2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file openttd.h Some generic types. */
15 #include "core/enum_type.hpp"
17 /** Mode which defines the state of the game. */
25 /** Mode which defines what mode we're switching to. */
28 SM_NEWGAME
, ///< New Game --> 'Random game'.
29 SM_RESTARTGAME
, ///< Restart --> 'Random game' with current settings.
30 SM_RELOADGAME
, ///< Reload the savegame / scenario / heightmap you started the game with.
31 SM_EDITOR
, ///< Switch to scenario editor.
32 SM_LOAD_GAME
, ///< Load game, Play Scenario.
33 SM_MENU
, ///< Switch to game intro menu.
34 SM_SAVE_GAME
, ///< Save game.
35 SM_SAVE_HEIGHTMAP
, ///< Save heightmap.
36 SM_GENRANDLAND
, ///< Generate random land within scenario editor.
37 SM_LOAD_SCENARIO
, ///< Load scenario from scenario editor.
38 SM_START_HEIGHTMAP
, ///< Load a heightmap and start a new game from it.
39 SM_LOAD_HEIGHTMAP
, ///< Load heightmap from scenario editor.
40 SM_RESTART_HEIGHTMAP
, ///< Load a heightmap and start a new game from it with current settings.
41 SM_JOIN_GAME
, ///< Join a network game.
44 /** Display Options */
46 DO_SHOW_TOWN_NAMES
= 0, ///< Display town names.
47 DO_SHOW_STATION_NAMES
= 1, ///< Display station names.
48 DO_SHOW_SIGNS
= 2, ///< Display signs.
49 DO_FULL_ANIMATION
= 3, ///< Perform palette animation.
50 DO_FULL_DETAIL
= 5, ///< Also draw details of track and roads.
51 DO_SHOW_WAYPOINT_NAMES
= 6, ///< Display waypoint names.
52 DO_SHOW_COMPETITOR_SIGNS
= 7, ///< Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are always shown, even if this option is turned off.
55 extern GameMode _game_mode
;
56 extern SwitchMode _switch_mode
;
57 extern std::chrono::steady_clock::time_point _switch_mode_time
;
58 extern std::atomic
<bool> _exit_game
;
59 extern bool _save_config
;
61 /** Modes of pausing we've got */
62 enum PauseMode
: byte
{
63 PM_UNPAUSED
= 0, ///< A normal unpaused game
64 PM_PAUSED_NORMAL
= 1 << 0, ///< A game normally paused
65 PM_PAUSED_SAVELOAD
= 1 << 1, ///< A game paused for saving/loading
66 PM_PAUSED_JOIN
= 1 << 2, ///< A game paused for 'pause_on_join'
67 PM_PAUSED_ERROR
= 1 << 3, ///< A game paused because a (critical) error
68 PM_PAUSED_ACTIVE_CLIENTS
= 1 << 4, ///< A game paused for 'min_active_clients'
69 PM_PAUSED_GAME_SCRIPT
= 1 << 5, ///< A game paused by a game script
70 PM_PAUSED_LINK_GRAPH
= 1 << 6, ///< A game paused due to the link graph schedule lagging
71 PM_COMMAND_DURING_PAUSE
= 1 << 7, ///< A game paused, and a command executed during the pause; resets on autosave
73 /** Pause mode bits when paused for network reasons. */
74 PMB_PAUSED_NETWORK
= PM_PAUSED_ACTIVE_CLIENTS
| PM_PAUSED_JOIN
,
76 DECLARE_ENUM_AS_BIT_SET(PauseMode
)
78 /** The current pause mode */
79 extern PauseMode _pause_mode
;
82 void AskExitToGameMenu();
84 int openttd_main(int argc
, char *argv
[]);
86 void HandleExitGameRequest();
88 void SwitchToMode(SwitchMode new_mode
);
90 bool RequestNewGRFScan(struct NewGRFScanCallback
*callback
= nullptr);
91 void GenerateSavegameId();
93 void OpenBrowser(const std::string
&url
);
94 void ChangeAutosaveFrequency(bool reset
);
96 #endif /* OPENTTD_H */