2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file console_gui.cpp Handling the GUI of the in-game console. */
11 #include "textbuf_type.h"
12 #include "window_gui.h"
13 #include "console_gui.h"
14 #include "console_internal.h"
15 #include "guitimer_func.h"
16 #include "window_func.h"
17 #include "string_func.h"
18 #include "strings_func.h"
20 #include "settings_type.h"
21 #include "console_func.h"
23 #include "video/video_driver.hpp"
25 #include "widgets/console_widget.h"
27 #include "table/strings.h"
29 #include "safeguards.h"
31 static const uint ICON_HISTORY_SIZE
= 20;
32 static const uint ICON_LINE_SPACING
= 2;
33 static const uint ICON_RIGHT_BORDERWIDTH
= 10;
34 static const uint ICON_BOTTOM_BORDERWIDTH
= 12;
37 * Container for a single line of console output
40 static IConsoleLine
*front
; ///< The front of the console backlog buffer
41 static int size
; ///< The amount of items in the backlog
43 IConsoleLine
*previous
; ///< The previous console message.
44 char *buffer
; ///< The data to store.
45 TextColour colour
; ///< The colour of the line.
46 uint16 time
; ///< The amount of time the line is in the backlog.
49 * Initialize the console line.
50 * @param buffer the data to print.
51 * @param colour the colour of the line.
53 IConsoleLine(char *buffer
, TextColour colour
) :
54 previous(IConsoleLine::front
),
59 IConsoleLine::front
= this;
64 * Clear this console line and any further ones.
75 * Get the index-ed item in the list.
77 static const IConsoleLine
*Get(uint index
)
79 const IConsoleLine
*item
= IConsoleLine::front
;
80 while (index
!= 0 && item
!= nullptr) {
82 item
= item
->previous
;
89 * Truncate the list removing everything older than/more than the amount
90 * as specified in the config file.
91 * As a side effect also increase the time the other lines have been in
93 * @return true if and only if items got removed.
95 static bool Truncate()
97 IConsoleLine
*cur
= IConsoleLine::front
;
98 if (cur
== nullptr) return false;
101 for (IConsoleLine
*item
= cur
->previous
; item
!= nullptr; count
++, cur
= item
, item
= item
->previous
) {
102 if (item
->time
> _settings_client
.gui
.console_backlog_timeout
&&
103 count
> _settings_client
.gui
.console_backlog_length
) {
105 cur
->previous
= nullptr;
109 if (item
->time
!= MAX_UVALUE(uint16
)) item
->time
++;
116 * Reset the complete console line backlog.
120 delete IConsoleLine::front
;
121 IConsoleLine::front
= nullptr;
122 IConsoleLine::size
= 0;
126 /* static */ IConsoleLine
*IConsoleLine::front
= nullptr;
127 /* static */ int IConsoleLine::size
= 0;
130 /* ** main console cmd buffer ** */
131 static Textbuf
_iconsole_cmdline(ICON_CMDLN_SIZE
);
132 static char *_iconsole_history
[ICON_HISTORY_SIZE
];
133 static int _iconsole_historypos
;
134 IConsoleModes _iconsole_mode
;
140 static void IConsoleClearCommand()
142 memset(_iconsole_cmdline
.buf
, 0, ICON_CMDLN_SIZE
);
143 _iconsole_cmdline
.chars
= _iconsole_cmdline
.bytes
= 1; // only terminating zero
144 _iconsole_cmdline
.pixels
= 0;
145 _iconsole_cmdline
.caretpos
= 0;
146 _iconsole_cmdline
.caretxoffs
= 0;
147 SetWindowDirty(WC_CONSOLE
, 0);
150 static inline void IConsoleResetHistoryPos()
152 _iconsole_historypos
= -1;
156 static const char *IConsoleHistoryAdd(const char *cmd
);
157 static void IConsoleHistoryNavigate(int direction
);
159 static const struct NWidgetPart _nested_console_window_widgets
[] = {
160 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_C_BACKGROUND
), SetResize(1, 1),
163 static WindowDesc
_console_window_desc(
164 WDP_MANUAL
, nullptr, 0, 0,
167 _nested_console_window_widgets
, lengthof(_nested_console_window_widgets
)
170 struct IConsoleWindow
: Window
173 int line_height
; ///< Height of one line of text in the console.
175 GUITimer truncate_timer
;
177 IConsoleWindow() : Window(&_console_window_desc
)
179 _iconsole_mode
= ICONSOLE_OPENED
;
180 this->line_height
= FONT_HEIGHT_NORMAL
+ ICON_LINE_SPACING
;
181 this->line_offset
= GetStringBoundingBox("] ").width
+ 5;
184 this->truncate_timer
.SetInterval(3000);
185 ResizeWindow(this, _screen
.width
, _screen
.height
/ 3);
188 void Close() override
190 _iconsole_mode
= ICONSOLE_CLOSED
;
191 VideoDriver::GetInstance()->EditBoxLostFocus();
192 this->Window::Close();
196 * Scroll the content of the console.
197 * @param amount Number of lines to scroll back.
199 void Scroll(int amount
)
201 int max_scroll
= std::max(0, IConsoleLine::size
+ 1 - this->height
/ this->line_height
);
202 IConsoleWindow::scroll
= Clamp
<int>(IConsoleWindow::scroll
+ amount
, 0, max_scroll
);
206 void OnPaint() override
208 const int right
= this->width
- 5;
210 GfxFillRect(0, 0, this->width
- 1, this->height
- 1, PC_BLACK
);
211 int ypos
= this->height
- this->line_height
;
212 for (const IConsoleLine
*print
= IConsoleLine::Get(IConsoleWindow::scroll
); print
!= nullptr; print
= print
->previous
) {
213 SetDParamStr(0, print
->buffer
);
214 ypos
= DrawStringMultiLine(5, right
, -this->line_height
, ypos
, STR_JUST_RAW_STRING
, print
->colour
, SA_LEFT
| SA_BOTTOM
| SA_FORCE
) - ICON_LINE_SPACING
;
217 /* If the text is longer than the window, don't show the starting ']' */
218 int delta
= this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
;
220 DrawString(5, right
, this->height
- this->line_height
, "]", (TextColour
)CC_COMMAND
, SA_LEFT
| SA_FORCE
);
224 /* If we have a marked area, draw a background highlight. */
225 if (_iconsole_cmdline
.marklength
!= 0) GfxFillRect(this->line_offset
+ delta
+ _iconsole_cmdline
.markxoffs
, this->height
- this->line_height
, this->line_offset
+ delta
+ _iconsole_cmdline
.markxoffs
+ _iconsole_cmdline
.marklength
, this->height
- 1, PC_DARK_RED
);
227 DrawString(this->line_offset
+ delta
, right
, this->height
- this->line_height
, _iconsole_cmdline
.buf
, (TextColour
)CC_COMMAND
, SA_LEFT
| SA_FORCE
);
229 if (_focused_window
== this && _iconsole_cmdline
.caret
) {
230 DrawString(this->line_offset
+ delta
+ _iconsole_cmdline
.caretxoffs
, right
, this->height
- this->line_height
, "_", TC_WHITE
, SA_LEFT
| SA_FORCE
);
234 void OnRealtimeTick(uint delta_ms
) override
236 if (this->truncate_timer
.CountElapsed(delta_ms
) == 0) return;
238 if (IConsoleLine::Truncate() &&
239 (IConsoleWindow::scroll
> IConsoleLine::size
)) {
240 IConsoleWindow::scroll
= std::max(0, IConsoleLine::size
- (this->height
/ this->line_height
) + 1);
245 void OnMouseLoop() override
247 if (_iconsole_cmdline
.HandleCaret()) this->SetDirty();
250 EventState
OnKeyPress(WChar key
, uint16 keycode
) override
252 if (_focused_window
!= this) return ES_NOT_HANDLED
;
254 const int scroll_height
= (this->height
/ this->line_height
) - 1;
257 IConsoleHistoryNavigate(1);
262 IConsoleHistoryNavigate(-1);
266 case WKC_SHIFT
| WKC_PAGEDOWN
:
267 this->Scroll(-scroll_height
);
270 case WKC_SHIFT
| WKC_PAGEUP
:
271 this->Scroll(scroll_height
);
274 case WKC_SHIFT
| WKC_DOWN
:
278 case WKC_SHIFT
| WKC_UP
:
286 case WKC_RETURN
: case WKC_NUM_ENTER
: {
287 /* We always want the ] at the left side; we always force these strings to be left
288 * aligned anyway. So enforce this in all cases by adding a left-to-right marker,
289 * otherwise it will be drawn at the wrong side with right-to-left texts. */
290 IConsolePrint(CC_COMMAND
, LRM
"] {}", _iconsole_cmdline
.buf
);
291 const char *cmd
= IConsoleHistoryAdd(_iconsole_cmdline
.buf
);
292 IConsoleClearCommand();
294 if (cmd
!= nullptr) IConsoleCmdExec(cmd
);
298 case WKC_CTRL
| WKC_RETURN
:
299 _iconsole_mode
= (_iconsole_mode
== ICONSOLE_FULL
) ? ICONSOLE_OPENED
: ICONSOLE_FULL
;
300 IConsoleResize(this);
301 MarkWholeScreenDirty();
304 case (WKC_CTRL
| 'L'):
305 IConsoleCmdExec("clear");
309 if (_iconsole_cmdline
.HandleKeyPress(key
, keycode
) != HKPR_NOT_HANDLED
) {
310 IConsoleWindow::scroll
= 0;
311 IConsoleResetHistoryPos();
314 return ES_NOT_HANDLED
;
321 void InsertTextString(int wid
, const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
) override
323 if (_iconsole_cmdline
.InsertString(str
, marked
, caret
, insert_location
, replacement_end
)) {
324 IConsoleWindow::scroll
= 0;
325 IConsoleResetHistoryPos();
330 const char *GetFocusedText() const override
332 return _iconsole_cmdline
.buf
;
335 const char *GetCaret() const override
337 return _iconsole_cmdline
.buf
+ _iconsole_cmdline
.caretpos
;
340 const char *GetMarkedText(size_t *length
) const override
342 if (_iconsole_cmdline
.markend
== 0) return nullptr;
344 *length
= _iconsole_cmdline
.markend
- _iconsole_cmdline
.markpos
;
345 return _iconsole_cmdline
.buf
+ _iconsole_cmdline
.markpos
;
348 Point
GetCaretPosition() const override
350 int delta
= std::min
<int>(this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
, 0);
351 Point pt
= {this->line_offset
+ delta
+ _iconsole_cmdline
.caretxoffs
, this->height
- this->line_height
};
356 Rect
GetTextBoundingRect(const char *from
, const char *to
) const override
358 int delta
= std::min
<int>(this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
, 0);
360 Point p1
= GetCharPosInString(_iconsole_cmdline
.buf
, from
, FS_NORMAL
);
361 Point p2
= from
!= to
? GetCharPosInString(_iconsole_cmdline
.buf
, from
) : p1
;
363 Rect r
= {this->line_offset
+ delta
+ p1
.x
, this->height
- this->line_height
, this->line_offset
+ delta
+ p2
.x
, this->height
};
367 const char *GetTextCharacterAtPosition(const Point
&pt
) const override
369 int delta
= std::min
<int>(this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
, 0);
371 if (!IsInsideMM(pt
.y
, this->height
- this->line_height
, this->height
)) return nullptr;
373 return GetCharAtPosition(_iconsole_cmdline
.buf
, pt
.x
- delta
);
376 void OnMouseWheel(int wheel
) override
378 this->Scroll(-wheel
);
381 void OnFocus() override
383 VideoDriver::GetInstance()->EditBoxGainedFocus();
386 void OnFocusLost() override
388 VideoDriver::GetInstance()->EditBoxLostFocus();
392 int IConsoleWindow::scroll
= 0;
394 void IConsoleGUIInit()
396 IConsoleResetHistoryPos();
397 _iconsole_mode
= ICONSOLE_CLOSED
;
399 IConsoleLine::Reset();
400 memset(_iconsole_history
, 0, sizeof(_iconsole_history
));
402 IConsolePrint(TC_LIGHT_BLUE
, "OpenTTD Game Console Revision 7 - {}", _openttd_revision
);
403 IConsolePrint(CC_WHITE
, "------------------------------------");
404 IConsolePrint(CC_WHITE
, "use \"help\" for more information.");
405 IConsolePrint(CC_WHITE
, "");
406 IConsoleClearCommand();
409 void IConsoleClearBuffer()
411 IConsoleLine::Reset();
414 void IConsoleGUIFree()
416 IConsoleClearBuffer();
419 /** Change the size of the in-game console window after the screen size changed, or the window state changed. */
420 void IConsoleResize(Window
*w
)
422 switch (_iconsole_mode
) {
423 case ICONSOLE_OPENED
:
424 w
->height
= _screen
.height
/ 3;
425 w
->width
= _screen
.width
;
428 w
->height
= _screen
.height
- ICON_BOTTOM_BORDERWIDTH
;
429 w
->width
= _screen
.width
;
434 MarkWholeScreenDirty();
437 /** Toggle in-game console between opened and closed. */
438 void IConsoleSwitch()
440 switch (_iconsole_mode
) {
441 case ICONSOLE_CLOSED
:
442 new IConsoleWindow();
445 case ICONSOLE_OPENED
: case ICONSOLE_FULL
:
446 CloseWindowById(WC_CONSOLE
, 0);
450 MarkWholeScreenDirty();
453 /** Close the in-game console. */
456 if (_iconsole_mode
== ICONSOLE_OPENED
) IConsoleSwitch();
460 * Add the entered line into the history so you can look it back
461 * scroll, etc. Put it to the beginning as it is the latest text
462 * @param cmd Text to be entered into the 'history'
463 * @return the command to execute
465 static const char *IConsoleHistoryAdd(const char *cmd
)
467 /* Strip all spaces at the begin */
468 while (IsWhitespace(*cmd
)) cmd
++;
470 /* Do not put empty command in history */
471 if (StrEmpty(cmd
)) return nullptr;
473 /* Do not put in history if command is same as previous */
474 if (_iconsole_history
[0] == nullptr || strcmp(_iconsole_history
[0], cmd
) != 0) {
475 free(_iconsole_history
[ICON_HISTORY_SIZE
- 1]);
476 memmove(&_iconsole_history
[1], &_iconsole_history
[0], sizeof(_iconsole_history
[0]) * (ICON_HISTORY_SIZE
- 1));
477 _iconsole_history
[0] = stredup(cmd
);
480 /* Reset the history position */
481 IConsoleResetHistoryPos();
482 return _iconsole_history
[0];
486 * Navigate Up/Down in the history of typed commands
487 * @param direction Go further back in history (+1), go to recently typed commands (-1)
489 static void IConsoleHistoryNavigate(int direction
)
491 if (_iconsole_history
[0] == nullptr) return; // Empty history
492 _iconsole_historypos
= Clamp(_iconsole_historypos
+ direction
, -1, ICON_HISTORY_SIZE
- 1);
494 if (direction
> 0 && _iconsole_history
[_iconsole_historypos
] == nullptr) _iconsole_historypos
--;
496 if (_iconsole_historypos
== -1) {
497 _iconsole_cmdline
.DeleteAll();
499 _iconsole_cmdline
.Assign(_iconsole_history
[_iconsole_historypos
]);
504 * Handle the printing of text entered into the console or redirected there
505 * by any other means. Text can be redirected to other clients in a network game
506 * as well as to a logfile. If the network server is a dedicated server, all activities
507 * are also logged. All lines to print are added to a temporary buffer which can be
508 * used as a history to print them onscreen
509 * @param colour_code the colour of the command. Red in case of errors, etc.
510 * @param str the message entered or output on the console (notice, error, etc.)
512 void IConsoleGUIPrint(TextColour colour_code
, char *str
)
514 new IConsoleLine(str
, colour_code
);
515 SetWindowDirty(WC_CONSOLE
, 0);
520 * Check whether the given TextColour is valid for console usage.
521 * @param c The text colour to compare to.
522 * @return true iff the TextColour is valid for console usage.
524 bool IsValidConsoleColour(TextColour c
)
526 /* A normal text colour is used. */
527 if (!(c
& TC_IS_PALETTE_COLOUR
)) return TC_BEGIN
<= c
&& c
< TC_END
;
529 /* A text colour from the palette is used; must be the company
530 * colour gradient, so it must be one of those. */
531 c
&= ~TC_IS_PALETTE_COLOUR
;
532 for (uint i
= COLOUR_BEGIN
; i
< COLOUR_END
; i
++) {
533 if (_colour_gradient
[i
][4] == c
) return true;