Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / newgrf_object.cpp
blob55c53039b475e38d3eaee592c47d4144a0cdca88
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_object.cpp Handling of object NewGRFs. */
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "debug.h"
14 #include "genworld.h"
15 #include "newgrf_object.h"
16 #include "newgrf_class_func.h"
17 #include "newgrf_sound.h"
18 #include "object_base.h"
19 #include "object_map.h"
20 #include "timer/timer_game_calendar.h"
21 #include "tile_cmd.h"
22 #include "town.h"
23 #include "water.h"
24 #include "newgrf_animation_base.h"
26 #include "safeguards.h"
28 /** The override manager for our objects. */
29 ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
31 extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
32 /** All the object specifications. */
33 std::vector<ObjectSpec> _object_specs;
35 const std::vector<ObjectSpec> &ObjectSpec::Specs()
37 return _object_specs;
40 size_t ObjectSpec::Count()
42 return _object_specs.size();
45 /**
46 * Get the specification associated with a specific ObjectType.
47 * @param index The object type to fetch.
48 * @return The specification.
50 /* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
52 /* Empty object if index is out of range -- this might happen if NewGRFs are changed. */
53 static ObjectSpec empty = {};
55 assert(index < NUM_OBJECTS);
56 if (index >= _object_specs.size()) return &empty;
57 return &_object_specs[index];
60 /**
61 * Get the specification associated with a tile.
62 * @param tile The tile to fetch the data for.
63 * @return The specification.
65 /* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
67 return ObjectSpec::Get(GetObjectType(tile));
70 /**
71 * Check whether the object might be available at some point in this game with the current game mode.
72 * @return true if it might be available.
74 bool ObjectSpec::IsEverAvailable() const
76 return this->IsEnabled() && HasBit(this->climate, _settings_game.game_creation.landscape) &&
77 (this->flags & ((_game_mode != GM_EDITOR && !_generating_world) ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
80 /**
81 * Check whether the object was available at some point in the past or present in this game with the current game mode.
82 * @return true if it was ever or is available.
84 bool ObjectSpec::WasEverAvailable() const
86 return this->IsEverAvailable() && TimerGameCalendar::date > this->introduction_date;
89 /**
90 * Check whether the object is available at this time.
91 * @return true if it is available.
93 bool ObjectSpec::IsAvailable() const
95 return this->WasEverAvailable() &&
96 (TimerGameCalendar::date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365);
99 /**
100 * Gets the index of this spec.
101 * @return The index.
103 uint ObjectSpec::Index() const
105 return this - _object_specs.data();
109 * Tie all ObjectSpecs to their class.
111 /* static */ void ObjectSpec::BindToClasses()
113 for (auto &spec : _object_specs) {
114 if (spec.IsEnabled() && spec.cls_id != INVALID_OBJECT_CLASS) {
115 ObjectClass::Assign(&spec);
120 /** This function initialize the spec arrays of objects. */
121 void ResetObjects()
123 /* Clean the pool. */
124 _object_specs.clear();
126 /* And add our originals. */
127 _object_specs.reserve(lengthof(_original_objects));
129 for (uint16_t i = 0; i < lengthof(_original_objects); i++) {
130 ObjectSpec &spec = _object_specs.emplace_back(_original_objects[i]);
131 spec.grf_prop.local_id = i;
134 /* Set class for originals. */
135 _object_specs[OBJECT_LIGHTHOUSE].cls_id = ObjectClass::Allocate('LTHS');
136 _object_specs[OBJECT_TRANSMITTER].cls_id = ObjectClass::Allocate('TRNS');
139 template <typename Tspec, typename Tid, Tid Tmax>
140 /* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
142 ObjectClass::Get(ObjectClass::Allocate('LTHS'))->name = STR_OBJECT_CLASS_LTHS;
143 ObjectClass::Get(ObjectClass::Allocate('TRNS'))->name = STR_OBJECT_CLASS_TRNS;
146 template <typename Tspec, typename Tid, Tid Tmax>
147 bool NewGRFClass<Tspec, Tid, Tmax>::IsUIAvailable(uint index) const
149 return this->GetSpec(index)->IsEverAvailable();
152 INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
154 /* virtual */ uint32_t ObjectScopeResolver::GetRandomBits() const
156 return IsValidTile(this->tile) && IsTileType(this->tile, MP_OBJECT) ? GetObjectRandomBits(this->tile) : 0;
160 * Make an analysis of a tile and get the object type.
161 * @param tile TileIndex of the tile to query
162 * @param cur_grfid GRFID of the current callback chain
163 * @return value encoded as per NFO specs
165 static uint32_t GetObjectIDAtOffset(TileIndex tile, uint32_t cur_grfid)
167 if (!IsTileType(tile, MP_OBJECT)) {
168 return 0xFFFF;
171 const Object *o = Object::GetByTile(tile);
172 const ObjectSpec *spec = ObjectSpec::Get(o->type);
174 /* Default objects have no associated NewGRF file */
175 if (spec->grf_prop.grffile == nullptr) {
176 return 0xFFFE; // Defined in another grf file
179 if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ?
180 return spec->grf_prop.local_id | o->view << 16;
183 return 0xFFFE; // Defined in another grf file
187 * Based on newhouses equivalent, but adapted for newobjects
188 * @param parameter from callback. It's in fact a pair of coordinates
189 * @param tile TileIndex from which the callback was initiated
190 * @param index of the object been queried for
191 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
192 * @return a construction of bits obeying the newgrf format
194 static uint32_t GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index, bool grf_version8)
196 if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
197 bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);
199 return GetNearbyTileInformation(tile, grf_version8) | (is_same_object ? 1 : 0) << 8;
203 * Get the closest object of a given type.
204 * @param tile The tile to start searching from.
205 * @param type The type of the object to search for.
206 * @param current The current object (to ignore).
207 * @return The distance to the closest object.
209 static uint32_t GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
211 uint32_t best_dist = UINT32_MAX;
212 for (const Object *o : Object::Iterate()) {
213 if (o->type != type || o == current) continue;
215 best_dist = std::min(best_dist, DistanceManhattan(tile, o->location.tile));
218 return best_dist;
222 * Implementation of var 65
223 * @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
224 * @param grfid The object's GRFID.
225 * @param tile The tile to look from.
226 * @param current Object for which the inquiry is made
227 * @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
229 static uint32_t GetCountAndDistanceOfClosestInstance(byte local_id, uint32_t grfid, TileIndex tile, const Object *current)
231 uint32_t grf_id = GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
232 uint32_t idx;
234 /* Determine what will be the object type to look for */
235 switch (grf_id) {
236 case 0: // this is a default object type
237 idx = local_id;
238 break;
240 case 0xFFFFFFFF: // current grf
241 grf_id = grfid;
242 [[fallthrough]];
244 default: // use the grfid specified in register 100h
245 idx = _object_mngr.GetID(local_id, grf_id);
246 break;
249 /* If the object type is invalid, there is none and the closest is far away. */
250 if (idx >= NUM_OBJECTS) return 0 | 0xFFFF;
252 return Object::GetTypeCount(idx) << 16 | ClampTo<uint16_t>(GetClosestObject(tile, idx, current));
255 /** Used by the resolver to get values for feature 0F deterministic spritegroups. */
256 /* virtual */ uint32_t ObjectScopeResolver::GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const
258 /* We get the town from the object, or we calculate the closest
259 * town if we need to when there's no object. */
260 const Town *t = nullptr;
262 if (this->obj == nullptr) {
263 switch (variable) {
264 /* Allow these when there's no object. */
265 case 0x41:
266 case 0x60:
267 case 0x61:
268 case 0x62:
269 case 0x64:
270 break;
272 /* Allow these, but find the closest town. */
273 case 0x45:
274 case 0x46:
275 if (!IsValidTile(this->tile)) goto unhandled;
276 t = ClosestTownFromTile(this->tile, UINT_MAX);
277 break;
279 /* Construction date */
280 case 0x42: return TimerGameCalendar::date.base();
282 /* Object founder information */
283 case 0x44: return _current_company;
285 /* Object view */
286 case 0x48: return this->view;
289 * Disallow the rest:
290 * 0x40: Relative position is passed as parameter during construction.
291 * 0x43: Animation counter is only for actual tiles.
292 * 0x47: Object colour is only valid when its built.
293 * 0x63: Animation counter of nearby tile, see above.
295 default:
296 goto unhandled;
299 /* If there's an invalid tile, then we don't have enough information at all. */
300 if (!IsValidTile(this->tile)) goto unhandled;
301 } else {
302 t = this->obj->town;
305 switch (variable) {
306 /* Relative position. */
307 case 0x40: {
308 TileIndex offset = this->tile - this->obj->location.tile;
309 uint offset_x = TileX(offset);
310 uint offset_y = TileY(offset);
311 return offset_y << 20 | offset_x << 16 | offset_y << 8 | offset_x;
314 /* Tile information. */
315 case 0x41: return GetTileSlope(this->tile) << 8 | GetTerrainType(this->tile);
317 /* Construction date */
318 case 0x42: return this->obj->build_date.base();
320 /* Animation counter */
321 case 0x43: return GetAnimationFrame(this->tile);
323 /* Object founder information */
324 case 0x44: return GetTileOwner(this->tile);
326 /* Get town zone and Manhattan distance of closest town */
327 case 0x45: return GetTownRadiusGroup(t, this->tile) << 16 | ClampTo<uint16_t>(DistanceManhattan(this->tile, t->xy));
329 /* Get square of Euclidian distance of closest town */
330 case 0x46: return DistanceSquare(this->tile, t->xy);
332 /* Object colour */
333 case 0x47: return this->obj->colour;
335 /* Object view */
336 case 0x48: return this->obj->view;
338 /* Get object ID at offset param */
339 case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, this->tile), this->ro.grffile->grfid);
341 /* Get random tile bits at offset param */
342 case 0x61: {
343 TileIndex tile = GetNearbyTile(parameter, this->tile);
344 return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetObjectRandomBits(tile) : 0;
347 /* Land info of nearby tiles */
348 case 0x62: return GetNearbyObjectTileInformation(parameter, this->tile, this->obj == nullptr ? INVALID_OBJECT : this->obj->index, this->ro.grffile->grf_version >= 8);
350 /* Animation counter of nearby tile */
351 case 0x63: {
352 TileIndex tile = GetNearbyTile(parameter, this->tile);
353 return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetAnimationFrame(tile) : 0;
356 /* Count of object, distance of closest instance */
357 case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, this->ro.grffile->grfid, this->tile, this->obj);
360 unhandled:
361 Debug(grf, 1, "Unhandled object variable 0x{:X}", variable);
363 *available = false;
364 return UINT_MAX;
368 * Constructor of the object resolver.
369 * @param obj Object being resolved.
370 * @param tile %Tile of the object.
371 * @param view View of the object.
372 * @param callback Callback ID.
373 * @param param1 First parameter (var 10) of the callback.
374 * @param param2 Second parameter (var 18) of the callback.
376 ObjectResolverObject::ObjectResolverObject(const ObjectSpec *spec, Object *obj, TileIndex tile, uint8_t view,
377 CallbackID callback, uint32_t param1, uint32_t param2)
378 : ResolverObject(spec->grf_prop.grffile, callback, param1, param2), object_scope(*this, obj, spec, tile, view)
380 this->town_scope = nullptr;
381 this->root_spritegroup = (obj == nullptr && spec->grf_prop.spritegroup[OBJECT_SPRITE_GROUP_PURCHASE] != nullptr) ?
382 spec->grf_prop.spritegroup[OBJECT_SPRITE_GROUP_PURCHASE] : spec->grf_prop.spritegroup[OBJECT_SPRITE_GROUP_DEFAULT];
385 ObjectResolverObject::~ObjectResolverObject()
387 delete this->town_scope;
391 * Get the town resolver scope that belongs to this object resolver.
392 * On the first call, the town scope is created (if possible).
393 * @return Town scope, if available.
395 TownScopeResolver *ObjectResolverObject::GetTown()
397 if (this->town_scope == nullptr) {
398 Town *t;
399 if (this->object_scope.obj != nullptr) {
400 t = this->object_scope.obj->town;
401 } else {
402 t = ClosestTownFromTile(this->object_scope.tile, UINT_MAX);
404 if (t == nullptr) return nullptr;
405 this->town_scope = new TownScopeResolver(*this, t, this->object_scope.obj == nullptr);
407 return this->town_scope;
410 GrfSpecFeature ObjectResolverObject::GetFeature() const
412 return GSF_OBJECTS;
415 uint32_t ObjectResolverObject::GetDebugID() const
417 return this->object_scope.spec->grf_prop.local_id;
421 * Perform a callback for an object.
422 * @param callback The callback to perform.
423 * @param param1 The first parameter to pass to the NewGRF.
424 * @param param2 The second parameter to pass to the NewGRF.
425 * @param spec The specification of the object / the entry point.
426 * @param o The object to call the callback for.
427 * @param tile The tile the callback is called for.
428 * @param view The view of the object (only used when o == nullptr).
429 * @return The result of the callback.
431 uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view)
433 ObjectResolverObject object(spec, o, tile, view, callback, param1, param2);
434 return object.ResolveCallback();
438 * Draw an group of sprites on the map.
439 * @param ti Information about the tile to draw on.
440 * @param group The group of sprites to draw.
441 * @param spec Object spec to draw.
443 static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
445 const DrawTileSprites *dts = group->ProcessRegisters(nullptr);
446 PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
448 SpriteID image = dts->ground.sprite;
449 PaletteID pal = dts->ground.pal;
451 if (GB(image, 0, SPRITE_WIDTH) != 0) {
452 /* If the ground sprite is the default flat water sprite, draw also canal/river borders
453 * Do not do this if the tile's WaterClass is 'land'. */
454 if ((image == SPR_FLAT_WATER_TILE || spec->flags & OBJECT_FLAG_DRAW_WATER) && IsTileOnWater(ti->tile)) {
455 DrawWaterClassGround(ti);
456 } else {
457 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
461 DrawNewGRFTileSeq(ti, dts, TO_STRUCTURES, 0, palette);
465 * Draw an object on the map.
466 * @param ti Information about the tile to draw on.
467 * @param spec Object spec to draw.
469 void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
471 Object *o = Object::GetByTile(ti->tile);
472 ObjectResolverObject object(spec, o, ti->tile);
474 const SpriteGroup *group = object.Resolve();
475 if (group == nullptr || group->type != SGT_TILELAYOUT) return;
477 DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec);
481 * Draw representation of an object (tile) for GUI purposes.
482 * @param x Position x of image.
483 * @param y Position y of image.
484 * @param spec Object spec to draw.
485 * @param view The object's view.
487 void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8_t view)
489 ObjectResolverObject object(spec, nullptr, INVALID_TILE, view);
490 const SpriteGroup *group = object.Resolve();
491 if (group == nullptr || group->type != SGT_TILELAYOUT) return;
493 const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(nullptr);
495 PaletteID palette;
496 if (Company::IsValidID(_local_company)) {
497 /* Get the colours of our company! */
498 if (spec->flags & OBJECT_FLAG_2CC_COLOUR) {
499 const Livery *l = Company::Get(_local_company)->livery;
500 palette = SPR_2CCMAP_BASE + l->colour1 + l->colour2 * 16;
501 } else {
502 palette = COMPANY_SPRITE_COLOUR(_local_company);
504 } else {
505 /* There's no company, so just take the base palette. */
506 palette = (spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START;
509 SpriteID image = dts->ground.sprite;
510 PaletteID pal = dts->ground.pal;
512 if (GB(image, 0, SPRITE_WIDTH) != 0) {
513 DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
516 DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
520 * Perform a callback for an object.
521 * @param callback The callback to perform.
522 * @param param1 The first parameter to pass to the NewGRF.
523 * @param param2 The second parameter to pass to the NewGRF.
524 * @param spec The specification of the object / the entry point.
525 * @param o The object to call the callback for.
526 * @param tile The tile the callback is called for.
527 * @return The result of the callback.
529 uint16_t StubGetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, int)
531 return GetObjectCallback(callback, param1, param2, spec, o, tile);
534 /** Helper class for animation control. */
535 struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, int, StubGetObjectCallback, TileAnimationFrameAnimationHelper<Object> > {
536 static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
537 static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
539 static const ObjectCallbackMask cbm_animation_speed = CBM_OBJ_ANIMATION_SPEED;
540 static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
544 * Handle the animation of the object tile.
545 * @param tile The tile to animate.
547 void AnimateNewObjectTile(TileIndex tile)
549 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
550 if (spec == nullptr || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;
552 ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
556 * Trigger the update of animation on a single tile.
557 * @param o The object that got triggered.
558 * @param tile The location of the triggered tile.
559 * @param trigger The trigger that is triggered.
560 * @param spec The spec associated with the object.
562 void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
564 if (!HasBit(spec->animation.triggers, trigger)) return;
566 ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
570 * Trigger the update of animation on a whole object.
571 * @param o The object that got triggered.
572 * @param trigger The trigger that is triggered.
573 * @param spec The spec associated with the object.
575 void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
577 if (!HasBit(spec->animation.triggers, trigger)) return;
579 for (TileIndex tile : o->location) {
580 TriggerObjectTileAnimation(o, tile, trigger, spec);