2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file gamelog.cpp Definition of functions used for logging of fundamental changes to the game */
11 #include "saveload/saveload.h"
12 #include "string_func.h"
13 #include "settings_type.h"
14 #include "gamelog_internal.h"
15 #include "console_func.h"
17 #include "timer/timer_game_calendar.h"
18 #include "timer/timer_game_tick.h"
21 #include "safeguards.h"
23 extern const SaveLoadVersion SAVEGAME_VERSION
; ///< current savegame version
25 extern SavegameType _savegame_type
; ///< type of savegame we are loading
27 extern uint32_t _ttdp_version
; ///< version of TTDP savegame (if applicable)
28 extern SaveLoadVersion _sl_version
; ///< the major savegame version identifier
29 extern byte _sl_minor_version
; ///< the minor savegame version, DO NOT USE!
31 Gamelog _gamelog
; ///< Gamelog instance
35 this->data
= std::make_unique
<GamelogInternalData
>();
36 this->action_type
= GLAT_NONE
;
37 this->current_action
= nullptr;
45 * Return the revision string for the current client version, for use in gamelog.
47 static std::string
GetGamelogRevisionString()
49 if (IsReleasedVersion()) {
50 return _openttd_revision
;
53 /* Prefix character indication revision status */
54 assert(_openttd_revision_modified
< 3);
55 return fmt::format("{}{}",
56 "gum"[_openttd_revision_modified
], // g = "git", u = "unknown", m = "modified"
57 _openttd_revision_hash
);
61 * Stores information about new action, but doesn't allocate it
62 * Action is allocated only when there is at least one change
63 * @param at type of action
65 void Gamelog::StartAction(GamelogActionType at
)
67 assert(this->action_type
== GLAT_NONE
); // do not allow starting new action without stopping the previous first
68 this->action_type
= at
;
72 * Stops logging of any changes
74 void Gamelog::StopAction()
76 assert(this->action_type
!= GLAT_NONE
); // nobody should try to stop if there is no action in progress
78 bool print
= this->current_action
!= nullptr;
80 this->current_action
= nullptr;
81 this->action_type
= GLAT_NONE
;
83 if (print
) this->PrintDebug(5);
86 void Gamelog::StopAnyAction()
88 if (this->action_type
!= GLAT_NONE
) this->StopAction();
92 * Resets and frees all memory allocated - used before loading or starting a new game
96 assert(this->action_type
== GLAT_NONE
);
97 this->data
->action
.clear();
98 this->current_action
= nullptr;
102 * Adds the GRF ID, checksum and filename if found to the output iterator
103 * @param output_iterator The iterator to add the GRF info to.
104 * @param last The end of the buffer
105 * @param grfid GRF ID
106 * @param md5sum array of md5sum to print, if known
107 * @param gc GrfConfig, if known
109 static void AddGrfInfo(std::back_insert_iterator
<std::string
> &output_iterator
, uint32_t grfid
, const MD5Hash
*md5sum
, const GRFConfig
*gc
)
111 if (md5sum
!= nullptr) {
112 fmt::format_to(output_iterator
, "GRF ID {:08X}, checksum {}", BSWAP32(grfid
), FormatArrayAsHex(*md5sum
));
114 fmt::format_to(output_iterator
, "GRF ID {:08X}", BSWAP32(grfid
));
118 fmt::format_to(output_iterator
, ", filename: {} (md5sum matches)", gc
->filename
);
120 gc
= FindGRFConfig(grfid
, FGCM_ANY
);
122 fmt::format_to(output_iterator
, ", filename: {} (matches GRFID only)", gc
->filename
);
124 fmt::format_to(output_iterator
, ", unknown GRF");
130 /** Text messages for various logged actions */
131 static const char * const la_text
[] = {
134 "GRF config changed",
138 "emergency savegame",
141 static_assert(lengthof(la_text
) == GLAT_END
);
144 * Prints active gamelog
145 * @param proc the procedure to draw with
147 void Gamelog::Print(std::function
<void(const std::string
&)> proc
)
149 GrfIDMapping grf_names
;
151 proc("---- gamelog start ----");
153 for (const LoggedAction
&la
: this->data
->action
) {
154 assert(la
.at
< GLAT_END
);
156 proc(fmt::format("Tick {}: {}", la
.tick
, la_text
[la
.at
]));
158 for (auto &lc
: la
.change
) {
160 auto output_iterator
= std::back_inserter(message
);
161 lc
->FormatTo(output_iterator
, grf_names
, la
.at
);
167 proc("---- gamelog end ----");
171 /* virtual */ void LoggedChangeMode::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&, GamelogActionType
)
173 /* Changing landscape, or going from scenario editor to game or back. */
174 fmt::format_to(output_iterator
, "New game mode: {} landscape: {}", this->mode
, this->landscape
);
177 /* virtual */ void LoggedChangeRevision::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&, GamelogActionType
)
179 /* The game was loaded in a diffferent version than before. */
180 fmt::format_to(output_iterator
, "Revision text changed to {}, savegame version {}, ",
181 this->text
, this->slver
);
183 switch (this->modified
) {
184 case 0: fmt::format_to(output_iterator
, "not "); break;
185 case 1: fmt::format_to(output_iterator
, "maybe "); break;
189 fmt::format_to(output_iterator
, "modified, _openttd_newgrf_version = 0x{:08x}", this->newgrf
);
192 /* virtual */ void LoggedChangeOldVersion::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&, GamelogActionType
)
194 /* The game was loaded from before 0.7.0-beta1. */
195 fmt::format_to(output_iterator
, "Conversion from ");
196 switch (this->type
) {
197 default: NOT_REACHED();
199 fmt::format_to(output_iterator
, "OTTD savegame without gamelog: version {}, {}",
200 GB(this->version
, 8, 16), GB(this->version
, 0, 8));
204 fmt::format_to(output_iterator
, "TTO savegame");
208 fmt::format_to(output_iterator
, "TTD savegame");
213 fmt::format_to(output_iterator
, "TTDP savegame, {} format",
214 this->type
== SGT_TTDP1
? "old" : "new");
215 if (this->version
!= 0) {
216 fmt::format_to(output_iterator
, ", TTDP version {}.{}.{}.{}",
217 GB(this->version
, 24, 8), GB(this->version
, 20, 4),
218 GB(this->version
, 16, 4), GB(this->version
, 0, 16));
224 /* virtual */ void LoggedChangeSettingChanged::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&, GamelogActionType
)
226 /* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
227 fmt::format_to(output_iterator
, "Setting changed: {} : {} -> {}", this->name
, this->oldval
, this->newval
);
230 /* virtual */ void LoggedChangeGRFAdd::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&grf_names
, GamelogActionType
)
232 /* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
233 const GRFConfig
*gc
= FindGRFConfig(this->grfid
, FGCM_EXACT
, &this->md5sum
);
234 fmt::format_to(output_iterator
, "Added NewGRF: ");
235 AddGrfInfo(output_iterator
, this->grfid
, &this->md5sum
, gc
);
236 auto gm
= grf_names
.find(this->grfid
);
237 if (gm
!= grf_names
.end() && !gm
->second
.was_missing
) fmt::format_to(output_iterator
, ". Gamelog inconsistency: GrfID was already added!");
238 grf_names
[this->grfid
] = gc
;
241 /* virtual */ void LoggedChangeGRFRemoved::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&grf_names
, GamelogActionType action_type
)
243 /* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
244 auto gm
= grf_names
.find(this->grfid
);
245 if (action_type
== GLAT_LOAD
) {
246 fmt::format_to(output_iterator
, "Missing NewGRF: ");
248 fmt::format_to(output_iterator
, "Removed NewGRF: ");
250 AddGrfInfo(output_iterator
, this->grfid
, nullptr, gm
!= grf_names
.end() ? gm
->second
.gc
: nullptr);
251 if (gm
== grf_names
.end()) {
252 fmt::format_to(output_iterator
, ". Gamelog inconsistency: GrfID was never added!");
254 if (action_type
== GLAT_LOAD
) {
255 /* Missing grfs on load are not removed from the configuration */
256 gm
->second
.was_missing
= true;
263 /* virtual */ void LoggedChangeGRFChanged::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&grf_names
, GamelogActionType
)
265 /* Another version of the same NewGRF got loaded. */
266 const GRFConfig
*gc
= FindGRFConfig(this->grfid
, FGCM_EXACT
, &this->md5sum
);
267 fmt::format_to(output_iterator
, "Compatible NewGRF loaded: ");
268 AddGrfInfo(output_iterator
, this->grfid
, &this->md5sum
, gc
);
269 if (grf_names
.count(this->grfid
) == 0) fmt::format_to(output_iterator
, ". Gamelog inconsistency: GrfID was never added!");
270 grf_names
[this->grfid
] = gc
;
273 /* virtual */ void LoggedChangeGRFParameterChanged::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&grf_names
, GamelogActionType
)
275 /* A parameter of a NewGRF got changed after the game was started. */
276 auto gm
= grf_names
.find(this->grfid
);
277 fmt::format_to(output_iterator
, "GRF parameter changed: ");
278 AddGrfInfo(output_iterator
, this->grfid
, nullptr, gm
!= grf_names
.end() ? gm
->second
.gc
: nullptr);
279 if (gm
== grf_names
.end()) fmt::format_to(output_iterator
, ". Gamelog inconsistency: GrfID was never added!");
282 /* virtual */ void LoggedChangeGRFMoved::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&grf_names
, GamelogActionType
)
284 /* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
285 auto gm
= grf_names
.find(this->grfid
);
286 fmt::format_to(output_iterator
, "GRF order changed: {:08X} moved {} places {}",
287 BSWAP32(this->grfid
), abs(this->offset
), this->offset
>= 0 ? "down" : "up" );
288 AddGrfInfo(output_iterator
, this->grfid
, nullptr, gm
!= grf_names
.end() ? gm
->second
.gc
: nullptr);
289 if (gm
== grf_names
.end()) fmt::format_to(output_iterator
, ". Gamelog inconsistency: GrfID was never added!");
292 /* virtual */ void LoggedChangeGRFBug::FormatTo(std::back_insert_iterator
<std::string
> &output_iterator
, GrfIDMapping
&grf_names
, GamelogActionType
)
294 /* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
295 auto gm
= grf_names
.find(this->grfid
);
296 assert(this->bug
== GBUG_VEH_LENGTH
);
298 fmt::format_to(output_iterator
, "Rail vehicle changes length outside a depot: GRF ID {:08X}, internal ID 0x{:X}", BSWAP32(this->grfid
), this->data
);
299 AddGrfInfo(output_iterator
, this->grfid
, nullptr, gm
!= grf_names
.end() ? gm
->second
.gc
: nullptr);
300 if (gm
== grf_names
.end()) fmt::format_to(output_iterator
, ". Gamelog inconsistency: GrfID was never added!");
303 /* virtual */ void LoggedChangeEmergencySave::FormatTo(std::back_insert_iterator
<std::string
> &, GrfIDMapping
&, GamelogActionType
)
305 /* At one point the savegame was made during the handling of a game crash.
306 * The generic code already mentioned the emergency savegame, and there is no extra information to log. */
309 /** Print the gamelog data to the console. */
310 void Gamelog::PrintConsole()
312 this->Print([](const std::string
&s
) {
313 IConsolePrint(CC_WARNING
, s
);
318 * Prints gamelog to debug output. Code is executed even when
319 * there will be no output. It is called very seldom, so it
320 * doesn't matter that much. At least it gives more uniform code...
321 * @param level debug level we need to print stuff
323 void Gamelog::PrintDebug(int level
)
325 this->Print([level
](const std::string
&s
) {
326 Debug(gamelog
, level
, "{}", s
);
332 * Allocates a new LoggedAction if needed, and add the change when action is active.
333 * @param change The actual change.
335 void Gamelog::Change(std::unique_ptr
<LoggedChange
> &&change
)
337 if (this->current_action
== nullptr) {
338 if (this->action_type
== GLAT_NONE
) return;
340 this->current_action
= &this->data
->action
.emplace_back();
341 this->current_action
->at
= this->action_type
;
342 this->current_action
->tick
= TimerGameTick::counter
;
345 this->current_action
->change
.push_back(std::move(change
));
350 * Logs a emergency savegame
352 void Gamelog::Emergency()
354 /* Terminate any active action */
355 if (this->action_type
!= GLAT_NONE
) this->StopAction();
356 this->StartAction(GLAT_EMERGENCY
);
357 this->Change(std::make_unique
<LoggedChangeEmergencySave
>());
362 * Finds out if current game is a loaded emergency savegame.
364 bool Gamelog::TestEmergency()
366 for (const LoggedAction
&la
: this->data
->action
) {
367 for (const auto &lc
: la
.change
) {
368 if (lc
->ct
== GLCT_EMERGENCY
) return true;
376 * Logs a change in game revision
378 void Gamelog::Revision()
380 assert(this->action_type
== GLAT_START
|| this->action_type
== GLAT_LOAD
);
382 this->Change(std::make_unique
<LoggedChangeRevision
>(
383 GetGamelogRevisionString(), _openttd_newgrf_version
, SAVEGAME_VERSION
, _openttd_revision_modified
));
387 * Logs a change in game mode (scenario editor or game)
391 assert(this->action_type
== GLAT_START
|| this->action_type
== GLAT_LOAD
|| this->action_type
== GLAT_CHEAT
);
393 this->Change(std::make_unique
<LoggedChangeMode
>(_game_mode
, _settings_game
.game_creation
.landscape
));
397 * Logs loading from savegame without gamelog
399 void Gamelog::Oldver()
401 assert(this->action_type
== GLAT_LOAD
);
403 this->Change(std::make_unique
<LoggedChangeOldVersion
>(_savegame_type
,
404 (_savegame_type
== SGT_OTTD
? ((uint32_t)_sl_version
<< 8 | _sl_minor_version
) : _ttdp_version
)));
408 * Logs change in game settings. Only non-networksafe settings are logged
409 * @param name setting name
410 * @param oldval old setting value
411 * @param newval new setting value
413 void Gamelog::Setting(const std::string
&name
, int32_t oldval
, int32_t newval
)
415 assert(this->action_type
== GLAT_SETTING
);
417 this->Change(std::make_unique
<LoggedChangeSettingChanged
>(name
, oldval
, newval
));
422 * Finds out if current revision is different than last revision stored in the savegame.
423 * Appends GLCT_REVISION when the revision string changed
425 void Gamelog::TestRevision()
427 const LoggedChangeRevision
*rev
= nullptr;
429 for (const LoggedAction
&la
: this->data
->action
) {
430 for (const auto &lc
: la
.change
) {
431 if (lc
->ct
== GLCT_REVISION
) rev
= static_cast<const LoggedChangeRevision
*>(lc
.get());
435 if (rev
== nullptr || rev
->text
!= GetGamelogRevisionString() ||
436 rev
->modified
!= _openttd_revision_modified
||
437 rev
->newgrf
!= _openttd_newgrf_version
) {
443 * Finds last stored game mode or landscape.
444 * Any change is logged
446 void Gamelog::TestMode()
448 const LoggedChangeMode
*mode
= nullptr;
450 for (const LoggedAction
&la
: this->data
->action
) {
451 for (const auto &lc
: la
.change
) {
452 if (lc
->ct
== GLCT_MODE
) mode
= static_cast<const LoggedChangeMode
*>(lc
.get());
456 if (mode
== nullptr || mode
->mode
!= _game_mode
|| mode
->landscape
!= _settings_game
.game_creation
.landscape
) this->Mode();
461 * Logs triggered GRF bug.
462 * @param grfid ID of problematic GRF
463 * @param bug type of bug, @see enum GRFBugs
464 * @param data additional data
466 void Gamelog::GRFBug(uint32_t grfid
, byte bug
, uint64_t data
)
468 assert(this->action_type
== GLAT_GRFBUG
);
470 this->Change(std::make_unique
<LoggedChangeGRFBug
>(data
, grfid
, bug
));
474 * Logs GRF bug - rail vehicle has different length after reversing.
475 * Ensures this is logged only once for each GRF and engine type
476 * This check takes some time, but it is called pretty seldom, so it
477 * doesn't matter that much (ideally it shouldn't be called at all).
478 * @param grfid the broken NewGRF
479 * @param internal_id the internal ID of whatever's broken in the NewGRF
480 * @return true iff a unique record was done
482 bool Gamelog::GRFBugReverse(uint32_t grfid
, uint16_t internal_id
)
484 for (const LoggedAction
&la
: this->data
->action
) {
485 for (const auto &lc
: la
.change
) {
486 if (lc
->ct
== GLCT_GRFBUG
) {
487 LoggedChangeGRFBug
*bug
= static_cast<LoggedChangeGRFBug
*>(lc
.get());
488 if (bug
->grfid
== grfid
&& bug
->bug
== GBUG_VEH_LENGTH
&& bug
->data
== internal_id
) {
495 this->StartAction(GLAT_GRFBUG
);
496 this->GRFBug(grfid
, GBUG_VEH_LENGTH
, internal_id
);
504 * Decides if GRF should be logged
505 * @param g grf to determine
506 * @return true iff GRF is not static and is loaded
508 static inline bool IsLoggableGrfConfig(const GRFConfig
*g
)
510 return !HasBit(g
->flags
, GCF_STATIC
) && g
->status
!= GCS_NOT_FOUND
;
514 * Logs removal of a GRF
515 * @param grfid ID of removed GRF
517 void Gamelog::GRFRemove(uint32_t grfid
)
519 assert(this->action_type
== GLAT_LOAD
|| this->action_type
== GLAT_GRF
);
521 this->Change(std::make_unique
<LoggedChangeGRFRemoved
>(grfid
));
525 * Logs adding of a GRF
526 * @param newg added GRF
528 void Gamelog::GRFAdd(const GRFConfig
*newg
)
530 assert(this->action_type
== GLAT_LOAD
|| this->action_type
== GLAT_START
|| this->action_type
== GLAT_GRF
);
532 if (!IsLoggableGrfConfig(newg
)) return;
534 this->Change(std::make_unique
<LoggedChangeGRFAdd
>(newg
->ident
));
538 * Logs loading compatible GRF
539 * (the same ID, but different MD5 hash)
540 * @param newg new (updated) GRF
542 void Gamelog::GRFCompatible(const GRFIdentifier
*newg
)
544 assert(this->action_type
== GLAT_LOAD
|| this->action_type
== GLAT_GRF
);
546 this->Change(std::make_unique
<LoggedChangeGRFChanged
>(*newg
));
550 * Logs changing GRF order
551 * @param grfid GRF that is moved
552 * @param offset how far it is moved, positive = moved down
554 void Gamelog::GRFMove(uint32_t grfid
, int32_t offset
)
556 assert(this->action_type
== GLAT_GRF
);
558 this->Change(std::make_unique
<LoggedChangeGRFMoved
>(grfid
, offset
));
562 * Logs change in GRF parameters.
563 * Details about parameters changed are not stored
564 * @param grfid ID of GRF to store
566 void Gamelog::GRFParameters(uint32_t grfid
)
568 assert(this->action_type
== GLAT_GRF
);
570 this->Change(std::make_unique
<LoggedChangeGRFParameterChanged
>(grfid
));
574 * Logs adding of list of GRFs.
575 * Useful when old savegame is loaded or when new game is started
576 * @param newg head of GRF linked list
578 void Gamelog::GRFAddList(const GRFConfig
*newg
)
580 assert(this->action_type
== GLAT_START
|| this->action_type
== GLAT_LOAD
);
582 for (; newg
!= nullptr; newg
= newg
->next
) {
589 * @param grfc head of GRF linked list
591 static std::vector
<const GRFConfig
*> GenerateGRFList(const GRFConfig
*grfc
)
593 std::vector
<const GRFConfig
*> list
;
594 for (const GRFConfig
*g
= grfc
; g
!= nullptr; g
= g
->next
) {
595 if (IsLoggableGrfConfig(g
)) list
.push_back(g
);
602 * Compares two NewGRF lists and logs any change
603 * @param oldc original GRF list
604 * @param newc new GRF list
606 void Gamelog::GRFUpdate(const GRFConfig
*oldc
, const GRFConfig
*newc
)
608 std::vector
<const GRFConfig
*> ol
= GenerateGRFList(oldc
);
609 std::vector
<const GRFConfig
*> nl
= GenerateGRFList(newc
);
613 while (o
< ol
.size() && n
< nl
.size()) {
614 const GRFConfig
*og
= ol
[o
];
615 const GRFConfig
*ng
= nl
[n
];
617 if (og
->ident
.grfid
!= ng
->ident
.grfid
) {
619 for (oi
= 0; oi
< ol
.size(); oi
++) {
620 if (ol
[oi
]->ident
.grfid
== nl
[n
]->ident
.grfid
) break;
623 /* GRF was moved, this change has been logged already */
627 if (oi
== ol
.size()) {
628 /* GRF couldn't be found in the OLD list, GRF was ADDED */
629 this->GRFAdd(nl
[n
++]);
632 for (ni
= 0; ni
< nl
.size(); ni
++) {
633 if (nl
[ni
]->ident
.grfid
== ol
[o
]->ident
.grfid
) break;
636 /* GRF was moved, this change has been logged already */
640 if (ni
== nl
.size()) {
641 /* GRF couldn't be found in the NEW list, GRF was REMOVED */
642 this->GRFRemove(ol
[o
++]->ident
.grfid
);
648 assert(ni
> n
&& ni
< nl
.size());
649 assert(oi
> o
&& oi
< ol
.size());
651 ni
-= n
; // number of GRFs it was moved downwards
652 oi
-= o
; // number of GRFs it was moved upwards
654 if (ni
>= oi
) { // prefer the one that is moved further
655 /* GRF was moved down */
656 this->GRFMove(ol
[o
++]->ident
.grfid
, ni
);
658 this->GRFMove(nl
[n
++]->ident
.grfid
, -(int)oi
);
661 if (og
->ident
.md5sum
!= ng
->ident
.md5sum
) {
662 /* md5sum changed, probably loading 'compatible' GRF */
663 this->GRFCompatible(&nl
[n
]->ident
);
666 if (og
->num_params
!= ng
->num_params
|| og
->param
== ng
->param
) {
667 this->GRFParameters(ol
[o
]->ident
.grfid
);
675 while (o
< ol
.size()) this->GRFRemove(ol
[o
++]->ident
.grfid
); // remaining GRFs were removed ...
676 while (n
< nl
.size()) this->GRFAdd (nl
[n
++]); // ... or added
680 * Get some basic information from the given gamelog.
681 * @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
682 * @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
683 * @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
685 void Gamelog::Info(uint32_t *last_ottd_rev
, byte
*ever_modified
, bool *removed_newgrfs
)
687 for (const LoggedAction
&la
: this->data
->action
) {
688 for (const auto &lc
: la
.change
) {
692 case GLCT_REVISION
: {
693 const LoggedChangeRevision
*rev
= static_cast<const LoggedChangeRevision
*>(lc
.get());
694 *last_ottd_rev
= rev
->newgrf
;
695 *ever_modified
= std::max(*ever_modified
, rev
->modified
);
700 *removed_newgrfs
= true;
708 * Try to find the overridden GRF identifier of the given GRF.
709 * @param c the GRF to get the 'previous' version of.
710 * @return the GRF identifier or \a c if none could be found.
712 const GRFIdentifier
*Gamelog::GetOverriddenIdentifier(const GRFConfig
*c
)
714 assert(c
!= nullptr);
715 const LoggedAction
&la
= this->data
->action
.back();
716 if (la
.at
!= GLAT_LOAD
) return &c
->ident
;
718 for (const auto &lc
: la
.change
) {
719 if (lc
->ct
!= GLCT_GRFCOMPAT
) continue;
721 const LoggedChangeGRFChanged
*grf
= static_cast<const LoggedChangeGRFChanged
*>(lc
.get());
722 if (grf
->grfid
== c
->ident
.grfid
) return grf
;