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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file train.h Base for the train class. */
13 #include "core/enum_type.hpp"
15 #include "newgrf_engine.h"
16 #include "cargotype.h"
18 #include "engine_base.h"
20 #include "ground_vehicle.hpp"
24 /** Rail vehicle flags. */
25 enum VehicleRailFlags
{
27 VRF_POWEREDWAGON
= 3, ///< Wagon is powered.
28 VRF_REVERSE_DIRECTION
= 4, ///< Reverse the visible direction of the vehicle.
30 VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
= 6, ///< Electric train engine is allowed to run on normal rail. */
31 VRF_TOGGLE_REVERSE
= 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only).
32 VRF_TRAIN_STUCK
= 8, ///< Train can't get a path reservation.
33 VRF_LEAVING_STATION
= 9, ///< Train is just leaving a station.
36 /** Modes for ignoring signals. */
37 enum TrainForceProceeding
: byte
{
38 TFP_NONE
= 0, ///< Normal operation.
39 TFP_STUCK
= 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
40 TFP_SIGNAL
= 2, ///< Ignore next signal, after the signal ignore being stuck.
43 /** Flags for Train::ConsistChanged */
44 enum ConsistChangeFlags
{
45 CCF_LENGTH
= 0x01, ///< Allow vehicles to change length.
46 CCF_CAPACITY
= 0x02, ///< Allow vehicles to change capacity.
48 CCF_TRACK
= 0, ///< Valid changes while vehicle is driving, and possibly changing tracks.
49 CCF_LOADUNLOAD
= 0, ///< Valid changes while vehicle is loading/unloading.
50 CCF_AUTOREFIT
= CCF_CAPACITY
, ///< Valid changes for autorefitting in stations.
51 CCF_REFIT
= CCF_LENGTH
| CCF_CAPACITY
, ///< Valid changes for refitting in a depot.
52 CCF_ARRANGE
= CCF_LENGTH
| CCF_CAPACITY
, ///< Valid changes for arranging the consist in a depot.
53 CCF_SAVELOAD
= CCF_LENGTH
, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
55 DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags
)
57 byte
FreightWagonMult(CargoID cargo
);
59 void CheckTrainsLengths();
61 void FreeTrainTrackReservation(const Train
*v
);
62 bool TryPathReserve(Train
*v
, bool mark_as_stuck
= false, bool first_tile_okay
= false);
64 int GetTrainStopLocation(StationID station_id
, TileIndex tile
, const Train
*v
, int *station_ahead
, int *station_length
);
66 void GetTrainSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
68 bool TrainOnCrossing(TileIndex tile
);
69 void NormalizeTrainVehInDepot(const Train
*u
);
71 /** Variables that are cached to improve performance and such */
73 /* Cached wagon override spritegroup */
74 const struct SpriteGroup
*cached_override
;
76 /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
77 bool cached_tilt
; ///< train can tilt; feature provides a bonus in curves
78 int cached_curve_speed_mod
; ///< curve speed modifier of the entire train
80 byte user_def_data
; ///< Cached property 0x25. Can be set by Callback 0x36.
82 /* cached max. speed / acceleration data */
83 int cached_max_curve_speed
; ///< max consist speed limited by curves
87 * 'Train' is either a loco or a wagon.
89 struct Train final
: public GroundVehicle
<Train
, VEH_TRAIN
> {
92 /* Link between the two ends of a multiheaded engine */
93 Train
*other_multiheaded_part
;
95 uint16_t crash_anim_pos
; ///< Crash animation counter.
99 TrainForceProceeding force_proceed
;
101 RailTypes compatible_railtypes
;
103 /** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
104 uint16_t wait_counter
;
106 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
107 Train() : GroundVehicleBase() {}
108 /** We want to 'destruct' the right class. */
109 virtual ~Train() { this->PreDestructor(); }
111 friend struct GroundVehicle
<Train
, VEH_TRAIN
>; // GroundVehicle needs to use the acceleration functions defined at Train.
113 void MarkDirty() override
;
114 void UpdateDeltaXY() override
;
115 ExpensesType
GetExpenseType(bool income
) const override
{ return income
? EXPENSES_TRAIN_REVENUE
: EXPENSES_TRAIN_RUN
; }
116 void PlayLeaveStationSound(bool force
= false) const override
;
117 bool IsPrimaryVehicle() const override
{ return this->IsFrontEngine(); }
118 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const override
;
119 int GetDisplaySpeed() const override
{ return this->gcache
.last_speed
; }
120 int GetDisplayMaxSpeed() const override
{ return this->vcache
.cached_max_speed
; }
121 Money
GetRunningCost() const override
;
122 int GetCursorImageOffset() const;
123 int GetDisplayImageWidth(Point
*offset
= nullptr) const;
124 bool IsInDepot() const override
{ return this->track
== TRACK_BIT_DEPOT
; }
125 bool Tick() override
;
126 void OnNewCalendarDay() override
;
127 void OnNewEconomyDay() override
;
128 uint
Crash(bool flooded
= false) override
;
129 Trackdir
GetVehicleTrackdir() const override
;
130 TileIndex
GetOrderStationLocation(StationID station
) override
;
131 ClosestDepot
FindClosestDepot() override
;
133 void ReserveTrackUnderConsist() const;
135 int GetCurveSpeedLimit() const;
137 void ConsistChanged(ConsistChangeFlags allowed_changes
);
141 void UpdateAcceleration();
143 int GetCurrentMaxSpeed() const override
;
146 * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
147 * @return Next vehicle in the consist.
149 inline Train
*GetNextUnit() const
151 Train
*v
= this->GetNextVehicle();
152 if (v
!= nullptr && v
->IsRearDualheaded()) v
= v
->GetNextVehicle();
158 * Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
159 * @return Previous vehicle in the consist.
161 inline Train
*GetPrevUnit()
163 Train
*v
= this->GetPrevVehicle();
164 if (v
!= nullptr && v
->IsRearDualheaded()) v
= v
->GetPrevVehicle();
170 * Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
171 * @return Offset from center to center.
173 int CalcNextVehicleOffset() const
175 /* For vehicles with odd lengths the part before the center will be one unit
176 * longer than the part after the center. This means we have to round up the
177 * length of the next vehicle but may not round the length of the current
179 return this->gcache
.cached_veh_length
/ 2 + (this->Next() != nullptr ? this->Next()->gcache
.cached_veh_length
+ 1 : 0) / 2;
182 protected: // These functions should not be called outside acceleration code.
185 * Allows to know the power value that this vehicle will use.
186 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
188 inline uint16_t GetPower() const
190 /* Power is not added for articulated parts */
191 if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype
, GetRailType(this->tile
))) {
192 uint16_t power
= GetVehicleProperty(this, PROP_TRAIN_POWER
, RailVehInfo(this->engine_type
)->power
);
193 /* Halve power for multiheaded parts */
194 if (this->IsMultiheaded()) power
/= 2;
202 * Returns a value if this articulated part is powered.
203 * @return Power value from the articulated part in HP, or zero if it is not powered.
205 inline uint16_t GetPoweredPartPower(const Train
*head
) const
207 /* For powered wagons the engine defines the type of engine (i.e. railtype) */
208 if (HasBit(this->flags
, VRF_POWEREDWAGON
) && HasPowerOnRail(head
->railtype
, GetRailType(this->tile
))) {
209 return RailVehInfo(this->gcache
.first_engine
)->pow_wag_power
;
216 * Allows to know the weight value that this vehicle will use.
217 * @return Weight value from the engine in tonnes.
219 inline uint16_t GetWeight() const
221 uint16_t weight
= CargoSpec::Get(this->cargo_type
)->WeightOfNUnitsInTrain(this->cargo
.StoredCount());
223 /* Vehicle weight is not added for articulated parts. */
224 if (!this->IsArticulatedPart()) {
225 weight
+= GetVehicleProperty(this, PROP_TRAIN_WEIGHT
, RailVehInfo(this->engine_type
)->weight
);
228 /* Powered wagons have extra weight added. */
229 if (HasBit(this->flags
, VRF_POWEREDWAGON
)) {
230 weight
+= RailVehInfo(this->gcache
.first_engine
)->pow_wag_weight
;
237 * Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
238 * @return Weight value in tonnes.
240 uint16_t GetMaxWeight() const override
;
243 * Allows to know the tractive effort value that this vehicle will use.
244 * @return Tractive effort value from the engine.
246 inline byte
GetTractiveEffort() const
248 return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT
, RailVehInfo(this->engine_type
)->tractive_effort
);
252 * Gets the area used for calculating air drag.
253 * @return Area of the engine in m^2.
255 inline byte
GetAirDragArea() const
257 /* Air drag is higher in tunnels due to the limited cross-section. */
258 return (this->track
== TRACK_BIT_WORMHOLE
&& this->vehstatus
& VS_HIDDEN
) ? 28 : 14;
262 * Gets the air drag coefficient of this vehicle.
263 * @return Air drag value from the engine.
265 inline byte
GetAirDrag() const
267 return RailVehInfo(this->engine_type
)->air_drag
;
271 * Checks the current acceleration status of this vehicle.
272 * @return Acceleration status.
274 inline AccelStatus
GetAccelerationStatus() const
276 return (this->vehstatus
& VS_STOPPED
) || HasBit(this->flags
, VRF_REVERSING
) || HasBit(this->flags
, VRF_TRAIN_STUCK
) ? AS_BRAKE
: AS_ACCEL
;
280 * Calculates the current speed of this vehicle.
281 * @return Current speed in km/h-ish.
283 inline uint16_t GetCurrentSpeed() const
285 return this->cur_speed
;
289 * Returns the rolling friction coefficient of this vehicle.
290 * @return Rolling friction coefficient in [1e-4].
292 inline uint32_t GetRollingFriction() const
294 /* Rolling friction for steel on steel is between 0.1% and 0.2%.
295 * The friction coefficient increases with speed in a way that
296 * it doubles at 512 km/h, triples at 1024 km/h and so on. */
297 return 15 * (512 + this->GetCurrentSpeed()) / 512;
301 * Allows to know the acceleration type of a vehicle.
302 * @return Acceleration type of the vehicle.
304 inline int GetAccelerationType() const
306 return GetRailTypeInfo(this->railtype
)->acceleration_type
;
310 * Returns the slope steepness used by this vehicle.
311 * @return Slope steepness used by the vehicle.
313 inline uint32_t GetSlopeSteepness() const
315 return _settings_game
.vehicle
.train_slope_steepness
;
319 * Gets the maximum speed allowed by the track for this vehicle.
320 * @return Maximum speed allowed.
322 inline uint16_t GetMaxTrackSpeed() const
324 return GetRailTypeInfo(GetRailType(this->tile
))->max_speed
;
328 * Returns the curve speed modifier of this vehicle.
329 * @return Current curve speed modifier, in fixed-point binary representation with 8 fractional bits.
331 inline int GetCurveSpeedModifier() const
333 return GetVehicleProperty(this, PROP_TRAIN_CURVE_SPEED_MOD
, RailVehInfo(this->engine_type
)->curve_speed_mod
, true);
337 * Checks if the vehicle is at a tile that can be sloped.
338 * @return True if the tile can be sloped.
340 inline bool TileMayHaveSlopedTrack() const
342 /* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
343 return this->track
== TRACK_BIT_X
|| this->track
== TRACK_BIT_Y
;
347 * Trains can always use the faster algorithm because they
348 * have always the same direction as the track under them.
351 inline bool HasToUseGetSlopePixelZ()