Add: Draw network password indicator lock in company drop down list. (#7079)
[openttd-github.git] / src / newgrf_generic.h
blob6251b9ffbd2a20646b3631a868ae060af5e79aa6
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_generic.h Functions related to generic callbacks. */
12 #ifndef NEWGRF_GENERIC_H
13 #define NEWGRF_GENERIC_H
15 #include "industry_type.h"
16 #include "newgrf.h"
17 #include "tile_type.h"
19 struct SpriteGroup;
21 /** AI events for asking the NewGRF for information. */
22 enum AIConstructionEvent {
23 AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine
24 AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01, ///< Check if we should build an engine
25 AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02, ///< Check if we should build an engine
26 AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03, ///< Check if we should build an engine
27 AICE_TRAIN_GET_RAIL_WAGON = 0x08, ///< Check if we should build an engine
28 AICE_TRAIN_GET_ELRAIL_WAGON = 0x09, ///< Check if we should build an engine
29 AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A, ///< Check if we should build an engine
30 AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B, ///< Check if we should build an engine
31 AICE_TRAIN_GET_RAILTYPE = 0x0F, ///< Check if we should build a railtype
33 AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
34 AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
35 AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
37 AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
38 AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
39 AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
41 AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
43 AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build
46 static const IndustryType IT_AI_UNKNOWN = 0xFE; ///< The AI has no specific industry in mind.
47 static const IndustryType IT_AI_TOWN = 0xFF; ///< The AI actually wants to transport to/from a town, not an industry.
49 void ResetGenericCallbacks();
50 void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group);
52 uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file);
54 /** Play an ambient sound effect for an empty tile. */
55 static inline void AmbientSoundEffect(TileIndex tile)
57 /* Only run callback if enabled. */
58 if (!HasGrfMiscBit(GMB_AMBIENT_SOUND_CALLBACK)) return;
60 extern void AmbientSoundEffectCallback(TileIndex tile);
61 AmbientSoundEffectCallback(tile);
64 #endif /* NEWGRF_GENERIC_H */