, 1, "Ignoring duplicate zoom level sprite {} from {}", id
, file
.GetSimplifiedFilename());
307 file
.SkipBytes(num
- 2);
311 sprite
[zoom_lvl
].height
= file
.ReadWord();
312 sprite
[zoom_lvl
].width
= file
.ReadWord();
313 sprite
[zoom_lvl
].x_offs
= file
.ReadWord();
314 sprite
[zoom_lvl
].y_offs
= file
.ReadWord();
316 if (sprite
[zoom_lvl
].width
> INT16_MAX
|| sprite
[zoom_lvl
].height
> INT16_MAX
) {
317 WarnCorruptSprite(file
, file_pos
, __LINE__
);
321 /* Mask out colour information. */
322 type
= type
& ~SCC_MASK
;
324 /* Convert colour depth to pixel size. */
326 if (colour
& SCC_RGB
) bpp
+= 3; // Has RGB data.
327 if (colour
& SCC_ALPHA
) bpp
++; // Has alpha data.
328 if (colour
& SCC_PAL
) bpp
++; // Has palette data.
330 sprite
[zoom_lvl
].colours
= (SpriteColourComponent
)colour
;
332 /* For chunked encoding we store the decompressed size in the file,
333 * otherwise we can calculate it from the image dimensions. */
334 uint decomp_size
= (type
& 0x08) ? file
.ReadDword() : sprite
[zoom_lvl
].width
* sprite
[zoom_lvl
].height
* bpp
;
336 bool valid
= DecodeSingleSprite(&sprite
[zoom_lvl
], file
, file_pos
, sprite_type
, decomp_size
, type
, zoom_lvl
, colour
, 2);
337 if (file
.GetPos() != start_pos
+ num
) {
338 WarnCorruptSprite(file
, file_pos
, __LINE__
);
342 if (valid
) SetBit(loaded_sprites
, zoom_lvl
);
344 /* Not the wanted zoom level or colour depth, continue searching. */
345 file
.SkipBytes(num
- 2);
348 } while (file
.ReadDword() == id
);
350 return loaded_sprites
;
353 uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection
&sprite
, SpriteFile
&file
, size_t file_pos
, SpriteType sprite_type
, bool load_32bpp
, uint8_t control_flags
)
355 if (this->container_ver
>= 2) {
356 return LoadSpriteV2(sprite
, file
, file_pos
, sprite_type
, load_32bpp
, control_flags
);
358 return LoadSpriteV1(sprite
, file
, file_pos
, sprite_type
, load_32bpp
);