Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / ai / ai_scanner.cpp
blob1b3fdf193b9effd2356e1afba44745a9d8c22c04
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file ai_scanner.cpp allows scanning AI scripts */
10 #include "../stdafx.h"
11 #include "../debug.h"
12 #include "../network/network.h"
13 #include "../openttd.h"
14 #include "../core/random_func.hpp"
16 #include "../script/squirrel_class.hpp"
17 #include "../script/api/script_object.hpp"
18 #include "ai_info.hpp"
19 #include "ai_scanner.hpp"
21 #include "../safeguards.h"
24 AIScannerInfo::AIScannerInfo() :
25 ScriptScanner(),
26 info_dummy(nullptr)
30 void AIScannerInfo::Initialize()
32 ScriptScanner::Initialize("AIScanner");
34 ScriptAllocatorScope alloc_scope(this->engine);
36 /* Create the dummy AI */
37 this->main_script = "%_dummy";
38 Script_CreateDummyInfo(this->engine->GetVM(), "AI", "ai");
41 void AIScannerInfo::SetDummyAI(class AIInfo *info)
43 this->info_dummy = info;
46 AIScannerInfo::~AIScannerInfo()
48 delete this->info_dummy;
51 std::string AIScannerInfo::GetScriptName(ScriptInfo *info)
53 return info->GetName();
56 void AIScannerInfo::RegisterAPI(class Squirrel *engine)
58 AIInfo::RegisterAPI(engine);
61 AIInfo *AIScannerInfo::SelectRandomAI() const
63 if (_game_mode == GM_MENU) {
64 Debug(script, 0, "The intro game should not use AI, loading 'dummy' AI.");
65 return this->info_dummy;
68 uint num_random_ais = 0;
69 for (const auto &item : info_single_list) {
70 AIInfo *i = static_cast<AIInfo *>(item.second);
71 if (i->UseAsRandomAI()) num_random_ais++;
74 if (num_random_ais == 0) {
75 Debug(script, 0, "No suitable AI found, loading 'dummy' AI.");
76 return this->info_dummy;
79 /* Find a random AI */
80 uint pos = ScriptObject::GetRandomizer(OWNER_NONE).Next(num_random_ais);
82 /* Find the Nth item from the array */
83 ScriptInfoList::const_iterator it = this->info_single_list.begin();
85 #define GetAIInfo(it) static_cast<AIInfo *>((*it).second)
86 while (!GetAIInfo(it)->UseAsRandomAI()) it++;
87 for (; pos > 0; pos--) {
88 it++;
89 while (!GetAIInfo(it)->UseAsRandomAI()) it++;
91 return GetAIInfo(it);
92 #undef GetAIInfo
95 AIInfo *AIScannerInfo::FindInfo(const std::string &name, int version, bool force_exact_match)
97 if (this->info_list.empty()) return nullptr;
98 if (name.empty()) return nullptr;
100 if (version == -1) {
101 /* We want to load the latest version of this AI; so find it */
102 auto it = this->info_single_list.find(name);
103 if (it != this->info_single_list.end()) return static_cast<AIInfo *>(it->second);
104 return nullptr;
107 if (force_exact_match) {
108 /* Try to find a direct 'name.version' match */
109 std::string name_with_version = fmt::format("{}.{}", name, version);
110 auto it = this->info_list.find(name_with_version);
111 if (it != this->info_list.end()) return static_cast<AIInfo *>(it->second);
112 return nullptr;
115 AIInfo *info = nullptr;
116 int highest_version = -1;
118 /* See if there is a compatible AI which goes by that name, with the highest
119 * version which allows loading the requested version */
120 for (const auto &item : this->info_list) {
121 AIInfo *i = static_cast<AIInfo *>(item.second);
122 if (StrEqualsIgnoreCase(name, i->GetName()) && i->CanLoadFromVersion(version) && (highest_version == -1 || i->GetVersion() > highest_version)) {
123 highest_version = item.second->GetVersion();
124 info = i;
128 return info;
132 void AIScannerLibrary::Initialize()
134 ScriptScanner::Initialize("AIScanner");
137 std::string AIScannerLibrary::GetScriptName(ScriptInfo *info)
139 AILibrary *library = static_cast<AILibrary *>(info);
140 return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
143 void AIScannerLibrary::RegisterAPI(class Squirrel *engine)
145 AILibrary::RegisterAPI(engine);
148 AILibrary *AIScannerLibrary::FindLibrary(const std::string &library, int version)
150 /* Internally we store libraries as 'library.version' */
151 std::string library_name = fmt::format("{}.{}", library, version);
153 /* Check if the library + version exists */
154 ScriptInfoList::iterator it = this->info_list.find(library_name);
155 if (it == this->info_list.end()) return nullptr;
157 return static_cast<AILibrary *>((*it).second);