Feature: Import town data from JSON file (#10409)
[openttd-github.git] / src / widgets / rail_widget.h
blobf90280c52be87fb297a0b3cc11837080e0b11315
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file rail_widget.h Types related to the rail widgets. */
10 #ifndef WIDGETS_RAIL_WIDGET_H
11 #define WIDGETS_RAIL_WIDGET_H
13 /** Widgets of the #BuildRailToolbarWindow class. */
14 enum RailToolbarWidgets : WidgetID {
15 /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
16 WID_RAT_CAPTION, ///< Caption of the window.
17 WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis.
18 WID_RAT_BUILD_X, ///< Build rail along the game grid X axis.
19 WID_RAT_BUILD_EW, ///< Build rail along the game view X axis.
20 WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis.
21 WID_RAT_AUTORAIL, ///< Autorail tool.
22 WID_RAT_DEMOLISH, ///< Destroy something with dynamite!
23 WID_RAT_BUILD_DEPOT, ///< Build a depot.
24 WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint.
25 WID_RAT_BUILD_STATION, ///< Build a station.
26 WID_RAT_BUILD_SIGNALS, ///< Build signals.
27 WID_RAT_BUILD_BRIDGE, ///< Build a bridge.
28 WID_RAT_BUILD_TUNNEL, ///< Build a tunnel.
29 WID_RAT_REMOVE, ///< Bulldozer to remove rail.
30 WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type.
32 INVALID_WID_RAT = -1,
35 /** Widgets of the #BuildRailStationWindow class. */
36 enum BuildRailStationWidgets : WidgetID {
37 /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */
38 WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view.
39 WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view.
41 WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform.
42 WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms.
43 WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms.
44 WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms.
45 WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms.
46 WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms.
47 WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms.
49 WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms.
50 WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms.
51 WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms.
52 WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms.
53 WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms.
54 WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms.
55 WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms.
57 WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement.
59 WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off.
60 WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on.
61 WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts.
63 WID_BRAS_PLATFORM_NUM_BEGIN = WID_BRAS_PLATFORM_NUM_1 - 1, ///< Helper for determining the chosen platform width.
64 WID_BRAS_PLATFORM_LEN_BEGIN = WID_BRAS_PLATFORM_LEN_1 - 1, ///< Helper for determining the chosen platform length.
67 /** Widgets of the #BuildSignalWindow class. */
68 enum BuildSignalWidgets : WidgetID {
69 WID_BS_CAPTION, ///< Caption for the Signal Selection window.
70 WID_BS_TOGGLE_SIZE, ///< Toggle showing advanced signal types.
71 WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal.
72 WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal.
73 WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal.
74 WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal.
75 WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal.
76 WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal.
77 WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal.
78 WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal.
79 WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal.
80 WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal.
81 WID_BS_ELECTRIC_PBS, ///< Build an electric path signal.
82 WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal.
83 WID_BS_CONVERT, ///< Convert the signal.
84 WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density.
85 WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density.
86 WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density.
87 WID_BS_BLOCK_SEL, ///< Container for the block signal group, which can be hidden.
88 WID_BS_BLOCK_SPACER_SEL, ///< Container for the spacer between block and path signal groups, which can be hidden.
91 /** Widgets of the #BuildRailDepotWindow class. */
92 enum BuildRailDepotWidgets : WidgetID {
93 /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
94 WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east.
95 WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east.
96 WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west.
97 WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west.
100 /** Widgets of the #BuildRailWaypointWindow class. */
101 enum BuildRailWaypointWidgets : WidgetID {
102 WID_BRW_FILTER, ///< Text filter.
103 WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints.
104 WID_BRW_WAYPOINT, ///< A single waypoint.
105 WID_BRW_SCROLL, ///< Scrollbar for the matrix.
106 WID_BRW_NAME, ///< Name of selected waypoint.
109 #endif /* WIDGETS_RAIL_WIDGET_H */