Codechange: Update minimum CMake version to 3.16 for all parts. (#13141)
[openttd-github.git] / src / table / sprites.h
blob1549bc23e77f877c8d9dc46a11abb4b589f28b56
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file sprites.h
10 * This file contains all sprite-related enums and defines. These consist mainly of
11 * the sprite numbers and a bunch of masks and macros to handle sprites and to get
12 * rid of all the magic numbers in the code.
14 * @note
15 * ALL SPRITE NUMBERS BELOW 5126 are in the main files
17 * All elements which consist of two elements should
18 * have the same name and then suffixes
19 * _GROUND and _BUILD for building-type sprites
20 * _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
21 * These sprites are split because of the Z order of the elements
22 * (like some parts of a bridge are behind the vehicle, while others are before)
25 * All sprites which are described here are referenced only one to a handful of times
26 * throughout the code. When introducing new sprite enums, use meaningful names.
27 * Don't be lazy and typing, and only use abbreviations when their meaning is clear or
28 * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVIATION
29 * IN THIS FILE, and perhaps add some comments in the code where it is used.
30 * Now, don't whine about this being too much typing work if the enums are like
31 * 30 characters in length. If your editor doesn't help you simplifying your work,
32 * get a proper editor. If your Operating Systems don't have any decent editors,
33 * get a proper Operating System.
35 * @todo Split the "Sprites" enum into smaller chunks and document them
38 #ifndef SPRITES_H
39 #define SPRITES_H
41 #include "../gfx_type.h"
43 static const SpriteID SPR_SELECT_TILE = 752;
44 static const SpriteID SPR_DOT = 774; // corner marker for lower/raise land
45 static const SpriteID SPR_EMPTY = 4078; // empty (transparent blue) sprite
46 static const SpriteID SPR_WHITE_POINT = 4079;
48 /* ASCII */
49 static const SpriteID SPR_ASCII_SPACE = 2;
50 static const SpriteID SPR_ASCII_SPACE_SMALL = 226;
51 static const SpriteID SPR_ASCII_SPACE_BIG = 450;
53 static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
55 /** Extra graphic spritenumbers */
56 static const SpriteID SPR_OPENTTD_BASE = 4896;
57 static const uint16_t OPENTTD_SPRITE_COUNT = 191;
59 /* Halftile-selection sprites */
60 static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
61 static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4;
62 static const SpriteID SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8;
64 static const SpriteID SPR_SQUARE = SPR_OPENTTD_BASE + 38; // coloured square (used for newgrf compatibility)
65 static const SpriteID SPR_BLOT = SPR_OPENTTD_BASE + 39; // coloured circle (used for server compatibility and installed content)
66 static const SpriteID SPR_LOCK = SPR_OPENTTD_BASE + 40; // lock icon (for password protected servers)
67 static const SpriteID SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41;
68 static const SpriteID SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42;
69 static const SpriteID SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43; // warning sign (shown if there are any newgrf errors)
70 static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44; // resize icon to the right
71 static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left
72 static const SpriteID SPR_WINDOW_SHADE = SPR_OPENTTD_BASE + 151; // shade the window icon
73 static const SpriteID SPR_WINDOW_UNSHADE = SPR_OPENTTD_BASE + 152; // unshade the window icon
74 static const SpriteID SPR_WINDOW_DEBUG = SPR_OPENTTD_BASE + 153; // NewGRF debug window icon
75 static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users
76 /* Arrow icons pointing in all 4 directions */
77 static const SpriteID SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45;
78 static const SpriteID SPR_ARROW_UP = SPR_OPENTTD_BASE + 46;
79 static const SpriteID SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47;
80 static const SpriteID SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48;
81 static const SpriteID SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49;
82 static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50;
83 static const SpriteID SPR_PIN_UP = SPR_OPENTTD_BASE + 51; // pin icon
84 static const SpriteID SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52;
86 static const SpriteID SPR_CLOSEBOX = 143;
88 static const SpriteID SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147; // (+) icon
89 static const SpriteID SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148; // (-) icon
91 /* on screen keyboard icons */
92 static const SpriteID SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138;
93 static const SpriteID SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139;
94 static const SpriteID SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140;
95 static const SpriteID SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141;
96 static const SpriteID SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142;
97 static const SpriteID SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143;
99 /** Clone vehicles stuff */
100 static const SpriteID SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106;
101 static const SpriteID SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107;
102 static const SpriteID SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108;
103 static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109;
105 static const SpriteID SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93;
106 static const SpriteID SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94;
107 static const SpriteID SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95;
108 static const SpriteID SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96;
109 static const SpriteID SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97;
110 static const SpriteID SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98;
111 static const SpriteID SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99;
112 static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100;
113 static const SpriteID SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101;
114 static const SpriteID SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102;
115 static const SpriteID SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103;
116 static const SpriteID SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104;
117 static const SpriteID SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105;
119 static const SpriteID SPR_PROFIT_NA = SPR_OPENTTD_BASE + 154;
120 static const SpriteID SPR_PROFIT_NEGATIVE = SPR_OPENTTD_BASE + 155;
121 static const SpriteID SPR_PROFIT_SOME = SPR_OPENTTD_BASE + 156;
122 static const SpriteID SPR_PROFIT_LOT = SPR_OPENTTD_BASE + 157;
124 static const SpriteID SPR_UNREAD_NEWS = SPR_OPENTTD_BASE + 158;
125 static const SpriteID SPR_EXCLUSIVE_TRANSPORT = SPR_OPENTTD_BASE + 159;
126 static const SpriteID SPR_GROUP_REPLACE_PROTECT = SPR_OPENTTD_BASE + 160;
127 static const SpriteID SPR_GROUP_REPLACE_ACTIVE = SPR_OPENTTD_BASE + 161;
129 static const SpriteID SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114;
130 static const SpriteID SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115;
131 static const SpriteID SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116;
132 static const SpriteID SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117;
133 static const SpriteID SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118;
134 static const SpriteID SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119;
135 static const SpriteID SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120;
136 static const SpriteID SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121;
137 static const SpriteID SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122;
138 static const SpriteID SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123;
139 static const SpriteID SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124;
140 static const SpriteID SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125;
141 static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126;
142 static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127;
143 static const SpriteID SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128;
144 static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129;
145 static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130;
146 static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131;
147 static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132;
148 static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133;
150 static const SpriteID SPR_GROUP_LIVERY_TRAIN = SPR_OPENTTD_BASE + 175;
151 static const SpriteID SPR_GROUP_LIVERY_ROADVEH = SPR_OPENTTD_BASE + 176;
152 static const SpriteID SPR_GROUP_LIVERY_SHIP = SPR_OPENTTD_BASE + 177;
153 static const SpriteID SPR_GROUP_LIVERY_AIRCRAFT = SPR_OPENTTD_BASE + 178;
155 static const SpriteID SPR_TOWN_RATING_NA = SPR_OPENTTD_BASE + 162;
156 static const SpriteID SPR_TOWN_RATING_APALLING = SPR_OPENTTD_BASE + 163;
157 static const SpriteID SPR_TOWN_RATING_MEDIOCRE = SPR_OPENTTD_BASE + 164;
158 static const SpriteID SPR_TOWN_RATING_GOOD = SPR_OPENTTD_BASE + 165;
160 static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144;
162 static const SpriteID SPR_IMG_DELETE_LEFT = SPR_OPENTTD_BASE + 166;
163 static const SpriteID SPR_IMG_DELETE_RIGHT = SPR_OPENTTD_BASE + 167;
165 static const SpriteID SPR_WINDOW_DEFSIZE = SPR_OPENTTD_BASE + 168;
166 static const SpriteID SPR_RENAME = SPR_OPENTTD_BASE + 184;
167 static const SpriteID SPR_GOTO_LOCATION = SPR_OPENTTD_BASE + 185;
169 static const SpriteID SPR_CHAT = SPR_OPENTTD_BASE + 186;
170 static const SpriteID SPR_ADMIN = SPR_OPENTTD_BASE + 187;
171 static const SpriteID SPR_JOIN = SPR_OPENTTD_BASE + 188;
172 static const SpriteID SPR_PLAYER_SELF = SPR_OPENTTD_BASE + 189;
173 static const SpriteID SPR_PLAYER_HOST = SPR_OPENTTD_BASE + 190;
175 static const SpriteID SPR_IMG_CARGOFLOW = SPR_OPENTTD_BASE + 174;
177 static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
178 static const uint16_t PRESIGNAL_SPRITE_COUNT = 48;
179 static const uint16_t PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
180 static const uint16_t PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
182 static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
183 static const uint16_t CANALS_SPRITE_COUNT = 65;
185 /** Sprites for the Aqueduct. */
186 static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
187 static const SpriteID SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0;
188 static const SpriteID SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1;
189 static const SpriteID SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2;
190 static const SpriteID SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3;
191 static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
192 static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
193 static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
194 static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
195 static const uint16_t AQUEDUCT_SPRITE_COUNT = 8;
197 /** Sprites for 'highlighting' tracks on sloped land. */
198 static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
199 static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0;
200 static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4;
201 static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
202 static const uint16_t TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
204 static const SpriteID SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
205 static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15;
206 static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
207 static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22.
208 static const uint16_t NORMAL_FOUNDATION_SPRITE_COUNT = 74;
209 /** Halftile foundations */
210 static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
211 static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4.
212 static const uint16_t NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
214 static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
215 static const uint16_t AUTORAIL_SPRITE_COUNT = 55;
217 static const SpriteID SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
218 static const uint16_t ELRAIL_SPRITE_COUNT = 48;
220 static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
221 static const uint16_t TWOCCMAP_SPRITE_COUNT = 256;
223 /** shore tiles - action 05-0D */
224 static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
225 static const SpriteID SPR_SHORE_SPRITE_COUNT = 18;
226 static const SpriteID SPR_ORIGINALSHORE_START = 4062;
227 static const SpriteID SPR_ORIGINALSHORE_END = 4069;
229 static const SpriteID SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles
230 static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE;
231 static const SpriteID SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1;
232 static const SpriteID SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2;
233 static const SpriteID SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3;
234 static const SpriteID SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4;
235 static const SpriteID SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5;
236 static const SpriteID SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6;
237 static const SpriteID SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7;
238 static const SpriteID SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8;
239 static const SpriteID SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9;
240 static const SpriteID SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10;
241 static const SpriteID SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11;
242 static const SpriteID SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12;
243 static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13;
244 static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14;
245 static const uint16_t AIRPORTX_SPRITE_COUNT = 15;
247 /** Airport preview sprites */
248 static const SpriteID SPR_AIRPORT_PREVIEW_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT;
249 static const SpriteID SPR_AIRPORT_PREVIEW_SMALL = SPR_AIRPORT_PREVIEW_BASE;
250 static const SpriteID SPR_AIRPORT_PREVIEW_LARGE = SPR_AIRPORT_PREVIEW_BASE + 1;
251 static const SpriteID SPR_AIRPORT_PREVIEW_HELIPORT = SPR_AIRPORT_PREVIEW_BASE + 2;
252 static const SpriteID SPR_AIRPORT_PREVIEW_METROPOLITAN = SPR_AIRPORT_PREVIEW_BASE + 3;
253 static const SpriteID SPR_AIRPORT_PREVIEW_INTERNATIONAL = SPR_AIRPORT_PREVIEW_BASE + 4;
254 static const SpriteID SPR_AIRPORT_PREVIEW_COMMUTER = SPR_AIRPORT_PREVIEW_BASE + 5;
255 static const SpriteID SPR_AIRPORT_PREVIEW_HELIDEPOT = SPR_AIRPORT_PREVIEW_BASE + 6;
256 static const SpriteID SPR_AIRPORT_PREVIEW_INTERCONTINENTAL = SPR_AIRPORT_PREVIEW_BASE + 7;
257 static const SpriteID SPR_AIRPORT_PREVIEW_HELISTATION = SPR_AIRPORT_PREVIEW_BASE + 8;
258 static const SpriteID SPR_AIRPORT_PREVIEW_COUNT = 9;
260 static const SpriteID SPR_ROADSTOP_BASE = SPR_AIRPORT_PREVIEW_BASE + SPR_AIRPORT_PREVIEW_COUNT; // The sprites used for drive-through road stops
261 static const SpriteID SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE;
262 static const SpriteID SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1;
263 static const SpriteID SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2;
264 static const SpriteID SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3;
265 static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
266 static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
267 static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
268 static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
269 static const uint16_t ROADSTOP_SPRITE_COUNT = 8;
271 /** Tramway sprites */
272 static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
273 static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4;
274 static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27;
275 static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET = 11;
276 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25;
277 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23;
278 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24;
279 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26;
280 static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46;
281 static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47;
282 static const SpriteID SPR_TRAMWAY_DEPOT_WITH_TRACK = SPR_TRAMWAY_BASE + 49;
283 static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55;
284 static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
285 static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68;
286 static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72;
287 static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
288 static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
289 static const SpriteID SPR_TRAMWAY_DEPOT_NO_TRACK = SPR_TRAMWAY_BASE + 113;
290 static const uint16_t TRAMWAY_SPRITE_COUNT = 119;
292 /** One way road sprites */
293 static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
294 static const SpriteID SPR_ONEWAY_SLOPE_N_OFFSET = 6;
295 static const SpriteID SPR_ONEWAY_SLOPE_S_OFFSET = 12;
296 static const uint16_t ONEWAY_SPRITE_COUNT = 18;
298 /** Tunnel sprites with grass only for custom railtype tunnel. */
299 static const SpriteID SPR_RAILTYPE_TUNNEL_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
300 static const uint16_t RAILTYPE_TUNNEL_BASE_COUNT = 16;
302 /* Not really a sprite, but an empty bounding box. Used to construct bounding boxes that help sorting the sprites, but do not have a sprite associated. */
303 static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_RAILTYPE_TUNNEL_BASE + RAILTYPE_TUNNEL_BASE_COUNT;
304 static const uint16_t EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
306 /* Black palette sprite, needed for painting (fictive) tiles outside map */
307 static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
308 static const uint16_t PALETTE_SPRITE_COUNT = 1;
310 /** Road waypoint sprites. */
311 static const SpriteID SPR_ROAD_WAYPOINTS_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
312 static const SpriteID SPR_ROAD_WAYPOINT_Y_W = SPR_ROAD_WAYPOINTS_BASE;
313 static const SpriteID SPR_ROAD_WAYPOINT_Y_E = SPR_ROAD_WAYPOINTS_BASE + 1;
314 static const SpriteID SPR_ROAD_WAYPOINT_X_W = SPR_ROAD_WAYPOINTS_BASE + 2;
315 static const SpriteID SPR_ROAD_WAYPOINT_X_E = SPR_ROAD_WAYPOINTS_BASE + 3;
316 static const uint16_t ROAD_WAYPOINTS_SPRITE_COUNT = 4;
318 /* From where can we start putting NewGRFs? */
319 static const SpriteID SPR_NEWGRFS_BASE = SPR_ROAD_WAYPOINTS_BASE + ROAD_WAYPOINTS_SPRITE_COUNT;
321 /* Manager face sprites */
322 static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
324 /* Icon showing company colour. */
325 static const SpriteID SPR_COMPANY_ICON = 747;
327 /* is itself no foundation sprite, because tileh 0 has no foundation */
328 static const SpriteID SPR_FOUNDATION_BASE = 989;
330 /* Shadow cell */
331 static const SpriteID SPR_SHADOW_CELL = 1004;
333 /* Objects spritenumbers */
334 static const SpriteID SPR_TRANSMITTER = 2601;
335 static const SpriteID SPR_LIGHTHOUSE = 2602;
336 static const SpriteID SPR_TINYHQ_NORTH = 2603;
337 static const SpriteID SPR_TINYHQ_EAST = 2604;
338 static const SpriteID SPR_TINYHQ_WEST = 2605;
339 static const SpriteID SPR_TINYHQ_SOUTH = 2606;
340 static const SpriteID SPR_SMALLHQ_NORTH = 2607;
341 static const SpriteID SPR_SMALLHQ_EAST = 2608;
342 static const SpriteID SPR_SMALLHQ_WEST = 2609;
343 static const SpriteID SPR_SMALLHQ_SOUTH = 2610;
344 static const SpriteID SPR_MEDIUMHQ_NORTH = 2611;
345 static const SpriteID SPR_MEDIUMHQ_NORTH_WALL = 2612;
346 static const SpriteID SPR_MEDIUMHQ_EAST = 2613;
347 static const SpriteID SPR_MEDIUMHQ_EAST_WALL = 2614;
348 static const SpriteID SPR_MEDIUMHQ_WEST = 2615;
349 static const SpriteID SPR_MEDIUMHQ_WEST_WALL = 2616; // very tiny piece of wall
350 static const SpriteID SPR_MEDIUMHQ_SOUTH = 2617;
351 static const SpriteID SPR_LARGEHQ_NORTH_GROUND = 2618;
352 static const SpriteID SPR_LARGEHQ_NORTH_BUILD = 2619;
353 static const SpriteID SPR_LARGEHQ_EAST_GROUND = 2620;
354 static const SpriteID SPR_LARGEHQ_EAST_BUILD = 2621;
355 static const SpriteID SPR_LARGEHQ_WEST_GROUND = 2622;
356 static const SpriteID SPR_LARGEHQ_WEST_BUILD = 2623;
357 static const SpriteID SPR_LARGEHQ_SOUTH = 2624;
358 static const SpriteID SPR_HUGEHQ_NORTH_GROUND = 2625;
359 static const SpriteID SPR_HUGEHQ_NORTH_BUILD = 2626;
360 static const SpriteID SPR_HUGEHQ_EAST_GROUND = 2627;
361 static const SpriteID SPR_HUGEHQ_EAST_BUILD = 2628;
362 static const SpriteID SPR_HUGEHQ_WEST_GROUND = 2629;
363 static const SpriteID SPR_HUGEHQ_WEST_BUILD = 2630;
364 static const SpriteID SPR_HUGEHQ_SOUTH = 2631;
365 static const SpriteID SPR_CONCRETE_GROUND = 1420;
366 static const SpriteID SPR_STATUE_COMPANY = 2632;
367 static const SpriteID SPR_BOUGHT_LAND = 4790;
369 /* sprites for rail and rail stations*/
370 static const SpriteID SPR_RAIL_SNOW_OFFSET = 26;
371 static const SpriteID SPR_MONO_SNOW_OFFSET = 26;
372 static const SpriteID SPR_MGLV_SNOW_OFFSET = 26;
374 static const SpriteID SPR_ORIGINAL_SIGNALS_BASE = 1275;
376 static const SpriteID SPR_RAIL_SINGLE_X = 1005;
377 static const SpriteID SPR_RAIL_SINGLE_Y = 1006;
378 static const SpriteID SPR_RAIL_SINGLE_NORTH = 1007;
379 static const SpriteID SPR_RAIL_SINGLE_SOUTH = 1008;
380 static const SpriteID SPR_RAIL_SINGLE_EAST = 1009;
381 static const SpriteID SPR_RAIL_SINGLE_WEST = 1010;
382 static const SpriteID SPR_RAIL_TRACK_Y = 1011;
383 static const SpriteID SPR_RAIL_TRACK_X = 1012;
384 static const SpriteID SPR_RAIL_TRACK_BASE = 1018;
385 static const SpriteID SPR_RAIL_TRACK_N_S = 1035;
386 static const SpriteID SPR_RAIL_TRACK_Y_SNOW = 1037;
387 static const SpriteID SPR_RAIL_TRACK_X_SNOW = 1038;
388 static const SpriteID SPR_RAIL_DEPOT_SE_1 = 1063;
389 static const SpriteID SPR_RAIL_DEPOT_SE_2 = 1064;
390 static const SpriteID SPR_RAIL_DEPOT_SW_1 = 1065;
391 static const SpriteID SPR_RAIL_DEPOT_SW_2 = 1066;
392 static const SpriteID SPR_RAIL_DEPOT_NE = 1067;
393 static const SpriteID SPR_RAIL_DEPOT_NW = 1068;
394 static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT = 1069;
395 static const SpriteID SPR_RAIL_PLATFORM_X_REAR = 1070;
396 static const SpriteID SPR_RAIL_PLATFORM_Y_REAR = 1071;
397 static const SpriteID SPR_RAIL_PLATFORM_X_FRONT = 1072;
398 static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X = 1073;
399 static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y = 1074;
400 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075;
401 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076;
402 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077;
403 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078;
404 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079; // First half of the roof structure
405 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080;
406 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081; // Second half of the roof structure
407 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082;
408 static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083; // First half of the roof glass
409 static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084;
410 static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085; // second half of the roof glass
411 static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086;
412 static const SpriteID SPR_MONO_SINGLE_X = 1087;
413 static const SpriteID SPR_MONO_SINGLE_Y = 1088;
414 static const SpriteID SPR_MONO_SINGLE_NORTH = 1089;
415 static const SpriteID SPR_MONO_SINGLE_SOUTH = 1090;
416 static const SpriteID SPR_MONO_SINGLE_EAST = 1091;
417 static const SpriteID SPR_MONO_SINGLE_WEST = 1092;
418 static const SpriteID SPR_MONO_TRACK_Y = 1093;
419 static const SpriteID SPR_MONO_TRACK_X = 1094;
420 static const SpriteID SPR_MONO_TRACK_BASE = 1100;
421 static const SpriteID SPR_MONO_TRACK_N_S = 1117;
422 static const SpriteID SPR_MONO_TRACK_Y_SNOW = 1119;
423 static const SpriteID SPR_MONO_TRACK_X_SNOW = 1120;
424 static const SpriteID SPR_MGLV_SINGLE_X = 1169;
425 static const SpriteID SPR_MGLV_SINGLE_Y = 1170;
426 static const SpriteID SPR_MGLV_SINGLE_NORTH = 1171;
427 static const SpriteID SPR_MGLV_SINGLE_SOUTH = 1172;
428 static const SpriteID SPR_MGLV_SINGLE_EAST = 1173;
429 static const SpriteID SPR_MGLV_SINGLE_WEST = 1174;
430 static const SpriteID SPR_MGLV_TRACK_Y = 1175;
431 static const SpriteID SPR_MGLV_TRACK_X = 1176;
432 static const SpriteID SPR_MGLV_TRACK_BASE = 1182;
433 static const SpriteID SPR_MGLV_TRACK_Y_SNOW = 1184;
434 static const SpriteID SPR_MGLV_TRACK_X_SNOW = 1185;
435 static const SpriteID SPR_MGLV_TRACK_N_S = 1199;
436 static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78;
437 static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79;
438 static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80;
439 static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81;
440 /* see _track_sloped_sprites in rail_cmd.cpp for slope offsets */
442 /* Track fences */
443 static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301;
444 static const SpriteID SPR_TRACK_FENCE_FLAT_Y = 1302;
445 static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303;
446 static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304;
447 static const SpriteID SPR_TRACK_FENCE_SLOPE_SW = 1305;
448 static const SpriteID SPR_TRACK_FENCE_SLOPE_SE = 1306;
449 static const SpriteID SPR_TRACK_FENCE_SLOPE_NE = 1307;
450 static const SpriteID SPR_TRACK_FENCE_SLOPE_NW = 1308;
452 /* Base sprites for elrail.
453 * Offsets via an enum are used so a complete list of absolute
454 * sprite numbers is unnecessary.
456 static const SpriteID SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0;
457 static const SpriteID SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28;
459 /* sprites for roads */
460 static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y = 1313;
461 static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X = 1314;
463 /* sprites for airports and airfields*/
464 /* Small airports are AIRFIELD, everything else is AIRPORT */
465 static const SpriteID SPR_HELIPORT = 2633;
466 static const SpriteID SPR_AIRPORT_APRON = 2634;
467 static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND = 2635;
468 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST = 2636;
469 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637;
470 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638;
471 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST = 2639;
472 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR = 2640;
473 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST = 2641;
474 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST = 2642;
475 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643;
476 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR = 2644;
477 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A = 2645;
478 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B = 2646;
479 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C = 2647;
480 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D = 2648;
481 static const SpriteID SPR_AIRPORT_RUNWAY_END = 2649; // We should have different ends
482 static const SpriteID SPR_AIRPORT_TERMINAL_A = 2650;
483 static const SpriteID SPR_AIRPORT_TOWER = 2651;
484 static const SpriteID SPR_AIRPORT_CONCOURSE = 2652;
485 static const SpriteID SPR_AIRPORT_TERMINAL_B = 2653;
486 static const SpriteID SPR_AIRPORT_TERMINAL_C = 2654;
487 static const SpriteID SPR_AIRPORT_HANGAR_FRONT = 2655;
488 static const SpriteID SPR_AIRPORT_HANGAR_REAR = 2656;
489 static const SpriteID SPR_AIRFIELD_HANGAR_FRONT = 2657;
490 static const SpriteID SPR_AIRFIELD_HANGAR_REAR = 2658;
491 static const SpriteID SPR_AIRPORT_JETWAY_1 = 2659;
492 static const SpriteID SPR_AIRPORT_JETWAY_2 = 2660;
493 static const SpriteID SPR_AIRPORT_JETWAY_3 = 2661;
494 static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL = 2662;
495 static const SpriteID SPR_AIRPORT_FENCE_Y = 2663;
496 static const SpriteID SPR_AIRPORT_FENCE_X = 2664;
497 static const SpriteID SPR_AIRFIELD_TERM_A = 2665;
498 static const SpriteID SPR_AIRFIELD_TERM_B = 2666;
499 static const SpriteID SPR_AIRFIELD_TERM_C_GROUND = 2667;
500 static const SpriteID SPR_AIRFIELD_TERM_C_BUILD = 2668;
501 static const SpriteID SPR_AIRFIELD_APRON_A = 2669;
502 static const SpriteID SPR_AIRFIELD_APRON_B = 2670;
503 static const SpriteID SPR_AIRFIELD_APRON_C = 2671;
504 static const SpriteID SPR_AIRFIELD_APRON_D = 2672;
505 static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END = 2673;
506 static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE = 2674;
507 static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END = 2675;
508 static const SpriteID SPR_AIRFIELD_WIND_1 = 2676;
509 static const SpriteID SPR_AIRFIELD_WIND_2 = 2677;
510 static const SpriteID SPR_AIRFIELD_WIND_3 = 2678;
511 static const SpriteID SPR_AIRFIELD_WIND_4 = 2679;
512 static const SpriteID SPR_AIRPORT_RADAR_1 = 2680;
513 static const SpriteID SPR_AIRPORT_RADAR_2 = 2681;
514 static const SpriteID SPR_AIRPORT_RADAR_3 = 2682;
515 static const SpriteID SPR_AIRPORT_RADAR_4 = 2683;
516 static const SpriteID SPR_AIRPORT_RADAR_5 = 2684;
517 static const SpriteID SPR_AIRPORT_RADAR_6 = 2685;
518 static const SpriteID SPR_AIRPORT_RADAR_7 = 2686;
519 static const SpriteID SPR_AIRPORT_RADAR_8 = 2687;
520 static const SpriteID SPR_AIRPORT_RADAR_9 = 2688;
521 static const SpriteID SPR_AIRPORT_RADAR_A = 2689;
522 static const SpriteID SPR_AIRPORT_RADAR_B = 2690;
523 static const SpriteID SPR_AIRPORT_RADAR_C = 2691;
524 static const SpriteID SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86;
525 static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE = 2095;
527 /* Road Stops
528 * Road stops have a ground tile and 3 buildings, one on each side
529 * (except the side where the entry is). These are marked _A _B and _C */
530 static const SpriteID SPR_BUS_STOP_NE_GROUND = 2692;
531 static const SpriteID SPR_BUS_STOP_SE_GROUND = 2693;
532 static const SpriteID SPR_BUS_STOP_SW_GROUND = 2694;
533 static const SpriteID SPR_BUS_STOP_NW_GROUND = 2695;
534 static const SpriteID SPR_BUS_STOP_NE_BUILD_A = 2696;
535 static const SpriteID SPR_BUS_STOP_SE_BUILD_A = 2697;
536 static const SpriteID SPR_BUS_STOP_SW_BUILD_A = 2698;
537 static const SpriteID SPR_BUS_STOP_NW_BUILD_A = 2699;
538 static const SpriteID SPR_BUS_STOP_NE_BUILD_B = 2700;
539 static const SpriteID SPR_BUS_STOP_SE_BUILD_B = 2701;
540 static const SpriteID SPR_BUS_STOP_SW_BUILD_B = 2702;
541 static const SpriteID SPR_BUS_STOP_NW_BUILD_B = 2703;
542 static const SpriteID SPR_BUS_STOP_NE_BUILD_C = 2704;
543 static const SpriteID SPR_BUS_STOP_SE_BUILD_C = 2705;
544 static const SpriteID SPR_BUS_STOP_SW_BUILD_C = 2706;
545 static const SpriteID SPR_BUS_STOP_NW_BUILD_C = 2707;
546 static const SpriteID SPR_TRUCK_STOP_NE_GROUND = 2708;
547 static const SpriteID SPR_TRUCK_STOP_SE_GROUND = 2709;
548 static const SpriteID SPR_TRUCK_STOP_SW_GROUND = 2710;
549 static const SpriteID SPR_TRUCK_STOP_NW_GROUND = 2711;
550 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A = 2712;
551 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A = 2713;
552 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A = 2714;
553 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A = 2715;
554 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B = 2716;
555 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B = 2717;
556 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B = 2718;
557 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B = 2719;
558 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C = 2720;
559 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C = 2721;
560 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C = 2722;
561 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C = 2723;
563 /* Sprites for docks
564 * Docks consist of two tiles, the sloped one and the flat one */
565 static const SpriteID SPR_DOCK_SLOPE_NE = 2727;
566 static const SpriteID SPR_DOCK_SLOPE_SE = 2728;
567 static const SpriteID SPR_DOCK_SLOPE_SW = 2729;
568 static const SpriteID SPR_DOCK_SLOPE_NW = 2730;
569 static const SpriteID SPR_DOCK_FLAT_X = 2731; // for NE and SW
570 static const SpriteID SPR_DOCK_FLAT_Y = 2732; // for NW and SE
571 static const SpriteID SPR_BUOY = 4076; // XXX this sucks, because it displays wrong stuff on canals
573 /* Sprites for road */
574 static const SpriteID SPR_ROAD_Y = 1332;
575 static const SpriteID SPR_ROAD_X = 1333;
576 static const SpriteID SPR_ROAD_SLOPE_START = 1343;
577 static const SpriteID SPR_ROAD_Y_SNOW = 1351;
578 static const SpriteID SPR_ROAD_X_SNOW = 1352;
579 /* see _road_sloped_sprites_offset in road_cmd.cpp for offsets for sloped road tiles */
580 static const SpriteID SPR_ROAD_DEPOT = 1408;
582 static const SpriteID SPR_EXCAVATION_X = 1414;
583 static const SpriteID SPR_EXCAVATION_Y = 1415;
585 /* Landscape sprites */
586 static const SpriteID SPR_FLAT_BARE_LAND = 3924;
587 static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE = 3943;
588 static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE = 3962;
589 static const SpriteID SPR_FLAT_GRASS_TILE = 3981;
590 static const SpriteID SPR_FLAT_ROUGH_LAND = 4000;
591 static const SpriteID SPR_FLAT_ROUGH_LAND_1 = 4019;
592 static const SpriteID SPR_FLAT_ROUGH_LAND_2 = 4020;
593 static const SpriteID SPR_FLAT_ROUGH_LAND_3 = 4021;
594 static const SpriteID SPR_FLAT_ROUGH_LAND_4 = 4022;
595 static const SpriteID SPR_FLAT_ROCKY_LAND_1 = 4023;
596 static const SpriteID SPR_FLAT_ROCKY_LAND_2 = 4042;
597 static const SpriteID SPR_FLAT_WATER_TILE = 4061;
598 static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493;
599 static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512;
600 static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531;
601 static const SpriteID SPR_FLAT_SNOW_DESERT_TILE = 4550;
603 /* Hedge, Farmland-fence sprites */
604 static const SpriteID SPR_HEDGE_BUSHES = 4090;
605 static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE = 4096;
606 static const SpriteID SPR_HEDGE_FENCE = 4102;
607 static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW = 4108;
608 static const SpriteID SPR_HEDGE_BLOOMBUSH_RED = 4114;
609 static const SpriteID SPR_HEDGE_STONE = 4120;
611 /* Farmland sprites, only flat tiles listed, various stages */
612 static const SpriteID SPR_FARMLAND_BARE = 4126;
613 static const SpriteID SPR_FARMLAND_STATE_1 = 4145;
614 static const SpriteID SPR_FARMLAND_STATE_2 = 4164;
615 static const SpriteID SPR_FARMLAND_STATE_3 = 4183;
616 static const SpriteID SPR_FARMLAND_STATE_4 = 4202;
617 static const SpriteID SPR_FARMLAND_STATE_5 = 4221;
618 static const SpriteID SPR_FARMLAND_STATE_6 = 4240;
619 static const SpriteID SPR_FARMLAND_STATE_7 = 4259;
620 static const SpriteID SPR_FARMLAND_HAYPACKS = 4278;
622 /* Water-related sprites */
623 static const SpriteID SPR_SHIP_DEPOT_SE_FRONT = 4070;
624 static const SpriteID SPR_SHIP_DEPOT_SW_FRONT = 4071;
625 static const SpriteID SPR_SHIP_DEPOT_NW = 4072;
626 static const SpriteID SPR_SHIP_DEPOT_NE = 4073;
627 static const SpriteID SPR_SHIP_DEPOT_SE_REAR = 4074;
628 static const SpriteID SPR_SHIP_DEPOT_SW_REAR = 4075;
629 /* here come sloped water sprites */
630 static const SpriteID SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0; // Water flowing negative Y direction
631 static const SpriteID SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1; // positive X
632 static const SpriteID SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2; // negative X
633 static const SpriteID SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3; // positive Y
634 /* sprites for the locks
635 * there are 4 kinds of locks, each of them is 3 tiles long.
636 * the four kinds are running in the X and Y direction and
637 * are "lowering" either in the "+" or the "-" direction.
638 * the three tiles are the center tile (where the slope is)
639 * and a bottom and a top tile */
640 static const SpriteID SPR_LOCK_BASE = SPR_CANALS_BASE + 4;
641 static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4;
642 static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5;
643 static const SpriteID SPR_LOCK_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6;
644 static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7;
645 static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8;
646 static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9;
647 static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10;
648 static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11;
649 static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12;
650 static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13;
651 static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14;
652 static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15;
653 static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16;
654 static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17;
655 static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18;
656 static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19;
657 static const SpriteID SPR_LOCK_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20;
658 static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21;
659 static const SpriteID SPR_LOCK_X_UP_TOP_REAR = SPR_CANALS_BASE + 22;
660 static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23;
661 static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24;
662 static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25;
663 static const SpriteID SPR_LOCK_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26;
664 static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27;
665 static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52;
667 /* Sprites for tunnels and bridges */
668 static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL = 2365;
669 static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO = 2373;
670 static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381;
671 static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD = 2389;
673 /* Level crossings */
674 static const SpriteID SPR_CROSSING_OFF_X_RAIL = 1370;
675 static const SpriteID SPR_CROSSING_OFF_X_MONO = 1382;
676 static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394;
678 /* bridge type sprites */
679 static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14;
681 /* Wooden bridge (type 0) */
682 static const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545;
683 static const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546;
684 static const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547;
685 static const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548;
686 static const SpriteID SPR_BTWDN_Y_FRONT = 2549;
687 static const SpriteID SPR_BTWDN_X_FRONT = 2550;
688 static const SpriteID SPR_BTWDN_Y_PILLAR = 2551;
689 static const SpriteID SPR_BTWDN_X_PILLAR = 2552;
690 static const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360;
691 static const SpriteID SPR_BTWDN_MONO_X_REAR = 4361;
692 static const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400;
693 static const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401;
694 /* ramps */
695 static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529;
696 static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530;
697 static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531; // for some weird reason the order is swapped
698 static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532; // between X and Y.
699 static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533;
700 static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534;
701 static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535;
702 static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536;
703 static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537;
704 static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538;
705 static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539; // for some weird reason the order is swapped
706 static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540; // between X and Y.
707 static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541;
708 static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542;
709 static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543;
710 static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544;
711 static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352;
712 static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353;
713 static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354; // for some weird reason the order is swapped
714 static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355; // between X and Y.
715 static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356;
716 static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357;
717 static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358;
718 static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359;
719 static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392;
720 static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393;
721 static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394; // for some weird reason the order is swapped
722 static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395; // between X and Y.
723 static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396;
724 static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397;
725 static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398;
726 static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399;
728 /* Steel Girder with arches
729 * BTSGA == Bridge Type Steel Girder Arched
730 * This is bridge type number 2 */
731 static const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499;
732 static const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500;
733 static const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501;
734 static const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502;
735 static const SpriteID SPR_BTSGA_X_FRONT = 2503;
736 static const SpriteID SPR_BTSGA_Y_FRONT = 2504;
737 static const SpriteID SPR_BTSGA_X_PILLAR = 2505;
738 static const SpriteID SPR_BTSGA_Y_PILLAR = 2506;
739 static const SpriteID SPR_BTSGA_MONO_X_REAR = 4324;
740 static const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325;
741 static const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364;
742 static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
744 /* BTSUS == Suspension bridge
745 * TILE_* denotes the different tiles a suspension bridge
746 * can have
747 * TILE_A and TILE_B are the "beginnings" and "ends" of the
748 * suspension system. They have small rectangular endcaps
749 * TILE_C and TILE_D look almost identical to TILE_A and
750 * TILE_B, but they do not have the "endcaps". They form the
751 * middle part
752 * TILE_E is a condensed configuration of two pillars. while they
753 * are usually 2 pillars apart, they only have 1 pillar separation
754 * here
755 * TILE_F is an extended configuration of pillars. They are
756 * plugged in when pillars should be 3 tiles apart
758 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
759 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454;
760 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455;
761 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456;
762 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457;
763 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458;
764 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459;
765 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460;
766 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461;
767 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462;
768 static const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463;
769 static const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464;
770 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465;
771 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466;
772 static const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467;
773 static const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468;
774 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469;
775 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470;
776 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471;
777 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472;
778 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473;
779 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474;
780 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475;
781 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476;
782 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477;
783 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478;
784 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479;
785 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480;
786 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481;
787 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482;
788 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483;
789 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484;
790 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485;
791 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486;
792 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487;
793 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488;
794 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489;
795 static const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490;
796 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491;
797 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492;
798 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493;
799 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494;
800 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495;
801 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496;
802 static const SpriteID SPR_BTSUS_X_FRONT = 2497;
803 static const SpriteID SPR_BTSUS_Y_FRONT = 2498;
804 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334;
805 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335;
806 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336;
807 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337;
808 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338;
809 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339;
810 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340;
811 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341;
812 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342;
813 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343;
814 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344;
815 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345;
816 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374;
817 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375;
818 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376;
819 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377;
820 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378;
821 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379;
822 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380;
823 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381;
824 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382;
825 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383;
826 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384;
827 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385;
829 /* cantilever bridges
830 * They have three different kinds of tiles:
831 * END(ing), MID(dle), BEG(ginning) */
832 static const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507;
833 static const SpriteID SPR_BTCAN_RAIL_X_MID = 2508;
834 static const SpriteID SPR_BTCAN_RAIL_X_END = 2509;
835 static const SpriteID SPR_BTCAN_RAIL_Y_END = 2510;
836 static const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511;
837 static const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512;
838 static const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513;
839 static const SpriteID SPR_BTCAN_ROAD_X_MID = 2514;
840 static const SpriteID SPR_BTCAN_ROAD_X_END = 2515;
841 static const SpriteID SPR_BTCAN_ROAD_Y_END = 2516;
842 static const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517;
843 static const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518;
844 static const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519;
845 static const SpriteID SPR_BTCAN_X_FRONT_MID = 2520;
846 static const SpriteID SPR_BTCAN_X_FRONT_END = 2521;
847 static const SpriteID SPR_BTCAN_Y_FRONT_END = 2522;
848 static const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523;
849 static const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524;
850 static const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525;
851 static const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526;
852 static const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527;
853 static const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528;
854 static const SpriteID SPR_BTCAN_MONO_X_BEG = 4346;
855 static const SpriteID SPR_BTCAN_MONO_X_MID = 4347;
856 static const SpriteID SPR_BTCAN_MONO_X_END = 4348;
857 static const SpriteID SPR_BTCAN_MONO_Y_END = 4349;
858 static const SpriteID SPR_BTCAN_MONO_Y_MID = 4350;
859 static const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351;
860 static const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386;
861 static const SpriteID SPR_BTCAN_MGLV_X_MID = 4387;
862 static const SpriteID SPR_BTCAN_MGLV_X_END = 4388;
863 static const SpriteID SPR_BTCAN_MGLV_Y_END = 4389;
864 static const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390;
865 static const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391;
867 /* little concrete bridge */
868 static const SpriteID SPR_BTCON_RAIL_X = 2493;
869 static const SpriteID SPR_BTCON_RAIL_Y = 2494;
870 static const SpriteID SPR_BTCON_ROAD_X = 2495;
871 static const SpriteID SPR_BTCON_ROAD_Y = 2496;
872 static const SpriteID SPR_BTCON_X_FRONT = 2497;
873 static const SpriteID SPR_BTCON_Y_FRONT = 2498;
874 static const SpriteID SPR_BTCON_X_PILLAR = 2505;
875 static const SpriteID SPR_BTCON_Y_PILLAR = 2506;
876 static const SpriteID SPR_BTCON_MONO_X = 4344;
877 static const SpriteID SPR_BTCON_MONO_Y = 4345;
878 static const SpriteID SPR_BTCON_MGLV_X = 4384;
879 static const SpriteID SPR_BTCON_MGLV_Y = 4385;
881 /* little steel girder bridge */
882 static const SpriteID SPR_BTGIR_RAIL_X = 2553;
883 static const SpriteID SPR_BTGIR_RAIL_Y = 2554;
884 static const SpriteID SPR_BTGIR_ROAD_X = 2555;
885 static const SpriteID SPR_BTGIR_ROAD_Y = 2556;
886 static const SpriteID SPR_BTGIR_X_FRONT = 2557;
887 static const SpriteID SPR_BTGIR_Y_FRONT = 2558;
888 static const SpriteID SPR_BTGIR_X_PILLAR = 2505;
889 static const SpriteID SPR_BTGIR_Y_PILLAR = 2506;
890 static const SpriteID SPR_BTGIR_MONO_X = 4362;
891 static const SpriteID SPR_BTGIR_MONO_Y = 4363;
892 static const SpriteID SPR_BTGIR_MGLV_X = 4402;
893 static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
895 /* tubular bridges
896 * tubular bridges have 3 kinds of tiles:
897 * a start tile (with only half a tube on the far side, marked _BEG
898 * a middle tile (full tunnel), marked _MID
899 * and an end tile (half a tube on the near side, marked _END
901 static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
902 static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;
903 static const SpriteID SPR_BTTUB_X_FRONT_END = 2561;
904 static const SpriteID SPR_BTTUB_Y_FRONT_END = 2562;
905 static const SpriteID SPR_BTTUB_Y_FRONT_MID = 2563;
906 static const SpriteID SPR_BTTUB_Y_FRONT_BEG = 2564;
907 static const SpriteID SPR_BTTUB_X_PILLAR_BEG = 2565;
908 static const SpriteID SPR_BTTUB_X_PILLAR_MID = 2566;
909 static const SpriteID SPR_BTTUB_Y_PILLAR_MID = 2567;
910 static const SpriteID SPR_BTTUB_Y_PILLAR_BEG = 2568;
911 static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG = 2569;
912 static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID = 2570;
913 static const SpriteID SPR_BTTUB_X_RAIL_REAR_END = 2571;
914 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG = 2572;
915 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID = 2573;
916 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END = 2574;
917 static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG = 2575;
918 static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID = 2576;
919 static const SpriteID SPR_BTTUB_X_ROAD_REAR_END = 2577;
920 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG = 2578;
921 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID = 2579;
922 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END = 2580;
923 static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG = 2581;
924 static const SpriteID SPR_BTTUB_X_MONO_REAR_MID = 2582;
925 static const SpriteID SPR_BTTUB_X_MONO_REAR_END = 2583;
926 static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG = 2584;
927 static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID = 2585;
928 static const SpriteID SPR_BTTUB_Y_MONO_REAR_END = 2586;
929 static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG = 2587;
930 static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID = 2588;
931 static const SpriteID SPR_BTTUB_X_MGLV_REAR_END = 2589;
932 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG = 2590;
933 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID = 2591;
934 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END = 2592;
937 /* ramps (for all bridges except wood and tubular?)*/
938 static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437;
939 static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438;
940 static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439;
941 static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440;
942 static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441;
943 static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442;
944 static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443;
945 static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444;
946 static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445;
947 static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446;
948 static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447;
949 static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448;
950 static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449;
951 static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450;
952 static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451;
953 static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452;
954 static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326;
955 static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327;
956 static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328;
957 static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329;
958 static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330;
959 static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331;
960 static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332;
961 static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333;
962 static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366;
963 static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367;
964 static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368;
965 static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369;
966 static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370;
967 static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371;
968 static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372;
969 static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373;
971 /* Vehicle view sprites */
972 static const SpriteID SPR_CENTRE_VIEW_VEHICLE = 683;
973 static const SpriteID SPR_SEND_TRAIN_TODEPOT = 685;
974 static const SpriteID SPR_SEND_ROADVEH_TODEPOT = 686;
975 static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687;
976 static const SpriteID SPR_SEND_SHIP_TODEPOT = 688;
978 static const SpriteID SPR_IGNORE_SIGNALS = 689;
979 static const SpriteID SPR_SHOW_ORDERS = 690;
980 static const SpriteID SPR_SHOW_VEHICLE_DETAILS = 691;
981 static const SpriteID SPR_REFIT_VEHICLE = 692;
982 static const SpriteID SPR_FORCE_VEHICLE_TURN = 715;
984 /* Vehicle sprite-flags (red/green) */
985 static const SpriteID SPR_FLAG_VEH_STOPPED = 3090;
986 static const SpriteID SPR_FLAG_VEH_RUNNING = 3091;
988 static const SpriteID SPR_VEH_BUS_SW_VIEW = 3097;
989 static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098;
991 /* Rotor sprite numbers */
992 static const SpriteID SPR_ROTOR_STOPPED = 3901;
993 static const SpriteID SPR_ROTOR_MOVING_1 = 3902;
994 static const SpriteID SPR_ROTOR_MOVING_3 = 3904;
996 /* Town/house sprites */
997 static const SpriteID SPR_LIFT = 1443;
999 /* used in town_land.h
1000 * CNST1..3 = Those are the different stages of construction
1001 * The last 2 hexas correspond to the type of building it represent, if any */
1002 static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421;
1003 static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422;
1004 static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423;
1005 static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424;
1006 static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425; // temperate
1007 static const SpriteID SPR_CNST1_OFFICE_01 = 1426;
1008 static const SpriteID SPR_CNST2_OFFICE_01 = 1427;
1009 static const SpriteID SPR_BUILD_OFFICE_01 = 1428; // temperate
1010 static const SpriteID SPR_GROUND_OFFICE_01 = 1429;
1011 static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430; // Small Block of Flats
1012 static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431;
1013 static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432; // temperate
1014 static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433;
1015 static const SpriteID SPR_CNST1_TEMPCHURCH = 1434;
1016 static const SpriteID SPR_CNST2_TEMPCHURCH = 1435;
1017 static const SpriteID SPR_BUILD_TEMPCHURCH = 1436;
1018 static const SpriteID SPR_GROUND_TEMPCHURCH = 1437;
1019 static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440;
1020 static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441;
1021 static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442; // temperate, sub-arctic, subtropical
1022 static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569; // same, with snow
1023 /* These are in fact two houses for the same houseID. so V1 and V2 */
1024 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
1025 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
1026 static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
1027 static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
1028 static const SpriteID SPR_GRND_STADIUM_N = 1479; // stadium ground at north
1029 static const SpriteID SPR_GRND_STADIUM_E = 1480; // stadium ground at east
1030 static const SpriteID SPR_GRND_STADIUM_W = 1481; // stadium ground at west
1031 static const SpriteID SPR_GRND_STADIUM_S = 1482; // stadium ground at south
1032 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
1033 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
1034 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
1035 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; // real cnst stage 2
1036 static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505;
1037 static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; // 2nd variation
1038 static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448;
1039 static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449;
1040 static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450;
1041 static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451;
1042 static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452;
1043 static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453;
1044 static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454;
1045 static const SpriteID SPR_FOUNTAIN_0A = 1455;
1046 static const SpriteID SPR_PARKSTATUE_0B = 1456;
1047 static const SpriteID SPR_PARKALLEY_0C = 1457;
1048 static const SpriteID SPR_CNST1_OFFICE_0D = 1458;
1049 static const SpriteID SPR_CNST2_OFFICE_0D = 1459;
1050 static const SpriteID SPR_BUILD_OFFICE_0D = 1460;
1051 static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461;
1052 static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462;
1053 static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
1054 static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
1055 static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
1056 static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
1057 static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675;
1058 static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676;
1060 /* Easter egg/disaster sprites */
1061 static const SpriteID SPR_BLIMP = 3905; // Zeppelin
1062 static const SpriteID SPR_BLIMP_CRASHING = 3906;
1063 static const SpriteID SPR_BLIMP_CRASHED = 3907;
1064 static const SpriteID SPR_UFO_SMALL_SCOUT = 3908; // XCOM - UFO Defense
1065 static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909;
1066 static const SpriteID SPR_SUB_SMALL_NE = 3910; // Silent Service
1067 static const SpriteID SPR_SUB_SMALL_SE = 3911;
1068 static const SpriteID SPR_SUB_SMALL_SW = 3912;
1069 static const SpriteID SPR_SUB_SMALL_NW = 3913;
1070 static const SpriteID SPR_SUB_LARGE_NE = 3914;
1071 static const SpriteID SPR_SUB_LARGE_SE = 3915;
1072 static const SpriteID SPR_SUB_LARGE_SW = 3916;
1073 static const SpriteID SPR_SUB_LARGE_NW = 3917;
1074 static const SpriteID SPR_F_15 = 3918; // F-15 Strike Eagle
1075 static const SpriteID SPR_F_15_FIRING = 3919;
1076 static const SpriteID SPR_UFO_HARVESTER = 3920; // XCOM - UFO Defense
1077 static const SpriteID SPR_XCOM_SKYRANGER = 3921;
1078 static const SpriteID SPR_AH_64A = 3922; // Gunship
1079 static const SpriteID SPR_AH_64A_FIRING = 3923;
1081 /* main_gui.cpp */
1082 static const SpriteID SPR_IMG_TERRAFORM_UP = 694;
1083 static const SpriteID SPR_IMG_TERRAFORM_DOWN = 695;
1084 static const SpriteID SPR_IMG_DYNAMITE = 703;
1085 static const SpriteID SPR_IMG_ROCKS = 4084;
1086 static const SpriteID SPR_IMG_DESERT = 4085;
1087 static const SpriteID SPR_IMG_TRANSMITTER = 4086;
1088 static const SpriteID SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91;
1089 static const SpriteID SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88;
1090 static const SpriteID SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136;
1091 static const SpriteID SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64;
1092 static const SpriteID SPR_IMG_PAUSE = 726;
1093 static const SpriteID SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90;
1094 static const SpriteID SPR_IMG_SETTINGS = 751;
1095 static const SpriteID SPR_IMG_SAVE = 724;
1096 static const SpriteID SPR_IMG_SMALLMAP = 708;
1097 static const SpriteID SPR_IMG_TOWN = 4077;
1098 static const SpriteID SPR_IMG_SUBSIDIES = 679;
1099 static const SpriteID SPR_IMG_COMPANY_LIST = 1299;
1100 static const SpriteID SPR_IMG_COMPANY_FINANCE = 737;
1101 static const SpriteID SPR_IMG_COMPANY_GENERAL = 743;
1102 static const SpriteID SPR_IMG_GRAPHS = 745;
1103 static const SpriteID SPR_IMG_COMPANY_LEAGUE = 684;
1104 static const SpriteID SPR_IMG_SHOW_COUNTOURS = 738;
1105 static const SpriteID SPR_IMG_SHOW_VEHICLES = 739;
1106 static const SpriteID SPR_IMG_SHOW_ROUTES = 740;
1107 static const SpriteID SPR_IMG_INDUSTRY = 741;
1108 static const SpriteID SPR_IMG_PLANTTREES = 742;
1109 static const SpriteID SPR_IMG_TRAINLIST = 731;
1110 static const SpriteID SPR_IMG_TRUCKLIST = 732;
1111 static const SpriteID SPR_IMG_SHIPLIST = 733;
1112 static const SpriteID SPR_IMG_AIRPLANESLIST = 734;
1113 static const SpriteID SPR_IMG_ZOOMIN = 735;
1114 static const SpriteID SPR_IMG_ZOOMOUT = 736;
1115 static const SpriteID SPR_IMG_BUILDRAIL = 727;
1116 static const SpriteID SPR_IMG_BUILDROAD = 728;
1117 static const SpriteID SPR_IMG_BUILDTRAMS = SPR_OPENTTD_BASE + 179;
1118 static const SpriteID SPR_IMG_BUILDWATER = 729;
1119 static const SpriteID SPR_IMG_BUILDAIR = 730;
1120 static const SpriteID SPR_IMG_LANDSCAPING = 4083;
1121 static const SpriteID SPR_IMG_MUSIC = 713;
1122 static const SpriteID SPR_IMG_MESSAGES = 680;
1123 static const SpriteID SPR_IMG_QUERY = 723;
1124 static const SpriteID SPR_IMG_SIGN = 4082;
1125 static const SpriteID SPR_IMG_BUY_LAND = 4791;
1126 static const SpriteID SPR_IMG_STORY_BOOK = SPR_OPENTTD_BASE + 169;
1128 /* OpenTTD in gamescreen */
1129 static const SpriteID SPR_OTTD_O = 4842;
1130 static const SpriteID SPR_OTTD_P = 4841;
1131 static const SpriteID SPR_OTTD_E = SPR_OPENTTD_BASE + 12;
1132 static const SpriteID SPR_OTTD_D = SPR_OPENTTD_BASE + 13;
1133 static const SpriteID SPR_OTTD_N = 4839;
1134 static const SpriteID SPR_OTTD_T = 4836;
1135 /* Letters not used: R,A,S,Y,C (4837, 4838, 4840, 4843, 4844) */
1137 /* Range of "special" sprites that are used by the old map generation algorithm. */
1138 static const SpriteID SPR_MAPGEN_BEGIN = 4845;
1139 static const SpriteID SPR_MAPGEN_END = 4882;
1141 static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
1142 static const SpriteID SPR_TYCOON_IMG1_BEGIN = 4814;
1143 static const SpriteID SPR_TYCOON_IMG2_BEGIN = 4824;
1145 /* Industry sprites */
1146 static const SpriteID SPR_IT_SUGAR_MINE_SIEVE = 4775;
1147 static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS = 4784;
1148 static const SpriteID SPR_IT_SUGAR_MINE_PILE = 4780;
1149 static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766;
1150 static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767;
1151 static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING = 4746;
1152 static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747;
1153 static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717;
1154 static const SpriteID SPR_IT_TOY_FACTORY_STAMP = 4718;
1155 static const SpriteID SPR_IT_TOY_FACTORY_CLAY = 4719;
1156 static const SpriteID SPR_IT_TOY_FACTORY_ROBOT = 4720;
1157 static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054;
1159 /* small icons of cargo available in station waiting*/
1160 static const SpriteID SPR_CARGO_PASSENGERS = 4297;
1161 static const SpriteID SPR_CARGO_COAL = 4298;
1162 static const SpriteID SPR_CARGO_MAIL = 4299;
1163 static const SpriteID SPR_CARGO_OIL = 4300;
1164 static const SpriteID SPR_CARGO_LIVESTOCK = 4301;
1165 static const SpriteID SPR_CARGO_GOODS = 4302;
1166 static const SpriteID SPR_CARGO_GRAIN = 4303; // shared sprite with SPR_CARGO_WHEAT, SPR_CARGO_MAIZE
1167 static const SpriteID SPR_CARGO_WHEAT = 4303; // shared sprite with SPR_CARGO_GRAIN, SPR_CARGO_MAIZE
1168 static const SpriteID SPR_CARGO_MAIZE = 4303; // shared sprite with SPR_CARGO_GRAIN, SPR_CARGO_WHEAT
1169 static const SpriteID SPR_CARGO_WOOD = 4304;
1170 static const SpriteID SPR_CARGO_IRON_ORE = 4305;
1171 static const SpriteID SPR_CARGO_STEEL = 4306;
1172 static const SpriteID SPR_CARGO_VALUABLES = 4307; // shared between temperate and arctic ( SPR_CARGO_GOLD )
1173 static const SpriteID SPR_CARGO_GOLD = 4307; // shared between temperate and arctic ( SPR_CARGO_VALUABLES )
1174 static const SpriteID SPR_CARGO_FRUIT = 4308;
1175 static const SpriteID SPR_CARGO_COPPER_ORE = 4309;
1176 static const SpriteID SPR_CARGO_WATER = 4310; // shared between desert and toyland ( SPR_CARGO_COLA )
1177 static const SpriteID SPR_CARGO_COLA = 4310; // shared between desert and toyland ( SPR_CARGO_WATER )
1178 static const SpriteID SPR_CARGO_DIAMONDS = 4311;
1179 static const SpriteID SPR_CARGO_FOOD = 4312;
1180 static const SpriteID SPR_CARGO_PAPER = 4313;
1181 static const SpriteID SPR_CARGO_RUBBER = 4314;
1182 static const SpriteID SPR_CARGO_SWEETS = 4315;
1183 static const SpriteID SPR_CARGO_SUGAR = 4316;
1184 static const SpriteID SPR_CARGO_TOYS = 4317;
1185 static const SpriteID SPR_CARGO_CANDYFLOSS = 4318;
1186 static const SpriteID SPR_CARGO_FIZZY_DRINKS = 4319;
1187 static const SpriteID SPR_CARGO_TOFFEE = 4320;
1188 static const SpriteID SPR_CARGO_BUBBLES = 4321;
1189 static const SpriteID SPR_CARGO_PLASTIC = 4322;
1190 static const SpriteID SPR_CARGO_BATTERIES = 4323;
1191 static const SpriteID SPR_CARGO_NOTHING = SPR_ASCII_SPACE; // Placeholder for void cargo slots.
1193 /* Effect vehicles */
1194 static const SpriteID SPR_BULLDOZER_NE = 1416;
1195 static const SpriteID SPR_BULLDOZER_SE = 1417;
1196 static const SpriteID SPR_BULLDOZER_SW = 1418;
1197 static const SpriteID SPR_BULLDOZER_NW = 1419;
1199 static const SpriteID SPR_SMOKE_0 = 2040;
1200 static const SpriteID SPR_SMOKE_1 = 2041;
1201 static const SpriteID SPR_SMOKE_2 = 2042;
1202 static const SpriteID SPR_SMOKE_3 = 2043;
1203 static const SpriteID SPR_SMOKE_4 = 2044;
1205 static const SpriteID SPR_DIESEL_SMOKE_0 = 3073;
1206 static const SpriteID SPR_DIESEL_SMOKE_1 = 3074;
1207 static const SpriteID SPR_DIESEL_SMOKE_2 = 3075;
1208 static const SpriteID SPR_DIESEL_SMOKE_3 = 3076;
1209 static const SpriteID SPR_DIESEL_SMOKE_4 = 3077;
1210 static const SpriteID SPR_DIESEL_SMOKE_5 = 3078;
1212 static const SpriteID SPR_STEAM_SMOKE_0 = 3079;
1213 static const SpriteID SPR_STEAM_SMOKE_1 = 3080;
1214 static const SpriteID SPR_STEAM_SMOKE_2 = 3081;
1215 static const SpriteID SPR_STEAM_SMOKE_3 = 3082;
1216 static const SpriteID SPR_STEAM_SMOKE_4 = 3083;
1218 static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084;
1219 static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085;
1220 static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086;
1221 static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087;
1222 static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088;
1223 static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089;
1225 static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701;
1226 static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702;
1227 static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703;
1228 static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704;
1229 static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705;
1230 static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706;
1231 static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707;
1232 static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708;
1234 static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709;
1235 static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710;
1236 static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711;
1237 static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712;
1238 static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713;
1239 static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714;
1240 static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715;
1241 static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716;
1242 static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717;
1243 static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718;
1244 static const SpriteID SPR_EXPLOSION_LARGE_A = 3719;
1245 static const SpriteID SPR_EXPLOSION_LARGE_B = 3720;
1246 static const SpriteID SPR_EXPLOSION_LARGE_C = 3721;
1247 static const SpriteID SPR_EXPLOSION_LARGE_D = 3722;
1248 static const SpriteID SPR_EXPLOSION_LARGE_E = 3723;
1249 static const SpriteID SPR_EXPLOSION_LARGE_F = 3724;
1251 static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725;
1252 static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726;
1253 static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727;
1254 static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728;
1255 static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729;
1256 static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730;
1257 static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731;
1258 static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732;
1259 static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733;
1260 static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734;
1261 static const SpriteID SPR_EXPLOSION_SMALL_A = 3735;
1262 static const SpriteID SPR_EXPLOSION_SMALL_B = 3736;
1264 static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737;
1265 static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738;
1266 static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739;
1267 static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740;
1269 static const SpriteID SPR_BUBBLE_0 = 4748;
1270 static const SpriteID SPR_BUBBLE_1 = 4749;
1271 static const SpriteID SPR_BUBBLE_2 = 4750;
1272 static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751;
1273 static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752;
1274 static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753;
1275 static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754;
1276 static const SpriteID SPR_BUBBLE_BURST_0 = 4755;
1277 static const SpriteID SPR_BUBBLE_BURST_1 = 4756;
1278 static const SpriteID SPR_BUBBLE_BURST_2 = 4757;
1279 static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758;
1280 static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759;
1281 static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760;
1282 static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761;
1283 static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762;
1285 /* Electrified rail build menu */
1286 static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36;
1287 static const SpriteID SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37;
1288 static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
1289 static const SpriteID SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39;
1290 static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
1292 /* airport_gui.cpp */
1293 static const SpriteID SPR_IMG_AIRPORT = 744;
1295 /* dock_gui.cpp */
1296 static const SpriteID SPR_IMG_SHIP_DEPOT = 748;
1297 static const SpriteID SPR_IMG_SHIP_DOCK = 746;
1298 static const SpriteID SPR_IMG_BUOY = 693;
1299 static const SpriteID SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145;
1301 /* music_gui.cpp */
1302 static const SpriteID SPR_IMG_SKIP_TO_PREV = 709;
1303 static const SpriteID SPR_IMG_SKIP_TO_NEXT = 710;
1304 static const SpriteID SPR_IMG_STOP_MUSIC = 711;
1305 static const SpriteID SPR_IMG_PLAY_MUSIC = 712;
1307 /* road_gui.cpp */
1308 static const SpriteID SPR_IMG_ROAD_Y_DIR = 1309;
1309 static const SpriteID SPR_IMG_ROAD_X_DIR = 1310;
1310 static const SpriteID SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82;
1311 static const SpriteID SPR_IMG_ROAD_DEPOT = 1295;
1312 static const SpriteID SPR_IMG_BUS_STATION = 749;
1313 static const SpriteID SPR_IMG_TRUCK_BAY = 750;
1314 static const SpriteID SPR_IMG_BRIDGE = 2594;
1315 static const SpriteID SPR_IMG_ROAD_TUNNEL = 2429;
1316 static const SpriteID SPR_IMG_REMOVE = 714;
1317 static const SpriteID SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134;
1318 static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
1319 static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
1320 static const SpriteID SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84;
1322 /* rail_gui.cpp */
1323 static const SpriteID SPR_IMG_RAIL_NS = 1251;
1324 static const SpriteID SPR_IMG_RAIL_NE = 1252;
1325 static const SpriteID SPR_IMG_RAIL_EW = 1253;
1326 static const SpriteID SPR_IMG_RAIL_NW = 1254;
1327 static const SpriteID SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53;
1328 static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57;
1329 static const SpriteID SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63;
1330 static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69;
1332 static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76;
1334 static const SpriteID SPR_IMG_DEPOT_RAIL = 1294;
1335 static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61;
1336 static const SpriteID SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67;
1337 static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73;
1339 static const SpriteID SPR_IMG_RAIL_STATION = 1298;
1340 static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291;
1342 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287;
1343 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12;
1344 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28;
1345 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44;
1346 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124;
1347 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140;
1348 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60;
1349 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76;
1350 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92;
1351 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108;
1352 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188;
1353 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204;
1354 static const SpriteID SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135;
1356 static const SpriteID SPR_IMG_TUNNEL_RAIL = 2430;
1357 static const SpriteID SPR_IMG_TUNNEL_MONO = 2431;
1358 static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432;
1360 static const SpriteID SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55;
1361 static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
1362 static const SpriteID SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65;
1363 static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
1365 /* story_gui.cpp */
1366 static const SpriteID SPR_IMG_VIEW_LOCATION = SPR_OPENTTD_BASE + 170;
1367 static const SpriteID SPR_IMG_GOAL = SPR_OPENTTD_BASE + 171;
1368 static const SpriteID SPR_IMG_GOAL_COMPLETED = SPR_OPENTTD_BASE + 172;
1369 static const SpriteID SPR_IMG_GOAL_BROKEN_REF= SPR_OPENTTD_BASE + 173;
1371 static const SpriteID SPR_IMG_CONVERT_ROAD = SPR_OPENTTD_BASE + 180;
1372 static const CursorID SPR_CURSOR_CONVERT_ROAD = SPR_OPENTTD_BASE + 181;
1373 static const SpriteID SPR_IMG_CONVERT_TRAM = SPR_OPENTTD_BASE + 182;
1374 static const CursorID SPR_CURSOR_CONVERT_TRAM = SPR_OPENTTD_BASE + 183;
1376 /* intro_gui.cpp, genworld_gui.cpp */
1377 static const SpriteID SPR_SELECT_TEMPERATE = 4882;
1378 static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883;
1379 static const SpriteID SPR_SELECT_SUB_ARCTIC = 4884;
1380 static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED = 4885;
1381 static const SpriteID SPR_SELECT_SUB_TROPICAL = 4886;
1382 static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
1383 static const SpriteID SPR_SELECT_TOYLAND = 4888;
1384 static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
1386 /** Cursor sprite numbers */
1388 /* Terraform
1389 * Cursors */
1390 static const CursorID SPR_CURSOR_MOUSE = 0;
1391 static const CursorID SPR_CURSOR_ZZZ = 1;
1392 static const CursorID SPR_CURSOR_BUOY = 702;
1393 static const CursorID SPR_CURSOR_QUERY = 719;
1394 static const CursorID SPR_CURSOR_HQ = 720;
1395 static const CursorID SPR_CURSOR_SHIP_DEPOT = 721;
1396 static const CursorID SPR_CURSOR_SIGN = 722;
1398 static const CursorID SPR_CURSOR_TREE = 2010;
1399 static const CursorID SPR_CURSOR_BUY_LAND = 4792;
1400 static const CursorID SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92;
1402 static const CursorID SPR_CURSOR_TOWN = 4080;
1403 static const CursorID SPR_CURSOR_INDUSTRY = 4081;
1404 static const CursorID SPR_CURSOR_ROCKY_AREA = 4087;
1405 static const CursorID SPR_CURSOR_DESERT = 4088;
1406 static const CursorID SPR_CURSOR_TRANSMITTER = 4089;
1408 /* airport cursors */
1409 static const CursorID SPR_CURSOR_AIRPORT = 2724;
1411 /* dock cursors */
1412 static const CursorID SPR_CURSOR_DOCK = 3668;
1413 static const CursorID SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89;
1414 static const CursorID SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87;
1415 static const CursorID SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137;
1416 static const CursorID SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146;
1418 /* shared road & rail cursors */
1419 static const CursorID SPR_CURSOR_BRIDGE = 2593;
1421 /* rail cursors */
1422 static const CursorID SPR_CURSOR_NS_TRACK = 1263;
1423 static const CursorID SPR_CURSOR_SWNE_TRACK = 1264;
1424 static const CursorID SPR_CURSOR_EW_TRACK = 1265;
1425 static const CursorID SPR_CURSOR_NWSE_TRACK = 1266;
1427 static const CursorID SPR_CURSOR_NS_MONO = 1267;
1428 static const CursorID SPR_CURSOR_SWNE_MONO = 1268;
1429 static const CursorID SPR_CURSOR_EW_MONO = 1269;
1430 static const CursorID SPR_CURSOR_NWSE_MONO = 1270;
1432 static const CursorID SPR_CURSOR_NS_MAGLEV = 1271;
1433 static const CursorID SPR_CURSOR_SWNE_MAGLEV = 1272;
1434 static const CursorID SPR_CURSOR_EW_MAGLEV = 1273;
1435 static const CursorID SPR_CURSOR_NWSE_MAGLEV = 1274;
1437 static const CursorID SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40;
1438 static const CursorID SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41;
1439 static const CursorID SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42;
1440 static const CursorID SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43;
1442 static const CursorID SPR_CURSOR_RAIL_STATION = 1300;
1444 static const CursorID SPR_CURSOR_TUNNEL_RAIL = 2434;
1445 static const CursorID SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45;
1446 static const CursorID SPR_CURSOR_TUNNEL_MONO = 2435;
1447 static const CursorID SPR_CURSOR_TUNNEL_MAGLEV = 2436;
1449 static const CursorID SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54;
1450 static const CursorID SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58;
1451 static const CursorID SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64;
1452 static const CursorID SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70;
1454 static const CursorID SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77;
1456 static const CursorID SPR_CURSOR_RAIL_DEPOT = 1296;
1457 static const CursorID SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62;
1458 static const CursorID SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68;
1459 static const CursorID SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74;
1461 static const CursorID SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56;
1462 static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60;
1463 static const CursorID SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66;
1464 static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72;
1466 /* road cursors */
1467 static const CursorID SPR_CURSOR_ROAD_NESW = 1311;
1468 static const CursorID SPR_CURSOR_ROAD_NWSE = 1312;
1469 static const CursorID SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83;
1470 static const CursorID SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2;
1471 static const CursorID SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3;
1472 static const CursorID SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85;
1474 static const CursorID SPR_CURSOR_ROAD_DEPOT = 1297;
1475 static const CursorID SPR_CURSOR_BUS_STATION = 2725;
1476 static const CursorID SPR_CURSOR_TRUCK_STATION = 2726;
1477 static const CursorID SPR_CURSOR_ROAD_TUNNEL = 2433;
1479 static const CursorID SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110;
1480 static const CursorID SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111;
1481 static const CursorID SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112;
1482 static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
1484 /** Animation macro in table/animcursors.h (_animcursors[]) */
1486 static const CursorID SPR_CURSOR_DEMOLISH_FIRST = 704;
1487 static const CursorID SPR_CURSOR_DEMOLISH_1 = 705;
1488 static const CursorID SPR_CURSOR_DEMOLISH_2 = 706;
1489 static const CursorID SPR_CURSOR_DEMOLISH_LAST = 707;
1491 static const CursorID SPR_CURSOR_LOWERLAND_FIRST = 699;
1492 static const CursorID SPR_CURSOR_LOWERLAND_1 = 700;
1493 static const CursorID SPR_CURSOR_LOWERLAND_LAST = 701;
1495 static const CursorID SPR_CURSOR_RAISELAND_FIRST = 696;
1496 static const CursorID SPR_CURSOR_RAISELAND_1 = 697;
1497 static const CursorID SPR_CURSOR_RAISELAND_LAST = 698;
1499 static const CursorID SPR_CURSOR_PICKSTATION_FIRST = 716;
1500 static const CursorID SPR_CURSOR_PICKSTATION_1 = 717;
1501 static const CursorID SPR_CURSOR_PICKSTATION_LAST = 718;
1503 static const CursorID SPR_CURSOR_BUILDSIGNALS_FIRST = 1292;
1504 static const CursorID SPR_CURSOR_BUILDSIGNALS_LAST = 1293;
1506 /** Flag for saying a cursor sprite is an animated cursor. */
1507 static const CursorID ANIMCURSOR_FLAG = 1U << 31;
1508 static const CursorID ANIMCURSOR_DEMOLISH = ANIMCURSOR_FLAG | 0; ///< 704 - 707 - demolish dynamite
1509 static const CursorID ANIMCURSOR_LOWERLAND = ANIMCURSOR_FLAG | 1; ///< 699 - 701 - lower land tool
1510 static const CursorID ANIMCURSOR_RAISELAND = ANIMCURSOR_FLAG | 2; ///< 696 - 698 - raise land tool
1511 static const CursorID ANIMCURSOR_PICKSTATION = ANIMCURSOR_FLAG | 3; ///< 716 - 718 - goto-order icon
1512 static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; ///< 1292 - 1293 - build signal
1515 * Bitmask setup. For the graphics system, 32 bits are used to define
1516 * the sprite to be displayed. This variable contains various information:<p>
1517 * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
1518 * This always starts at bit 0.</li>
1519 * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
1520 * <li> RECOLOUR_BIT toggles the recolouring system</li>
1521 * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
1522 * bits used for the recolouring process. For transparency, it must be 0x322.</li></ul>
1525 /* These bits are applied to sprite ID */
1526 static constexpr uint8_t TRANSPARENT_BIT = 31; ///< toggles transparency in the sprite
1527 static constexpr uint8_t RECOLOUR_BIT = 30; ///< toggles recolouring in the sprite
1528 static constexpr uint8_t CUSTOM_BIT = 29;
1529 static constexpr uint8_t OPAQUE_BIT = 28;
1531 /* This bit is applied to palette ID */
1532 static constexpr uint8_t PALETTE_TEXT_RECOLOUR = 31; ///< Set if palette is actually a magic text recolour
1534 static constexpr uint8_t PALETTE_WIDTH = 24; ///< number of bits of the sprite containing the recolour palette
1535 static constexpr uint8_t SPRITE_WIDTH = 24; ///< number of bits for the sprite number
1538 * these masks change the colours of the palette for a sprite.
1539 * Apart from this bit, a sprite number is needed to define
1540 * the palette used for recolouring. This palette is stored
1541 * in the bits marked by PALETTE_SPRITE_MASK.
1542 * @note Do not modify this enum. Alter SpriteSetup instead
1543 * @see SpriteSetup
1545 static constexpr uint8_t SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT; ///< Set when a sprite originates from an Action 1
1546 static constexpr uint8_t SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT; ///< Set when a sprite must not ever be displayed transparently
1547 static constexpr uint8_t PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT; ///< when a sprite is to be displayed transparently, this bit needs to be set.
1548 static constexpr uint8_t PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT; ///< this bit is set when a recolouring process is in action
1551 * Masks needed for sprite operations.
1552 * @note Do not modify this enum. Alter SpriteSetup instead
1553 * @see SpriteSetup
1555 static constexpr uint32_t MAX_SPRITES = 1U << SPRITE_WIDTH; ///< Maximum number of sprites that can be loaded at a given time
1556 static constexpr uint32_t SPRITE_MASK = MAX_SPRITES - 1; ///< The mask to for the main sprite
1558 static constexpr uint32_t MAX_PALETTES = 1U << PALETTE_WIDTH;
1559 static constexpr uint32_t PALETTE_MASK = MAX_PALETTES - 1; ///< The mask for the auxiliary sprite (the one that takes care of recolouring)
1561 static_assert( (1U << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
1562 static_assert( (1U << RECOLOUR_BIT & SPRITE_MASK) == 0 );
1563 static_assert( TRANSPARENT_BIT != RECOLOUR_BIT );
1564 static_assert( (1U << TRANSPARENT_BIT & PALETTE_MASK) == 0 );
1565 static_assert( (1U << RECOLOUR_BIT & PALETTE_MASK) == 0 );
1568 static const PaletteID PAL_NONE = 0;
1569 static const PaletteID PALETTE_TILE_RED_PULSATING = 771; ///< pulsating red tile drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
1570 static const PaletteID PALETTE_SEL_TILE_RED = 772; ///< makes a square red. is used when removing rails or other stuff
1571 static const PaletteID PALETTE_SEL_TILE_BLUE = 773; ///< This draws a blueish square (catchment areas for example)
1573 /* Company re-colour sprites */
1574 static const PaletteID PALETTE_RECOLOUR_START = 775; ///< First recolour sprite for company colours
1575 static const PaletteID PALETTE_TO_DARK_BLUE = 775;
1576 static const PaletteID PALETTE_TO_PALE_GREEN = 776;
1577 static const PaletteID PALETTE_TO_PINK = 777;
1578 static const PaletteID PALETTE_TO_YELLOW = 778;
1579 static const PaletteID PALETTE_TO_RED = 779;
1580 static const PaletteID PALETTE_TO_LIGHT_BLUE = 780;
1581 static const PaletteID PALETTE_TO_GREEN = 781;
1582 static const PaletteID PALETTE_TO_DARK_GREEN = 782;
1583 static const PaletteID PALETTE_TO_BLUE = 783;
1584 static const PaletteID PALETTE_TO_CREAM = 784;
1585 /* maybe don't use as company colour because it doesn't display in the graphs? */
1586 static const PaletteID PALETTE_TO_MAUVE = 785;
1587 static const PaletteID PALETTE_TO_PURPLE = 786;
1588 static const PaletteID PALETTE_TO_ORANGE = 787;
1589 static const PaletteID PALETTE_TO_BROWN = 788;
1590 static const PaletteID PALETTE_TO_GREY = 789;
1591 static const PaletteID PALETTE_TO_WHITE = 790;
1593 static const PaletteID PALETTE_TO_BARE_LAND = 791; ///< sets colour to bare land stuff for rail, road and crossings
1594 /* recolour sprites 792-794 are not used */
1595 static const PaletteID PALETTE_TO_STRUCT_BLUE = 795; ///< sets bridge or structure to blue (e.g. some town houses)
1596 static const PaletteID PALETTE_TO_STRUCT_BROWN = 796; ///< sets bridge or structure to brown (e.g. cantilever bridge)
1597 static const PaletteID PALETTE_TO_STRUCT_WHITE = 797; ///< sets bridge or structure to white (e.g. some town houses)
1598 static const PaletteID PALETTE_TO_STRUCT_RED = 798; ///< sets bridge or structure to red (e.g. concrete and cantilever bridge)
1599 static const PaletteID PALETTE_TO_STRUCT_GREEN = 799; ///< sets bridge or structure to green (e.g. bridge)
1600 static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 800; ///< Sets the suspension bridge to concrete, also other structures use it
1601 static const PaletteID PALETTE_TO_STRUCT_YELLOW = 801; ///< Sets the bridge colour to yellow (suspension and tubular)
1602 static const PaletteID PALETTE_TO_TRANSPARENT = 802; ///< This sets the sprite to transparent
1604 static const PaletteID PALETTE_NEWSPAPER = 803; ///< Recolour sprite for newspaper-greying.
1605 static const PaletteID PALETTE_CRASH = 804; ///< Recolour sprite greying of crashed vehicles.
1607 /* Two recolourings only used by the church */
1608 static const PaletteID PALETTE_CHURCH_RED = 1438; ///< Recolour sprite for reddish churches
1609 static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite for white churches
1611 static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map
1613 #endif /* SPRITES_H */