Add: Draw network password indicator lock in company drop down list. (#7079)
[openttd-github.git] / src / terraform_gui.cpp
blob97749a8dcc67df03881fc6aaddb210126714622e
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file terraform_gui.cpp GUI related to terraforming the map. */
12 #include "stdafx.h"
13 #include "clear_map.h"
14 #include "company_func.h"
15 #include "company_base.h"
16 #include "gui.h"
17 #include "window_gui.h"
18 #include "window_func.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "signs_func.h"
22 #include "sound_func.h"
23 #include "base_station_base.h"
24 #include "textbuf_gui.h"
25 #include "genworld.h"
26 #include "tree_map.h"
27 #include "landscape_type.h"
28 #include "tilehighlight_func.h"
29 #include "strings_func.h"
30 #include "newgrf_object.h"
31 #include "object.h"
32 #include "hotkeys.h"
33 #include "engine_base.h"
34 #include "terraform_gui.h"
35 #include "zoom_func.h"
37 #include "widgets/terraform_widget.h"
39 #include "table/strings.h"
41 #include "safeguards.h"
43 void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
45 if (result.Succeeded()) {
46 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
47 } else {
48 extern TileIndex _terraform_err_tile;
49 SetRedErrorSquare(_terraform_err_tile);
54 /** Scenario editor command that generates desert areas */
55 static void GenerateDesertArea(TileIndex end, TileIndex start)
57 if (_game_mode != GM_EDITOR) return;
59 _generating_world = true;
61 TileArea ta(start, end);
62 TILE_AREA_LOOP(tile, ta) {
63 SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
64 DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
65 MarkTileDirtyByTile(tile);
67 _generating_world = false;
68 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
71 /** Scenario editor command that generates rocky areas */
72 static void GenerateRockyArea(TileIndex end, TileIndex start)
74 if (_game_mode != GM_EDITOR) return;
76 bool success = false;
77 TileArea ta(start, end);
79 TILE_AREA_LOOP(tile, ta) {
80 switch (GetTileType(tile)) {
81 case MP_TREES:
82 if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
83 FALLTHROUGH;
85 case MP_CLEAR:
86 MakeClear(tile, CLEAR_ROCKS, 3);
87 break;
89 default:
90 continue;
92 MarkTileDirtyByTile(tile);
93 success = true;
96 if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, end);
99 /**
100 * A central place to handle all X_AND_Y dragged GUI functions.
101 * @param proc Procedure related to the dragging
102 * @param start_tile Begin of the dragging
103 * @param end_tile End of the dragging
104 * @return Returns true if the action was found and handled, and false otherwise. This
105 * allows for additional implements that are more local. For example X_Y drag
106 * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
108 bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
110 if (!_settings_game.construction.freeform_edges) {
111 /* When end_tile is MP_VOID, the error tile will not be visible to the
112 * user. This happens when terraforming at the southern border. */
113 if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
114 if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
117 switch (proc) {
118 case DDSP_DEMOLISH_AREA:
119 DoCommandP(end_tile, start_tile, _ctrl_pressed ? 1 : 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound_EXPLOSION);
120 break;
121 case DDSP_RAISE_AND_LEVEL_AREA:
122 DoCommandP(end_tile, start_tile, LM_RAISE << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_RAISE_LAND_HERE), CcTerraform);
123 break;
124 case DDSP_LOWER_AND_LEVEL_AREA:
125 DoCommandP(end_tile, start_tile, LM_LOWER << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LOWER_LAND_HERE), CcTerraform);
126 break;
127 case DDSP_LEVEL_AREA:
128 DoCommandP(end_tile, start_tile, LM_LEVEL << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LEVEL_LAND_HERE), CcTerraform);
129 break;
130 case DDSP_CREATE_ROCKS:
131 GenerateRockyArea(end_tile, start_tile);
132 break;
133 case DDSP_CREATE_DESERT:
134 GenerateDesertArea(end_tile, start_tile);
135 break;
136 default:
137 return false;
140 return true;
144 * Start a drag for demolishing an area.
145 * @param tile Position of one corner.
147 void PlaceProc_DemolishArea(TileIndex tile)
149 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
152 /** Terra form toolbar managing class. */
153 struct TerraformToolbarWindow : Window {
154 int last_user_action; ///< Last started user action.
156 TerraformToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
158 /* This is needed as we like to have the tree available on OnInit. */
159 this->CreateNestedTree();
160 this->FinishInitNested(window_number);
161 this->last_user_action = WIDGET_LIST_END;
164 ~TerraformToolbarWindow()
168 virtual void OnInit()
170 /* Don't show the place object button when there are no objects to place. */
171 NWidgetStacked *show_object = this->GetWidget<NWidgetStacked>(WID_TT_SHOW_PLACE_OBJECT);
172 show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE);
175 virtual void OnClick(Point pt, int widget, int click_count)
177 if (widget < WID_TT_BUTTONS_START) return;
179 switch (widget) {
180 case WID_TT_LOWER_LAND: // Lower land button
181 HandlePlacePushButton(this, WID_TT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL);
182 this->last_user_action = widget;
183 break;
185 case WID_TT_RAISE_LAND: // Raise land button
186 HandlePlacePushButton(this, WID_TT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL);
187 this->last_user_action = widget;
188 break;
190 case WID_TT_LEVEL_LAND: // Level land button
191 HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
192 this->last_user_action = widget;
193 break;
195 case WID_TT_DEMOLISH: // Demolish aka dynamite button
196 HandlePlacePushButton(this, WID_TT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
197 this->last_user_action = widget;
198 break;
200 case WID_TT_BUY_LAND: // Buy land button
201 HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT);
202 this->last_user_action = widget;
203 break;
205 case WID_TT_PLANT_TREES: // Plant trees button
206 ShowBuildTreesToolbar();
207 break;
209 case WID_TT_PLACE_SIGN: // Place sign button
210 HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
211 this->last_user_action = widget;
212 break;
214 case WID_TT_PLACE_OBJECT: // Place object button
215 ShowBuildObjectPicker();
216 break;
218 default: NOT_REACHED();
222 virtual void OnPlaceObject(Point pt, TileIndex tile)
224 switch (this->last_user_action) {
225 case WID_TT_LOWER_LAND: // Lower land button
226 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
227 break;
229 case WID_TT_RAISE_LAND: // Raise land button
230 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
231 break;
233 case WID_TT_LEVEL_LAND: // Level land button
234 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
235 break;
237 case WID_TT_DEMOLISH: // Demolish aka dynamite button
238 PlaceProc_DemolishArea(tile);
239 break;
241 case WID_TT_BUY_LAND: // Buy land button
242 DoCommandP(tile, OBJECT_OWNED_LAND, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound_SPLAT_RAIL);
243 break;
245 case WID_TT_PLACE_SIGN: // Place sign button
246 PlaceProc_Sign(tile);
247 break;
249 default: NOT_REACHED();
253 virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
255 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
258 virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
260 Point pt = GetToolbarAlignedWindowPosition(sm_width);
261 pt.y += sm_height;
262 return pt;
265 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
267 if (pt.x != -1) {
268 switch (select_proc) {
269 default: NOT_REACHED();
270 case DDSP_DEMOLISH_AREA:
271 case DDSP_RAISE_AND_LEVEL_AREA:
272 case DDSP_LOWER_AND_LEVEL_AREA:
273 case DDSP_LEVEL_AREA:
274 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
275 break;
280 virtual void OnPlaceObjectAbort()
282 this->RaiseButtons();
285 static HotkeyList hotkeys;
289 * Handler for global hotkeys of the TerraformToolbarWindow.
290 * @param hotkey Hotkey
291 * @return ES_HANDLED if hotkey was accepted.
293 static EventState TerraformToolbarGlobalHotkeys(int hotkey)
295 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
296 Window *w = ShowTerraformToolbar(NULL);
297 if (w == NULL) return ES_NOT_HANDLED;
298 return w->OnHotkey(hotkey);
301 static Hotkey terraform_hotkeys[] = {
302 Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
303 Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
304 Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
305 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
306 Hotkey('U', "buyland", WID_TT_BUY_LAND),
307 Hotkey('I', "trees", WID_TT_PLANT_TREES),
308 Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
309 Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
310 HOTKEY_LIST_END
312 HotkeyList TerraformToolbarWindow::hotkeys("terraform", terraform_hotkeys, TerraformToolbarGlobalHotkeys);
314 static const NWidgetPart _nested_terraform_widgets[] = {
315 NWidget(NWID_HORIZONTAL),
316 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
317 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
318 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
319 EndContainer(),
320 NWidget(NWID_HORIZONTAL),
321 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22),
322 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
323 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22),
324 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
325 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22),
326 SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
328 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
330 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22),
331 SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
332 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22),
333 SetFill(0, 1), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
334 NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22),
335 SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
336 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22),
337 SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
338 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT),
339 NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22),
340 SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
341 EndContainer(),
342 EndContainer(),
345 static WindowDesc _terraform_desc(
346 WDP_MANUAL, "toolbar_landscape", 0, 0,
347 WC_SCEN_LAND_GEN, WC_NONE,
348 WDF_CONSTRUCTION,
349 _nested_terraform_widgets, lengthof(_nested_terraform_widgets),
350 &TerraformToolbarWindow::hotkeys
354 * Show the toolbar for terraforming in the game.
355 * @param link The toolbar we might want to link to.
356 * @return The allocated toolbar if the window was newly opened, else \c NULL.
358 Window *ShowTerraformToolbar(Window *link)
360 if (!Company::IsValidID(_local_company)) return NULL;
362 Window *w;
363 if (link == NULL) {
364 w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
365 return w;
368 /* Delete the terraform toolbar to place it again. */
369 DeleteWindowById(WC_SCEN_LAND_GEN, 0, true);
370 w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
371 /* Align the terraform toolbar under the main toolbar. */
372 w->top -= w->height;
373 w->SetDirty();
374 /* Put the linked toolbar to the left / right of it. */
375 link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
376 link->top = w->top;
377 link->SetDirty();
379 return w;
382 static byte _terraform_size = 1;
385 * Raise/Lower a bigger chunk of land at the same time in the editor. When
386 * raising get the lowest point, when lowering the highest point, and set all
387 * tiles in the selection to that height.
388 * @todo : Incorporate into game itself to allow for ingame raising/lowering of
389 * larger chunks at the same time OR remove altogether, as we have 'level land' ?
390 * @param tile The top-left tile where the terraforming will start
391 * @param mode 1 for raising, 0 for lowering land
393 static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
395 if (_terraform_size == 1) {
396 StringID msg =
397 mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
399 DoCommandP(tile, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND | CMD_MSG(msg), CcTerraform);
400 } else {
401 assert(_terraform_size != 0);
402 TileArea ta(tile, _terraform_size, _terraform_size);
403 ta.ClampToMap();
405 if (ta.w == 0 || ta.h == 0) return;
407 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
409 uint h;
410 if (mode != 0) {
411 /* Raise land */
412 h = MAX_TILE_HEIGHT;
413 TILE_AREA_LOOP(tile2, ta) {
414 h = min(h, TileHeight(tile2));
416 } else {
417 /* Lower land */
418 h = 0;
419 TILE_AREA_LOOP(tile2, ta) {
420 h = max(h, TileHeight(tile2));
424 TILE_AREA_LOOP(tile2, ta) {
425 if (TileHeight(tile2) == h) {
426 DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND);
432 static const int8 _multi_terraform_coords[][2] = {
433 { 0, -2},
434 { 4, 0}, { -4, 0}, { 0, 2},
435 { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
436 {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
437 {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
438 {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
439 {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
440 {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
443 static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
444 NWidget(NWID_HORIZONTAL),
445 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
446 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
447 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
448 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
449 EndContainer(),
450 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
451 NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
452 NWidget(NWID_SPACER), SetFill(1, 0),
453 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
454 SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
455 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
456 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
457 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
458 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
459 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
460 SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
461 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
462 SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
463 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
464 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
465 SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
466 EndContainer(),
467 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
468 SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
469 NWidget(NWID_SPACER), SetFill(1, 0),
470 EndContainer(),
471 NWidget(NWID_HORIZONTAL),
472 NWidget(NWID_SPACER), SetFill(1, 0),
473 NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ETT_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL),
474 NWidget(NWID_SPACER), SetFill(1, 0),
475 NWidget(NWID_VERTICAL),
476 NWidget(NWID_SPACER), SetFill(0, 1),
477 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
478 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
479 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
480 NWidget(NWID_SPACER), SetFill(0, 1),
481 EndContainer(),
482 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
483 EndContainer(),
484 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
485 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
486 SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
487 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
488 SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
489 EndContainer(),
493 * Callback function for the scenario editor 'reset landscape' confirmation window
494 * @param w Window unused
495 * @param confirmed boolean value, true when yes was clicked, false otherwise
497 static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
499 if (confirmed) {
500 /* Set generating_world to true to get instant-green grass after removing
501 * company property. */
502 _generating_world = true;
504 /* Delete all companies */
505 Company *c;
506 FOR_ALL_COMPANIES(c) {
507 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
508 delete c;
511 _generating_world = false;
513 /* Delete all station signs */
514 BaseStation *st;
515 FOR_ALL_BASE_STATIONS(st) {
516 /* There can be buoys, remove them */
517 if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
518 if (!st->IsInUse()) delete st;
521 /* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
522 EngineOverrideManager::ResetToCurrentNewGRFConfig();
524 MarkWholeScreenDirty();
528 /** Landscape generation window handler in the scenario editor. */
529 struct ScenarioEditorLandscapeGenerationWindow : Window {
530 int last_user_action; ///< Last started user action.
532 ScenarioEditorLandscapeGenerationWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
534 this->CreateNestedTree();
535 NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
536 show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
537 this->FinishInitNested(window_number);
538 this->last_user_action = WIDGET_LIST_END;
541 virtual void OnPaint()
543 this->DrawWidgets();
545 if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
546 SetTileSelectSize(_terraform_size, _terraform_size);
550 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
552 if (widget != WID_ETT_DOTS) return;
554 size->width = max<uint>(size->width, ScaleGUITrad(59));
555 size->height = max<uint>(size->height, ScaleGUITrad(31));
558 virtual void DrawWidget(const Rect &r, int widget) const
560 if (widget != WID_ETT_DOTS) return;
562 int center_x = RoundDivSU(r.left + r.right, 2);
563 int center_y = RoundDivSU(r.top + r.bottom, 2);
565 int n = _terraform_size * _terraform_size;
566 const int8 *coords = &_multi_terraform_coords[0][0];
568 assert(n != 0);
569 do {
570 DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
571 coords += 2;
572 } while (--n);
575 virtual void OnClick(Point pt, int widget, int click_count)
577 if (widget < WID_ETT_BUTTONS_START) return;
579 switch (widget) {
580 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
581 HandlePlacePushButton(this, WID_ETT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
582 this->last_user_action = widget;
583 break;
585 case WID_ETT_LOWER_LAND: // Lower land button
586 HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT);
587 this->last_user_action = widget;
588 break;
590 case WID_ETT_RAISE_LAND: // Raise land button
591 HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT);
592 this->last_user_action = widget;
593 break;
595 case WID_ETT_LEVEL_LAND: // Level land button
596 HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
597 this->last_user_action = widget;
598 break;
600 case WID_ETT_PLACE_ROCKS: // Place rocks button
601 HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
602 this->last_user_action = widget;
603 break;
605 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
606 HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
607 this->last_user_action = widget;
608 break;
610 case WID_ETT_PLACE_OBJECT: // Place transmitter button
611 ShowBuildObjectPicker();
612 break;
614 case WID_ETT_INCREASE_SIZE:
615 case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
616 int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
617 this->HandleButtonClick(widget);
618 size += _terraform_size;
620 if (!IsInsideMM(size, 1, 8 + 1)) return;
621 _terraform_size = size;
623 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
624 this->SetDirty();
625 break;
628 case WID_ETT_NEW_SCENARIO: // gen random land
629 this->HandleButtonClick(widget);
630 ShowCreateScenario();
631 break;
633 case WID_ETT_RESET_LANDSCAPE: // Reset landscape
634 ShowQuery(STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback);
635 break;
637 default: NOT_REACHED();
641 virtual void OnTimeout()
643 for (uint i = WID_ETT_START; i < this->nested_array_size; i++) {
644 if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons
645 if (this->IsWidgetLowered(i)) {
646 this->RaiseWidget(i);
647 this->SetWidgetDirty(i);
652 virtual void OnPlaceObject(Point pt, TileIndex tile)
654 switch (this->last_user_action) {
655 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
656 PlaceProc_DemolishArea(tile);
657 break;
659 case WID_ETT_LOWER_LAND: // Lower land button
660 CommonRaiseLowerBigLand(tile, 0);
661 break;
663 case WID_ETT_RAISE_LAND: // Raise land button
664 CommonRaiseLowerBigLand(tile, 1);
665 break;
667 case WID_ETT_LEVEL_LAND: // Level land button
668 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
669 break;
671 case WID_ETT_PLACE_ROCKS: // Place rocks button
672 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
673 break;
675 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
676 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
677 break;
679 default: NOT_REACHED();
683 virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
685 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
688 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
690 if (pt.x != -1) {
691 switch (select_proc) {
692 default: NOT_REACHED();
693 case DDSP_CREATE_ROCKS:
694 case DDSP_CREATE_DESERT:
695 case DDSP_RAISE_AND_LEVEL_AREA:
696 case DDSP_LOWER_AND_LEVEL_AREA:
697 case DDSP_LEVEL_AREA:
698 case DDSP_DEMOLISH_AREA:
699 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
700 break;
705 virtual void OnPlaceObjectAbort()
707 this->RaiseButtons();
708 this->SetDirty();
711 static HotkeyList hotkeys;
715 * Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow.
716 * @param hotkey Hotkey
717 * @return ES_HANDLED if hotkey was accepted.
719 static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey)
721 if (_game_mode != GM_EDITOR) return ES_NOT_HANDLED;
722 Window *w = ShowEditorTerraformToolbar();
723 if (w == NULL) return ES_NOT_HANDLED;
724 return w->OnHotkey(hotkey);
727 static Hotkey terraform_editor_hotkeys[] = {
728 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
729 Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
730 Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
731 Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
732 Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
733 Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
734 Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
735 HOTKEY_LIST_END
738 HotkeyList ScenarioEditorLandscapeGenerationWindow::hotkeys("terraform_editor", terraform_editor_hotkeys, TerraformToolbarEditorGlobalHotkeys);
740 static WindowDesc _scen_edit_land_gen_desc(
741 WDP_AUTO, "toolbar_landscape_scen", 0, 0,
742 WC_SCEN_LAND_GEN, WC_NONE,
743 WDF_CONSTRUCTION,
744 _nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets),
745 &ScenarioEditorLandscapeGenerationWindow::hotkeys
749 * Show the toolbar for terraforming in the scenario editor.
750 * @return The allocated toolbar if the window was newly opened, else \c NULL.
752 Window *ShowEditorTerraformToolbar()
754 return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);