Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / gamelog.cpp
blob75553803426d3fa8527aab658d0e0c4e634a5f96
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file gamelog.cpp Definition of functions used for logging of fundamental changes to the game */
10 #include "stdafx.h"
11 #include "saveload/saveload.h"
12 #include "string_func.h"
13 #include "settings_type.h"
14 #include "gamelog_internal.h"
15 #include "console_func.h"
16 #include "debug.h"
17 #include "timer/timer_game_calendar.h"
18 #include "timer/timer_game_tick.h"
19 #include "rev.h"
21 #include "safeguards.h"
23 extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
25 extern SavegameType _savegame_type; ///< type of savegame we are loading
27 extern uint32_t _ttdp_version; ///< version of TTDP savegame (if applicable)
28 extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
29 extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
31 Gamelog _gamelog; ///< Gamelog instance
33 Gamelog::Gamelog()
35 this->data = std::make_unique<GamelogInternalData>();
36 this->action_type = GLAT_NONE;
37 this->current_action = nullptr;
40 Gamelog::~Gamelog()
44 /**
45 * Return the revision string for the current client version, for use in gamelog.
47 static std::string GetGamelogRevisionString()
49 if (IsReleasedVersion()) {
50 return _openttd_revision;
53 /* Prefix character indication revision status */
54 assert(_openttd_revision_modified < 3);
55 return fmt::format("{}{}",
56 "gum"[_openttd_revision_modified], // g = "git", u = "unknown", m = "modified"
57 _openttd_revision_hash);
60 /**
61 * Stores information about new action, but doesn't allocate it
62 * Action is allocated only when there is at least one change
63 * @param at type of action
65 void Gamelog::StartAction(GamelogActionType at)
67 assert(this->action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
68 this->action_type = at;
71 /**
72 * Stops logging of any changes
74 void Gamelog::StopAction()
76 assert(this->action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
78 bool print = this->current_action != nullptr;
80 this->current_action = nullptr;
81 this->action_type = GLAT_NONE;
83 if (print) this->PrintDebug(5);
86 void Gamelog::StopAnyAction()
88 if (this->action_type != GLAT_NONE) this->StopAction();
91 /**
92 * Resets and frees all memory allocated - used before loading or starting a new game
94 void Gamelog::Reset()
96 assert(this->action_type == GLAT_NONE);
97 this->data->action.clear();
98 this->current_action = nullptr;
102 * Adds the GRF ID, checksum and filename if found to the output iterator
103 * @param output_iterator The iterator to add the GRF info to.
104 * @param last The end of the buffer
105 * @param grfid GRF ID
106 * @param md5sum array of md5sum to print, if known
107 * @param gc GrfConfig, if known
109 static void AddGrfInfo(std::back_insert_iterator<std::string> &output_iterator, uint32_t grfid, const MD5Hash *md5sum, const GRFConfig *gc)
111 if (md5sum != nullptr) {
112 fmt::format_to(output_iterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), FormatArrayAsHex(*md5sum));
113 } else {
114 fmt::format_to(output_iterator, "GRF ID {:08X}", BSWAP32(grfid));
117 if (gc != nullptr) {
118 fmt::format_to(output_iterator, ", filename: {} (md5sum matches)", gc->filename);
119 } else {
120 gc = FindGRFConfig(grfid, FGCM_ANY);
121 if (gc != nullptr) {
122 fmt::format_to(output_iterator, ", filename: {} (matches GRFID only)", gc->filename);
123 } else {
124 fmt::format_to(output_iterator, ", unknown GRF");
130 /** Text messages for various logged actions */
131 static const char * const la_text[] = {
132 "new game started",
133 "game loaded",
134 "GRF config changed",
135 "cheat was used",
136 "settings changed",
137 "GRF bug triggered",
138 "emergency savegame",
141 static_assert(lengthof(la_text) == GLAT_END);
144 * Prints active gamelog
145 * @param proc the procedure to draw with
147 void Gamelog::Print(std::function<void(const std::string &)> proc)
149 GrfIDMapping grf_names;
151 proc("---- gamelog start ----");
153 for (const LoggedAction &la : this->data->action) {
154 assert(la.at < GLAT_END);
156 proc(fmt::format("Tick {}: {}", la.tick, la_text[la.at]));
158 for (auto &lc : la.change) {
159 std::string message;
160 auto output_iterator = std::back_inserter(message);
161 lc->FormatTo(output_iterator, grf_names, la.at);
163 proc(message);
167 proc("---- gamelog end ----");
171 /* virtual */ void LoggedChangeMode::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType)
173 /* Changing landscape, or going from scenario editor to game or back. */
174 fmt::format_to(output_iterator, "New game mode: {} landscape: {}", this->mode, this->landscape);
177 /* virtual */ void LoggedChangeRevision::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType)
179 /* The game was loaded in a diffferent version than before. */
180 fmt::format_to(output_iterator, "Revision text changed to {}, savegame version {}, ",
181 this->text, this->slver);
183 switch (this->modified) {
184 case 0: fmt::format_to(output_iterator, "not "); break;
185 case 1: fmt::format_to(output_iterator, "maybe "); break;
186 default: break;
189 fmt::format_to(output_iterator, "modified, _openttd_newgrf_version = 0x{:08x}", this->newgrf);
192 /* virtual */ void LoggedChangeOldVersion::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType)
194 /* The game was loaded from before 0.7.0-beta1. */
195 fmt::format_to(output_iterator, "Conversion from ");
196 switch (this->type) {
197 default: NOT_REACHED();
198 case SGT_OTTD:
199 fmt::format_to(output_iterator, "OTTD savegame without gamelog: version {}, {}",
200 GB(this->version, 8, 16), GB(this->version, 0, 8));
201 break;
203 case SGT_TTO:
204 fmt::format_to(output_iterator, "TTO savegame");
205 break;
207 case SGT_TTD:
208 fmt::format_to(output_iterator, "TTD savegame");
209 break;
211 case SGT_TTDP1:
212 case SGT_TTDP2:
213 fmt::format_to(output_iterator, "TTDP savegame, {} format",
214 this->type == SGT_TTDP1 ? "old" : "new");
215 if (this->version != 0) {
216 fmt::format_to(output_iterator, ", TTDP version {}.{}.{}.{}",
217 GB(this->version, 24, 8), GB(this->version, 20, 4),
218 GB(this->version, 16, 4), GB(this->version, 0, 16));
220 break;
224 /* virtual */ void LoggedChangeSettingChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType)
226 /* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
227 fmt::format_to(output_iterator, "Setting changed: {} : {} -> {}", this->name, this->oldval, this->newval);
230 /* virtual */ void LoggedChangeGRFAdd::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
232 /* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
233 const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
234 fmt::format_to(output_iterator, "Added NewGRF: ");
235 AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
236 auto gm = grf_names.find(this->grfid);
237 if (gm != grf_names.end() && !gm->second.was_missing) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was already added!");
238 grf_names[this->grfid] = gc;
241 /* virtual */ void LoggedChangeGRFRemoved::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
243 /* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
244 auto gm = grf_names.find(this->grfid);
245 if (action_type == GLAT_LOAD) {
246 fmt::format_to(output_iterator, "Missing NewGRF: ");
247 } else {
248 fmt::format_to(output_iterator, "Removed NewGRF: ");
250 AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
251 if (gm == grf_names.end()) {
252 fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
253 } else {
254 if (action_type == GLAT_LOAD) {
255 /* Missing grfs on load are not removed from the configuration */
256 gm->second.was_missing = true;
257 } else {
258 grf_names.erase(gm);
263 /* virtual */ void LoggedChangeGRFChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
265 /* Another version of the same NewGRF got loaded. */
266 const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
267 fmt::format_to(output_iterator, "Compatible NewGRF loaded: ");
268 AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
269 if (grf_names.count(this->grfid) == 0) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
270 grf_names[this->grfid] = gc;
273 /* virtual */ void LoggedChangeGRFParameterChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
275 /* A parameter of a NewGRF got changed after the game was started. */
276 auto gm = grf_names.find(this->grfid);
277 fmt::format_to(output_iterator, "GRF parameter changed: ");
278 AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
279 if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
282 /* virtual */ void LoggedChangeGRFMoved::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
284 /* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
285 auto gm = grf_names.find(this->grfid);
286 fmt::format_to(output_iterator, "GRF order changed: {:08X} moved {} places {}",
287 BSWAP32(this->grfid), abs(this->offset), this->offset >= 0 ? "down" : "up" );
288 AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
289 if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
292 /* virtual */ void LoggedChangeGRFBug::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
294 /* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
295 auto gm = grf_names.find(this->grfid);
296 assert(this->bug == GBUG_VEH_LENGTH);
298 fmt::format_to(output_iterator, "Rail vehicle changes length outside a depot: GRF ID {:08X}, internal ID 0x{:X}", BSWAP32(this->grfid), this->data);
299 AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
300 if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
303 /* virtual */ void LoggedChangeEmergencySave::FormatTo(std::back_insert_iterator<std::string> &, GrfIDMapping &, GamelogActionType)
305 /* At one point the savegame was made during the handling of a game crash.
306 * The generic code already mentioned the emergency savegame, and there is no extra information to log. */
309 /** Print the gamelog data to the console. */
310 void Gamelog::PrintConsole()
312 this->Print([](const std::string &s) {
313 IConsolePrint(CC_WARNING, s);
318 * Prints gamelog to debug output. Code is executed even when
319 * there will be no output. It is called very seldom, so it
320 * doesn't matter that much. At least it gives more uniform code...
321 * @param level debug level we need to print stuff
323 void Gamelog::PrintDebug(int level)
325 this->Print([level](const std::string &s) {
326 Debug(gamelog, level, "{}", s);
332 * Allocates a new LoggedAction if needed, and add the change when action is active.
333 * @param change The actual change.
335 void Gamelog::Change(std::unique_ptr<LoggedChange> &&change)
337 if (this->current_action == nullptr) {
338 if (this->action_type == GLAT_NONE) return;
340 this->current_action = &this->data->action.emplace_back();
341 this->current_action->at = this->action_type;
342 this->current_action->tick = TimerGameTick::counter;
345 this->current_action->change.push_back(std::move(change));
350 * Logs a emergency savegame
352 void Gamelog::Emergency()
354 /* Terminate any active action */
355 if (this->action_type != GLAT_NONE) this->StopAction();
356 this->StartAction(GLAT_EMERGENCY);
357 this->Change(std::make_unique<LoggedChangeEmergencySave>());
358 this->StopAction();
362 * Finds out if current game is a loaded emergency savegame.
364 bool Gamelog::TestEmergency()
366 for (const LoggedAction &la : this->data->action) {
367 for (const auto &lc : la.change) {
368 if (lc->ct == GLCT_EMERGENCY) return true;
372 return false;
376 * Logs a change in game revision
378 void Gamelog::Revision()
380 assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
382 this->Change(std::make_unique<LoggedChangeRevision>(
383 GetGamelogRevisionString(), _openttd_newgrf_version, SAVEGAME_VERSION, _openttd_revision_modified));
387 * Logs a change in game mode (scenario editor or game)
389 void Gamelog::Mode()
391 assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD || this->action_type == GLAT_CHEAT);
393 this->Change(std::make_unique<LoggedChangeMode>(_game_mode, _settings_game.game_creation.landscape));
397 * Logs loading from savegame without gamelog
399 void Gamelog::Oldver()
401 assert(this->action_type == GLAT_LOAD);
403 this->Change(std::make_unique<LoggedChangeOldVersion>(_savegame_type,
404 (_savegame_type == SGT_OTTD ? ((uint32_t)_sl_version << 8 | _sl_minor_version) : _ttdp_version)));
408 * Logs change in game settings. Only non-networksafe settings are logged
409 * @param name setting name
410 * @param oldval old setting value
411 * @param newval new setting value
413 void Gamelog::Setting(const std::string &name, int32_t oldval, int32_t newval)
415 assert(this->action_type == GLAT_SETTING);
417 this->Change(std::make_unique<LoggedChangeSettingChanged>(name, oldval, newval));
422 * Finds out if current revision is different than last revision stored in the savegame.
423 * Appends GLCT_REVISION when the revision string changed
425 void Gamelog::TestRevision()
427 const LoggedChangeRevision *rev = nullptr;
429 for (const LoggedAction &la : this->data->action) {
430 for (const auto &lc : la.change) {
431 if (lc->ct == GLCT_REVISION) rev = static_cast<const LoggedChangeRevision *>(lc.get());
435 if (rev == nullptr || rev->text != GetGamelogRevisionString() ||
436 rev->modified != _openttd_revision_modified ||
437 rev->newgrf != _openttd_newgrf_version) {
438 this->Revision();
443 * Finds last stored game mode or landscape.
444 * Any change is logged
446 void Gamelog::TestMode()
448 const LoggedChangeMode *mode = nullptr;
450 for (const LoggedAction &la : this->data->action) {
451 for (const auto &lc : la.change) {
452 if (lc->ct == GLCT_MODE) mode = static_cast<const LoggedChangeMode *>(lc.get());
456 if (mode == nullptr || mode->mode != _game_mode || mode->landscape != _settings_game.game_creation.landscape) this->Mode();
461 * Logs triggered GRF bug.
462 * @param grfid ID of problematic GRF
463 * @param bug type of bug, @see enum GRFBugs
464 * @param data additional data
466 void Gamelog::GRFBug(uint32_t grfid, byte bug, uint64_t data)
468 assert(this->action_type == GLAT_GRFBUG);
470 this->Change(std::make_unique<LoggedChangeGRFBug>(data, grfid, bug));
474 * Logs GRF bug - rail vehicle has different length after reversing.
475 * Ensures this is logged only once for each GRF and engine type
476 * This check takes some time, but it is called pretty seldom, so it
477 * doesn't matter that much (ideally it shouldn't be called at all).
478 * @param grfid the broken NewGRF
479 * @param internal_id the internal ID of whatever's broken in the NewGRF
480 * @return true iff a unique record was done
482 bool Gamelog::GRFBugReverse(uint32_t grfid, uint16_t internal_id)
484 for (const LoggedAction &la : this->data->action) {
485 for (const auto &lc : la.change) {
486 if (lc->ct == GLCT_GRFBUG) {
487 LoggedChangeGRFBug *bug = static_cast<LoggedChangeGRFBug *>(lc.get());
488 if (bug->grfid == grfid && bug->bug == GBUG_VEH_LENGTH && bug->data == internal_id) {
489 return false;
495 this->StartAction(GLAT_GRFBUG);
496 this->GRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
497 this->StopAction();
499 return true;
504 * Decides if GRF should be logged
505 * @param g grf to determine
506 * @return true iff GRF is not static and is loaded
508 static inline bool IsLoggableGrfConfig(const GRFConfig *g)
510 return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
514 * Logs removal of a GRF
515 * @param grfid ID of removed GRF
517 void Gamelog::GRFRemove(uint32_t grfid)
519 assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
521 this->Change(std::make_unique<LoggedChangeGRFRemoved>(grfid));
525 * Logs adding of a GRF
526 * @param newg added GRF
528 void Gamelog::GRFAdd(const GRFConfig *newg)
530 assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_START || this->action_type == GLAT_GRF);
532 if (!IsLoggableGrfConfig(newg)) return;
534 this->Change(std::make_unique<LoggedChangeGRFAdd>(newg->ident));
538 * Logs loading compatible GRF
539 * (the same ID, but different MD5 hash)
540 * @param newg new (updated) GRF
542 void Gamelog::GRFCompatible(const GRFIdentifier *newg)
544 assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
546 this->Change(std::make_unique<LoggedChangeGRFChanged>(*newg));
550 * Logs changing GRF order
551 * @param grfid GRF that is moved
552 * @param offset how far it is moved, positive = moved down
554 void Gamelog::GRFMove(uint32_t grfid, int32_t offset)
556 assert(this->action_type == GLAT_GRF);
558 this->Change(std::make_unique<LoggedChangeGRFMoved>(grfid, offset));
562 * Logs change in GRF parameters.
563 * Details about parameters changed are not stored
564 * @param grfid ID of GRF to store
566 void Gamelog::GRFParameters(uint32_t grfid)
568 assert(this->action_type == GLAT_GRF);
570 this->Change(std::make_unique<LoggedChangeGRFParameterChanged>(grfid));
574 * Logs adding of list of GRFs.
575 * Useful when old savegame is loaded or when new game is started
576 * @param newg head of GRF linked list
578 void Gamelog::GRFAddList(const GRFConfig *newg)
580 assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
582 for (; newg != nullptr; newg = newg->next) {
583 this->GRFAdd(newg);
588 * Generates GRFList
589 * @param grfc head of GRF linked list
591 static std::vector<const GRFConfig *> GenerateGRFList(const GRFConfig *grfc)
593 std::vector<const GRFConfig *> list;
594 for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
595 if (IsLoggableGrfConfig(g)) list.push_back(g);
598 return list;
602 * Compares two NewGRF lists and logs any change
603 * @param oldc original GRF list
604 * @param newc new GRF list
606 void Gamelog::GRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
608 std::vector<const GRFConfig *> ol = GenerateGRFList(oldc);
609 std::vector<const GRFConfig *> nl = GenerateGRFList(newc);
611 uint o = 0, n = 0;
613 while (o < ol.size() && n < nl.size()) {
614 const GRFConfig *og = ol[o];
615 const GRFConfig *ng = nl[n];
617 if (og->ident.grfid != ng->ident.grfid) {
618 uint oi, ni;
619 for (oi = 0; oi < ol.size(); oi++) {
620 if (ol[oi]->ident.grfid == nl[n]->ident.grfid) break;
622 if (oi < o) {
623 /* GRF was moved, this change has been logged already */
624 n++;
625 continue;
627 if (oi == ol.size()) {
628 /* GRF couldn't be found in the OLD list, GRF was ADDED */
629 this->GRFAdd(nl[n++]);
630 continue;
632 for (ni = 0; ni < nl.size(); ni++) {
633 if (nl[ni]->ident.grfid == ol[o]->ident.grfid) break;
635 if (ni < n) {
636 /* GRF was moved, this change has been logged already */
637 o++;
638 continue;
640 if (ni == nl.size()) {
641 /* GRF couldn't be found in the NEW list, GRF was REMOVED */
642 this->GRFRemove(ol[o++]->ident.grfid);
643 continue;
646 /* o < oi < ol->n
647 * n < ni < nl->n */
648 assert(ni > n && ni < nl.size());
649 assert(oi > o && oi < ol.size());
651 ni -= n; // number of GRFs it was moved downwards
652 oi -= o; // number of GRFs it was moved upwards
654 if (ni >= oi) { // prefer the one that is moved further
655 /* GRF was moved down */
656 this->GRFMove(ol[o++]->ident.grfid, ni);
657 } else {
658 this->GRFMove(nl[n++]->ident.grfid, -(int)oi);
660 } else {
661 if (og->ident.md5sum != ng->ident.md5sum) {
662 /* md5sum changed, probably loading 'compatible' GRF */
663 this->GRFCompatible(&nl[n]->ident);
666 if (og->num_params != ng->num_params || og->param == ng->param) {
667 this->GRFParameters(ol[o]->ident.grfid);
670 o++;
671 n++;
675 while (o < ol.size()) this->GRFRemove(ol[o++]->ident.grfid); // remaining GRFs were removed ...
676 while (n < nl.size()) this->GRFAdd (nl[n++]); // ... or added
680 * Get some basic information from the given gamelog.
681 * @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
682 * @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
683 * @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
685 void Gamelog::Info(uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
687 for (const LoggedAction &la : this->data->action) {
688 for (const auto &lc : la.change) {
689 switch (lc->ct) {
690 default: break;
692 case GLCT_REVISION: {
693 const LoggedChangeRevision *rev = static_cast<const LoggedChangeRevision *>(lc.get());
694 *last_ottd_rev = rev->newgrf;
695 *ever_modified = std::max(*ever_modified, rev->modified);
696 break;
699 case GLCT_GRFREM:
700 *removed_newgrfs = true;
701 break;
708 * Try to find the overridden GRF identifier of the given GRF.
709 * @param c the GRF to get the 'previous' version of.
710 * @return the GRF identifier or \a c if none could be found.
712 const GRFIdentifier *Gamelog::GetOverriddenIdentifier(const GRFConfig *c)
714 assert(c != nullptr);
715 const LoggedAction &la = this->data->action.back();
716 if (la.at != GLAT_LOAD) return &c->ident;
718 for (const auto &lc : la.change) {
719 if (lc->ct != GLCT_GRFCOMPAT) continue;
721 const LoggedChangeGRFChanged *grf = static_cast<const LoggedChangeGRFChanged *>(lc.get());
722 if (grf->grfid == c->ident.grfid) return grf;
725 return &c->ident;