Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / settings.cpp
blob5200b2394c6a88f4488853b2d3cb5388ccb62e41
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file settings.cpp
10 * All actions handling saving and loading of the settings/configuration goes on in this file.
11 * The file consists of three parts:
12 * <ol>
13 * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
14 * handle various types, such as normal 'key = value' pairs, lists and value combinations of
15 * lists, strings, integers, 'bit'-masks and element selections.
16 * <li>Handle reading and writing to the setting-structures from inside the game either from
17 * the console for example or through the gui with CMD_ functions.
18 * <li>Handle saving/loading of the PATS chunk inside the savegame.
19 * </ol>
20 * @see SettingDesc
21 * @see SaveLoad
24 #include "stdafx.h"
25 #include <charconv>
26 #include "settings_table.h"
27 #include "debug.h"
28 #include "currency.h"
29 #include "network/network.h"
30 #include "network/network_func.h"
31 #include "network/core/config.h"
32 #include "command_func.h"
33 #include "console_func.h"
34 #include "genworld.h"
35 #include "window_func.h"
36 #include "company_func.h"
37 #include "rev.h"
38 #include "error.h"
39 #include "gamelog.h"
40 #include "settings_func.h"
41 #include "ini_type.h"
42 #include "ai/ai_config.hpp"
43 #include "game/game_config.hpp"
44 #include "newgrf_config.h"
45 #include "base_media_base.h"
46 #include "fios.h"
47 #include "fileio_func.h"
48 #include "settings_cmd.h"
50 #include "table/strings.h"
52 #include "safeguards.h"
54 ClientSettings _settings_client;
55 GameSettings _settings_game; ///< Game settings of a running game or the scenario editor.
56 GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
57 VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames.
58 std::string _config_file; ///< Configuration file of OpenTTD.
59 std::string _private_file; ///< Private configuration file of OpenTTD.
60 std::string _secrets_file; ///< Secrets configuration file of OpenTTD.
62 static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
64 /**
65 * List of all the generic setting tables.
67 * There are a few tables that are special and not processed like the rest:
68 * - _currency_settings
69 * - _misc_settings
70 * - _company_settings
71 * - _win32_settings
72 * As such, they are not part of this list.
74 static auto &GenericSettingTables()
76 static const SettingTable _generic_setting_tables[] = {
77 _difficulty_settings,
78 _economy_settings,
79 _game_settings,
80 _gui_settings,
81 _linkgraph_settings,
82 _locale_settings,
83 _multimedia_settings,
84 _network_settings,
85 _news_display_settings,
86 _pathfinding_settings,
87 _script_settings,
88 _world_settings,
90 return _generic_setting_tables;
93 /**
94 * List of all the private setting tables.
96 static auto &PrivateSettingTables()
98 static const SettingTable _private_setting_tables[] = {
99 _network_private_settings,
101 return _private_setting_tables;
105 * List of all the secrets setting tables.
107 static auto &SecretSettingTables()
109 static const SettingTable _secrets_setting_tables[] = {
110 _network_secrets_settings,
112 return _secrets_setting_tables;
115 typedef void SettingDescProc(IniFile &ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup);
116 typedef void SettingDescProcList(IniFile &ini, const char *grpname, StringList &list);
118 static bool IsSignedVarMemType(VarType vt)
120 switch (GetVarMemType(vt)) {
121 case SLE_VAR_I8:
122 case SLE_VAR_I16:
123 case SLE_VAR_I32:
124 case SLE_VAR_I64:
125 return true;
127 return false;
131 * IniFile to store a configuration.
133 class ConfigIniFile : public IniFile {
134 private:
135 inline static const IniGroupNameList list_group_names = {
136 "bans",
137 "newgrf",
138 "servers",
139 "server_bind_addresses",
142 public:
143 ConfigIniFile(const std::string &filename) : IniFile(list_group_names)
145 this->LoadFromDisk(filename, NO_DIRECTORY);
150 * Ini-file versions.
152 * Sometimes we move settings between different ini-files, as we need to know
153 * when we have to load/remove it from the old versus reading it from the new
154 * location. These versions assist with situations like that.
156 enum IniFileVersion : uint32_t {
157 IFV_0, ///< 0 All versions prior to introduction.
158 IFV_PRIVATE_SECRETS, ///< 1 PR#9298 Moving of settings from openttd.cfg to private.cfg / secrets.cfg.
159 IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type.
160 IFV_LINKGRAPH_SECONDS, ///< 3 PR#10610 Store linkgraph update intervals in seconds instead of days.
161 IFV_NETWORK_PRIVATE_SETTINGS, ///< 4 PR#10762 Move use_relay_service to private settings.
163 IFV_AUTOSAVE_RENAME, ///< 5 PR#11143 Renamed values of autosave to be in minutes.
164 IFV_RIGHT_CLICK_CLOSE, ///< 6 PR#10204 Add alternative right click to close windows setting.
165 IFV_REMOVE_GENERATION_SEED, ///< 7 PR#11927 Remove "generation_seed" from configuration.
167 IFV_MAX_VERSION, ///< Highest possible ini-file version.
170 const uint16_t INIFILE_VERSION = (IniFileVersion)(IFV_MAX_VERSION - 1); ///< Current ini-file version of OpenTTD.
173 * Find the index value of a ONEofMANY type in a string separated by |
174 * @param str the current value of the setting for which a value needs found
175 * @param len length of the string
176 * @param many full domain of values the ONEofMANY setting can have
177 * @return the integer index of the full-list, or -1 if not found
179 size_t OneOfManySettingDesc::ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many)
181 /* check if it's an integer */
182 if (isdigit(*str)) return std::strtoul(str, nullptr, 0);
184 size_t idx = 0;
185 for (auto one : many) {
186 if (one.size() == len && strncmp(one.c_str(), str, len) == 0) return idx;
187 idx++;
190 return (size_t)-1;
194 * Find whether a string was a boolean true or a boolean false.
196 * @param str the current value of the setting for which a value needs found.
197 * @return Either true/false, or nullopt if no boolean value found.
199 std::optional<bool> BoolSettingDesc::ParseSingleValue(const char *str)
201 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return true;
202 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return false;
204 return std::nullopt;
208 * Find the set-integer value MANYofMANY type in a string
209 * @param many full domain of values the MANYofMANY setting can have
210 * @param str the current string value of the setting, each individual
211 * of separated by a whitespace,tab or | character
212 * @return the 'fully' set integer, or -1 if a set is not found
214 static size_t LookupManyOfMany(const std::vector<std::string> &many, const char *str)
216 const char *s;
217 size_t r;
218 size_t res = 0;
220 for (;;) {
221 /* skip "whitespace" */
222 while (*str == ' ' || *str == '\t' || *str == '|') str++;
223 if (*str == 0) break;
225 s = str;
226 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
228 r = OneOfManySettingDesc::ParseSingleValue(str, s - str, many);
229 if (r == (size_t)-1) return r;
231 SetBit(res, (uint8_t)r); // value found, set it
232 if (*s == 0) break;
233 str = s + 1;
235 return res;
239 * Parse an integerlist string and set each found value
240 * @param p the string to be parsed. Each element in the list is separated by a
241 * comma or a space character
242 * @param items pointer to the integerlist-array that will be filled with values
243 * @param maxitems the maximum number of elements the integerlist-array has
244 * @return returns the number of items found, or -1 on an error
246 template<typename T>
247 static int ParseIntList(const char *p, T *items, size_t maxitems)
249 size_t n = 0; // number of items read so far
250 bool comma = false; // do we accept comma?
252 while (*p != '\0') {
253 switch (*p) {
254 case ',':
255 /* Do not accept multiple commas between numbers */
256 if (!comma) return -1;
257 comma = false;
258 [[fallthrough]];
260 case ' ':
261 p++;
262 break;
264 default: {
265 if (n == maxitems) return -1; // we don't accept that many numbers
266 char *end;
267 unsigned long v = std::strtoul(p, &end, 0);
268 if (p == end) return -1; // invalid character (not a number)
269 if (sizeof(T) < sizeof(v)) v = Clamp<unsigned long>(v, std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
270 items[n++] = v;
271 p = end; // first non-number
272 comma = true; // we accept comma now
273 break;
278 /* If we have read comma but no number after it, fail.
279 * We have read comma when (n != 0) and comma is not allowed */
280 if (n != 0 && !comma) return -1;
282 return ClampTo<int>(n);
286 * Load parsed string-values into an integer-array (intlist)
287 * @param str the string that contains the values (and will be parsed)
288 * @param array pointer to the integer-arrays that will be filled
289 * @param nelems the number of elements the array holds. Maximum is 64 elements
290 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
291 * @return return true on success and false on error
293 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
295 unsigned long items[64];
296 int i, nitems;
298 if (str == nullptr) {
299 memset(items, 0, sizeof(items));
300 nitems = nelems;
301 } else {
302 nitems = ParseIntList(str, items, lengthof(items));
303 if (nitems != nelems) return false;
306 switch (type) {
307 case SLE_VAR_BL:
308 case SLE_VAR_I8:
309 case SLE_VAR_U8:
310 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
311 break;
313 case SLE_VAR_I16:
314 case SLE_VAR_U16:
315 for (i = 0; i != nitems; i++) ((uint16_t*)array)[i] = items[i];
316 break;
318 case SLE_VAR_I32:
319 case SLE_VAR_U32:
320 for (i = 0; i != nitems; i++) ((uint32_t*)array)[i] = items[i];
321 break;
323 default: NOT_REACHED();
326 return true;
330 * Convert an integer-array (intlist) to a string representation. Each value
331 * is separated by a comma or a space character
332 * @param buf output buffer where the string-representation will be stored
333 * @param last last item to write to in the output buffer
334 * @param array pointer to the integer-arrays that is read from
335 * @param nelems the number of elements the array holds.
336 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
338 std::string ListSettingDesc::FormatValue(const void *object) const
340 const byte *p = static_cast<const byte *>(GetVariableAddress(object, this->save));
342 std::string result;
343 for (size_t i = 0; i != this->save.length; i++) {
344 int64_t v;
345 switch (GetVarMemType(this->save.conv)) {
346 case SLE_VAR_BL:
347 case SLE_VAR_I8: v = *(const int8_t *)p; p += 1; break;
348 case SLE_VAR_U8: v = *(const uint8_t *)p; p += 1; break;
349 case SLE_VAR_I16: v = *(const int16_t *)p; p += 2; break;
350 case SLE_VAR_U16: v = *(const uint16_t *)p; p += 2; break;
351 case SLE_VAR_I32: v = *(const int32_t *)p; p += 4; break;
352 case SLE_VAR_U32: v = *(const uint32_t *)p; p += 4; break;
353 default: NOT_REACHED();
355 if (i != 0) result += ',';
356 result += std::to_string(v);
358 return result;
361 std::string OneOfManySettingDesc::FormatSingleValue(uint id) const
363 if (id >= this->many.size()) {
364 return std::to_string(id);
366 return this->many[id];
369 std::string OneOfManySettingDesc::FormatValue(const void *object) const
371 uint id = (uint)this->Read(object);
372 return this->FormatSingleValue(id);
375 std::string ManyOfManySettingDesc::FormatValue(const void *object) const
377 uint bitmask = (uint)this->Read(object);
378 if (bitmask == 0) {
379 return {};
382 std::string result;
383 for (uint id : SetBitIterator(bitmask)) {
384 if (!result.empty()) result += '|';
385 result += this->FormatSingleValue(id);
387 return result;
391 * Convert a string representation (external) of an integer-like setting to an integer.
392 * @param str Input string that will be parsed based on the type of desc.
393 * @return The value from the parse string, or the default value of the setting.
395 size_t IntSettingDesc::ParseValue(const char *str) const
397 char *end;
398 size_t val = std::strtoul(str, &end, 0);
399 if (end == str) {
400 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
401 msg.SetDParamStr(0, str);
402 msg.SetDParamStr(1, this->GetName());
403 _settings_error_list.push_back(msg);
404 return this->def;
406 if (*end != '\0') {
407 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
408 msg.SetDParamStr(0, this->GetName());
409 _settings_error_list.push_back(msg);
411 return val;
414 size_t OneOfManySettingDesc::ParseValue(const char *str) const
416 size_t r = OneOfManySettingDesc::ParseSingleValue(str, strlen(str), this->many);
417 /* if the first attempt of conversion from string to the appropriate value fails,
418 * look if we have defined a converter from old value to new value. */
419 if (r == (size_t)-1 && this->many_cnvt != nullptr) r = this->many_cnvt(str);
420 if (r != (size_t)-1) return r; // and here goes converted value
422 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
423 msg.SetDParamStr(0, str);
424 msg.SetDParamStr(1, this->GetName());
425 _settings_error_list.push_back(msg);
426 return this->def;
429 size_t ManyOfManySettingDesc::ParseValue(const char *str) const
431 size_t r = LookupManyOfMany(this->many, str);
432 if (r != (size_t)-1) return r;
433 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
434 msg.SetDParamStr(0, str);
435 msg.SetDParamStr(1, this->GetName());
436 _settings_error_list.push_back(msg);
437 return this->def;
440 size_t BoolSettingDesc::ParseValue(const char *str) const
442 auto r = BoolSettingDesc::ParseSingleValue(str);
443 if (r.has_value()) return *r;
445 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
446 msg.SetDParamStr(0, str);
447 msg.SetDParamStr(1, this->GetName());
448 _settings_error_list.push_back(msg);
449 return this->def;
453 * Get the title of the setting.
454 * The string should include a {STRING2} to show the current value.
455 * @return The title string.
457 StringID IntSettingDesc::GetTitle() const
459 return this->get_title_cb != nullptr ? this->get_title_cb(*this) : this->str;
463 * Get the help text of the setting.
464 * @return The requested help text.
466 StringID IntSettingDesc::GetHelp() const
468 return this->get_help_cb != nullptr ? this->get_help_cb(*this) : this->str_help;
472 * Set the DParams for drawing the value of the setting.
473 * @param first_param First DParam to use
474 * @param value Setting value to set params for.
476 void IntSettingDesc::SetValueDParams(uint first_param, int32_t value) const
478 if (this->set_value_dparams_cb != nullptr) {
479 this->set_value_dparams_cb(*this, first_param, value);
480 } else if (this->IsBoolSetting()) {
481 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
482 } else {
483 if ((this->flags & SF_GUI_DROPDOWN) != 0) {
484 SetDParam(first_param++, this->str_val - this->min + value);
485 } else {
486 SetDParam(first_param++, this->str_val + ((value == 0 && (this->flags & SF_GUI_0_IS_SPECIAL) != 0) ? 1 : 0));
488 SetDParam(first_param++, value);
493 * Make the value valid and then write it to the setting.
494 * See #MakeValidValid and #Write for more details.
495 * @param object The object the setting is to be saved in.
496 * @param val Signed version of the new value.
498 void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32_t val) const
500 this->MakeValueValid(val);
501 this->Write(object, val);
505 * Make the value valid given the limitations of this setting.
507 * In the case of int settings this is ensuring the value is between the minimum and
508 * maximum value, with a special case for 0 if SF_GUI_0_IS_SPECIAL is set.
509 * This is generally done by clamping the value so it is within the allowed value range.
510 * However, for SF_GUI_DROPDOWN the default is used when the value is not valid.
511 * @param val The value to make valid.
513 void IntSettingDesc::MakeValueValid(int32_t &val) const
515 /* We need to take special care of the uint32_t type as we receive from the function
516 * a signed integer. While here also bail out on 64-bit settings as those are not
517 * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
518 * 32-bit variable
519 * TODO: Support 64-bit settings/variables; requires 64 bit over command protocol! */
520 switch (GetVarMemType(this->save.conv)) {
521 case SLE_VAR_NULL: return;
522 case SLE_VAR_BL:
523 case SLE_VAR_I8:
524 case SLE_VAR_U8:
525 case SLE_VAR_I16:
526 case SLE_VAR_U16:
527 case SLE_VAR_I32: {
528 /* Override the minimum value. No value below this->min, except special value 0 */
529 if (!(this->flags & SF_GUI_0_IS_SPECIAL) || val != 0) {
530 if (!(this->flags & SF_GUI_DROPDOWN)) {
531 /* Clamp value-type setting to its valid range */
532 val = Clamp(val, this->min, this->max);
533 } else if (val < this->min || val > (int32_t)this->max) {
534 /* Reset invalid discrete setting (where different values change gameplay) to its default value */
535 val = this->def;
538 break;
540 case SLE_VAR_U32: {
541 /* Override the minimum value. No value below this->min, except special value 0 */
542 uint32_t uval = (uint32_t)val;
543 if (!(this->flags & SF_GUI_0_IS_SPECIAL) || uval != 0) {
544 if (!(this->flags & SF_GUI_DROPDOWN)) {
545 /* Clamp value-type setting to its valid range */
546 uval = ClampU(uval, this->min, this->max);
547 } else if (uval < (uint)this->min || uval > this->max) {
548 /* Reset invalid discrete setting to its default value */
549 uval = (uint32_t)this->def;
552 val = (int32_t)uval;
553 return;
555 case SLE_VAR_I64:
556 case SLE_VAR_U64:
557 default: NOT_REACHED();
562 * Set the value of a setting.
563 * @param object The object the setting is to be saved in.
564 * @param val Signed version of the new value.
566 void IntSettingDesc::Write(const void *object, int32_t val) const
568 void *ptr = GetVariableAddress(object, this->save);
569 WriteValue(ptr, this->save.conv, (int64_t)val);
573 * Read the integer from the the actual setting.
574 * @param object The object the setting is to be saved in.
575 * @return The value of the saved integer.
577 int32_t IntSettingDesc::Read(const void *object) const
579 void *ptr = GetVariableAddress(object, this->save);
580 return (int32_t)ReadValue(ptr, this->save.conv);
584 * Make the value valid given the limitations of this setting.
586 * In the case of string settings this is ensuring the string contains only accepted
587 * Utf8 characters and is at most the maximum length defined in this setting.
588 * @param str The string to make valid.
590 void StringSettingDesc::MakeValueValid(std::string &str) const
592 if (this->max_length == 0 || str.size() < this->max_length) return;
594 /* In case a maximum length is imposed by the setting, the length
595 * includes the '\0' termination for network transfer purposes.
596 * Also ensure the string is valid after chopping of some bytes. */
597 std::string stdstr(str, this->max_length - 1);
598 str.assign(StrMakeValid(stdstr, SVS_NONE));
602 * Write a string to the actual setting.
603 * @param object The object the setting is to be saved in.
604 * @param str The string to save.
606 void StringSettingDesc::Write(const void *object, const std::string &str) const
608 reinterpret_cast<std::string *>(GetVariableAddress(object, this->save))->assign(str);
612 * Read the string from the the actual setting.
613 * @param object The object the setting is to be saved in.
614 * @return The value of the saved string.
616 const std::string &StringSettingDesc::Read(const void *object) const
618 return *reinterpret_cast<std::string *>(GetVariableAddress(object, this->save));
622 * Load values from a group of an IniFile structure into the internal representation
623 * @param ini pointer to IniFile structure that holds administrative information
624 * @param settings_table table with SettingDesc structures whose internally pointed variables will
625 * be given values
626 * @param grpname the group of the IniFile to search in for the new values
627 * @param object pointer to the object been loaded
628 * @param only_startup load only the startup settings set
630 static void IniLoadSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool only_startup)
632 const IniGroup *group;
633 const IniGroup *group_def = ini.GetGroup(grpname);
635 for (auto &desc : settings_table) {
636 const SettingDesc *sd = GetSettingDesc(desc);
637 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
638 if (sd->startup != only_startup) continue;
640 /* For settings.xx.yy load the settings from [xx] yy = ? */
641 std::string s{ sd->GetName() };
642 auto sc = s.find('.');
643 if (sc != std::string::npos) {
644 group = ini.GetGroup(s.substr(0, sc));
645 if (group == nullptr) group = group_def;
646 s = s.substr(sc + 1);
647 } else {
648 group = group_def;
651 const IniItem *item = nullptr;
652 if (group != nullptr) item = group->GetItem(s);
653 if (item == nullptr && group != group_def && group_def != nullptr) {
654 /* For settings.xx.yy load the settings from [settings] yy = ? in case the previous
655 * did not exist (e.g. loading old config files with a [settings] section */
656 item = group_def->GetItem(s);
658 if (item == nullptr) {
659 /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
660 * did not exist (e.g. loading old config files with a [yapf] section */
661 sc = s.find('.');
662 if (sc != std::string::npos) {
663 if (group = ini.GetGroup(s.substr(0, sc)); group != nullptr) item = group->GetItem(s.substr(sc + 1));
667 sd->ParseValue(item, object);
671 void IntSettingDesc::ParseValue(const IniItem *item, void *object) const
673 size_t val = (item == nullptr) ? this->def : this->ParseValue(item->value.has_value() ? item->value->c_str() : "");
674 this->MakeValueValidAndWrite(object, (int32_t)val);
677 void StringSettingDesc::ParseValue(const IniItem *item, void *object) const
679 std::string str = (item == nullptr) ? this->def : item->value.value_or("");
680 this->MakeValueValid(str);
681 this->Write(object, str);
684 void ListSettingDesc::ParseValue(const IniItem *item, void *object) const
686 const char *str = (item == nullptr) ? this->def : item->value.has_value() ? item->value->c_str() : nullptr;
687 void *ptr = GetVariableAddress(object, this->save);
688 if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) {
689 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
690 msg.SetDParamStr(0, this->GetName());
691 _settings_error_list.push_back(msg);
693 /* Use default */
694 LoadIntList(this->def, ptr, this->save.length, GetVarMemType(this->save.conv));
699 * Save the values of settings to the inifile.
700 * @param ini pointer to IniFile structure
701 * @param sd read-only SettingDesc structure which contains the unmodified,
702 * loaded values of the configuration file and various information about it
703 * @param grpname holds the name of the group (eg. [network]) where these will be saved
704 * @param object pointer to the object been saved
705 * The function works as follows: for each item in the SettingDesc structure we
706 * have a look if the value has changed since we started the game (the original
707 * values are reloaded when saving). If settings indeed have changed, we get
708 * these and save them.
710 static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool)
712 IniGroup *group_def = nullptr, *group;
714 for (auto &desc : settings_table) {
715 const SettingDesc *sd = GetSettingDesc(desc);
716 /* If the setting is not saved to the configuration
717 * file, just continue with the next setting */
718 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
719 if (sd->flags & SF_NOT_IN_CONFIG) continue;
721 /* XXX - wtf is this?? (group override?) */
722 std::string s{ sd->GetName() };
723 auto sc = s.find('.');
724 if (sc != std::string::npos) {
725 group = &ini.GetOrCreateGroup(s.substr(0, sc));
726 s = s.substr(sc + 1);
727 } else {
728 if (group_def == nullptr) group_def = &ini.GetOrCreateGroup(grpname);
729 group = group_def;
732 IniItem &item = group->GetOrCreateItem(s);
734 if (!item.value.has_value() || !sd->IsSameValue(&item, object)) {
735 /* The value is different, that means we have to write it to the ini */
736 item.value.emplace(sd->FormatValue(object));
741 std::string IntSettingDesc::FormatValue(const void *object) const
743 int64_t i;
744 if (IsSignedVarMemType(this->save.conv)) {
745 i = this->Read(object);
746 } else {
747 i = (uint32_t)this->Read(object);
749 return std::to_string(i);
752 std::string BoolSettingDesc::FormatValue(const void *object) const
754 bool val = this->Read(object) != 0;
755 return val ? "true" : "false";
758 bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
760 int32_t item_value = (int32_t)this->ParseValue(item->value->c_str());
761 int32_t object_value = this->Read(object);
762 return item_value == object_value;
765 bool IntSettingDesc::IsDefaultValue(void *object) const
767 int32_t object_value = this->Read(object);
768 return this->def == object_value;
771 std::string StringSettingDesc::FormatValue(const void *object) const
773 const std::string &str = this->Read(object);
774 switch (GetVarMemType(this->save.conv)) {
775 case SLE_VAR_STR: return str;
777 case SLE_VAR_STRQ:
778 if (str.empty()) {
779 return str;
781 return fmt::format("\"{}\"", str);
783 default: NOT_REACHED();
787 bool StringSettingDesc::IsSameValue(const IniItem *item, void *object) const
789 /* The ini parsing removes the quotes, which are needed to retain the spaces in STRQs,
790 * so those values are always different in the parsed ini item than they should be. */
791 if (GetVarMemType(this->save.conv) == SLE_VAR_STRQ) return false;
793 const std::string &str = this->Read(object);
794 return item->value->compare(str) == 0;
797 bool StringSettingDesc::IsDefaultValue(void *object) const
799 const std::string &str = this->Read(object);
800 return this->def == str;
803 bool ListSettingDesc::IsSameValue(const IniItem *, void *) const
805 /* Checking for equality is way more expensive than just writing the value. */
806 return false;
809 bool ListSettingDesc::IsDefaultValue(void *) const
811 /* Defaults of lists are often complicated, and hard to compare. */
812 return false;
816 * Loads all items from a 'grpname' section into a list
817 * The list parameter can be a nullptr pointer, in this case nothing will be
818 * saved and a callback function should be defined that will take over the
819 * list-handling and store the data itself somewhere.
820 * @param ini IniFile handle to the ini file with the source data
821 * @param grpname character string identifying the section-header of the ini file that will be parsed
822 * @param list new list with entries of the given section
824 static void IniLoadSettingList(IniFile &ini, const char *grpname, StringList &list)
826 const IniGroup *group = ini.GetGroup(grpname);
828 if (group == nullptr) return;
830 list.clear();
832 for (const IniItem &item : group->items) {
833 if (!item.name.empty()) list.push_back(item.name);
838 * Saves all items from a list into the 'grpname' section
839 * The list parameter can be a nullptr pointer, in this case a callback function
840 * should be defined that will provide the source data to be saved.
841 * @param ini IniFile handle to the ini file where the destination data is saved
842 * @param grpname character string identifying the section-header of the ini file
843 * @param list pointer to an string(pointer) array that will be used as the
844 * source to be saved into the relevant ini section
846 static void IniSaveSettingList(IniFile &ini, const char *grpname, StringList &list)
848 IniGroup &group = ini.GetOrCreateGroup(grpname);
849 group.Clear();
851 for (const auto &iter : list) {
852 group.GetOrCreateItem(iter).SetValue("");
857 * Load a WindowDesc from config.
858 * @param ini IniFile handle to the ini file with the source data
859 * @param grpname character string identifying the section-header of the ini file that will be parsed
860 * @param desc Destination WindowDesc
862 void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
864 IniLoadSettings(ini, _window_settings, grpname, desc, false);
868 * Save a WindowDesc to config.
869 * @param ini IniFile handle to the ini file where the destination data is saved
870 * @param grpname character string identifying the section-header of the ini file
871 * @param desc Source WindowDesc
873 void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
875 IniSaveSettings(ini, _window_settings, grpname, desc, false);
879 * Check whether the setting is editable in the current gamemode.
880 * @param do_command true if this is about checking a command from the server.
881 * @return true if editable.
883 bool SettingDesc::IsEditable(bool do_command) const
885 if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
886 if (do_command && (this->flags & SF_NO_NETWORK_SYNC)) return false;
887 if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
888 if ((this->flags & SF_NO_NETWORK) && _networking) return false;
889 if ((this->flags & SF_NEWGAME_ONLY) &&
890 (_game_mode == GM_NORMAL ||
891 (_game_mode == GM_EDITOR && !(this->flags & SF_SCENEDIT_TOO)))) return false;
892 if ((this->flags & SF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
893 return true;
897 * Return the type of the setting.
898 * @return type of setting
900 SettingType SettingDesc::GetType() const
902 if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
903 return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
907 * Get the setting description of this setting as an integer setting.
908 * @return The integer setting description.
910 const IntSettingDesc *SettingDesc::AsIntSetting() const
912 assert(this->IsIntSetting());
913 return static_cast<const IntSettingDesc *>(this);
917 * Get the setting description of this setting as a string setting.
918 * @return The string setting description.
920 const StringSettingDesc *SettingDesc::AsStringSetting() const
922 assert(this->IsStringSetting());
923 return static_cast<const StringSettingDesc *>(this);
926 void PrepareOldDiffCustom();
927 void HandleOldDiffCustom(bool savegame);
930 /** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
931 static void ValidateSettings()
933 /* Do not allow a custom sea level with the original land generator. */
934 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
935 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
936 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
940 static void AILoadConfig(const IniFile &ini, const char *grpname)
942 const IniGroup *group = ini.GetGroup(grpname);
944 /* Clean any configured AI */
945 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
946 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt);
949 /* If no group exists, return */
950 if (group == nullptr) return;
952 CompanyID c = COMPANY_FIRST;
953 for (const IniItem &item : group->items) {
954 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
956 config->Change(item.name);
957 if (!config->HasScript()) {
958 if (item.name != "none") {
959 Debug(script, 0, "The AI by the name '{}' was no longer found, and removed from the list.", item.name);
960 continue;
963 if (item.value.has_value()) config->StringToSettings(*item.value);
964 c++;
965 if (c >= MAX_COMPANIES) break;
969 static void GameLoadConfig(const IniFile &ini, const char *grpname)
971 const IniGroup *group = ini.GetGroup(grpname);
973 /* Clean any configured GameScript */
974 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt);
976 /* If no group exists, return */
977 if (group == nullptr || group->items.empty()) return;
979 const IniItem &item = group->items.front();
981 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
983 config->Change(item.name);
984 if (!config->HasScript()) {
985 if (item.name != "none") {
986 Debug(script, 0, "The GameScript by the name '{}' was no longer found, and removed from the list.", item.name);
987 return;
990 if (item.value.has_value()) config->StringToSettings(*item.value);
994 * Load BaseGraphics set selection and configuration.
996 static void GraphicsSetLoadConfig(IniFile &ini)
998 if (const IniGroup *group = ini.GetGroup("misc"); group != nullptr) {
999 /* Load old setting first. */
1000 if (const IniItem *item = group->GetItem("graphicsset"); item != nullptr && item->value) BaseGraphics::ini_data.name = *item->value;
1003 if (const IniGroup *group = ini.GetGroup("graphicsset"); group != nullptr) {
1004 /* Load new settings. */
1005 if (const IniItem *item = group->GetItem("name"); item != nullptr && item->value) BaseGraphics::ini_data.name = *item->value;
1007 if (const IniItem *item = group->GetItem("shortname"); item != nullptr && item->value && item->value->size() == 8) {
1008 BaseGraphics::ini_data.shortname = BSWAP32(std::strtoul(item->value->c_str(), nullptr, 16));
1011 if (const IniItem *item = group->GetItem("extra_version"); item != nullptr && item->value) BaseGraphics::ini_data.extra_version = std::strtoul(item->value->c_str(), nullptr, 10);
1013 if (const IniItem *item = group->GetItem("extra_params"); item != nullptr && item->value) {
1014 auto &extra_params = BaseGraphics::ini_data.extra_params;
1015 extra_params.resize(lengthof(GRFConfig::param));
1016 int count = ParseIntList(item->value->c_str(), &extra_params.front(), extra_params.size());
1017 if (count < 0) {
1018 SetDParamStr(0, BaseGraphics::ini_data.name);
1019 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
1020 count = 0;
1022 extra_params.resize(count);
1028 * Load a GRF configuration
1029 * @param ini The configuration to read from.
1030 * @param grpname Group name containing the configuration of the GRF.
1031 * @param is_static GRF is static.
1033 static GRFConfig *GRFLoadConfig(const IniFile &ini, const char *grpname, bool is_static)
1035 const IniGroup *group = ini.GetGroup(grpname);
1036 GRFConfig *first = nullptr;
1037 GRFConfig **curr = &first;
1039 if (group == nullptr) return nullptr;
1041 uint num_grfs = 0;
1042 for (const IniItem &item : group->items) {
1043 GRFConfig *c = nullptr;
1045 std::array<uint8_t, 4> grfid_buf;
1046 MD5Hash md5sum;
1047 std::string_view item_name = item.name;
1048 bool has_md5sum = false;
1050 /* Try reading "<grfid>|" and on success, "<md5sum>|". */
1051 auto grfid_pos = item_name.find("|");
1052 if (grfid_pos != std::string_view::npos) {
1053 std::string_view grfid_str = item_name.substr(0, grfid_pos);
1055 if (ConvertHexToBytes(grfid_str, grfid_buf)) {
1056 item_name = item_name.substr(grfid_pos + 1);
1058 auto md5sum_pos = item_name.find("|");
1059 if (md5sum_pos != std::string_view::npos) {
1060 std::string_view md5sum_str = item_name.substr(0, md5sum_pos);
1062 has_md5sum = ConvertHexToBytes(md5sum_str, md5sum);
1063 if (has_md5sum) item_name = item_name.substr(md5sum_pos + 1);
1066 uint32_t grfid = grfid_buf[0] | (grfid_buf[1] << 8) | (grfid_buf[2] << 16) | (grfid_buf[3] << 24);
1067 if (has_md5sum) {
1068 const GRFConfig *s = FindGRFConfig(grfid, FGCM_EXACT, &md5sum);
1069 if (s != nullptr) c = new GRFConfig(*s);
1071 if (c == nullptr && !FioCheckFileExists(std::string(item_name), NEWGRF_DIR)) {
1072 const GRFConfig *s = FindGRFConfig(grfid, FGCM_NEWEST_VALID);
1073 if (s != nullptr) c = new GRFConfig(*s);
1077 std::string filename = std::string(item_name);
1079 if (c == nullptr) c = new GRFConfig(filename);
1081 /* Parse parameters */
1082 if (item.value.has_value() && !item.value->empty()) {
1083 int count = ParseIntList(item.value->c_str(), c->param.data(), c->param.size());
1084 if (count < 0) {
1085 SetDParamStr(0, filename);
1086 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
1087 count = 0;
1089 c->num_params = count;
1092 /* Check if item is valid */
1093 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
1094 if (c->status == GCS_NOT_FOUND) {
1095 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
1096 } else if (HasBit(c->flags, GCF_UNSAFE)) {
1097 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
1098 } else if (HasBit(c->flags, GCF_SYSTEM)) {
1099 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
1100 } else if (HasBit(c->flags, GCF_INVALID)) {
1101 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
1102 } else {
1103 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
1106 SetDParamStr(0, filename.empty() ? item.name.c_str() : filename);
1107 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
1108 delete c;
1109 continue;
1112 /* Check for duplicate GRFID (will also check for duplicate filenames) */
1113 bool duplicate = false;
1114 for (const GRFConfig *gc = first; gc != nullptr; gc = gc->next) {
1115 if (gc->ident.grfid == c->ident.grfid) {
1116 SetDParamStr(0, c->filename);
1117 SetDParamStr(1, gc->filename);
1118 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
1119 duplicate = true;
1120 break;
1123 if (duplicate) {
1124 delete c;
1125 continue;
1128 if (is_static) {
1129 /* Mark file as static to avoid saving in savegame. */
1130 SetBit(c->flags, GCF_STATIC);
1131 } else if (++num_grfs > NETWORK_MAX_GRF_COUNT) {
1132 /* Check we will not load more non-static NewGRFs than allowed. This could trigger issues for game servers. */
1133 ShowErrorMessage(STR_CONFIG_ERROR, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED, WL_CRITICAL);
1134 break;
1137 /* Add item to list */
1138 *curr = c;
1139 curr = &c->next;
1142 return first;
1145 static IniFileVersion LoadVersionFromConfig(const IniFile &ini)
1147 const IniGroup *group = ini.GetGroup("version");
1148 if (group == nullptr) return IFV_0;
1150 auto version_number = group->GetItem("ini_version");
1151 /* Older ini-file versions don't have this key yet. */
1152 if (version_number == nullptr || !version_number->value.has_value()) return IFV_0;
1154 uint32_t version = 0;
1155 std::from_chars(version_number->value->data(), version_number->value->data() + version_number->value->size(), version);
1157 return static_cast<IniFileVersion>(version);
1160 static void AISaveConfig(IniFile &ini, const char *grpname)
1162 IniGroup &group = ini.GetOrCreateGroup(grpname);
1163 group.Clear();
1165 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1166 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
1167 std::string name;
1168 std::string value = config->SettingsToString();
1170 if (config->HasScript()) {
1171 name = config->GetName();
1172 } else {
1173 name = "none";
1176 group.CreateItem(name).SetValue(value);
1180 static void GameSaveConfig(IniFile &ini, const char *grpname)
1182 IniGroup &group = ini.GetOrCreateGroup(grpname);
1183 group.Clear();
1185 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
1186 std::string name;
1187 std::string value = config->SettingsToString();
1189 if (config->HasScript()) {
1190 name = config->GetName();
1191 } else {
1192 name = "none";
1195 group.CreateItem(name).SetValue(value);
1199 * Save the version of OpenTTD to the ini file.
1200 * @param ini the ini to write to
1202 static void SaveVersionInConfig(IniFile &ini)
1204 IniGroup &group = ini.GetOrCreateGroup("version");
1205 group.GetOrCreateItem("version_string").SetValue(_openttd_revision);
1206 group.GetOrCreateItem("version_number").SetValue(fmt::format("{:08X}", _openttd_newgrf_version));
1207 group.GetOrCreateItem("ini_version").SetValue(std::to_string(INIFILE_VERSION));
1211 * Save BaseGraphics set selection and configuration.
1213 static void GraphicsSetSaveConfig(IniFile &ini)
1215 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
1216 if (used_set == nullptr) return;
1218 IniGroup &group = ini.GetOrCreateGroup("graphicsset");
1219 group.Clear();
1221 group.GetOrCreateItem("name").SetValue(used_set->name);
1222 group.GetOrCreateItem("shortname").SetValue(fmt::format("{:08X}", BSWAP32(used_set->shortname)));
1224 const GRFConfig *extra_cfg = used_set->GetExtraConfig();
1225 if (extra_cfg != nullptr && extra_cfg->num_params > 0) {
1226 group.GetOrCreateItem("extra_version").SetValue(fmt::format("{}", extra_cfg->version));
1227 group.GetOrCreateItem("extra_params").SetValue(GRFBuildParamList(extra_cfg));
1231 /* Save a GRF configuration to the given group name */
1232 static void GRFSaveConfig(IniFile &ini, const char *grpname, const GRFConfig *list)
1234 IniGroup &group = ini.GetOrCreateGroup(grpname);
1235 group.Clear();
1236 const GRFConfig *c;
1238 for (c = list; c != nullptr; c = c->next) {
1239 std::string key = fmt::format("{:08X}|{}|{}", BSWAP32(c->ident.grfid),
1240 FormatArrayAsHex(c->ident.md5sum), c->filename);
1241 group.GetOrCreateItem(key).SetValue(GRFBuildParamList(c));
1245 /* Common handler for saving/loading variables to the configuration file */
1246 static void HandleSettingDescs(IniFile &generic_ini, IniFile &private_ini, IniFile &secrets_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false)
1248 proc(generic_ini, _misc_settings, "misc", nullptr, only_startup);
1249 #if defined(_WIN32) && !defined(DEDICATED)
1250 proc(generic_ini, _win32_settings, "win32", nullptr, only_startup);
1251 #endif /* _WIN32 */
1253 /* The name "patches" is a fallback, as every setting should sets its own group. */
1255 for (auto &table : GenericSettingTables()) {
1256 proc(generic_ini, table, "patches", &_settings_newgame, only_startup);
1258 for (auto &table : PrivateSettingTables()) {
1259 proc(private_ini, table, "patches", &_settings_newgame, only_startup);
1261 for (auto &table : SecretSettingTables()) {
1262 proc(secrets_ini, table, "patches", &_settings_newgame, only_startup);
1265 proc(generic_ini, _currency_settings, "currency", &_custom_currency, only_startup);
1266 proc(generic_ini, _company_settings, "company", &_settings_client.company, only_startup);
1268 if (!only_startup) {
1269 proc_list(private_ini, "server_bind_addresses", _network_bind_list);
1270 proc_list(private_ini, "servers", _network_host_list);
1271 proc_list(private_ini, "bans", _network_ban_list);
1276 * Remove all entries from a settings table from an ini-file.
1278 * This is only useful if those entries are moved to another file, and you
1279 * want to clean up what is left behind.
1281 * @param ini The ini file to remove the entries from.
1282 * @param table The table to look for entries to remove.
1284 static void RemoveEntriesFromIni(IniFile &ini, const SettingTable &table)
1286 for (auto &desc : table) {
1287 const SettingDesc *sd = GetSettingDesc(desc);
1289 /* For settings.xx.yy load the settings from [xx] yy = ? */
1290 std::string s{ sd->GetName() };
1291 auto sc = s.find('.');
1292 if (sc == std::string::npos) continue;
1294 IniGroup *group = ini.GetGroup(s.substr(0, sc));
1295 if (group == nullptr) continue;
1296 s = s.substr(sc + 1);
1298 group->RemoveItem(s);
1303 * Check whether a conversion should be done, and based on what old setting information.
1305 * To prevent errors when switching back and forth between older and newer
1306 * version of OpenTTD, the type of a setting is never changed. Instead, the
1307 * setting is renamed, and this function is used to check whether a conversion
1308 * between the old and new setting is required.
1310 * This checks if the new setting doesn't exist, and if the old does.
1312 * Doing it this way means that if you switch to an older client, the old
1313 * setting is used, and only on the first time starting a new client, the
1314 * old setting is converted to the new. After that, they are independent
1315 * of each other. And you can safely, without errors on either, switch
1316 * between old and new client.
1318 * @param ini The ini-file to use.
1319 * @param group The group the setting is in.
1320 * @param old_var The old name of the setting.
1321 * @param new_var The new name of the setting.
1322 * @param[out] old_item The old item to base upgrading on.
1323 * @return Whether upgrading should happen; if false, old_item is a nullptr.
1325 bool IsConversionNeeded(const ConfigIniFile &ini, const std::string &group, const std::string &old_var, const std::string &new_var, const IniItem **old_item)
1327 *old_item = nullptr;
1329 const IniGroup *igroup = ini.GetGroup(group);
1330 /* If the group doesn't exist, there is nothing to convert. */
1331 if (igroup == nullptr) return false;
1333 const IniItem *tmp_old_item = igroup->GetItem(old_var);
1334 const IniItem *new_item = igroup->GetItem(new_var);
1336 /* If the old item doesn't exist, there is nothing to convert. */
1337 if (tmp_old_item == nullptr) return false;
1339 /* If the new item exists, it means conversion was already done. We only
1340 * do the conversion the first time, and after that these settings are
1341 * independent. This allows users to freely change between older and
1342 * newer clients without breaking anything. */
1343 if (new_item != nullptr) return false;
1345 *old_item = tmp_old_item;
1346 return true;
1350 * Load the values from the configuration files
1351 * @param startup Load the minimal amount of the configuration to "bootstrap" the blitter and such.
1353 void LoadFromConfig(bool startup)
1355 ConfigIniFile generic_ini(_config_file);
1356 ConfigIniFile private_ini(_private_file);
1357 ConfigIniFile secrets_ini(_secrets_file);
1359 if (!startup) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
1361 IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);
1363 if (startup) {
1364 GraphicsSetLoadConfig(generic_ini);
1367 /* Before the split of private/secrets, we have to look in the generic for these settings. */
1368 if (generic_version < IFV_PRIVATE_SECRETS) {
1369 HandleSettingDescs(generic_ini, generic_ini, generic_ini, IniLoadSettings, IniLoadSettingList, startup);
1370 } else {
1371 HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniLoadSettings, IniLoadSettingList, startup);
1374 /* Load basic settings only during bootstrap, load other settings not during bootstrap */
1375 if (!startup) {
1376 if (generic_version < IFV_LINKGRAPH_SECONDS) {
1377 _settings_newgame.linkgraph.recalc_interval *= CalendarTime::SECONDS_PER_DAY;
1378 _settings_newgame.linkgraph.recalc_time *= CalendarTime::SECONDS_PER_DAY;
1381 /* Move use_relay_service from generic_ini to private_ini. */
1382 if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) {
1383 const IniGroup *network = generic_ini.GetGroup("network");
1384 if (network != nullptr) {
1385 const IniItem *use_relay_service = network->GetItem("use_relay_service");
1386 if (use_relay_service != nullptr) {
1387 if (use_relay_service->value == "never") {
1388 _settings_client.network.use_relay_service = UseRelayService::URS_NEVER;
1389 } else if (use_relay_service->value == "ask") {
1390 _settings_client.network.use_relay_service = UseRelayService::URS_ASK;
1391 } else if (use_relay_service->value == "allow") {
1392 _settings_client.network.use_relay_service = UseRelayService::URS_ALLOW;
1398 const IniItem *old_item;
1400 if (generic_version < IFV_GAME_TYPE && IsConversionNeeded(generic_ini, "network", "server_advertise", "server_game_type", &old_item)) {
1401 auto old_value = BoolSettingDesc::ParseSingleValue(old_item->value->c_str());
1402 _settings_client.network.server_game_type = old_value.value_or(false) ? SERVER_GAME_TYPE_PUBLIC : SERVER_GAME_TYPE_LOCAL;
1405 if (generic_version < IFV_AUTOSAVE_RENAME && IsConversionNeeded(generic_ini, "gui", "autosave", "autosave_interval", &old_item)) {
1406 static std::vector<std::string> _old_autosave_interval{"off", "monthly", "quarterly", "half year", "yearly"};
1407 auto old_value = OneOfManySettingDesc::ParseSingleValue(old_item->value->c_str(), old_item->value->size(), _old_autosave_interval);
1409 switch (old_value) {
1410 case 0: _settings_client.gui.autosave_interval = 0; break;
1411 case 1: _settings_client.gui.autosave_interval = 10; break;
1412 case 2: _settings_client.gui.autosave_interval = 30; break;
1413 case 3: _settings_client.gui.autosave_interval = 60; break;
1414 case 4: _settings_client.gui.autosave_interval = 120; break;
1415 default: break;
1419 /* Persist the right click close option from older versions. */
1420 if (generic_version < IFV_RIGHT_CLICK_CLOSE && IsConversionNeeded(generic_ini, "gui", "right_mouse_wnd_close", "right_click_wnd_close", &old_item)) {
1421 auto old_value = BoolSettingDesc::ParseSingleValue(old_item->value->c_str());
1422 _settings_client.gui.right_click_wnd_close = old_value.value_or(false) ? RCC_YES : RCC_NO;
1425 _grfconfig_newgame = GRFLoadConfig(generic_ini, "newgrf", false);
1426 _grfconfig_static = GRFLoadConfig(generic_ini, "newgrf-static", true);
1427 AILoadConfig(generic_ini, "ai_players");
1428 GameLoadConfig(generic_ini, "game_scripts");
1430 PrepareOldDiffCustom();
1431 IniLoadSettings(generic_ini, _old_gameopt_settings, "gameopt", &_settings_newgame, false);
1432 HandleOldDiffCustom(false);
1434 ValidateSettings();
1435 DebugReconsiderSendRemoteMessages();
1437 /* Display scheduled errors */
1438 ScheduleErrorMessage(_settings_error_list);
1439 if (FindWindowById(WC_ERRMSG, 0) == nullptr) ShowFirstError();
1443 /** Save the values to the configuration file */
1444 void SaveToConfig()
1446 ConfigIniFile generic_ini(_config_file);
1447 ConfigIniFile private_ini(_private_file);
1448 ConfigIniFile secrets_ini(_secrets_file);
1450 IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);
1452 /* If we newly create the private/secrets file, add a dummy group on top
1453 * just so we can add a comment before it (that is how IniFile works).
1454 * This to explain what the file is about. After doing it once, never touch
1455 * it again, as otherwise we might be reverting user changes. */
1456 if (IniGroup *group = private_ini.GetGroup("private"); group != nullptr) group->comment = "; This file possibly contains private information which can identify you as person.\n";
1457 if (IniGroup *group = secrets_ini.GetGroup("secrets"); group != nullptr) group->comment = "; Do not share this file with others, not even if they claim to be technical support.\n; This file contains saved passwords and other secrets that should remain private to you!\n";
1459 if (generic_version == IFV_0) {
1460 /* Remove some obsolete groups. These have all been loaded into other groups. */
1461 generic_ini.RemoveGroup("patches");
1462 generic_ini.RemoveGroup("yapf");
1463 generic_ini.RemoveGroup("gameopt");
1465 /* Remove all settings from the generic ini that are now in the private ini. */
1466 generic_ini.RemoveGroup("server_bind_addresses");
1467 generic_ini.RemoveGroup("servers");
1468 generic_ini.RemoveGroup("bans");
1469 for (auto &table : PrivateSettingTables()) {
1470 RemoveEntriesFromIni(generic_ini, table);
1473 /* Remove all settings from the generic ini that are now in the secrets ini. */
1474 for (auto &table : SecretSettingTables()) {
1475 RemoveEntriesFromIni(generic_ini, table);
1479 if (generic_version < IFV_REMOVE_GENERATION_SEED) {
1480 IniGroup *game_creation = generic_ini.GetGroup("game_creation");
1481 if (game_creation != nullptr) {
1482 game_creation->RemoveItem("generation_seed");
1486 /* These variables are migrated from generic ini to private ini now. */
1487 if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) {
1488 IniGroup *network = generic_ini.GetGroup("network");
1489 if (network != nullptr) {
1490 network->RemoveItem("use_relay_service");
1494 HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniSaveSettings, IniSaveSettingList);
1495 GraphicsSetSaveConfig(generic_ini);
1496 GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
1497 GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);
1498 AISaveConfig(generic_ini, "ai_players");
1499 GameSaveConfig(generic_ini, "game_scripts");
1501 SaveVersionInConfig(generic_ini);
1502 SaveVersionInConfig(private_ini);
1503 SaveVersionInConfig(secrets_ini);
1505 generic_ini.SaveToDisk(_config_file);
1506 private_ini.SaveToDisk(_private_file);
1507 secrets_ini.SaveToDisk(_secrets_file);
1511 * Get the list of known NewGrf presets.
1512 * @returns List of preset names.
1514 StringList GetGRFPresetList()
1516 StringList list;
1518 ConfigIniFile ini(_config_file);
1519 for (const IniGroup &group : ini.groups) {
1520 if (group.name.compare(0, 7, "preset-") == 0) {
1521 list.push_back(group.name.substr(7));
1525 return list;
1529 * Load a NewGRF configuration by preset-name.
1530 * @param config_name Name of the preset.
1531 * @return NewGRF configuration.
1532 * @see GetGRFPresetList
1534 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
1536 std::string section("preset-");
1537 section += config_name;
1539 ConfigIniFile ini(_config_file);
1540 GRFConfig *config = GRFLoadConfig(ini, section.c_str(), false);
1542 return config;
1546 * Save a NewGRF configuration with a preset name.
1547 * @param config_name Name of the preset.
1548 * @param config NewGRF configuration to save.
1549 * @see GetGRFPresetList
1551 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
1553 std::string section("preset-");
1554 section += config_name;
1556 ConfigIniFile ini(_config_file);
1557 GRFSaveConfig(ini, section.c_str(), config);
1558 ini.SaveToDisk(_config_file);
1562 * Delete a NewGRF configuration by preset name.
1563 * @param config_name Name of the preset.
1565 void DeleteGRFPresetFromConfig(const char *config_name)
1567 std::string section("preset-");
1568 section += config_name;
1570 ConfigIniFile ini(_config_file);
1571 ini.RemoveGroup(section);
1572 ini.SaveToDisk(_config_file);
1576 * Handle changing a value. This performs validation of the input value and
1577 * calls the appropriate callbacks, and saves it when the value is changed.
1578 * @param object The object the setting is in.
1579 * @param newval The new value for the setting.
1581 void IntSettingDesc::ChangeValue(const void *object, int32_t newval) const
1583 int32_t oldval = this->Read(object);
1584 this->MakeValueValid(newval);
1585 if (this->pre_check != nullptr && !this->pre_check(newval)) return;
1586 if (oldval == newval) return;
1588 this->Write(object, newval);
1589 if (this->post_callback != nullptr) this->post_callback(newval);
1591 if (this->flags & SF_NO_NETWORK) {
1592 _gamelog.StartAction(GLAT_SETTING);
1593 _gamelog.Setting(this->GetName(), oldval, newval);
1594 _gamelog.StopAction();
1597 SetWindowClassesDirty(WC_GAME_OPTIONS);
1599 if (_save_config) SaveToConfig();
1603 * Given a name of setting, return a setting description from the table.
1604 * @param name Name of the setting to return a setting description of.
1605 * @param settings Table to look in for the setting.
1606 * @return Pointer to the setting description of setting \a name if it can be found,
1607 * \c nullptr indicates failure to obtain the description.
1609 static const SettingDesc *GetSettingFromName(const std::string_view name, const SettingTable &settings)
1611 /* First check all full names */
1612 for (auto &desc : settings) {
1613 const SettingDesc *sd = GetSettingDesc(desc);
1614 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1615 if (sd->GetName() == name) return sd;
1618 /* Then check the shortcut variant of the name. */
1619 std::string short_name_suffix = std::string{ "." }.append(name);
1620 for (auto &desc : settings) {
1621 const SettingDesc *sd = GetSettingDesc(desc);
1622 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1623 if (sd->GetName().ends_with(short_name_suffix)) return sd;
1626 return nullptr;
1630 * Get the SaveLoad for all settings in the settings table.
1631 * @param settings The settings table to get the SaveLoad objects from.
1632 * @param saveloads A vector to store the result in.
1634 void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads)
1636 for (auto &desc : settings) {
1637 const SettingDesc *sd = GetSettingDesc(desc);
1638 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1639 saveloads.push_back(sd->save);
1644 * Given a name of setting, return a company setting description of it.
1645 * @param name Name of the company setting to return a setting description of.
1646 * @return Pointer to the setting description of setting \a name if it can be found,
1647 * \c nullptr indicates failure to obtain the description.
1649 static const SettingDesc *GetCompanySettingFromName(std::string_view name)
1651 static const std::string_view company_prefix = "company.";
1652 if (name.starts_with(company_prefix)) name.remove_prefix(company_prefix.size());
1653 return GetSettingFromName(name, _company_settings);
1657 * Given a name of any setting, return any setting description of it.
1658 * @param name Name of the setting to return a setting description of.
1659 * @return Pointer to the setting description of setting \a name if it can be found,
1660 * \c nullptr indicates failure to obtain the description.
1662 const SettingDesc *GetSettingFromName(const std::string_view name)
1664 for (auto &table : GenericSettingTables()) {
1665 auto sd = GetSettingFromName(name, table);
1666 if (sd != nullptr) return sd;
1668 for (auto &table : PrivateSettingTables()) {
1669 auto sd = GetSettingFromName(name, table);
1670 if (sd != nullptr) return sd;
1672 for (auto &table : SecretSettingTables()) {
1673 auto sd = GetSettingFromName(name, table);
1674 if (sd != nullptr) return sd;
1677 return GetCompanySettingFromName(name);
1681 * Network-safe changing of settings (server-only).
1682 * @param flags operation to perform
1683 * @param name the name of the setting to change
1684 * @param value the new value for the setting
1685 * The new value is properly clamped to its minimum/maximum when setting
1686 * @return the cost of this operation or an error
1687 * @see _settings
1689 CommandCost CmdChangeSetting(DoCommandFlag flags, const std::string &name, int32_t value)
1691 if (name.empty()) return CMD_ERROR;
1692 const SettingDesc *sd = GetSettingFromName(name);
1694 if (sd == nullptr) return CMD_ERROR;
1695 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
1696 if (!sd->IsIntSetting()) return CMD_ERROR;
1698 if (!sd->IsEditable(true)) return CMD_ERROR;
1700 if (flags & DC_EXEC) {
1701 sd->AsIntSetting()->ChangeValue(&GetGameSettings(), value);
1704 return CommandCost();
1708 * Change one of the per-company settings.
1709 * @param flags operation to perform
1710 * @param name the name of the company setting to change
1711 * @param value the new value for the setting
1712 * The new value is properly clamped to its minimum/maximum when setting
1713 * @return the cost of this operation or an error
1715 CommandCost CmdChangeCompanySetting(DoCommandFlag flags, const std::string &name, int32_t value)
1717 if (name.empty()) return CMD_ERROR;
1718 const SettingDesc *sd = GetCompanySettingFromName(name);
1720 if (sd == nullptr) return CMD_ERROR;
1721 if (!sd->IsIntSetting()) return CMD_ERROR;
1723 if (flags & DC_EXEC) {
1724 sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, value);
1727 return CommandCost();
1731 * Top function to save the new value of an element of the Settings struct
1732 * @param index offset in the SettingDesc array of the Settings struct which
1733 * identifies the setting member we want to change
1734 * @param value new value of the setting
1735 * @param force_newgame force the newgame settings
1737 bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame)
1739 const IntSettingDesc *setting = sd->AsIntSetting();
1740 if ((setting->flags & SF_PER_COMPANY) != 0) {
1741 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
1742 return Command<CMD_CHANGE_COMPANY_SETTING>::Post(setting->GetName(), value);
1745 setting->ChangeValue(&_settings_client.company, value);
1746 return true;
1749 /* If an item is company-based, we do not send it over the network
1750 * (if any) to change. Also *hack*hack* we update the _newgame version
1751 * of settings because changing a company-based setting in a game also
1752 * changes its defaults. At least that is the convention we have chosen */
1753 if (setting->flags & SF_NO_NETWORK_SYNC) {
1754 if (_game_mode != GM_MENU) {
1755 setting->ChangeValue(&_settings_newgame, value);
1757 setting->ChangeValue(&GetGameSettings(), value);
1758 return true;
1761 if (force_newgame) {
1762 setting->ChangeValue(&_settings_newgame, value);
1763 return true;
1766 /* send non-company-based settings over the network */
1767 if (!_networking || (_networking && _network_server)) {
1768 return Command<CMD_CHANGE_SETTING>::Post(setting->GetName(), value);
1770 return false;
1774 * Set the company settings for a new company to their default values.
1776 void SetDefaultCompanySettings(CompanyID cid)
1778 Company *c = Company::Get(cid);
1779 for (auto &desc : _company_settings) {
1780 const IntSettingDesc *int_setting = GetSettingDesc(desc)->AsIntSetting();
1781 int_setting->MakeValueValidAndWrite(&c->settings, int_setting->def);
1786 * Sync all company settings in a multiplayer game.
1788 void SyncCompanySettings()
1790 const void *old_object = &Company::Get(_current_company)->settings;
1791 const void *new_object = &_settings_client.company;
1792 for (auto &desc : _company_settings) {
1793 const SettingDesc *sd = GetSettingDesc(desc);
1794 uint32_t old_value = (uint32_t)sd->AsIntSetting()->Read(old_object);
1795 uint32_t new_value = (uint32_t)sd->AsIntSetting()->Read(new_object);
1796 if (old_value != new_value) Command<CMD_CHANGE_COMPANY_SETTING>::SendNet(STR_NULL, _local_company, sd->GetName(), new_value);
1801 * Set a setting value with a string.
1802 * @param sd the setting to change.
1803 * @param value the value to write
1804 * @param force_newgame force the newgame settings
1805 * @note Strings WILL NOT be synced over the network
1807 bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
1809 assert(sd->flags & SF_NO_NETWORK_SYNC);
1811 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
1812 value.clear();
1815 const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
1816 sd->AsStringSetting()->ChangeValue(object, value);
1817 return true;
1821 * Handle changing a string value. This performs validation of the input value
1822 * and calls the appropriate callbacks, and saves it when the value is changed.
1823 * @param object The object the setting is in.
1824 * @param newval The new value for the setting.
1826 void StringSettingDesc::ChangeValue(const void *object, std::string &newval) const
1828 this->MakeValueValid(newval);
1829 if (this->pre_check != nullptr && !this->pre_check(newval)) return;
1831 this->Write(object, newval);
1832 if (this->post_callback != nullptr) this->post_callback(newval);
1834 if (_save_config) SaveToConfig();
1837 /* Those 2 functions need to be here, else we have to make some stuff non-static
1838 * and besides, it is also better to keep stuff like this at the same place */
1839 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
1841 const SettingDesc *sd = GetSettingFromName(name);
1842 if (sd == nullptr) {
1843 IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
1844 return;
1847 bool success = true;
1848 if (sd->IsStringSetting()) {
1849 success = SetSettingValue(sd->AsStringSetting(), value, force_newgame);
1850 } else if (sd->IsIntSetting()) {
1851 const IntSettingDesc *isd = sd->AsIntSetting();
1852 size_t val = isd->ParseValue(value);
1853 if (!_settings_error_list.empty()) {
1854 IConsolePrint(CC_ERROR, "'{}' is not a valid value for this setting.", value);
1855 _settings_error_list.clear();
1856 return;
1858 success = SetSettingValue(isd, (int32_t)val, force_newgame);
1861 if (!success) {
1862 if (_network_server) {
1863 IConsolePrint(CC_ERROR, "This command/variable is not available during network games.");
1864 } else {
1865 IConsolePrint(CC_ERROR, "This command/variable is only available to a network server.");
1870 void IConsoleSetSetting(const char *name, int value)
1872 const SettingDesc *sd = GetSettingFromName(name);
1873 assert(sd != nullptr);
1874 SetSettingValue(sd->AsIntSetting(), value);
1878 * Output value of a specific setting to the console
1879 * @param name Name of the setting to output its value
1880 * @param force_newgame force the newgame settings
1882 void IConsoleGetSetting(const char *name, bool force_newgame)
1884 const SettingDesc *sd = GetSettingFromName(name);
1885 if (sd == nullptr) {
1886 IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
1887 return;
1890 const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
1892 if (sd->IsStringSetting()) {
1893 IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->GetName(), sd->AsStringSetting()->Read(object));
1894 } else if (sd->IsIntSetting()) {
1895 std::string value = sd->FormatValue(object);
1896 const IntSettingDesc *int_setting = sd->AsIntSetting();
1897 IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).",
1898 sd->GetName(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
1902 static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter)
1904 for (auto &desc : table) {
1905 const SettingDesc *sd = GetSettingDesc(desc);
1906 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
1907 if (prefilter != nullptr && sd->GetName().find(prefilter) == std::string::npos) continue;
1908 IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), sd->FormatValue(&GetGameSettings()));
1913 * List all settings and their value to the console
1915 * @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix
1917 void IConsoleListSettings(const char *prefilter)
1919 IConsolePrint(CC_HELP, "All settings with their current value:");
1921 for (auto &table : GenericSettingTables()) {
1922 IConsoleListSettingsTable(table, prefilter);
1924 for (auto &table : PrivateSettingTables()) {
1925 IConsoleListSettingsTable(table, prefilter);
1927 for (auto &table : SecretSettingTables()) {
1928 IConsoleListSettingsTable(table, prefilter);
1931 IConsolePrint(CC_HELP, "Use 'setting' command to change a value.");