Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / screenshot.cpp
blobb57e484bfe60ffbc06b5d038338a31ccb3f15812
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file screenshot.cpp The creation of screenshots! */
10 #include "stdafx.h"
11 #include "core/backup_type.hpp"
12 #include "fileio_func.h"
13 #include "viewport_func.h"
14 #include "gfx_func.h"
15 #include "screenshot.h"
16 #include "screenshot_gui.h"
17 #include "blitter/factory.hpp"
18 #include "zoom_func.h"
19 #include "core/endian_func.hpp"
20 #include "saveload/saveload.h"
21 #include "company_base.h"
22 #include "company_func.h"
23 #include "strings_func.h"
24 #include "error.h"
25 #include "textbuf_gui.h"
26 #include "window_gui.h"
27 #include "window_func.h"
28 #include "tile_map.h"
29 #include "landscape.h"
30 #include "video/video_driver.hpp"
31 #include "smallmap_gui.h"
33 #include "table/strings.h"
35 #include "safeguards.h"
37 static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
38 static const char * const HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap.
40 std::string _screenshot_format_name; ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
41 uint _num_screenshot_formats; ///< Number of available screenshot formats.
42 uint _cur_screenshot_format; ///< Index of the currently selected screenshot format in #_screenshot_formats.
43 static std::string _screenshot_name; ///< Filename of the screenshot file.
44 std::string _full_screenshot_path; ///< Pathname of the screenshot file.
45 uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map.
47 /**
48 * Callback function signature for generating lines of pixel data to be written to the screenshot file.
49 * @param userdata Pointer to user data.
50 * @param buf Destination buffer.
51 * @param y Line number of the first line to write.
52 * @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
53 * @param n Number of lines to write.
55 typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
57 /**
58 * Function signature for a screenshot generation routine for one of the available formats.
59 * @param name Filename, including extension.
60 * @param callb Callback function for generating lines of pixels.
61 * @param userdata User data, passed on to \a callb.
62 * @param w Width of the image in pixels.
63 * @param h Height of the image in pixels.
64 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
65 * @param palette %Colour palette (for 8bpp images).
66 * @return File was written successfully.
68 typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
70 /** Screenshot format information. */
71 struct ScreenshotFormat {
72 const char *extension; ///< File extension.
73 ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
76 #define MKCOLOUR(x) TO_LE32X(x)
78 /*************************************************
79 **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
80 *************************************************/
82 /** BMP File Header (stored in little endian) */
83 PACK(struct BitmapFileHeader {
84 uint16_t type;
85 uint32_t size;
86 uint32_t reserved;
87 uint32_t off_bits;
88 });
89 static_assert(sizeof(BitmapFileHeader) == 14);
91 /** BMP Info Header (stored in little endian) */
92 struct BitmapInfoHeader {
93 uint32_t size;
94 int32_t width, height;
95 uint16_t planes, bitcount;
96 uint32_t compression, sizeimage, xpels, ypels, clrused, clrimp;
98 static_assert(sizeof(BitmapInfoHeader) == 40);
100 /** Format of palette data in BMP header */
101 struct RgbQuad {
102 byte blue, green, red, reserved;
104 static_assert(sizeof(RgbQuad) == 4);
107 * Generic .BMP writer
108 * @param name file name including extension
109 * @param callb callback used for gathering rendered image
110 * @param userdata parameters forwarded to \a callb
111 * @param w width in pixels
112 * @param h height in pixels
113 * @param pixelformat bits per pixel
114 * @param palette colour palette (for 8bpp mode)
115 * @return was everything ok?
116 * @see ScreenshotHandlerProc
118 static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
120 uint bpp; // bytes per pixel
121 switch (pixelformat) {
122 case 8: bpp = 1; break;
123 /* 32bpp mode is saved as 24bpp BMP */
124 case 32: bpp = 3; break;
125 /* Only implemented for 8bit and 32bit images so far */
126 default: return false;
129 FILE *f = fopen(name, "wb");
130 if (f == nullptr) return false;
132 /* Each scanline must be aligned on a 32bit boundary */
133 uint bytewidth = Align(w * bpp, 4); // bytes per line in file
135 /* Size of palette. Only present for 8bpp mode */
136 uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
138 /* Setup the file header */
139 BitmapFileHeader bfh;
140 bfh.type = TO_LE16('MB');
141 bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + static_cast<size_t>(bytewidth) * h);
142 bfh.reserved = 0;
143 bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
145 /* Setup the info header */
146 BitmapInfoHeader bih;
147 bih.size = TO_LE32(sizeof(BitmapInfoHeader));
148 bih.width = TO_LE32(w);
149 bih.height = TO_LE32(h);
150 bih.planes = TO_LE16(1);
151 bih.bitcount = TO_LE16(bpp * 8);
152 bih.compression = 0;
153 bih.sizeimage = 0;
154 bih.xpels = 0;
155 bih.ypels = 0;
156 bih.clrused = 0;
157 bih.clrimp = 0;
159 /* Write file header and info header */
160 if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
161 fclose(f);
162 return false;
165 if (pixelformat == 8) {
166 /* Convert the palette to the windows format */
167 RgbQuad rq[256];
168 for (uint i = 0; i < 256; i++) {
169 rq[i].red = palette[i].r;
170 rq[i].green = palette[i].g;
171 rq[i].blue = palette[i].b;
172 rq[i].reserved = 0;
174 /* Write the palette */
175 if (fwrite(rq, sizeof(rq), 1, f) != 1) {
176 fclose(f);
177 return false;
181 /* Try to use 64k of memory, store between 16 and 128 lines */
182 uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
184 uint8_t *buff = MallocT<uint8_t>(maxlines * w * pixelformat / 8); // buffer which is rendered to
185 uint8_t *line = CallocT<uint8_t>(bytewidth); // one line, stored to file
187 /* Start at the bottom, since bitmaps are stored bottom up */
188 do {
189 uint n = std::min(h, maxlines);
190 h -= n;
192 /* Render the pixels */
193 callb(userdata, buff, h, w, n);
195 /* Write each line */
196 while (n-- != 0) {
197 if (pixelformat == 8) {
198 /* Move to 'line', leave last few pixels in line zeroed */
199 memcpy(line, buff + n * w, w);
200 } else {
201 /* Convert from 'native' 32bpp to BMP-like 24bpp.
202 * Works for both big and little endian machines */
203 Colour *src = ((Colour *)buff) + n * w;
204 byte *dst = line;
205 for (uint i = 0; i < w; i++) {
206 dst[i * 3 ] = src[i].b;
207 dst[i * 3 + 1] = src[i].g;
208 dst[i * 3 + 2] = src[i].r;
211 /* Write to file */
212 if (fwrite(line, bytewidth, 1, f) != 1) {
213 free(line);
214 free(buff);
215 fclose(f);
216 return false;
219 } while (h != 0);
221 free(line);
222 free(buff);
223 fclose(f);
225 return true;
228 /*********************************************************
229 **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
230 *********************************************************/
231 #if defined(WITH_PNG)
232 #include <png.h>
234 #ifdef PNG_TEXT_SUPPORTED
235 #include "rev.h"
236 #include "newgrf_config.h"
237 #include "ai/ai_info.hpp"
238 #include "company_base.h"
239 #include "base_media_base.h"
240 #endif /* PNG_TEXT_SUPPORTED */
242 static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
244 Debug(misc, 0, "[libpng] error: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
245 longjmp(png_jmpbuf(png_ptr), 1);
248 static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
250 Debug(misc, 1, "[libpng] warning: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
254 * Generic .PNG file image writer.
255 * @param name Filename, including extension.
256 * @param callb Callback function for generating lines of pixels.
257 * @param userdata User data, passed on to \a callb.
258 * @param w Width of the image in pixels.
259 * @param h Height of the image in pixels.
260 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
261 * @param palette %Colour palette (for 8bpp images).
262 * @return File was written successfully.
263 * @see ScreenshotHandlerProc
265 static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
267 png_color rq[256];
268 FILE *f;
269 uint i, y, n;
270 uint maxlines;
271 uint bpp = pixelformat / 8;
272 png_structp png_ptr;
273 png_infop info_ptr;
275 /* only implemented for 8bit and 32bit images so far. */
276 if (pixelformat != 8 && pixelformat != 32) return false;
278 f = fopen(name, "wb");
279 if (f == nullptr) return false;
281 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
283 if (png_ptr == nullptr) {
284 fclose(f);
285 return false;
288 info_ptr = png_create_info_struct(png_ptr);
289 if (info_ptr == nullptr) {
290 png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
291 fclose(f);
292 return false;
295 if (setjmp(png_jmpbuf(png_ptr))) {
296 png_destroy_write_struct(&png_ptr, &info_ptr);
297 fclose(f);
298 return false;
301 png_init_io(png_ptr, f);
303 png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
305 png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
306 PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
308 #ifdef PNG_TEXT_SUPPORTED
309 /* Try to add some game metadata to the PNG screenshot so
310 * it's more useful for debugging and archival purposes. */
311 png_text_struct text[2];
312 memset(text, 0, sizeof(text));
313 text[0].key = const_cast<char *>("Software");
314 text[0].text = const_cast<char *>(_openttd_revision);
315 text[0].text_length = strlen(_openttd_revision);
316 text[0].compression = PNG_TEXT_COMPRESSION_NONE;
318 std::string message;
319 message.reserve(1024);
320 fmt::format_to(std::back_inserter(message), "Graphics set: {} ({})\n", BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet()->version);
321 message += "NewGRFs:\n";
322 for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
323 fmt::format_to(std::back_inserter(message), "{:08X} {} {}\n", BSWAP32(c->ident.grfid), FormatArrayAsHex(c->ident.md5sum), c->filename);
325 message += "\nCompanies:\n";
326 for (const Company *c : Company::Iterate()) {
327 if (c->ai_info == nullptr) {
328 fmt::format_to(std::back_inserter(message), "{:2d}: Human\n", (int)c->index);
329 } else {
330 fmt::format_to(std::back_inserter(message), "{:2d}: {} (v{})\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
333 text[1].key = const_cast<char *>("Description");
334 text[1].text = const_cast<char *>(message.c_str());
335 text[1].text_length = message.size();
336 text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
337 png_set_text(png_ptr, info_ptr, text, 2);
338 #endif /* PNG_TEXT_SUPPORTED */
340 if (pixelformat == 8) {
341 /* convert the palette to the .PNG format. */
342 for (i = 0; i != 256; i++) {
343 rq[i].red = palette[i].r;
344 rq[i].green = palette[i].g;
345 rq[i].blue = palette[i].b;
348 png_set_PLTE(png_ptr, info_ptr, rq, 256);
351 png_write_info(png_ptr, info_ptr);
352 png_set_flush(png_ptr, 512);
354 if (pixelformat == 32) {
355 png_color_8 sig_bit;
357 /* Save exact colour/alpha resolution */
358 sig_bit.alpha = 0;
359 sig_bit.blue = 8;
360 sig_bit.green = 8;
361 sig_bit.red = 8;
362 sig_bit.gray = 8;
363 png_set_sBIT(png_ptr, info_ptr, &sig_bit);
365 #if TTD_ENDIAN == TTD_LITTLE_ENDIAN
366 png_set_bgr(png_ptr);
367 png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
368 #else
369 png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
370 #endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
373 /* use by default 64k temp memory */
374 maxlines = Clamp(65536 / w, 16, 128);
376 /* now generate the bitmap bits */
377 void *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines * bpp); // by default generate 128 lines at a time.
379 y = 0;
380 do {
381 /* determine # lines to write */
382 n = std::min(h - y, maxlines);
384 /* render the pixels into the buffer */
385 callb(userdata, buff, y, w, n);
386 y += n;
388 /* write them to png */
389 for (i = 0; i != n; i++) {
390 png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
392 } while (y != h);
394 png_write_end(png_ptr, info_ptr);
395 png_destroy_write_struct(&png_ptr, &info_ptr);
397 free(buff);
398 fclose(f);
399 return true;
401 #endif /* WITH_PNG */
404 /*************************************************
405 **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
406 *************************************************/
408 /** Definition of a PCX file header. */
409 struct PcxHeader {
410 byte manufacturer;
411 byte version;
412 byte rle;
413 byte bpp;
414 uint32_t unused;
415 uint16_t xmax, ymax;
416 uint16_t hdpi, vdpi;
417 byte pal_small[16 * 3];
418 byte reserved;
419 byte planes;
420 uint16_t pitch;
421 uint16_t cpal;
422 uint16_t width;
423 uint16_t height;
424 byte filler[54];
426 static_assert(sizeof(PcxHeader) == 128);
429 * Generic .PCX file image writer.
430 * @param name Filename, including extension.
431 * @param callb Callback function for generating lines of pixels.
432 * @param userdata User data, passed on to \a callb.
433 * @param w Width of the image in pixels.
434 * @param h Height of the image in pixels.
435 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
436 * @param palette %Colour palette (for 8bpp images).
437 * @return File was written successfully.
438 * @see ScreenshotHandlerProc
440 static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
442 FILE *f;
443 uint maxlines;
444 uint y;
445 PcxHeader pcx;
446 bool success;
448 if (pixelformat == 32) {
449 Debug(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
450 return false;
452 if (pixelformat != 8 || w == 0) return false;
454 f = fopen(name, "wb");
455 if (f == nullptr) return false;
457 memset(&pcx, 0, sizeof(pcx));
459 /* setup pcx header */
460 pcx.manufacturer = 10;
461 pcx.version = 5;
462 pcx.rle = 1;
463 pcx.bpp = 8;
464 pcx.xmax = TO_LE16(w - 1);
465 pcx.ymax = TO_LE16(h - 1);
466 pcx.hdpi = TO_LE16(320);
467 pcx.vdpi = TO_LE16(320);
469 pcx.planes = 1;
470 pcx.cpal = TO_LE16(1);
471 pcx.width = pcx.pitch = TO_LE16(w);
472 pcx.height = TO_LE16(h);
474 /* write pcx header */
475 if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
476 fclose(f);
477 return false;
480 /* use by default 64k temp memory */
481 maxlines = Clamp(65536 / w, 16, 128);
483 /* now generate the bitmap bits */
484 uint8_t *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines); // by default generate 128 lines at a time.
486 y = 0;
487 do {
488 /* determine # lines to write */
489 uint n = std::min(h - y, maxlines);
490 uint i;
492 /* render the pixels into the buffer */
493 callb(userdata, buff, y, w, n);
494 y += n;
496 /* write them to pcx */
497 for (i = 0; i != n; i++) {
498 const uint8_t *bufp = buff + i * w;
499 byte runchar = bufp[0];
500 uint runcount = 1;
501 uint j;
503 /* for each pixel... */
504 for (j = 1; j < w; j++) {
505 uint8_t ch = bufp[j];
507 if (ch != runchar || runcount >= 0x3f) {
508 if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
509 if (fputc(0xC0 | runcount, f) == EOF) {
510 free(buff);
511 fclose(f);
512 return false;
515 if (fputc(runchar, f) == EOF) {
516 free(buff);
517 fclose(f);
518 return false;
520 runcount = 0;
521 runchar = ch;
523 runcount++;
526 /* write remaining bytes.. */
527 if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
528 if (fputc(0xC0 | runcount, f) == EOF) {
529 free(buff);
530 fclose(f);
531 return false;
534 if (fputc(runchar, f) == EOF) {
535 free(buff);
536 fclose(f);
537 return false;
540 } while (y != h);
542 free(buff);
544 /* write 8-bit colour palette */
545 if (fputc(12, f) == EOF) {
546 fclose(f);
547 return false;
550 /* Palette is word-aligned, copy it to a temporary byte array */
551 byte tmp[256 * 3];
553 for (uint i = 0; i < 256; i++) {
554 tmp[i * 3 + 0] = palette[i].r;
555 tmp[i * 3 + 1] = palette[i].g;
556 tmp[i * 3 + 2] = palette[i].b;
558 success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
560 fclose(f);
562 return success;
565 /*************************************************
566 **** GENERIC SCREENSHOT CODE
567 *************************************************/
569 /** Available screenshot formats. */
570 static const ScreenshotFormat _screenshot_formats[] = {
571 #if defined(WITH_PNG)
572 {"png", &MakePNGImage},
573 #endif
574 {"bmp", &MakeBMPImage},
575 {"pcx", &MakePCXImage},
578 /** Get filename extension of current screenshot file format. */
579 const char *GetCurrentScreenshotExtension()
581 return _screenshot_formats[_cur_screenshot_format].extension;
584 /** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
585 void InitializeScreenshotFormats()
587 uint j = 0;
588 for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
589 if (_screenshot_format_name.compare(_screenshot_formats[i].extension) == 0) {
590 j = i;
591 break;
594 _cur_screenshot_format = j;
595 _num_screenshot_formats = lengthof(_screenshot_formats);
599 * Callback of the screenshot generator that dumps the current video buffer.
600 * @see ScreenshotCallback
602 static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
604 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
605 void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
606 blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
610 * generate a large piece of the world
611 * @param userdata Viewport area to draw
612 * @param buf Videobuffer with same bitdepth as current blitter
613 * @param y First line to render
614 * @param pitch Pitch of the videobuffer
615 * @param n Number of lines to render
617 static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
619 Viewport *vp = (Viewport *)userdata;
620 DrawPixelInfo dpi;
621 int wx, left;
623 /* We are no longer rendering to the screen */
624 DrawPixelInfo old_screen = _screen;
625 bool old_disable_anim = _screen_disable_anim;
627 _screen.dst_ptr = buf;
628 _screen.width = pitch;
629 _screen.height = n;
630 _screen.pitch = pitch;
631 _screen_disable_anim = true;
633 AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
635 dpi.dst_ptr = buf;
636 dpi.height = n;
637 dpi.width = vp->width;
638 dpi.pitch = pitch;
639 dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
640 dpi.left = 0;
641 dpi.top = y;
643 /* Render viewport in blocks of 1600 pixels width */
644 left = 0;
645 while (vp->width - left != 0) {
646 wx = std::min(vp->width - left, 1600);
647 left += wx;
649 ViewportDoDraw(vp,
650 ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
651 ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
652 ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
653 ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
657 /* Switch back to rendering to the screen */
658 _screen = old_screen;
659 _screen_disable_anim = old_disable_anim;
663 * Construct a pathname for a screenshot file.
664 * @param default_fn Default filename.
665 * @param ext Extension to use.
666 * @param crashlog Create path for crash.png
667 * @return Pathname for a screenshot file.
669 static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
671 bool generate = _screenshot_name.empty();
673 if (generate) {
674 if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
675 _screenshot_name = default_fn;
676 } else {
677 _screenshot_name = GenerateDefaultSaveName();
681 /* Handle user-specified filenames ending in # with automatic numbering */
682 if (_screenshot_name.ends_with("#")) {
683 generate = true;
684 _screenshot_name.pop_back();
687 size_t len = _screenshot_name.size();
688 /* Add extension to screenshot file */
689 _screenshot_name += fmt::format(".{}", ext);
691 const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
693 for (uint serial = 1;; serial++) {
694 _full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name);
696 if (!generate) break; // allow overwriting of non-automatic filenames
697 if (!FileExists(_full_screenshot_path)) break;
698 /* If file exists try another one with same name, but just with a higher index */
699 _screenshot_name.erase(len);
700 _screenshot_name += fmt::format("#{}.{}", serial, ext);
703 return _full_screenshot_path.c_str();
706 /** Make a screenshot of the current screen. */
707 static bool MakeSmallScreenshot(bool crashlog)
709 const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
710 return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
711 BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
715 * Configure a Viewport for rendering (a part of) the map into a screenshot.
716 * @param t Screenshot type
717 * @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
718 * @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
719 * @param[out] vp Result viewport
721 void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
723 switch(t) {
724 case SC_VIEWPORT:
725 case SC_CRASHLOG: {
726 assert(width == 0 && height == 0);
728 Window *w = GetMainWindow();
729 vp->virtual_left = w->viewport->virtual_left;
730 vp->virtual_top = w->viewport->virtual_top;
731 vp->virtual_width = w->viewport->virtual_width;
732 vp->virtual_height = w->viewport->virtual_height;
734 /* Compute pixel coordinates */
735 vp->left = 0;
736 vp->top = 0;
737 vp->width = _screen.width;
738 vp->height = _screen.height;
739 vp->overlay = w->viewport->overlay;
740 break;
742 case SC_WORLD: {
743 assert(width == 0 && height == 0);
745 /* Determine world coordinates of screenshot */
746 vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
748 TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
749 TileIndex south_tile = Map::Size() - 1;
751 /* We need to account for a hill or high building at tile 0,0. */
752 int extra_height_top = TilePixelHeight(north_tile) + 150;
753 /* If there is a hill at the bottom don't create a large black area. */
754 int reclaim_height_bottom = TilePixelHeight(south_tile);
756 vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
757 vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
758 vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
759 vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
761 /* Compute pixel coordinates */
762 vp->left = 0;
763 vp->top = 0;
764 vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
765 vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
766 vp->overlay = nullptr;
767 break;
769 default: {
770 vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
772 Window *w = GetMainWindow();
773 vp->virtual_left = w->viewport->virtual_left;
774 vp->virtual_top = w->viewport->virtual_top;
776 if (width == 0 || height == 0) {
777 vp->virtual_width = w->viewport->virtual_width;
778 vp->virtual_height = w->viewport->virtual_height;
779 } else {
780 vp->virtual_width = width << vp->zoom;
781 vp->virtual_height = height << vp->zoom;
784 /* Compute pixel coordinates */
785 vp->left = 0;
786 vp->top = 0;
787 vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
788 vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
789 vp->overlay = nullptr;
790 break;
796 * Make a screenshot of the map.
797 * @param t Screenshot type: World or viewport screenshot
798 * @param width the width of the screenshot of, or 0 for current viewport width.
799 * @param height the height of the screenshot of, or 0 for current viewport height.
800 * @return true on success
802 static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
804 Viewport vp;
805 SetupScreenshotViewport(t, &vp, width, height);
807 const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
808 return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
809 BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
813 * Callback for generating a heightmap. Supports 8bpp grayscale only.
814 * @param buffer Destination buffer.
815 * @param y Line number of the first line to write.
816 * @param n Number of lines to write.
817 * @see ScreenshotCallback
819 static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
821 byte *buf = (byte *)buffer;
822 while (n > 0) {
823 TileIndex ti = TileXY(Map::MaxX(), y);
824 for (uint x = Map::MaxX(); true; x--) {
825 *buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
826 buf++;
827 if (x == 0) break;
828 ti = TILE_ADDXY(ti, -1, 0);
830 y++;
831 n--;
836 * Make a heightmap of the current map.
837 * @param filename Filename to use for saving.
839 bool MakeHeightmapScreenshot(const char *filename)
841 Colour palette[256];
842 for (uint i = 0; i < lengthof(palette); i++) {
843 palette[i].a = 0xff;
844 palette[i].r = i;
845 palette[i].g = i;
846 palette[i].b = i;
849 _heightmap_highest_peak = 0;
850 for (TileIndex tile = 0; tile < Map::Size(); tile++) {
851 uint h = TileHeight(tile);
852 _heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
855 const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
856 return sf->proc(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
859 static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
862 * Callback on the confirmation window for huge screenshots.
863 * @param confirmed true on confirmation
865 static void ScreenshotConfirmationCallback(Window *, bool confirmed)
867 if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
871 * Make a screenshot.
872 * Ask for confirmation first if the screenshot will be huge.
873 * @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot
874 * @see MakeScreenshot
876 void MakeScreenshotWithConfirm(ScreenshotType t)
878 Viewport vp;
879 SetupScreenshotViewport(t, &vp);
881 bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
882 uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
883 uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
885 if (width * height > 8192 * 8192) {
886 /* Ask for confirmation */
887 _confirmed_screenshot_type = t;
888 SetDParam(0, width);
889 SetDParam(1, height);
890 ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
891 } else {
892 /* Less than 64M pixels, just do it */
893 MakeScreenshot(t, {});
898 * Make a screenshot.
899 * @param t the type of screenshot to make.
900 * @param name the name to give to the screenshot.
901 * @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
902 * @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
903 * @return true iff the screenshot was made successfully
905 static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
907 if (t == SC_VIEWPORT) {
908 /* First draw the dirty parts of the screen and only then change the name
909 * of the screenshot. This way the screenshot will always show the name
910 * of the previous screenshot in the 'successful' message instead of the
911 * name of the new screenshot (or an empty name). */
912 SetScreenshotWindowVisibility(true);
913 UndrawMouseCursor();
914 DrawDirtyBlocks();
915 SetScreenshotWindowVisibility(false);
918 _screenshot_name = name;
920 bool ret;
921 switch (t) {
922 case SC_VIEWPORT:
923 ret = MakeSmallScreenshot(false);
924 break;
926 case SC_CRASHLOG:
927 ret = MakeSmallScreenshot(true);
928 break;
930 case SC_ZOOMEDIN:
931 case SC_DEFAULTZOOM:
932 ret = MakeLargeWorldScreenshot(t, width, height);
933 break;
935 case SC_WORLD:
936 ret = MakeLargeWorldScreenshot(t);
937 break;
939 case SC_HEIGHTMAP: {
940 const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
941 ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, sf->extension));
942 break;
945 case SC_MINIMAP:
946 ret = MakeMinimapWorldScreenshot();
947 break;
949 default:
950 NOT_REACHED();
953 if (ret) {
954 if (t == SC_HEIGHTMAP) {
955 SetDParamStr(0, _screenshot_name);
956 SetDParam(1, _heightmap_highest_peak);
957 ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
958 } else {
959 SetDParamStr(0, _screenshot_name);
960 ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
962 } else {
963 ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
966 return ret;
970 * Schedule making a screenshot.
971 * Unconditionally take a screenshot of the requested type.
972 * @param t the type of screenshot to make.
973 * @param name the name to give to the screenshot.
974 * @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
975 * @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
976 * @return true iff the screenshot was successfully made.
977 * @see MakeScreenshotWithConfirm
979 bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
981 if (t == SC_CRASHLOG) {
982 /* Video buffer might or might not be locked. */
983 VideoDriver::VideoBufferLocker lock;
985 return RealMakeScreenshot(t, name, width, height);
988 VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
989 RealMakeScreenshot(t, name, width, height);
992 return true;
996 static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
998 uint32_t *ubuf = (uint32_t *)buf;
999 uint num = (pitch * n);
1000 for (uint i = 0; i < num; i++) {
1001 uint row = y + (int)(i / pitch);
1002 uint col = (Map::SizeX() - 1) - (i % pitch);
1004 TileIndex tile = TileXY(col, row);
1005 byte val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
1007 uint32_t colour_buf = 0;
1008 colour_buf = (_cur_palette.palette[val].b << 0);
1009 colour_buf |= (_cur_palette.palette[val].g << 8);
1010 colour_buf |= (_cur_palette.palette[val].r << 16);
1012 *ubuf = colour_buf;
1013 ubuf++; // Skip alpha
1018 * Make a minimap screenshot.
1020 bool MakeMinimapWorldScreenshot()
1022 const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
1023 return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);