Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / industrytype.h
blobe1fbd881e8f8b4dfc24a6413adfd53663458e01d
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file industrytype.h %Industry type specs. */
10 #ifndef INDUSTRYTYPE_H
11 #define INDUSTRYTYPE_H
13 #include "map_type.h"
14 #include "slope_type.h"
15 #include "industry_type.h"
16 #include "landscape_type.h"
17 #include "cargo_type.h"
18 #include "newgrf_animation_type.h"
19 #include "newgrf_commons.h"
21 enum IndustryCleanupType {
22 CLEAN_RANDOMSOUNDS, ///< Free the dynamically allocated sounds table
25 /** Available types of industry lifetimes. */
26 enum IndustryLifeType {
27 INDUSTRYLIFE_BLACK_HOLE = 0, ///< Like power plants and banks
28 INDUSTRYLIFE_EXTRACTIVE = 1 << 0, ///< Like mines
29 INDUSTRYLIFE_ORGANIC = 1 << 1, ///< Like forests
30 INDUSTRYLIFE_PROCESSING = 1 << 2, ///< Like factories
33 /**
34 * Available procedures to check whether an industry may build at a given location.
35 * @see CheckNewIndustryProc, _check_new_industry_procs[]
37 enum CheckProc {
38 CHECK_NOTHING, ///< Always succeeds.
39 CHECK_FOREST, ///< %Industry should be build above snow-line in arctic climate.
40 CHECK_REFINERY, ///< %Industry should be positioned near edge of the map.
41 CHECK_FARM, ///< %Industry should be below snow-line in arctic.
42 CHECK_PLANTATION, ///< %Industry should NOT be in the desert.
43 CHECK_WATER, ///< %Industry should be in the desert.
44 CHECK_LUMBERMILL, ///< %Industry should be in the rain forest.
45 CHECK_BUBBLEGEN, ///< %Industry should be in low land.
46 CHECK_OIL_RIG, ///< Industries at sea should be positioned near edge of the map.
47 CHECK_END, ///< End marker of the industry check procedures.
50 /** How was the industry created */
51 enum IndustryConstructionType {
52 ICT_UNKNOWN, ///< in previous game version or without newindustries activated
53 ICT_NORMAL_GAMEPLAY, ///< either by user or random creation process
54 ICT_MAP_GENERATION, ///< during random map creation
55 ICT_SCENARIO_EDITOR, ///< while editing a scenario
58 /** Various industry behaviours mostly to represent original TTD specialities */
59 enum IndustryBehaviour {
60 INDUSTRYBEH_NONE = 0,
61 INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fields around itself (temp and arctic farms)
62 INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
63 INDUSTRYBEH_BUILT_ONWATER = 1 << 2, ///< is built on water (oil rig)
64 INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger than 1200 inhabitants (temperate bank)
65 INDUSTRYBEH_ONLY_INTOWN = 1 << 4, ///< can only be built in towns (arctic/tropic banks, water tower)
66 INDUSTRYBEH_ONLY_NEARTOWN = 1 << 5, ///< is always built near towns (toy shop)
67 INDUSTRYBEH_PLANT_ON_BUILT = 1 << 6, ///< Fields are planted around when built (all farms)
68 INDUSTRYBEH_DONT_INCR_PROD = 1 << 7, ///< do not increase production (oil wells) in the temperate climate
69 INDUSTRYBEH_BEFORE_1950 = 1 << 8, ///< can only be built before 1950 (oil wells)
70 INDUSTRYBEH_AFTER_1960 = 1 << 9, ///< can only be built after 1960 (oil rigs)
71 INDUSTRYBEH_AI_AIRSHIP_ROUTES = 1 << 10, ///< ai will attempt to establish air/ship routes to this industry (oil rig)
72 INDUSTRYBEH_AIRPLANE_ATTACKS = 1 << 11, ///< can be exploded by a military airplane (oil refinery)
73 INDUSTRYBEH_CHOPPER_ATTACKS = 1 << 12, ///< can be exploded by a military helicopter (factory)
74 INDUSTRYBEH_CAN_SUBSIDENCE = 1 << 13, ///< can cause a subsidence (coal mine, shaft that collapses)
75 /* The following flags are only used for newindustries and do no represent any normal behaviour */
76 INDUSTRYBEH_PROD_MULTI_HNDLING = 1 << 14, ///< Automatic production multiplier handling
77 INDUSTRYBEH_PRODCALLBACK_RANDOM = 1 << 15, ///< Production callback needs random bits in var 10
78 INDUSTRYBEH_NOBUILT_MAPCREATION = 1 << 16, ///< Do not force one instance of this type to appear on map generation
79 INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 << 17, ///< Allow closing down the last instance of this type
80 INDUSTRYBEH_CARGOTYPES_UNLIMITED = 1 << 18, ///< Allow produced/accepted cargoes callbacks to supply more than 2 and 3 types
81 INDUSTRYBEH_NO_PAX_PROD_CLAMP = 1 << 19, ///< Do not clamp production of passengers. (smooth economy only)
83 DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour)
85 /** Flags for miscellaneous industry tile specialities */
86 enum IndustryTileSpecialFlags {
87 INDTILE_SPECIAL_NONE = 0,
88 INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0, ///< Callback 0x26 needs random bits
89 INDTILE_SPECIAL_ACCEPTS_ALL_CARGO = 1 << 1, ///< Tile always accepts all cargoes the associated industry accepts
91 DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags)
93 /** Definition of one tile in an industry tile layout */
94 struct IndustryTileLayoutTile {
95 TileIndexDiffC ti;
96 IndustryGfx gfx;
99 /** A complete tile layout for an industry is a list of tiles */
100 using IndustryTileLayout = std::vector<IndustryTileLayoutTile>;
103 * Defines the data structure for constructing industry.
105 struct IndustrySpec {
106 std::vector<IndustryTileLayout> layouts; ///< List of possible tile layouts for the industry
107 uint8_t cost_multiplier; ///< Base construction cost multiplier.
108 uint32_t removal_cost_multiplier; ///< Base removal cost multiplier.
109 uint32_t prospecting_chance; ///< Chance prospecting succeeds
110 IndustryType conflicting[3]; ///< Industries this industry cannot be close to
111 byte check_proc; ///< Index to a procedure to check for conflicting circumstances
112 CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS];
113 std::variant<CargoLabel, MixedCargoType> produced_cargo_label[INDUSTRY_NUM_OUTPUTS];
114 byte production_rate[INDUSTRY_NUM_OUTPUTS];
116 * minimum amount of cargo transported to the stations.
117 * If the waiting cargo is less than this number, no cargo is moved to it.
119 byte minimal_cargo;
120 CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 accepted cargoes.
121 std::variant<CargoLabel, MixedCargoType> accepts_cargo_label[INDUSTRY_NUM_INPUTS];
122 uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
123 IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
124 byte climate_availability; ///< Bitmask, giving landscape enums as bit position
125 IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
126 byte map_colour; ///< colour used for the small map
127 StringID name; ///< Displayed name of the industry
128 StringID new_industry_text; ///< Message appearing when the industry is built
129 StringID closure_text; ///< Message appearing when the industry closes
130 StringID production_up_text; ///< Message appearing when the industry's production is increasing
131 StringID production_down_text; ///< Message appearing when the industry's production is decreasing
132 StringID station_name; ///< Default name for nearby station
133 byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
134 byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
135 uint8_t number_of_sounds; ///< Number of sounds available in the sounds array
136 const uint8_t *random_sounds; ///< array of random sounds.
137 /* Newgrf data */
138 uint16_t callback_mask; ///< Bitmask of industry callbacks that have to be called
139 uint8_t cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
140 bool enabled; ///< entity still available (by default true).newgrf can disable it, though
141 GRFFileProps grf_prop; ///< properties related to the grf file
143 bool IsRawIndustry() const;
144 bool IsProcessingIndustry() const;
145 Money GetConstructionCost() const;
146 Money GetRemovalCost() const;
147 bool UsesOriginalEconomy() const;
149 ~IndustrySpec();
153 * Defines the data structure of each individual tile of an industry.
154 * @note A tile can at most accept 3 types of cargo, even if an industry as a whole can accept more types.
156 struct IndustryTileSpec {
157 std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo; ///< Cargo accepted by this tile
158 std::array<std::variant<CargoLabel, MixedCargoType>, INDUSTRY_NUM_INPUTS> accepts_cargo_label;
159 std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance; ///< Level of acceptance per cargo type (signed, may be negative!)
160 Slope slopes_refused; ///< slope pattern on which this tile cannot be built
161 byte anim_production; ///< Animation frame to start when goods are produced
162 byte anim_next; ///< Next frame in an animation
164 * When true, the tile has to be drawn using the animation
165 * state instead of the construction state
167 bool anim_state;
168 /* Newgrf data */
169 uint8_t callback_mask; ///< Bitmask of industry tile callbacks that have to be called
170 AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
171 IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
172 bool enabled; ///< entity still available (by default true).newgrf can disable it, though
173 GRFFileProps grf_prop; ///< properties related to the grf file
176 /* industry_cmd.cpp*/
177 const IndustrySpec *GetIndustrySpec(IndustryType thistype); ///< Array of industries data
178 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx); ///< Array of industry tiles data
179 void ResetIndustries();
181 /* writable arrays of specs */
182 extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
183 extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
185 /* industry_gui.cpp */
186 void SortIndustryTypes();
187 /* Industry types sorted alphabetically by name. */
188 extern std::array<IndustryType, NUM_INDUSTRYTYPES> _sorted_industry_types;
191 * Do industry gfx ID translation for NewGRFs.
192 * @param gfx the type to get the override for.
193 * @return the gfx to actually work with.
195 inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
197 /* the 0xFF should be GFX_WATERTILE_SPECIALCHECK but for reasons of include mess,
198 * we'll simplify the writing.
199 * Basically, the first test is required since the GFX_WATERTILE_SPECIALCHECK value
200 * will never be assigned as a tile index and is only required in order to do some
201 * tests while building the industry (as in WATER REQUIRED */
202 if (gfx != 0xFF) {
203 assert(gfx < INVALID_INDUSTRYTILE);
204 const IndustryTileSpec *it = &_industry_tile_specs[gfx];
205 return it->grf_prop.override == INVALID_INDUSTRYTILE ? gfx : it->grf_prop.override;
206 } else {
207 return gfx;
211 static const uint8_t IT_INVALID = 255;
213 #endif /* INDUSTRYTYPE_H */