2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */
10 #ifndef COMPANY_BASE_H
11 #define COMPANY_BASE_H
13 #include "road_type.h"
15 #include "autoreplace_type.h"
16 #include "tile_type.h"
17 #include "timer/timer_game_economy.h"
18 #include "settings_type.h"
21 static const Money COMPANY_MAX_LOAN_DEFAULT
= INT64_MIN
;
23 /** Statistics about the economy. */
24 struct CompanyEconomyEntry
{
25 Money income
; ///< The amount of income.
26 Money expenses
; ///< The amount of expenses.
27 CargoArray delivered_cargo
{}; ///< The amount of delivered cargo.
28 int32_t performance_history
; ///< Company score (scale 0-1000)
29 Money company_value
; ///< The value of the company.
32 struct CompanyInfrastructure
{
33 uint32_t road
[ROADTYPE_END
]; ///< Count of company owned track bits for each road type.
34 uint32_t signal
; ///< Count of company owned signals.
35 uint32_t rail
[RAILTYPE_END
]; ///< Count of company owned track bits for each rail type.
36 uint32_t water
; ///< Count of company owned track bits for canals.
37 uint32_t station
; ///< Count of company owned station tiles.
38 uint32_t airport
; ///< Count of company owned airports.
40 /** Get total sum of all owned track bits. */
41 uint32_t GetRailTotal() const
44 for (RailType rt
= RAILTYPE_BEGIN
; rt
< RAILTYPE_END
; rt
++) total
+= this->rail
[rt
];
48 uint32_t GetRoadTotal() const;
49 uint32_t GetTramTotal() const;
52 typedef Pool
<Company
, CompanyID
, 1, MAX_COMPANIES
> CompanyPool
;
53 extern CompanyPool _company_pool
;
55 /** Statically loadable part of Company pool item */
56 struct CompanyProperties
{
57 uint32_t name_2
; ///< Parameter of #name_1.
58 StringID name_1
; ///< Name of the company if the user did not change it.
59 std::string name
; ///< Name of the company if the user changed it.
61 StringID president_name_1
; ///< Name of the president if the user did not change it.
62 uint32_t president_name_2
; ///< Parameter of #president_name_1
63 std::string president_name
; ///< Name of the president if the user changed it.
65 CompanyManagerFace face
; ///< Face description of the president.
67 Money money
; ///< Money owned by the company.
68 byte money_fraction
; ///< Fraction of money of the company, too small to represent in #money.
69 Money current_loan
; ///< Amount of money borrowed from the bank.
70 Money max_loan
; ///< Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
72 Colours colour
; ///< Company colour.
74 byte block_preview
; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
76 TileIndex location_of_HQ
; ///< Northern tile of HQ; #INVALID_TILE when there is none.
77 TileIndex last_build_coordinate
; ///< Coordinate of the last build thing by this company.
79 TimerGameEconomy::Year inaugurated_year
; ///< Economy year of starting the company.
81 byte months_of_bankruptcy
; ///< Number of months that the company is unable to pay its debts
82 CompanyMask bankrupt_asked
; ///< which companies were asked about buying it?
83 int16_t bankrupt_timeout
; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
86 uint32_t terraform_limit
; ///< Amount of tileheights we can (still) terraform (times 65536).
87 uint32_t clear_limit
; ///< Amount of tiles we can (still) clear (times 65536).
88 uint32_t tree_limit
; ///< Amount of trees we can (still) plant (times 65536).
89 uint32_t build_object_limit
; ///< Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land.
92 * If \c true, the company is (also) controlled by the computer (a NoAI program).
93 * @note It is possible that the user is also participating in such a company.
97 std::array
<Expenses
, 3> yearly_expenses
{}; ///< Expenses of the company for the last three years.
98 CompanyEconomyEntry cur_economy
; ///< Economic data of the company of this quarter.
99 CompanyEconomyEntry old_economy
[MAX_HISTORY_QUARTERS
]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters.
100 byte num_valid_stat_ent
; ///< Number of valid statistical entries in #old_economy.
102 Livery livery
[LS_END
];
104 EngineRenewList engine_renew_list
; ///< Engine renewals of this company.
105 CompanySettings settings
; ///< settings specific for each company
107 // TODO: Change some of these member variables to use relevant INVALID_xxx constants
109 : name_2(0), name_1(0), president_name_1(0), president_name_2(0),
110 face(0), money(0), money_fraction(0), current_loan(0), max_loan(COMPANY_MAX_LOAN_DEFAULT
),
111 colour(COLOUR_BEGIN
), block_preview(0), location_of_HQ(0), last_build_coordinate(0), inaugurated_year(0),
112 months_of_bankruptcy(0), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
113 terraform_limit(0), clear_limit(0), tree_limit(0), build_object_limit(0), is_ai(false), engine_renew_list(nullptr) {}
116 struct Company
: CompanyProperties
, CompanyPool::PoolItem
<&_company_pool
> {
117 Company(uint16_t name_1
= 0, bool is_ai
= false);
120 RailTypes avail_railtypes
; ///< Rail types available to this company.
121 RoadTypes avail_roadtypes
; ///< Road types available to this company.
123 class AIInstance
*ai_instance
;
124 class AIInfo
*ai_info
;
125 std::unique_ptr
<class AIConfig
> ai_config
;
127 GroupStatistics group_all
[VEH_COMPANY_END
]; ///< NOSAVE: Statistics for the ALL_GROUP group.
128 GroupStatistics group_default
[VEH_COMPANY_END
]; ///< NOSAVE: Statistics for the DEFAULT_GROUP group.
130 CompanyInfrastructure infrastructure
; ///< NOSAVE: Counts of company owned infrastructure.
132 Money
GetMaxLoan() const;
135 * Is this company a valid company, controlled by the computer (a NoAI program)?
136 * @param index Index in the pool.
137 * @return \c true if it is a valid, computer controlled company, else \c false.
139 static inline bool IsValidAiID(size_t index
)
141 const Company
*c
= Company::GetIfValid(index
);
142 return c
!= nullptr && c
->is_ai
;
146 * Is this company a valid company, not controlled by a NoAI program?
147 * @param index Index in the pool.
148 * @return \c true if it is a valid, human controlled company, else \c false.
149 * @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
151 static inline bool IsValidHumanID(size_t index
)
153 const Company
*c
= Company::GetIfValid(index
);
154 return c
!= nullptr && !c
->is_ai
;
158 * Is this company a company not controlled by a NoAI program?
159 * @param index Index in the pool.
160 * @return \c true if it is a human controlled company, else \c false.
161 * @pre \a index must be a valid CompanyID.
162 * @note If you don't know whether \a index refers to a valid company, you should use #IsValidHumanID() instead.
164 static inline bool IsHumanID(size_t index
)
166 return !Company::Get(index
)->is_ai
;
169 static void PostDestructor(size_t index
);
172 Money
CalculateCompanyValue(const Company
*c
, bool including_loan
= true);
173 Money
CalculateHostileTakeoverValue(const Company
*c
);
175 extern uint _cur_company_tick_index
;
177 #endif /* COMPANY_BASE_H */