Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / effectvehicle_func.h
blob198f47ac7e017d2916a03d880eed24d652369f8e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file effectvehicle_func.h Functions related to effect vehicles. */
10 #ifndef EFFECTVEHICLE_FUNC_H
11 #define EFFECTVEHICLE_FUNC_H
13 #include "vehicle_type.h"
15 /** Effect vehicle types */
16 enum EffectVehicleType {
17 EV_CHIMNEY_SMOKE = 0, ///< Smoke of power plant (industry).
18 EV_STEAM_SMOKE = 1, ///< Smoke of steam engines.
19 EV_DIESEL_SMOKE = 2, ///< Smoke of diesel engines.
20 EV_ELECTRIC_SPARK = 3, ///< Sparcs of electric engines.
21 EV_CRASH_SMOKE = 4, ///< Smoke of disasters.
22 EV_EXPLOSION_LARGE = 5, ///< Various explosions.
23 EV_BREAKDOWN_SMOKE = 6, ///< Smoke of broken vehicles except aircraft.
24 EV_EXPLOSION_SMALL = 7, ///< Various explosions.
25 EV_BULLDOZER = 8, ///< Bulldozer at roadworks.
26 EV_BUBBLE = 9, ///< Bubble of bubble generator (industry).
27 EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, ///< Smoke of broken aircraft.
28 EV_COPPER_MINE_SMOKE = 11, ///< Smoke at copper mine.
29 EV_END
32 EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
33 EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
34 EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
36 #endif /* EFFECTVEHICLE_FUNC_H */