Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / main_gui.cpp
blobaaac9a11eb69a0767749b6544e018047fda82dea
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file main_gui.cpp Handling of the main viewport. */
10 #include "stdafx.h"
11 #include "currency.h"
12 #include "spritecache.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "console_gui.h"
19 #include "progress.h"
20 #include "transparency_gui.h"
21 #include "map_func.h"
22 #include "sound_func.h"
23 #include "transparency.h"
24 #include "strings_func.h"
25 #include "zoom_func.h"
26 #include "company_base.h"
27 #include "company_func.h"
28 #include "toolbar_gui.h"
29 #include "statusbar_gui.h"
30 #include "linkgraph/linkgraph_gui.h"
31 #include "tilehighlight_func.h"
32 #include "hotkeys.h"
33 #include "error.h"
34 #include "news_gui.h"
35 #include "misc_cmd.h"
36 #include "timer/timer.h"
37 #include "timer/timer_window.h"
39 #include "saveload/saveload.h"
41 #include "widgets/main_widget.h"
43 #include "network/network.h"
44 #include "network/network_func.h"
45 #include "network/network_gui.h"
46 #include "network/network_base.h"
48 #include "table/sprites.h"
49 #include "table/strings.h"
51 #include "safeguards.h"
53 /**
54 * This code is shared for the majority of the pushbuttons.
55 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
57 * @param w Window which called the function
58 * @param widget ID of the widget (=button) that called this function
59 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
60 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
61 * @return true if the button is clicked, false if it's unclicked
63 bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
65 if (w->IsWidgetDisabled(widget)) return false;
67 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
68 w->SetDirty();
70 if (w->IsWidgetLowered(widget)) {
71 ResetObjectToPlace();
72 return false;
75 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
76 w->LowerWidget(widget);
77 return true;
81 void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
83 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
86 /**
87 * Zooms a viewport in a window in or out.
88 * @param how Zooming direction.
89 * @param w Window owning the viewport.
90 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
91 * @note No button handling or what so ever is done.
93 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
95 Viewport *vp;
97 assert(w != nullptr);
98 vp = w->viewport;
100 switch (how) {
101 case ZOOM_NONE:
102 /* On initialisation of the viewport we don't do anything. */
103 break;
105 case ZOOM_IN:
106 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
107 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
108 vp->virtual_width >>= 1;
109 vp->virtual_height >>= 1;
111 w->viewport->scrollpos_x += vp->virtual_width >> 1;
112 w->viewport->scrollpos_y += vp->virtual_height >> 1;
113 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
114 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
115 w->viewport->follow_vehicle = INVALID_VEHICLE;
116 break;
117 case ZOOM_OUT:
118 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
119 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
121 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
122 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
123 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
124 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
126 vp->virtual_width <<= 1;
127 vp->virtual_height <<= 1;
128 w->viewport->follow_vehicle = INVALID_VEHICLE;
129 break;
131 if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
132 vp->virtual_left = w->viewport->scrollpos_x;
133 vp->virtual_top = w->viewport->scrollpos_y;
135 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
136 w->InvalidateData();
137 return true;
140 void ZoomInOrOutToCursorWindow(bool in, Window *w)
142 assert(w != nullptr);
144 if (_game_mode != GM_MENU) {
145 Viewport *vp = w->viewport;
146 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
148 Point pt = GetTileZoomCenterWindow(in, w);
149 if (pt.x != -1) {
150 ScrollWindowTo(pt.x, pt.y, -1, w, true);
152 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
157 void FixTitleGameZoom(int zoom_adjust)
159 if (_game_mode != GM_MENU) return;
161 Viewport *vp = GetMainWindow()->viewport;
163 /* Adjust the zoom in/out.
164 * Can't simply add, since operator+ is not defined on the ZoomLevel type. */
165 vp->zoom = _gui_zoom;
166 while (zoom_adjust < 0 && vp->zoom != _settings_client.gui.zoom_min) {
167 vp->zoom--;
168 zoom_adjust++;
170 while (zoom_adjust > 0 && vp->zoom != _settings_client.gui.zoom_max) {
171 vp->zoom++;
172 zoom_adjust--;
175 vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
176 vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
179 static constexpr NWidgetPart _nested_main_window_widgets[] = {
180 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
183 enum {
184 GHK_QUIT,
185 GHK_ABANDON,
186 GHK_CONSOLE,
187 GHK_BOUNDING_BOXES,
188 GHK_DIRTY_BLOCKS,
189 GHK_WIDGET_OUTLINES,
190 GHK_CENTER,
191 GHK_CENTER_ZOOM,
192 GHK_RESET_OBJECT_TO_PLACE,
193 GHK_DELETE_WINDOWS,
194 GHK_DELETE_NONVITAL_WINDOWS,
195 GHK_DELETE_ALL_MESSAGES,
196 GHK_REFRESH_SCREEN,
197 GHK_CRASH,
198 GHK_MONEY,
199 GHK_UPDATE_COORDS,
200 GHK_TOGGLE_TRANSPARENCY,
201 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
202 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
203 GHK_TRANSPARANCY,
204 GHK_CHAT,
205 GHK_CHAT_ALL,
206 GHK_CHAT_COMPANY,
207 GHK_CHAT_SERVER,
208 GHK_CLOSE_NEWS,
209 GHK_CLOSE_ERROR,
212 struct MainWindow : Window
214 MainWindow(WindowDesc *desc) : Window(desc)
216 this->InitNested(0);
217 CLRBITS(this->flags, WF_WHITE_BORDER);
218 ResizeWindow(this, _screen.width, _screen.height);
220 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
221 nvp->InitializeViewport(this, TileXY(32, 32), ScaleZoomGUI(ZOOM_LVL_VIEWPORT));
223 this->viewport->overlay = std::make_shared<LinkGraphOverlay>(this, WID_M_VIEWPORT, 0, 0, 2);
224 this->refresh_timeout.Reset();
227 /** Refresh the link-graph overlay. */
228 void RefreshLinkGraph()
230 if (this->viewport->overlay->GetCargoMask() == 0 ||
231 this->viewport->overlay->GetCompanyMask() == 0) {
232 return;
235 this->viewport->overlay->SetDirty();
236 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
239 /** Refresh the link-graph overlay on a regular interval. */
240 IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(7650), [this](auto) {
241 RefreshLinkGraph();
245 * Sometimes when something happened, force an update to the link-graph a bit sooner.
247 * We don't do it instantly on those changes, as for example when you are scrolling,
248 * constantly refreshing the link-graph would be very slow. So we delay it a bit,
249 * and only draw it once the scrolling settles down.
251 TimeoutTimer<TimerWindow> refresh_timeout = {std::chrono::milliseconds(450), [this]() {
252 RefreshLinkGraph();
255 void OnPaint() override
257 this->DrawWidgets();
258 if (_game_mode == GM_MENU) {
259 static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
260 uint letter_spacing = ScaleGUITrad(10);
261 int name_width = (lengthof(title_sprites) - 1) * letter_spacing;
263 for (uint i = 0; i < lengthof(title_sprites); i++) {
264 name_width += GetSpriteSize(title_sprites[i]).width;
266 int off_x = (this->width - name_width) / 2;
268 for (uint i = 0; i < lengthof(title_sprites); i++) {
269 DrawSprite(title_sprites[i], PAL_NONE, off_x, ScaleGUITrad(50));
270 off_x += GetSpriteSize(title_sprites[i]).width + letter_spacing;
275 EventState OnHotkey(int hotkey) override
277 if (hotkey == GHK_QUIT) {
278 HandleExitGameRequest();
279 return ES_HANDLED;
282 /* Disable all key shortcuts, except quit shortcuts when
283 * generating the world, otherwise they create threading
284 * problem during the generating, resulting in random
285 * assertions that are hard to trigger and debug */
286 if (HasModalProgress()) return ES_NOT_HANDLED;
288 switch (hotkey) {
289 case GHK_ABANDON:
290 /* No point returning from the main menu to itself */
291 if (_game_mode == GM_MENU) return ES_HANDLED;
292 if (_settings_client.gui.autosave_on_exit) {
293 DoExitSave();
294 _switch_mode = SM_MENU;
295 } else {
296 AskExitToGameMenu();
298 return ES_HANDLED;
300 case GHK_CONSOLE:
301 IConsoleSwitch();
302 return ES_HANDLED;
304 case GHK_BOUNDING_BOXES:
305 ToggleBoundingBoxes();
306 return ES_HANDLED;
308 case GHK_DIRTY_BLOCKS:
309 ToggleDirtyBlocks();
310 return ES_HANDLED;
312 case GHK_WIDGET_OUTLINES:
313 ToggleWidgetOutlines();
314 return ES_HANDLED;
317 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
319 switch (hotkey) {
320 case GHK_CENTER:
321 case GHK_CENTER_ZOOM: {
322 Point pt = GetTileBelowCursor();
323 if (pt.x != -1) {
324 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
325 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
326 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
328 break;
331 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
332 case GHK_DELETE_WINDOWS: CloseNonVitalWindows(); break;
333 case GHK_DELETE_NONVITAL_WINDOWS: CloseAllNonVitalWindows(); break;
334 case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break;
335 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
337 case GHK_CRASH: // Crash the game
338 *(volatile byte *)nullptr = 0;
339 break;
341 case GHK_MONEY: // Gimme money
342 /* You can only cheat for money in singleplayer mode. */
343 if (!_networking) Command<CMD_MONEY_CHEAT>::Post(10000000);
344 break;
346 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
347 UpdateAllVirtCoords();
348 break;
350 case GHK_TOGGLE_TRANSPARENCY:
351 case GHK_TOGGLE_TRANSPARENCY + 1:
352 case GHK_TOGGLE_TRANSPARENCY + 2:
353 case GHK_TOGGLE_TRANSPARENCY + 3:
354 case GHK_TOGGLE_TRANSPARENCY + 4:
355 case GHK_TOGGLE_TRANSPARENCY + 5:
356 case GHK_TOGGLE_TRANSPARENCY + 6:
357 case GHK_TOGGLE_TRANSPARENCY + 7:
358 case GHK_TOGGLE_TRANSPARENCY + 8:
359 /* Transparency toggle hot keys */
360 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
361 MarkWholeScreenDirty();
362 break;
364 case GHK_TOGGLE_INVISIBILITY:
365 case GHK_TOGGLE_INVISIBILITY + 1:
366 case GHK_TOGGLE_INVISIBILITY + 2:
367 case GHK_TOGGLE_INVISIBILITY + 3:
368 case GHK_TOGGLE_INVISIBILITY + 4:
369 case GHK_TOGGLE_INVISIBILITY + 5:
370 case GHK_TOGGLE_INVISIBILITY + 6:
371 case GHK_TOGGLE_INVISIBILITY + 7:
372 /* Invisibility toggle hot keys */
373 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
374 MarkWholeScreenDirty();
375 break;
377 case GHK_TRANSPARENCY_TOOLBAR:
378 ShowTransparencyToolbar();
379 break;
381 case GHK_TRANSPARANCY:
382 ResetRestoreAllTransparency();
383 break;
385 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
386 if (_networking) {
387 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
388 if (cio == nullptr) break;
390 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
392 break;
394 case GHK_CHAT_ALL: // send text message to all clients
395 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
396 break;
398 case GHK_CHAT_COMPANY: // send text to all team mates
399 if (_networking) {
400 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
401 if (cio == nullptr) break;
403 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
405 break;
407 case GHK_CHAT_SERVER: // send text to the server
408 if (_networking && !_network_server) {
409 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
411 break;
413 case GHK_CLOSE_NEWS: // close active news window
414 if (!HideActiveNewsMessage()) return ES_NOT_HANDLED;
415 break;
417 case GHK_CLOSE_ERROR: // close active error window
418 if (!HideActiveErrorMessage()) return ES_NOT_HANDLED;
419 break;
421 default: return ES_NOT_HANDLED;
423 return ES_HANDLED;
426 void OnScroll(Point delta) override
428 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
429 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
430 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
431 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
432 this->refresh_timeout.Reset();
435 void OnMouseWheel(int wheel) override
437 if (_settings_client.gui.scrollwheel_scrolling != 2) {
438 ZoomInOrOutToCursorWindow(wheel < 0, this);
442 void OnResize() override
444 if (this->viewport != nullptr) {
445 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
446 nvp->UpdateViewportCoordinates(this);
447 this->refresh_timeout.Reset();
451 bool OnTooltip([[maybe_unused]] Point pt, WidgetID widget, TooltipCloseCondition close_cond) override
453 if (widget != WID_M_VIEWPORT) return false;
454 return this->viewport->overlay->ShowTooltip(pt, close_cond);
458 * Some data on this window has become invalid.
459 * @param data Information about the changed data.
460 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
462 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
464 if (!gui_scope) return;
465 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
466 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
469 static inline HotkeyList hotkeys{"global", {
470 Hotkey({'Q' | WKC_CTRL, 'Q' | WKC_META}, "quit", GHK_QUIT),
471 Hotkey({'W' | WKC_CTRL, 'W' | WKC_META}, "abandon", GHK_ABANDON),
472 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
473 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
474 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
475 Hotkey('O' | WKC_CTRL, "widget_outlines", GHK_WIDGET_OUTLINES),
476 Hotkey('C', "center", GHK_CENTER),
477 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
478 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
479 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
480 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
481 Hotkey(WKC_DELETE | WKC_CTRL, "delete_all_messages", GHK_DELETE_ALL_MESSAGES),
482 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
483 #if defined(_DEBUG)
484 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
485 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
486 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
487 #endif
488 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
489 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
490 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
491 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
492 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
493 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
494 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
495 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
496 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
497 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
498 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
499 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
500 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
501 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
502 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
503 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
504 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
505 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
506 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
507 Hotkey({WKC_RETURN, 'T'}, "chat", GHK_CHAT),
508 Hotkey({WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T'}, "chat_all", GHK_CHAT_ALL),
509 Hotkey({WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T'}, "chat_company", GHK_CHAT_COMPANY),
510 Hotkey({WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T'}, "chat_server", GHK_CHAT_SERVER),
511 Hotkey(WKC_SPACE, "close_news", GHK_CLOSE_NEWS),
512 Hotkey(WKC_SPACE, "close_error", GHK_CLOSE_ERROR),
516 static WindowDesc _main_window_desc(__FILE__, __LINE__,
517 WDP_MANUAL, nullptr, 0, 0,
518 WC_MAIN_WINDOW, WC_NONE,
519 WDF_NO_CLOSE,
520 std::begin(_nested_main_window_widgets), std::end(_nested_main_window_widgets),
521 &MainWindow::hotkeys
525 * Does the given keycode match one of the keycodes bound to 'quit game'?
526 * @param keycode The keycode that was pressed by the user.
527 * @return True iff the keycode matches one of the hotkeys for 'quit'.
529 bool IsQuitKey(uint16_t keycode)
531 int num = MainWindow::hotkeys.CheckMatch(keycode);
532 return num == GHK_QUIT;
536 void ShowSelectGameWindow();
539 * Initialise the default colours (remaps and the likes), and load the main windows.
541 void SetupColoursAndInitialWindow()
543 for (uint i = 0; i != 16; i++) {
544 const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour);
546 assert(b);
547 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
550 new MainWindow(&_main_window_desc);
552 /* XXX: these are not done */
553 switch (_game_mode) {
554 default: NOT_REACHED();
555 case GM_MENU:
556 ShowSelectGameWindow();
557 break;
559 case GM_NORMAL:
560 case GM_EDITOR:
561 ShowVitalWindows();
562 break;
567 * Show the vital in-game windows.
569 void ShowVitalWindows()
571 AllocateToolbar();
573 /* Status bad only for normal games */
574 if (_game_mode == GM_EDITOR) return;
576 ShowStatusBar();
580 * Size of the application screen changed.
581 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
583 void GameSizeChanged()
585 _cur_resolution.width = _screen.width;
586 _cur_resolution.height = _screen.height;
587 ScreenSizeChanged();
588 RelocateAllWindows(_screen.width, _screen.height);
589 MarkWholeScreenDirty();