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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file map_func.h Functions related to maps. */
13 #include "core/math_func.hpp"
14 #include "tile_type.h"
16 #include "direction_func.h"
19 * Wrapper class to abstract away the way the tiles are stored. It is
20 * intended to be used to access the "map" data of a single tile.
22 * The wrapper is expected to be fully optimized away by the compiler, even
23 * with low optimization levels except when completely disabling it.
29 * Data that is stored per tile. Also used TileExtended for this.
30 * Look at docs/landscape.html for the exact meaning of the members.
33 byte type
; ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
34 byte height
; ///< The height of the northern corner.
35 uint16_t m2
; ///< Primarily used for indices to towns, industries and stations
36 byte m1
; ///< Primarily used for ownership information
37 byte m3
; ///< General purpose
38 byte m4
; ///< General purpose
39 byte m5
; ///< General purpose
42 static_assert(sizeof(TileBase
) == 8);
45 * Data that is stored per tile. Also used TileBase for this.
46 * Look at docs/landscape.html for the exact meaning of the members.
49 byte m6
; ///< General purpose
50 byte m7
; ///< Primarily used for newgrf support
51 uint16_t m8
; ///< General purpose
54 static TileBase
*base_tiles
; ///< Pointer to the tile-array.
55 static TileExtended
*extended_tiles
; ///< Pointer to the extended tile-array.
57 TileIndex tile
; ///< The tile to access the map data for.
61 * Create the tile wrapper for the given tile.
62 * @param tile The tile to access the map for.
64 debug_inline
Tile(TileIndex tile
) : tile(tile
) {}
67 * Create the tile wrapper for the given tile.
68 * @param tile The tile to access the map for.
70 Tile(uint tile
) : tile(tile
) {}
73 * Implicit conversion to the TileIndex.
75 debug_inline
constexpr operator TileIndex() const { return tile
; }
78 * Implicit conversion to the uint for bounds checking.
80 debug_inline
constexpr operator uint() const { return tile
.base(); }
83 * The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
85 * Look at docs/landscape.html for the exact meaning of the data.
86 * @param tile The tile to get the data for.
87 * @return reference to the byte holding the data.
89 debug_inline byte
&type()
91 return base_tiles
[tile
.base()].type
;
95 * The height of the northern corner
97 * Look at docs/landscape.html for the exact meaning of the data.
98 * @param tile The tile to get the height for.
99 * @return reference to the byte holding the height.
101 debug_inline byte
&height()
103 return base_tiles
[tile
.base()].height
;
107 * Primarily used for ownership information
109 * Look at docs/landscape.html for the exact meaning of the data.
110 * @param tile The tile to get the data for.
111 * @return reference to the byte holding the data.
113 debug_inline byte
&m1()
115 return base_tiles
[tile
.base()].m1
;
119 * Primarily used for indices to towns, industries and stations
121 * Look at docs/landscape.html for the exact meaning of the data.
122 * @param tile The tile to get the data for.
123 * @return reference to the uint16_t holding the data.
125 debug_inline
uint16_t &m2()
127 return base_tiles
[tile
.base()].m2
;
133 * Look at docs/landscape.html for the exact meaning of the data.
134 * @param tile The tile to get the data for.
135 * @return reference to the byte holding the data.
137 debug_inline byte
&m3()
139 return base_tiles
[tile
.base()].m3
;
145 * Look at docs/landscape.html for the exact meaning of the data.
146 * @param tile The tile to get the data for.
147 * @return reference to the byte holding the data.
149 debug_inline byte
&m4()
151 return base_tiles
[tile
.base()].m4
;
157 * Look at docs/landscape.html for the exact meaning of the data.
158 * @param tile The tile to get the data for.
159 * @return reference to the byte holding the data.
161 debug_inline byte
&m5()
163 return base_tiles
[tile
.base()].m5
;
169 * Look at docs/landscape.html for the exact meaning of the data.
170 * @param tile The tile to get the data for.
171 * @return reference to the byte holding the data.
173 debug_inline byte
&m6()
175 return extended_tiles
[tile
.base()].m6
;
179 * Primarily used for newgrf support
181 * Look at docs/landscape.html for the exact meaning of the data.
182 * @param tile The tile to get the data for.
183 * @return reference to the byte holding the data.
185 debug_inline byte
&m7()
187 return extended_tiles
[tile
.base()].m7
;
193 * Look at docs/landscape.html for the exact meaning of the data.
194 * @param tile The tile to get the data for.
195 * @return reference to the uint16_t holding the data.
197 debug_inline
uint16_t &m8()
199 return extended_tiles
[tile
.base()].m8
;
204 * Size related data of the map.
209 * Iterator to iterate all Tiles
212 typedef Tile value_type
;
213 typedef Tile
*pointer
;
214 typedef Tile
&reference
;
215 typedef size_t difference_type
;
216 typedef std::forward_iterator_tag iterator_category
;
218 explicit Iterator(TileIndex index
) : index(index
) {}
219 bool operator==(const Iterator
&other
) const { return this->index
== other
.index
; }
220 bool operator!=(const Iterator
&other
) const { return !(*this == other
); }
221 Tile
operator*() const { return this->index
; }
222 Iterator
& operator++() { this->index
++; return *this; }
228 * Iterable ensemble of all Tiles
230 struct IterateWrapper
{
231 Iterator
begin() { return Iterator(0); }
232 Iterator
end() { return Iterator(Map::Size()); }
233 bool empty() { return false; }
236 static uint log_x
; ///< 2^_map_log_x == _map_size_x
237 static uint log_y
; ///< 2^_map_log_y == _map_size_y
238 static uint size_x
; ///< Size of the map along the X
239 static uint size_y
; ///< Size of the map along the Y
240 static uint size
; ///< The number of tiles on the map
241 static uint tile_mask
; ///< _map_size - 1 (to mask the mapsize)
244 static void Allocate(uint size_x
, uint size_y
);
247 * Logarithm of the map size along the X side.
248 * @note try to avoid using this one
249 * @return 2^"return value" == Map::SizeX()
251 debug_inline
static uint
LogX()
257 * Logarithm of the map size along the y side.
258 * @note try to avoid using this one
259 * @return 2^"return value" == Map::SizeY()
261 static inline uint
LogY()
267 * Get the size of the map along the X
268 * @return the number of tiles along the X of the map
270 debug_inline
static uint
SizeX()
276 * Get the size of the map along the Y
277 * @return the number of tiles along the Y of the map
279 static inline uint
SizeY()
285 * Get the size of the map
286 * @return the number of tiles of the map
288 debug_inline
static uint
Size()
294 * Gets the maximum X coordinate within the map, including MP_VOID
295 * @return the maximum X coordinate
297 debug_inline
static uint
MaxX()
299 return Map::SizeX() - 1;
303 * Gets the maximum Y coordinate within the map, including MP_VOID
304 * @return the maximum Y coordinate
306 static inline uint
MaxY()
308 return Map::SizeY() - 1;
313 * 'Wraps' the given "tile" so it is within the map.
314 * It does this by masking the 'high' bits of.
315 * @param tile the tile to 'wrap'
317 static inline TileIndex
WrapToMap(TileIndex tile
)
319 return tile
.base() & Map::tile_mask
;
323 * Scales the given value by the map size, where the given value is
324 * for a 256 by 256 map.
325 * @param n the value to scale
326 * @return the scaled size
328 static inline uint
ScaleBySize(uint n
)
330 /* Subtract 12 from shift in order to prevent integer overflow
331 * for large values of n. It's safe since the min mapsize is 64x64. */
332 return CeilDiv(n
<< (Map::LogX() + Map::LogY() - 12), 1 << 4);
336 * Scales the given value by the maps circumference, where the given
337 * value is for a 256 by 256 map
338 * @param n the value to scale
339 * @return the scaled size
341 static inline uint
ScaleBySize1D(uint n
)
343 /* Normal circumference for the X+Y is 256+256 = 1<<9
344 * Note, not actually taking the full circumference into account,
345 * just half of it. */
346 return CeilDiv((n
<< Map::LogX()) + (n
<< Map::LogY()), 1 << 9);
350 * Check whether the map has been initialized, as to not try to save the map
351 * during crashlog when the map is not there yet.
352 * @return true when the map has been allocated/initialized.
354 static bool IsInitialized()
356 return Tile::base_tiles
!= nullptr;
360 * Returns an iterable ensemble of all Tiles
361 * @return an iterable ensemble of all Tiles
363 static IterateWrapper
Iterate() { return IterateWrapper(); }
367 * An offset value between two tiles.
369 * This value is used for the difference between
370 * two tiles. It can be added to a TileIndex to get
371 * the resulting TileIndex of the start tile applied
372 * with this saved difference.
374 * @see TileDiffXY(int, int)
376 typedef int32_t TileIndexDiff
;
379 * Returns the TileIndex of a coordinate.
381 * @param x The x coordinate of the tile
382 * @param y The y coordinate of the tile
383 * @return The TileIndex calculated by the coordinate
385 debug_inline
static TileIndex
TileXY(uint x
, uint y
)
387 return (y
<< Map::LogX()) + x
;
391 * Calculates an offset for the given coordinate(-offset).
393 * This function calculate an offset value which can be added to a
394 * #TileIndex. The coordinates can be negative.
396 * @param x The offset in x direction
397 * @param y The offset in y direction
398 * @return The resulting offset value of the given coordinate
399 * @see ToTileIndexDiff(TileIndexDiffC)
401 inline TileIndexDiff
TileDiffXY(int x
, int y
)
403 /* Multiplication gives much better optimization on MSVC than shifting.
404 * 0 << shift isn't optimized to 0 properly.
405 * Typically x and y are constants, and then this doesn't result
406 * in any actual multiplication in the assembly code.. */
407 return (y
* Map::SizeX()) + x
;
411 * Get a tile from the virtual XY-coordinate.
412 * @param x The virtual x coordinate of the tile.
413 * @param y The virtual y coordinate of the tile.
414 * @return The TileIndex calculated by the coordinate.
416 debug_inline
static TileIndex
TileVirtXY(uint x
, uint y
)
418 return (y
>> 4 << Map::LogX()) + (x
>> 4);
423 * Get the X component of a tile
424 * @param tile the tile to get the X component of
425 * @return the X component
427 debug_inline
static uint
TileX(TileIndex tile
)
429 return tile
.base() & Map::MaxX();
433 * Get the Y component of a tile
434 * @param tile the tile to get the Y component of
435 * @return the Y component
437 debug_inline
static uint
TileY(TileIndex tile
)
439 return tile
.base() >> Map::LogX();
443 * Return the offset between two tiles from a TileIndexDiffC struct.
445 * This function works like #TileDiffXY(int, int) and returns the
446 * difference between two tiles.
448 * @param tidc The coordinate of the offset as TileIndexDiffC
449 * @return The difference between two tiles.
450 * @see TileDiffXY(int, int)
452 inline TileIndexDiff
ToTileIndexDiff(TileIndexDiffC tidc
)
454 return (tidc
.y
<< Map::LogX()) + tidc
.x
;
460 * Adds two tiles together.
463 * @param y Another tile to add
464 * @return The resulting tile(index)
466 # define TILE_ADD(x, y) ((x) + (y))
468 extern TileIndex
TileAdd(TileIndex tile
, TileIndexDiff add
,
469 const char *exp
, const char *file
, int line
);
470 # define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
474 * Adds a given offset to a tile.
476 * @param tile The tile to add an offset on it
477 * @param x The x offset to add to the tile
478 * @param y The y offset to add to the tile
480 #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
482 TileIndex
TileAddWrap(TileIndex tile
, int addx
, int addy
);
485 * Returns the TileIndexDiffC offset from a DiagDirection.
487 * @param dir The given direction
488 * @return The offset as TileIndexDiffC value
490 inline TileIndexDiffC
TileIndexDiffCByDiagDir(DiagDirection dir
)
492 extern const TileIndexDiffC _tileoffs_by_diagdir
[DIAGDIR_END
];
494 assert(IsValidDiagDirection(dir
));
495 return _tileoffs_by_diagdir
[dir
];
499 * Returns the TileIndexDiffC offset from a Direction.
501 * @param dir The given direction
502 * @return The offset as TileIndexDiffC value
504 inline TileIndexDiffC
TileIndexDiffCByDir(Direction dir
)
506 extern const TileIndexDiffC _tileoffs_by_dir
[DIR_END
];
508 assert(IsValidDirection(dir
));
509 return _tileoffs_by_dir
[dir
];
513 * Add a TileIndexDiffC to a TileIndex and returns the new one.
515 * Returns tile + the diff given in diff. If the result tile would end up
516 * outside of the map, INVALID_TILE is returned instead.
518 * @param tile The base tile to add the offset on
519 * @param diff The offset to add on the tile
520 * @return The resulting TileIndex
522 inline TileIndex
AddTileIndexDiffCWrap(TileIndex tile
, TileIndexDiffC diff
)
524 int x
= TileX(tile
) + diff
.x
;
525 int y
= TileY(tile
) + diff
.y
;
526 /* Negative value will become big positive value after cast */
527 if ((uint
)x
>= Map::SizeX() || (uint
)y
>= Map::SizeY()) return INVALID_TILE
;
532 * Returns the diff between two tiles
534 * @param tile_a from tile
535 * @param tile_b to tile
536 * @return the difference between tila_a and tile_b
538 inline TileIndexDiffC
TileIndexToTileIndexDiffC(TileIndex tile_a
, TileIndex tile_b
)
540 TileIndexDiffC difference
;
542 difference
.x
= TileX(tile_a
) - TileX(tile_b
);
543 difference
.y
= TileY(tile_a
) - TileY(tile_b
);
548 /* Functions to calculate distances */
549 uint
DistanceManhattan(TileIndex
, TileIndex
); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
550 uint
DistanceSquare(TileIndex
, TileIndex
); ///< euclidian- or L2-Norm squared
551 uint
DistanceMax(TileIndex
, TileIndex
); ///< also known as L-Infinity-Norm
552 uint
DistanceMaxPlusManhattan(TileIndex
, TileIndex
); ///< Max + Manhattan
553 uint
DistanceFromEdge(TileIndex
); ///< shortest distance from any edge of the map
554 uint
DistanceFromEdgeDir(TileIndex
, DiagDirection
); ///< distance from the map edge in given direction
557 * Convert a DiagDirection to a TileIndexDiff
559 * @param dir The DiagDirection
560 * @return The resulting TileIndexDiff
561 * @see TileIndexDiffCByDiagDir
563 inline TileIndexDiff
TileOffsByDiagDir(DiagDirection dir
)
565 extern const TileIndexDiffC _tileoffs_by_diagdir
[DIAGDIR_END
];
567 assert(IsValidDiagDirection(dir
));
568 return ToTileIndexDiff(_tileoffs_by_diagdir
[dir
]);
572 * Convert a Direction to a TileIndexDiff.
574 * @param dir The direction to convert from
575 * @return The resulting TileIndexDiff
577 inline TileIndexDiff
TileOffsByDir(Direction dir
)
579 extern const TileIndexDiffC _tileoffs_by_dir
[DIR_END
];
581 assert(IsValidDirection(dir
));
582 return ToTileIndexDiff(_tileoffs_by_dir
[dir
]);
586 * Adds a Direction to a tile.
588 * @param tile The current tile
589 * @param dir The direction in which we want to step
590 * @return the moved tile
592 inline TileIndex
TileAddByDir(TileIndex tile
, Direction dir
)
594 return TILE_ADD(tile
, TileOffsByDir(dir
));
598 * Adds a DiagDir to a tile.
600 * @param tile The current tile
601 * @param dir The direction in which we want to step
602 * @return the moved tile
604 inline TileIndex
TileAddByDiagDir(TileIndex tile
, DiagDirection dir
)
606 return TILE_ADD(tile
, TileOffsByDiagDir(dir
));
610 * Determines the DiagDirection to get from one tile to another.
611 * The tiles do not necessarily have to be adjacent.
612 * @param tile_from Origin tile
613 * @param tile_to Destination tile
614 * @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
616 inline DiagDirection
DiagdirBetweenTiles(TileIndex tile_from
, TileIndex tile_to
)
618 int dx
= (int)TileX(tile_to
) - (int)TileX(tile_from
);
619 int dy
= (int)TileY(tile_to
) - (int)TileY(tile_from
);
621 if (dy
== 0) return INVALID_DIAGDIR
;
622 return (dy
< 0 ? DIAGDIR_NW
: DIAGDIR_SE
);
624 if (dy
!= 0) return INVALID_DIAGDIR
;
625 return (dx
< 0 ? DIAGDIR_NE
: DIAGDIR_SW
);
630 * A callback function type for searching tiles.
632 * @param tile The tile to test
633 * @param user_data additional data for the callback function to use
634 * @return A boolean value, depend on the definition of the function.
636 typedef bool TestTileOnSearchProc(TileIndex tile
, void *user_data
);
638 bool CircularTileSearch(TileIndex
*tile
, uint size
, TestTileOnSearchProc proc
, void *user_data
);
639 bool CircularTileSearch(TileIndex
*tile
, uint radius
, uint w
, uint h
, TestTileOnSearchProc proc
, void *user_data
);
642 * Get a random tile out of a given seed.
643 * @param r the random 'seed'
644 * @return a valid tile
646 inline TileIndex
RandomTileSeed(uint32_t r
)
648 return Map::WrapToMap(r
);
652 * Get a valid random tile.
653 * @note a define so 'random' gets inserted in the place where it is actually
654 * called, thus making the random traces more explicit.
655 * @return a valid tile
657 #define RandomTile() RandomTileSeed(Random())
659 uint
GetClosestWaterDistance(TileIndex tile
, bool water
);
661 #endif /* MAP_FUNC_H */