2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file script_rail.hpp Everything to query and build rails. */
10 #ifndef SCRIPT_RAIL_HPP
11 #define SCRIPT_RAIL_HPP
13 #include "script_tile.hpp"
14 #include "../../signal_type.h"
15 #include "../../track_type.h"
18 * Class that handles all rail related functions.
21 class ScriptRail
: public ScriptObject
{
24 * All rail related error messages.
27 /** Base for rail building / maintaining errors */
28 ERR_RAIL_BASE
= ScriptError::ERR_CAT_RAIL
<< ScriptError::ERR_CAT_BIT_SIZE
,
30 /** One-way roads cannot have crossings */
31 ERR_CROSSING_ON_ONEWAY_ROAD
, // [STR_ERROR_CROSSING_ON_ONEWAY_ROAD]
33 /** No suitable track could be found */
34 ERR_UNSUITABLE_TRACK
, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, STR_ERROR_THERE_IS_NO_RAILROAD_TRACK, STR_ERROR_THERE_ARE_NO_SIGNALS, STR_ERROR_THERE_IS_NO_STATION]
36 /** This railtype cannot have crossings */
37 ERR_RAILTYPE_DISALLOWS_CROSSING
, // [STR_ERROR_CROSSING_DISALLOWED_RAIL]
41 * Types of rail known to the game.
43 enum RailType
: byte
{
44 /* Note: these values represent part of the in-game static values */
45 RAILTYPE_INVALID
= ::INVALID_RAILTYPE
, ///< Invalid RailType.
49 * A bitmap with all possible rail tracks on a tile.
52 /* Note: these values represent part of the in-game TrackBits enum */
53 RAILTRACK_NE_SW
= ::TRACK_BIT_X
, ///< Track along the x-axis (north-east to south-west).
54 RAILTRACK_NW_SE
= ::TRACK_BIT_Y
, ///< Track along the y-axis (north-west to south-east).
55 RAILTRACK_NW_NE
= ::TRACK_BIT_UPPER
, ///< Track in the upper corner of the tile (north).
56 RAILTRACK_SW_SE
= ::TRACK_BIT_LOWER
, ///< Track in the lower corner of the tile (south).
57 RAILTRACK_NW_SW
= ::TRACK_BIT_LEFT
, ///< Track in the left corner of the tile (west).
58 RAILTRACK_NE_SE
= ::TRACK_BIT_RIGHT
, ///< Track in the right corner of the tile (east).
59 RAILTRACK_INVALID
= ::INVALID_TRACK_BIT
, ///< Flag for an invalid track.
63 * Types of signal known to the game.
66 /* Note: these values represent part of the in-game SignalType enum */
67 SIGNALTYPE_NORMAL
= ::SIGTYPE_BLOCK
, ///< Block signal.
68 SIGNALTYPE_ENTRY
= ::SIGTYPE_ENTRY
, ///< Entry presignal.
69 SIGNALTYPE_EXIT
= ::SIGTYPE_EXIT
, ///< Exit signal.
70 SIGNALTYPE_COMBO
= ::SIGTYPE_COMBO
, ///< Combo signal.
71 SIGNALTYPE_PBS
= ::SIGTYPE_PBS
, ///< Normal PBS signal.
72 SIGNALTYPE_PBS_ONEWAY
= ::SIGTYPE_PBS_ONEWAY
, ///< No-entry PBS signal.
74 SIGNALTYPE_TWOWAY
= 8, ///< Bit mask for twoway signal.
75 SIGNALTYPE_NORMAL_TWOWAY
= SIGNALTYPE_NORMAL
| SIGNALTYPE_TWOWAY
, ///< Normal twoway signal.
76 SIGNALTYPE_ENTRY_TWOWAY
= SIGNALTYPE_ENTRY
| SIGNALTYPE_TWOWAY
, ///< Entry twoway signal.
77 SIGNALTYPE_EXIT_TWOWAY
= SIGNALTYPE_EXIT
| SIGNALTYPE_TWOWAY
, ///< Exit twoway signal.
78 SIGNALTYPE_COMBO_TWOWAY
= SIGNALTYPE_COMBO
| SIGNALTYPE_TWOWAY
, ///< Combo twoway signal.
80 SIGNALTYPE_NONE
= 0xFF, ///< No signal.
84 * Types of rail-related objects in the game.
87 BT_TRACK
, ///< Build a track
88 BT_SIGNAL
, ///< Build a signal
89 BT_DEPOT
, ///< Build a depot
90 BT_STATION
, ///< Build a station
91 BT_WAYPOINT
, ///< Build a rail waypoint
95 * Get the name of a rail type.
96 * @param rail_type The rail type to get the name of.
97 * @pre IsRailTypeAvailable(rail_type).
98 * @return The name the rail type has.
99 * @note Since there is no string with only the name of the track, the text which
100 * is shown in the dropdown where you can chose a track type is returned. This
101 * means that the name could be something like "Maglev construction" instead
104 static std::optional
<std::string
> GetName(RailType rail_type
);
107 * Checks whether the given tile is actually a tile with rail that can be
108 * used to traverse a tile. This excludes rail depots but includes
109 * stations and waypoints.
110 * @param tile The tile to check.
111 * @pre ScriptMap::IsValidTile(tile).
112 * @return True if and only if the tile has rail.
114 static bool IsRailTile(TileIndex tile
);
117 * Checks whether there is a road / rail crossing on a tile.
118 * @param tile The tile to check.
119 * @return True if and only if there is a road / rail crossing.
121 static bool IsLevelCrossingTile(TileIndex tile
);
124 * Checks whether the given tile is actually a tile with a rail depot.
125 * @param tile The tile to check.
126 * @pre ScriptMap::IsValidTile(tile).
127 * @return True if and only if the tile has a rail depot.
129 static bool IsRailDepotTile(TileIndex tile
);
132 * Checks whether the given tile is actually a tile with a rail station.
133 * @param tile The tile to check.
134 * @pre ScriptMap::IsValidTile(tile).
135 * @return True if and only if the tile has a rail station.
137 static bool IsRailStationTile(TileIndex tile
);
140 * Checks whether the given tile is actually a tile with a rail waypoint.
141 * @param tile The tile to check.
142 * @pre ScriptMap::IsValidTile(tile).
143 * @return True if and only if the tile has a rail waypoint.
145 static bool IsRailWaypointTile(TileIndex tile
);
148 * Check if a given RailType is available.
149 * @param rail_type The RailType to check for.
150 * @return True if this RailType can be used.
152 static bool IsRailTypeAvailable(RailType rail_type
);
155 * Get the current RailType set for all ScriptRail functions.
156 * @return The RailType currently set.
158 static RailType
GetCurrentRailType();
161 * Set the RailType for all further ScriptRail functions.
162 * @param rail_type The RailType to set.
164 static void SetCurrentRailType(RailType rail_type
);
167 * Check if a train build for a rail type can run on another rail type.
168 * @param engine_rail_type The rail type the train is build for.
169 * @param track_rail_type The type you want to check.
170 * @pre ScriptRail::IsRailTypeAvailable(engine_rail_type).
171 * @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
172 * @return Whether a train build for 'engine_rail_type' can run on 'track_rail_type'.
173 * @note Even if a train can run on a RailType that doesn't mean that it'll be
174 * able to power the train. Use TrainHasPowerOnRail for that.
176 static bool TrainCanRunOnRail(ScriptRail::RailType engine_rail_type
, ScriptRail::RailType track_rail_type
);
179 * Check if a train build for a rail type has power on another rail type.
180 * @param engine_rail_type The rail type the train is build for.
181 * @param track_rail_type The type you want to check.
182 * @pre ScriptRail::IsRailTypeAvailable(engine_rail_type).
183 * @pre ScriptRail::IsRailTypeAvailable(track_rail_type).
184 * @return Whether a train build for 'engine_rail_type' has power on 'track_rail_type'.
186 static bool TrainHasPowerOnRail(ScriptRail::RailType engine_rail_type
, ScriptRail::RailType track_rail_type
);
189 * Get the RailType that is used on a tile.
190 * @param tile The tile to check.
191 * @pre ScriptTile::HasTransportType(tile, ScriptTile.TRANSPORT_RAIL).
192 * @return The RailType that is used on a tile.
194 static RailType
GetRailType(TileIndex tile
);
197 * Convert the tracks on all tiles within a rectangle to another RailType.
198 * @param start_tile One corner of the rectangle.
199 * @param end_tile The opposite corner of the rectangle.
200 * @param convert_to The RailType you want to convert the rails to.
201 * @pre ScriptMap::IsValidTile(start_tile).
202 * @pre ScriptMap::IsValidTile(end_tile).
203 * @pre IsRailTypeAvailable(convert_to).
204 * @game @pre ScriptCompanyMode::IsValid().
205 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
206 * @return Whether at least some rail has been converted successfully.
208 static bool ConvertRailType(TileIndex start_tile
, TileIndex end_tile
, ScriptRail::RailType convert_to
);
211 * Gets the tile in front of a rail depot.
212 * @param depot The rail depot tile.
213 * @pre IsRailDepotTile(depot).
214 * @return The tile in front of the depot.
216 static TileIndex
GetRailDepotFrontTile(TileIndex depot
);
219 * Gets the direction of a rail station tile.
220 * @param tile The rail station tile.
221 * @pre IsRailStationTile(tile).
222 * @return The direction of the station (either RAILTRACK_NE_SW or RAILTRACK_NW_SE).
224 static RailTrack
GetRailStationDirection(TileIndex tile
);
227 * Builds a rail depot.
228 * @param tile Place to build the depot.
229 * @param front The tile exactly in front of the depot.
230 * @pre ScriptMap::IsValidTile(tile).
231 * @pre ScriptMap::IsValidTile(front).
232 * @pre 'tile' is not equal to 'front', but in a straight line of it.
233 * @pre IsRailTypeAvailable(GetCurrentRailType()).
234 * @game @pre ScriptCompanyMode::IsValid().
235 * @exception ScriptError::ERR_FLAT_LAND_REQUIRED
236 * @exception ScriptError::ERR_AREA_NOT_CLEAR
237 * @return Whether the rail depot has been/can be build or not.
239 static bool BuildRailDepot(TileIndex tile
, TileIndex front
);
242 * Build a rail station.
243 * @param tile Place to build the station.
244 * @param direction The direction to build the station.
245 * @param num_platforms The number of platforms to build.
246 * @param platform_length The length of each platform.
247 * @param station_id The station to join, ScriptStation::STATION_NEW or ScriptStation::STATION_JOIN_ADJACENT.
248 * @pre IsRailTypeAvailable(GetCurrentRailType()).
249 * @pre ScriptMap::IsValidTile(tile).
250 * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
251 * @pre num_platforms > 0 && num_platforms <= 255.
252 * @pre platform_length > 0 && platform_length <= 255.
253 * @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
254 * @game @pre ScriptCompanyMode::IsValid().
255 * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
256 * @exception ScriptError::ERR_AREA_NOT_CLEAR
257 * @exception ScriptError::ERR_FLAT_LAND_REQUIRED
258 * @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
259 * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
260 * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
261 * @return Whether the station has been/can be build or not.
263 static bool BuildRailStation(TileIndex tile
, RailTrack direction
, SQInteger num_platforms
, SQInteger platform_length
, StationID station_id
);
266 * Build a NewGRF rail station. This calls callback 18 to let a NewGRF
267 * provide the station class / id to build, so we don't end up with
268 * only the default stations on the map.
269 * When no NewGRF provides a rail station, or an unbuildable rail station is
270 * returned by a NewGRF, this function will fall back to building a default
271 * non-NewGRF station as if ScriptRail::BuildRailStation was called.
272 * @param tile Place to build the station.
273 * @param direction The direction to build the station.
274 * @param num_platforms The number of platforms to build.
275 * @param platform_length The length of each platform.
276 * @param station_id The station to join, ScriptStation::STATION_NEW or ScriptStation::STATION_JOIN_ADJACENT.
277 * @param cargo_id The CargoID of the cargo that will be transported from / to this station.
278 * @param source_industry The IndustryType of the industry you'll transport goods from, ScriptIndustryType::INDUSTRYTYPE_UNKNOWN or ScriptIndustryType::INDUSTRYTYPE_TOWN.
279 * @param goal_industry The IndustryType of the industry you'll transport goods to, ScriptIndustryType::INDUSTRYTYPE_UNKNOWN or ScriptIndustryType::INDUSTRYTYPE_TOWN.
280 * @param distance The manhattan distance you'll transport the cargo over.
281 * @param source_station True if this is the source station, false otherwise.
282 * @pre IsRailTypeAvailable(GetCurrentRailType()).
283 * @pre ScriptMap::IsValidTile(tile).
284 * @pre direction == RAILTRACK_NW_SE || direction == RAILTRACK_NE_SW.
285 * @pre num_platforms > 0 && num_platforms <= 255.
286 * @pre platform_length > 0 && platform_length <= 255.
287 * @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
288 * @pre ScriptCargo::IsValidCargo(cargo_type)
289 * @pre source_industry == ScriptIndustryType::INDUSTRYTYPE_UNKNOWN || source_industry == ScriptIndustryType::INDUSTRYTYPE_TOWN || ScriptIndustryType::IsValidIndustryType(source_industry).
290 * @pre goal_industry == ScriptIndustryType::INDUSTRYTYPE_UNKNOWN || goal_industry == ScriptIndustryType::INDUSTRYTYPE_TOWN || ScriptIndustryType::IsValidIndustryType(goal_industry).
291 * @game @pre ScriptCompanyMode::IsValid().
292 * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
293 * @exception ScriptError::ERR_AREA_NOT_CLEAR
294 * @exception ScriptError::ERR_FLAT_LAND_REQUIRED
295 * @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
296 * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
297 * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
298 * @return Whether the station has been/can be build or not.
300 static bool BuildNewGRFRailStation(TileIndex tile
, RailTrack direction
, SQInteger num_platforms
, SQInteger platform_length
, StationID station_id
, CargoID cargo_id
, IndustryType source_industry
, IndustryType goal_industry
, SQInteger distance
, bool source_station
);
303 * Build a rail waypoint.
304 * @param tile Place to build the waypoint.
305 * @pre ScriptMap::IsValidTile(tile).
306 * @pre IsRailTile(tile).
307 * @pre GetRailTracks(tile) == RAILTRACK_NE_SW || GetRailTracks(tile) == RAILTRACK_NW_SE.
308 * @pre IsRailTypeAvailable(GetCurrentRailType()).
309 * @game @pre ScriptCompanyMode::IsValid().
310 * @exception ScriptError::ERR_FLAT_LAND_REQUIRED
311 * @return Whether the rail waypoint has been/can be build or not.
313 static bool BuildRailWaypoint(TileIndex tile
);
316 * Remove all rail waypoint pieces within a rectangle on the map.
317 * @param tile One corner of the rectangle to clear.
318 * @param tile2 The opposite corner.
319 * @param keep_rail Whether to keep the rail after removal.
320 * @pre IsValidTile(tile).
321 * @pre IsValidTile(tile2).
322 * @game @pre ScriptCompanyMode::IsValid().
323 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
324 * @return Whether at least one tile has been/can be cleared or not.
326 static bool RemoveRailWaypointTileRectangle(TileIndex tile
, TileIndex tile2
, bool keep_rail
);
329 * Remove all rail station platform pieces within a rectangle on the map.
330 * @param tile One corner of the rectangle to clear.
331 * @param tile2 The opposite corner.
332 * @param keep_rail Whether to keep the rail after removal.
333 * @pre IsValidTile(tile).
334 * @pre IsValidTile(tile2).
335 * @game @pre ScriptCompanyMode::IsValid().
336 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
337 * @return Whether at least one tile has been/can be cleared or not.
339 static bool RemoveRailStationTileRectangle(TileIndex tile
, TileIndex tile2
, bool keep_rail
);
342 * Get all RailTracks on the given tile.
343 * @note A depot has no railtracks.
344 * @param tile The tile to check.
345 * @pre IsRailTile(tile).
346 * @return A bitmask of RailTrack with all RailTracks on the tile.
348 static uint
GetRailTracks(TileIndex tile
);
351 * Build rail on the given tile.
352 * @param tile The tile to build on.
353 * @param rail_track The RailTrack to build.
354 * @pre ScriptMap::IsValidTile(tile).
355 * @pre IsRailTypeAvailable(GetCurrentRailType()).
356 * @game @pre ScriptCompanyMode::IsValid().
357 * @exception ScriptError::ERR_AREA_NOT_CLEAR
358 * @exception ScriptError::ERR_LAND_SLOPED_WRONG
359 * @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
360 * @exception ScriptRail::ERR_CROSSING_ON_ONEWAY_ROAD
361 * @exception ScriptError::ERR_ALREADY_BUILT
362 * @return Whether the rail has been/can be build or not.
363 * @note You can only build a single track with this function so do not
364 * use the values from RailTrack as bitmask.
366 static bool BuildRailTrack(TileIndex tile
, RailTrack rail_track
);
369 * Remove rail on the given tile.
370 * @param tile The tile to remove rail from.
371 * @param rail_track The RailTrack to remove.
372 * @pre ScriptMap::IsValidTile(tile).
373 * @pre (GetRailTracks(tile) & rail_track) != 0.
374 * @game @pre ScriptCompanyMode::IsValid().
375 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
376 * @return Whether the rail has been/can be removed or not.
377 * @note You can only remove a single track with this function so do not
378 * use the values from RailTrack as bitmask.
380 static bool RemoveRailTrack(TileIndex tile
, RailTrack rail_track
);
383 * Check if a tile connects two adjacent tiles.
384 * @param from The first tile to connect.
385 * @param tile The tile that is checked.
386 * @param to The second tile to connect.
388 * @pre ScriptMap::DistanceManhattan(from, tile) == 1.
389 * @pre ScriptMap::DistanceManhattan(to, tile) == 1.
390 * @return True if 'tile' connects 'from' and 'to'.
392 static bool AreTilesConnected(TileIndex from
, TileIndex tile
, TileIndex to
);
395 * Build a rail connection between two tiles.
396 * @param from The tile just before the tile to build on.
397 * @param tile The first tile to build on.
398 * @param to The tile just after the last tile to build on.
400 * @pre ScriptMap::DistanceManhattan(from, tile) == 1.
401 * @pre ScriptMap::DistanceManhattan(to, tile) >= 1.
402 * @pre (abs(abs(ScriptMap::GetTileX(to) - ScriptMap::GetTileX(tile)) -
403 * abs(ScriptMap::GetTileY(to) - ScriptMap::GetTileY(tile))) <= 1) ||
404 * (ScriptMap::GetTileX(from) == ScriptMap::GetTileX(tile) && ScriptMap::GetTileX(tile) == ScriptMap::GetTileX(to)) ||
405 * (ScriptMap::GetTileY(from) == ScriptMap::GetTileY(tile) && ScriptMap::GetTileY(tile) == ScriptMap::GetTileY(to)).
406 * @pre IsRailTypeAvailable(GetCurrentRailType()).
407 * @game @pre ScriptCompanyMode::IsValid().
408 * @exception ScriptError::ERR_AREA_NOT_CLEAR
409 * @exception ScriptError::ERR_LAND_SLOPED_WRONG
410 * @exception ScriptRail::ERR_CROSSING_ON_ONEWAY_ROAD
411 * @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
412 * @exception ScriptError::ERR_ALREADY_BUILT
413 * @note Construction will fail if an obstacle is found between the start and end tiles.
414 * @return Whether the rail has been/can be build or not.
416 static bool BuildRail(TileIndex from
, TileIndex tile
, TileIndex to
);
419 * Remove a rail connection between two tiles.
420 * @param from The tile just before the tile to remove rail from.
421 * @param tile The first tile to remove rail from.
422 * @param to The tile just after the last tile to remove rail from.
424 * @pre ScriptMap::DistanceManhattan(from, tile) == 1.
425 * @pre ScriptMap::DistanceManhattan(to, tile) >= 1.
426 * @pre (abs(abs(ScriptMap::GetTileX(to) - ScriptMap::GetTileX(tile)) -
427 * abs(ScriptMap::GetTileY(to) - ScriptMap::GetTileY(tile))) <= 1) ||
428 * (ScriptMap::GetTileX(from) == ScriptMap::GetTileX(tile) && ScriptMap::GetTileX(tile) == ScriptMap::GetTileX(to)) ||
429 * (ScriptMap::GetTileY(from) == ScriptMap::GetTileY(tile) && ScriptMap::GetTileY(tile) == ScriptMap::GetTileY(to)).
430 * @game @pre ScriptCompanyMode::IsValid().
431 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
432 * @return Whether the rail has been/can be removed or not.
434 static bool RemoveRail(TileIndex from
, TileIndex tile
, TileIndex to
);
437 * Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal.
438 * @pre ScriptMap::DistanceManhattan(tile, front) == 1.
439 * @param tile The tile that might have a signal.
440 * @param front The tile in front of 'tile'.
441 * @return The SignalType of the signal on 'tile' facing to 'front'.
443 static SignalType
GetSignalType(TileIndex tile
, TileIndex front
);
446 * Build a signal on a tile.
447 * @param tile The tile to build on.
448 * @param front The tile in front of the signal.
449 * @param signal The SignalType to build.
450 * @pre ScriptMap::DistanceManhattan(tile, front) == 1.
451 * @pre IsRailTile(tile) && !IsRailStationTile(tile) && !IsRailWaypointTile(tile).
452 * @game @pre ScriptCompanyMode::IsValid().
453 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
454 * @return Whether the signal has been/can be build or not.
456 static bool BuildSignal(TileIndex tile
, TileIndex front
, SignalType signal
);
460 * @param tile The tile to remove the signal from.
461 * @param front The tile in front of the signal.
462 * @pre ScriptMap::DistanceManhattan(tile, front) == 1.
463 * @pre GetSignalType(tile, front) != SIGNALTYPE_NONE.
464 * @game @pre ScriptCompanyMode::IsValid().
465 * @exception ScriptRail::ERR_UNSUITABLE_TRACK
466 * @return Whether the signal has been/can be removed or not.
468 static bool RemoveSignal(TileIndex tile
, TileIndex front
);
471 * Get the baseprice of building a rail-related object.
472 * @param railtype the railtype that is build (on)
473 * @param build_type the type of object to build
474 * @pre IsRailTypeAvailable(railtype)
475 * @return The baseprice of building the given object.
477 static Money
GetBuildCost(RailType railtype
, BuildType build_type
);
480 * Get the maximum speed of trains running on this railtype.
481 * @param railtype The railtype to get the maximum speed of.
482 * @pre IsRailTypeAvailable(railtype)
483 * @return The maximum speed trains can run on this railtype
484 * or 0 if there is no limit.
485 * @note The speed is in OpenTTD's internal speed unit.
486 * This is mph / 1.6, which is roughly km/h.
487 * To get km/h multiply this number by 1.00584.
489 static SQInteger
GetMaxSpeed(RailType railtype
);
492 * Get the maintenance cost factor of a railtype.
493 * @param railtype The railtype to get the maintenance factor of.
494 * @pre IsRailTypeAvailable(railtype)
495 * @return Maintenance cost factor of the railtype.
497 static SQInteger
GetMaintenanceCostFactor(RailType railtype
);
500 #endif /* SCRIPT_RAIL_HPP */