2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file road_cmd.cpp Commands related to road tiles. */
12 #include "road_internal.h"
13 #include "viewport_func.h"
14 #include "command_func.h"
15 #include "pathfinder/yapf/yapf_cache.h"
16 #include "depot_base.h"
18 #include "autoslope.h"
19 #include "tunnelbridge_map.h"
20 #include "strings_func.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "cheat_type.h"
25 #include "effectvehicle_func.h"
26 #include "effectvehicle_base.h"
27 #include "elrail_func.h"
30 #include "company_base.h"
31 #include "core/random_func.hpp"
32 #include "newgrf_debug.h"
33 #include "newgrf_railtype.h"
34 #include "newgrf_roadtype.h"
35 #include "date_func.h"
37 #include "company_gui.h"
38 #include "road_func.h"
40 #include "landscape_cmd.h"
43 #include "table/strings.h"
44 #include "table/roadtypes.h"
46 #include "safeguards.h"
48 /** Helper type for lists/vectors of road vehicles */
49 typedef std::vector
<RoadVehicle
*> RoadVehicleList
;
51 RoadTypeInfo _roadtypes
[ROADTYPE_END
];
52 std::vector
<RoadType
> _sorted_roadtypes
;
53 RoadTypes _roadtypes_hidden_mask
;
56 * Bitmap of road/tram types.
57 * Bit if set if a roadtype is tram.
59 RoadTypes _roadtypes_type
;
62 * Reset all road type information to its default values.
66 static_assert(lengthof(_original_roadtypes
) <= lengthof(_roadtypes
));
69 for (; i
< lengthof(_original_roadtypes
); i
++) _roadtypes
[i
] = _original_roadtypes
[i
];
71 static const RoadTypeInfo empty_roadtype
= {
74 { 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}, 0, {}, {} },
75 ROADTYPES_NONE
, ROTFB_NONE
, 0, 0, 0, 0,
76 RoadTypeLabelList(), 0, 0, ROADTYPES_NONE
, ROADTYPES_NONE
, 0,
78 for (; i
< lengthof(_roadtypes
); i
++) _roadtypes
[i
] = empty_roadtype
;
80 _roadtypes_hidden_mask
= ROADTYPES_NONE
;
81 _roadtypes_type
= ROADTYPES_TRAM
;
84 void ResolveRoadTypeGUISprites(RoadTypeInfo
*rti
)
86 SpriteID cursors_base
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_CURSORS
);
87 if (cursors_base
!= 0) {
88 rti
->gui_sprites
.build_y_road
= cursors_base
+ 0;
89 rti
->gui_sprites
.build_x_road
= cursors_base
+ 1;
90 rti
->gui_sprites
.auto_road
= cursors_base
+ 2;
91 rti
->gui_sprites
.build_depot
= cursors_base
+ 3;
92 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 4;
93 rti
->gui_sprites
.convert_road
= cursors_base
+ 5;
94 rti
->cursor
.road_swne
= cursors_base
+ 6;
95 rti
->cursor
.road_nwse
= cursors_base
+ 7;
96 rti
->cursor
.autoroad
= cursors_base
+ 8;
97 rti
->cursor
.depot
= cursors_base
+ 9;
98 rti
->cursor
.tunnel
= cursors_base
+ 10;
99 rti
->cursor
.convert_road
= cursors_base
+ 11;
104 * Compare roadtypes based on their sorting order.
105 * @param first The roadtype to compare to.
106 * @param second The roadtype to compare.
107 * @return True iff the first should be sorted before the second.
109 static bool CompareRoadTypes(const RoadType
&first
, const RoadType
&second
)
111 if (RoadTypeIsRoad(first
) == RoadTypeIsRoad(second
)) {
112 return GetRoadTypeInfo(first
)->sorting_order
< GetRoadTypeInfo(second
)->sorting_order
;
114 return RoadTypeIsTram(first
) < RoadTypeIsTram(second
);
118 * Resolve sprites of custom road types
122 for (RoadType rt
= ROADTYPE_BEGIN
; rt
!= ROADTYPE_END
; rt
++) {
123 RoadTypeInfo
*rti
= &_roadtypes
[rt
];
124 ResolveRoadTypeGUISprites(rti
);
125 if (HasBit(rti
->flags
, ROTF_HIDDEN
)) SetBit(_roadtypes_hidden_mask
, rt
);
128 _sorted_roadtypes
.clear();
129 for (RoadType rt
= ROADTYPE_BEGIN
; rt
!= ROADTYPE_END
; rt
++) {
130 if (_roadtypes
[rt
].label
!= 0 && !HasBit(_roadtypes_hidden_mask
, rt
)) {
131 _sorted_roadtypes
.push_back(rt
);
134 std::sort(_sorted_roadtypes
.begin(), _sorted_roadtypes
.end(), CompareRoadTypes
);
138 * Allocate a new road type label
140 RoadType
AllocateRoadType(RoadTypeLabel label
, RoadTramType rtt
)
142 for (RoadType rt
= ROADTYPE_BEGIN
; rt
!= ROADTYPE_END
; rt
++) {
143 RoadTypeInfo
*rti
= &_roadtypes
[rt
];
145 if (rti
->label
== 0) {
146 /* Set up new road type */
147 *rti
= _original_roadtypes
[(rtt
== RTT_TRAM
) ? ROADTYPE_TRAM
: ROADTYPE_ROAD
];
149 rti
->alternate_labels
.clear();
150 rti
->flags
= ROTFB_NONE
;
151 rti
->introduction_date
= INVALID_DATE
;
153 /* Make us compatible with ourself. */
154 rti
->powered_roadtypes
= (RoadTypes
)(1ULL << rt
);
156 /* We also introduce ourself. */
157 rti
->introduces_roadtypes
= (RoadTypes
)(1ULL << rt
);
159 /* Default sort order; order of allocation, but with some
160 * offsets so it's easier for NewGRF to pick a spot without
161 * changing the order of other (original) road types.
162 * The << is so you can place other roadtypes in between the
163 * other roadtypes, the 7 is to be able to place something
164 * before the first (default) road type. */
165 rti
->sorting_order
= rt
<< 2 | 7;
167 /* Set bitmap of road/tram types */
168 if (rtt
== RTT_TRAM
) {
169 SetBit(_roadtypes_type
, rt
);
171 ClrBit(_roadtypes_type
, rt
);
178 return INVALID_ROADTYPE
;
182 * Verify whether a road vehicle is available.
183 * @return \c true if at least one road vehicle is available, \c false if not
185 bool RoadVehiclesAreBuilt()
187 return !RoadVehicle::Iterate().empty();
191 * Update road infrastructure counts for a company.
192 * @param rt Road type to update count of.
193 * @param o Owner of road piece.
194 * @param count Number of road pieces to adjust.
196 void UpdateCompanyRoadInfrastructure(RoadType rt
, Owner o
, int count
)
198 if (rt
== INVALID_ROADTYPE
) return;
200 Company
*c
= Company::GetIfValid(o
);
201 if (c
== nullptr) return;
203 c
->infrastructure
.road
[rt
] += count
;
204 DirtyCompanyInfrastructureWindows(c
->index
);
207 /** Invalid RoadBits on slopes. */
208 static const RoadBits _invalid_tileh_slopes_road
[2][15] = {
209 /* The inverse of the mixable RoadBits on a leveled slope */
211 ROAD_NONE
, // SLOPE_FLAT
212 ROAD_NE
| ROAD_SE
, // SLOPE_W
213 ROAD_NE
| ROAD_NW
, // SLOPE_S
216 ROAD_NW
| ROAD_SW
, // SLOPE_E
217 ROAD_NONE
, // SLOPE_EW
220 ROAD_NONE
, // SLOPE_WSE
221 ROAD_SE
| ROAD_SW
, // SLOPE_N
224 ROAD_NONE
, // SLOPE_NS
225 ROAD_NONE
, // SLOPE_ENW
228 ROAD_NONE
, // SLOPE_SEN
229 ROAD_NONE
// SLOPE_NWS
231 /* The inverse of the allowed straight roads on a slope
232 * (with and without a foundation). */
234 ROAD_NONE
, // SLOPE_FLAT
235 ROAD_NONE
, // SLOPE_W Foundation
236 ROAD_NONE
, // SLOPE_S Foundation
239 ROAD_NONE
, // SLOPE_E Foundation
240 ROAD_ALL
, // SLOPE_EW
243 ROAD_ALL
, // SLOPE_WSE
244 ROAD_NONE
, // SLOPE_N Foundation
247 ROAD_ALL
, // SLOPE_NS
248 ROAD_ALL
, // SLOPE_ENW
251 ROAD_ALL
, // SLOPE_SEN
256 static Foundation
GetRoadFoundation(Slope tileh
, RoadBits bits
);
259 * Is it allowed to remove the given road bits from the given tile?
260 * @param tile the tile to remove the road from
261 * @param remove the roadbits that are going to be removed
262 * @param owner the actual owner of the roadbits of the tile
263 * @param rt the road type to remove the bits from
264 * @param flags command flags
265 * @param town_check Shall the town rating checked/affected
266 * @return A succeeded command when it is allowed to remove the road bits, a failed command otherwise.
268 CommandCost
CheckAllowRemoveRoad(TileIndex tile
, RoadBits remove
, Owner owner
, RoadTramType rtt
, DoCommandFlag flags
, bool town_check
)
270 if (_game_mode
== GM_EDITOR
|| remove
== ROAD_NONE
) return CommandCost();
272 /* Water can always flood and towns can always remove "normal" road pieces.
273 * Towns are not be allowed to remove non "normal" road pieces, like tram
274 * tracks as that would result in trams that cannot turn. */
275 if (_current_company
== OWNER_WATER
||
276 (rtt
== RTT_ROAD
&& !Company::IsValidID(_current_company
))) return CommandCost();
278 /* Only do the special processing if the road is owned
280 if (owner
!= OWNER_TOWN
) {
281 if (owner
== OWNER_NONE
) return CommandCost();
282 CommandCost ret
= CheckOwnership(owner
);
286 if (!town_check
) return CommandCost();
288 if (_cheats
.magic_bulldozer
.value
) return CommandCost();
290 Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
291 if (t
== nullptr) return CommandCost();
293 /* check if you're allowed to remove the street owned by a town
294 * removal allowance depends on difficulty setting */
295 CommandCost ret
= CheckforTownRating(flags
, t
, ROAD_REMOVE
);
296 if (ret
.Failed()) return ret
;
298 /* Get a bitmask of which neighbouring roads has a tile */
299 RoadBits n
= ROAD_NONE
;
300 RoadBits present
= GetAnyRoadBits(tile
, rtt
);
301 if ((present
& ROAD_NE
) && (GetAnyRoadBits(TILE_ADDXY(tile
, -1, 0), rtt
) & ROAD_SW
)) n
|= ROAD_NE
;
302 if ((present
& ROAD_SE
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 0, 1), rtt
) & ROAD_NW
)) n
|= ROAD_SE
;
303 if ((present
& ROAD_SW
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 1, 0), rtt
) & ROAD_NE
)) n
|= ROAD_SW
;
304 if ((present
& ROAD_NW
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 0, -1), rtt
) & ROAD_SE
)) n
|= ROAD_NW
;
306 int rating_decrease
= RATING_ROAD_DOWN_STEP_EDGE
;
307 /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
309 if (KillFirstBit(n
) != ROAD_NONE
&& (n
& remove
) != ROAD_NONE
) {
310 /* you can remove all kind of roads with extra dynamite */
311 if (!_settings_game
.construction
.extra_dynamite
) {
312 SetDParam(0, t
->index
);
313 return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS
);
315 rating_decrease
= RATING_ROAD_DOWN_STEP_INNER
;
317 ChangeTownRating(t
, rating_decrease
, RATING_ROAD_MINIMUM
, flags
);
319 return CommandCost();
324 * Delete a piece of road.
325 * @param tile tile where to remove road from
326 * @param flags operation to perform
327 * @param pieces roadbits to remove
328 * @param rt roadtype to remove
329 * @param crossing_check should we check if there is a tram track when we are removing road from crossing?
330 * @param town_check should we check if the town allows removal?
332 static CommandCost
RemoveRoad(TileIndex tile
, DoCommandFlag flags
, RoadBits pieces
, RoadTramType rtt
, bool crossing_check
, bool town_check
= true)
334 assert(pieces
!= ROAD_NONE
);
336 RoadType existing_rt
= MayHaveRoad(tile
) ? GetRoadType(tile
, rtt
) : INVALID_ROADTYPE
;
337 /* The tile doesn't have the given road type */
338 if (existing_rt
== INVALID_ROADTYPE
) return_cmd_error((rtt
== RTT_TRAM
) ? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
340 switch (GetTileType(tile
)) {
342 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
343 if (ret
.Failed()) return ret
;
348 if (!IsDriveThroughStopTile(tile
)) return CMD_ERROR
;
350 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
351 if (ret
.Failed()) return ret
;
355 case MP_TUNNELBRIDGE
: {
356 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) return CMD_ERROR
;
357 CommandCost ret
= TunnelBridgeIsFree(tile
, GetOtherTunnelBridgeEnd(tile
));
358 if (ret
.Failed()) return ret
;
366 CommandCost ret
= CheckAllowRemoveRoad(tile
, pieces
, GetRoadOwner(tile
, rtt
), rtt
, flags
, town_check
);
367 if (ret
.Failed()) return ret
;
369 if (!IsTileType(tile
, MP_ROAD
)) {
370 /* If it's the last roadtype, just clear the whole tile */
371 if (GetRoadType(tile
, OtherRoadTramType(rtt
)) == INVALID_ROADTYPE
) return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
373 CommandCost
cost(EXPENSES_CONSTRUCTION
);
374 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
375 /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
376 if ((AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile
))) & pieces
) == ROAD_NONE
) return_cmd_error((rtt
== RTT_TRAM
) ? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
378 TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
379 /* Pay for *every* tile of the bridge or tunnel */
380 uint len
= GetTunnelBridgeLength(other_end
, tile
) + 2;
381 cost
.AddCost(len
* 2 * RoadClearCost(existing_rt
));
382 if (flags
& DC_EXEC
) {
383 /* A full diagonal road tile has two road bits. */
384 UpdateCompanyRoadInfrastructure(existing_rt
, GetRoadOwner(tile
, rtt
), -(int)(len
* 2 * TUNNELBRIDGE_TRACKBIT_FACTOR
));
386 SetRoadType(other_end
, rtt
, INVALID_ROADTYPE
);
387 SetRoadType(tile
, rtt
, INVALID_ROADTYPE
);
389 /* If the owner of the bridge sells all its road, also move the ownership
390 * to the owner of the other roadtype, unless the bridge owner is a town. */
391 Owner other_owner
= GetRoadOwner(tile
, OtherRoadTramType(rtt
));
392 if (!IsTileOwner(tile
, other_owner
) && !IsTileOwner(tile
, OWNER_TOWN
)) {
393 SetTileOwner(tile
, other_owner
);
394 SetTileOwner(other_end
, other_owner
);
397 /* Mark tiles dirty that have been repaved */
398 if (IsBridge(tile
)) {
399 MarkBridgeDirty(tile
);
401 MarkTileDirtyByTile(tile
);
402 MarkTileDirtyByTile(other_end
);
406 assert(IsDriveThroughStopTile(tile
));
407 cost
.AddCost(RoadClearCost(existing_rt
) * 2);
408 if (flags
& DC_EXEC
) {
409 /* A full diagonal road tile has two road bits. */
410 UpdateCompanyRoadInfrastructure(existing_rt
, GetRoadOwner(tile
, rtt
), -2);
411 SetRoadType(tile
, rtt
, INVALID_ROADTYPE
);
412 MarkTileDirtyByTile(tile
);
418 switch (GetRoadTileType(tile
)) {
419 case ROAD_TILE_NORMAL
: {
420 Slope tileh
= GetTileSlope(tile
);
422 /* Steep slopes behave the same as slopes with one corner raised. */
423 if (IsSteepSlope(tileh
)) {
424 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
427 RoadBits present
= GetRoadBits(tile
, rtt
);
428 const RoadBits other
= GetRoadBits(tile
, OtherRoadTramType(rtt
));
429 const Foundation f
= GetRoadFoundation(tileh
, present
);
431 if (HasRoadWorks(tile
) && _current_company
!= OWNER_WATER
) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
433 /* Autocomplete to a straight road
434 * @li if the bits of the other roadtypes result in another foundation
435 * @li if build on slopes is disabled */
436 if ((IsStraightRoad(other
) && (other
& _invalid_tileh_slopes_road
[0][tileh
& SLOPE_ELEVATED
]) != ROAD_NONE
) ||
437 (tileh
!= SLOPE_FLAT
&& !_settings_game
.construction
.build_on_slopes
)) {
438 pieces
|= MirrorRoadBits(pieces
);
441 /* limit the bits to delete to the existing bits. */
443 if (pieces
== ROAD_NONE
) return_cmd_error((rtt
== RTT_TRAM
) ? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
445 /* Now set present what it will be after the remove */
448 /* Check for invalid RoadBit combinations on slopes */
449 if (tileh
!= SLOPE_FLAT
&& present
!= ROAD_NONE
&&
450 (present
& _invalid_tileh_slopes_road
[0][tileh
& SLOPE_ELEVATED
]) == present
) {
454 if (flags
& DC_EXEC
) {
455 if (HasRoadWorks(tile
)) {
456 /* flooding tile with road works, don't forget to remove the effect vehicle too */
457 assert(_current_company
== OWNER_WATER
);
458 for (EffectVehicle
*v
: EffectVehicle::Iterate()) {
459 if (TileVirtXY(v
->x_pos
, v
->y_pos
) == tile
) {
465 UpdateCompanyRoadInfrastructure(existing_rt
, GetRoadOwner(tile
, rtt
), -(int)CountBits(pieces
));
467 if (present
== ROAD_NONE
) {
468 /* No other road type, just clear tile. */
469 if (GetRoadType(tile
, OtherRoadTramType(rtt
)) == INVALID_ROADTYPE
) {
470 /* Includes MarkTileDirtyByTile() */
473 if (rtt
== RTT_ROAD
&& IsRoadOwner(tile
, rtt
, OWNER_TOWN
)) {
474 /* Update nearest-town index */
475 const Town
*town
= CalcClosestTownFromTile(tile
);
476 SetTownIndex(tile
, town
== nullptr ? INVALID_TOWN
: town
->index
);
478 SetRoadBits(tile
, ROAD_NONE
, rtt
);
479 SetRoadType(tile
, rtt
, INVALID_ROADTYPE
);
480 MarkTileDirtyByTile(tile
);
483 /* When bits are removed, you *always* end up with something that
484 * is not a complete straight road tile. However, trams do not have
485 * onewayness, so they cannot remove it either. */
486 if (rtt
== RTT_ROAD
) SetDisallowedRoadDirections(tile
, DRD_NONE
);
487 SetRoadBits(tile
, present
, rtt
);
488 MarkTileDirtyByTile(tile
);
492 CommandCost
cost(EXPENSES_CONSTRUCTION
, CountBits(pieces
) * RoadClearCost(existing_rt
));
493 /* If we build a foundation we have to pay for it. */
494 if (f
== FOUNDATION_NONE
&& GetRoadFoundation(tileh
, present
) != FOUNDATION_NONE
) cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
499 case ROAD_TILE_CROSSING
: {
500 if (pieces
& ComplementRoadBits(GetCrossingRoadBits(tile
))) {
504 if (flags
& DC_EXEC
) {
505 MarkDirtyAdjacentLevelCrossingTiles(tile
, GetCrossingRoadAxis(tile
));
507 /* A full diagonal road tile has two road bits. */
508 UpdateCompanyRoadInfrastructure(existing_rt
, GetRoadOwner(tile
, rtt
), -2);
510 Track railtrack
= GetCrossingRailTrack(tile
);
511 if (GetRoadType(tile
, OtherRoadTramType(rtt
)) == INVALID_ROADTYPE
) {
512 TrackBits tracks
= GetCrossingRailBits(tile
);
513 bool reserved
= HasCrossingReservation(tile
);
514 MakeRailNormal(tile
, GetTileOwner(tile
), tracks
, GetRailType(tile
));
515 if (reserved
) SetTrackReservation(tile
, tracks
);
517 /* Update rail count for level crossings. The plain track should still be accounted
518 * for, so only subtract the difference to the level crossing cost. */
519 Company
*c
= Company::GetIfValid(GetTileOwner(tile
));
521 c
->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
- 1;
522 DirtyCompanyInfrastructureWindows(c
->index
);
525 SetRoadType(tile
, rtt
, INVALID_ROADTYPE
);
527 MarkTileDirtyByTile(tile
);
528 YapfNotifyTrackLayoutChange(tile
, railtrack
);
530 return CommandCost(EXPENSES_CONSTRUCTION
, RoadClearCost(existing_rt
) * 2);
534 case ROAD_TILE_DEPOT
:
541 * Calculate the costs for roads on slopes
542 * Aside modify the RoadBits to fit on the slopes
544 * @note The RoadBits are modified too!
545 * @param tileh The current slope
546 * @param pieces The RoadBits we want to add
547 * @param existing The existent RoadBits of the current type
548 * @param other The other existent RoadBits
549 * @return The costs for these RoadBits on this slope
551 static CommandCost
CheckRoadSlope(Slope tileh
, RoadBits
*pieces
, RoadBits existing
, RoadBits other
)
553 /* Remove already build pieces */
554 CLRBITS(*pieces
, existing
);
556 /* If we can't build anything stop here */
557 if (*pieces
== ROAD_NONE
) return CMD_ERROR
;
559 /* All RoadBit combos are valid on flat land */
560 if (tileh
== SLOPE_FLAT
) return CommandCost();
562 /* Steep slopes behave the same as slopes with one corner raised. */
563 if (IsSteepSlope(tileh
)) {
564 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
567 /* Save the merge of all bits of the current type */
568 RoadBits type_bits
= existing
| *pieces
;
570 /* Roads on slopes */
571 if (_settings_game
.construction
.build_on_slopes
&& (_invalid_tileh_slopes_road
[0][tileh
] & (other
| type_bits
)) == ROAD_NONE
) {
573 /* If we add leveling we've got to pay for it */
574 if ((other
| existing
) == ROAD_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
576 return CommandCost();
579 /* Autocomplete uphill roads */
580 *pieces
|= MirrorRoadBits(*pieces
);
581 type_bits
= existing
| *pieces
;
584 if (IsStraightRoad(type_bits
) && (other
== type_bits
|| other
== ROAD_NONE
) &&
585 (_invalid_tileh_slopes_road
[1][tileh
] & (other
| type_bits
)) == ROAD_NONE
) {
587 /* Slopes with foundation ? */
588 if (IsSlopeWithOneCornerRaised(tileh
)) {
590 /* Prevent build on slopes if it isn't allowed */
591 if (_settings_game
.construction
.build_on_slopes
) {
593 /* If we add foundation we've got to pay for it */
594 if ((other
| existing
) == ROAD_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
596 return CommandCost();
599 if (HasExactlyOneBit(existing
) && GetRoadFoundation(tileh
, existing
) == FOUNDATION_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
600 return CommandCost();
607 * Build a piece of road.
608 * @param flags operation to perform
609 * @param tile tile where to build road
610 * @param pieces road pieces to build (RoadBits)
611 * @param rt road type
612 * @param toggle_drd disallowed directions to toggle
613 * @param town_id the town that is building the road (0 if not applicable)
614 * @return the cost of this operation or an error
616 CommandCost
CmdBuildRoad(DoCommandFlag flags
, TileIndex tile
, RoadBits pieces
, RoadType rt
, DisallowedRoadDirections toggle_drd
, TownID town_id
)
618 CompanyID company
= _current_company
;
619 CommandCost
cost(EXPENSES_CONSTRUCTION
);
621 RoadBits existing
= ROAD_NONE
;
622 RoadBits other_bits
= ROAD_NONE
;
624 /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
625 * if a non-company is building the road */
626 if ((Company::IsValidID(company
) && town_id
!= 0) || (company
== OWNER_TOWN
&& !Town::IsValidID(town_id
)) || (company
== OWNER_DEITY
&& town_id
!= 0)) return CMD_ERROR
;
627 if (company
!= OWNER_TOWN
) {
628 const Town
*town
= CalcClosestTownFromTile(tile
);
629 town_id
= (town
!= nullptr) ? town
->index
: INVALID_TOWN
;
631 if (company
== OWNER_DEITY
) {
632 company
= OWNER_TOWN
;
634 /* If we are not within a town, we are not owned by the town */
635 if (town
== nullptr || DistanceSquare(tile
, town
->xy
) > town
->cache
.squared_town_zone_radius
[HZB_TOWN_EDGE
]) {
636 company
= OWNER_NONE
;
641 /* do not allow building 'zero' road bits, code wouldn't handle it */
642 if (pieces
== ROAD_NONE
|| !IsValidRoadBits(pieces
) || !IsValidDisallowedRoadDirections(toggle_drd
)) return CMD_ERROR
;
643 if (!ValParamRoadType(rt
)) return CMD_ERROR
;
645 Slope tileh
= GetTileSlope(tile
);
646 RoadTramType rtt
= GetRoadTramType(rt
);
648 bool need_to_clear
= false;
649 switch (GetTileType(tile
)) {
651 switch (GetRoadTileType(tile
)) {
652 case ROAD_TILE_NORMAL
: {
653 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
655 other_bits
= GetRoadBits(tile
, OtherRoadTramType(rtt
));
656 if (!HasTileRoadType(tile
, rtt
)) break;
658 existing
= GetRoadBits(tile
, rtt
);
659 bool crossing
= !IsStraightRoad(existing
| pieces
);
660 if (rtt
== RTT_ROAD
&& (GetDisallowedRoadDirections(tile
) != DRD_NONE
|| toggle_drd
!= DRD_NONE
) && crossing
) {
661 /* Junctions cannot be one-way */
662 return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
);
664 if ((existing
& pieces
) == pieces
) {
665 /* We only want to set the (dis)allowed road directions */
666 if (toggle_drd
!= DRD_NONE
&& rtt
== RTT_ROAD
) {
667 if (crossing
) return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
);
669 Owner owner
= GetRoadOwner(tile
, rtt
);
670 if (owner
!= OWNER_NONE
) {
671 CommandCost ret
= CheckOwnership(owner
, tile
);
672 if (ret
.Failed()) return ret
;
675 DisallowedRoadDirections dis_existing
= GetDisallowedRoadDirections(tile
);
676 DisallowedRoadDirections dis_new
= dis_existing
^ toggle_drd
;
678 /* We allow removing disallowed directions to break up
679 * deadlocks, but adding them can break articulated
680 * vehicles. As such, only when less is disallowed,
681 * i.e. bits are removed, we skip the vehicle check. */
682 if (CountBits(dis_existing
) <= CountBits(dis_new
)) {
683 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
684 if (ret
.Failed()) return ret
;
687 /* Ignore half built tiles */
688 if ((flags
& DC_EXEC
) && IsStraightRoad(existing
)) {
689 SetDisallowedRoadDirections(tile
, dis_new
);
690 MarkTileDirtyByTile(tile
);
692 return CommandCost();
694 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
696 /* Disallow breaking end-of-line of someone else
697 * so trams can still reverse on this tile. */
698 if (rtt
== RTT_TRAM
&& HasExactlyOneBit(existing
)) {
699 Owner owner
= GetRoadOwner(tile
, rtt
);
700 if (Company::IsValidID(owner
)) {
701 CommandCost ret
= CheckOwnership(owner
);
702 if (ret
.Failed()) return ret
;
708 case ROAD_TILE_CROSSING
:
709 if (RoadNoLevelCrossing(rt
)) {
710 return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
713 other_bits
= GetCrossingRoadBits(tile
);
714 if (pieces
& ComplementRoadBits(other_bits
)) goto do_clear
;
715 pieces
= other_bits
; // we need to pay for both roadbits
717 if (HasTileRoadType(tile
, rtt
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
720 case ROAD_TILE_DEPOT
:
721 if ((GetAnyRoadBits(tile
, rtt
) & pieces
) == pieces
) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
724 default: NOT_REACHED();
729 if (IsSteepSlope(tileh
)) {
730 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
733 /* Level crossings may only be built on these slopes */
734 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) {
735 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
738 if (GetRailTileType(tile
) != RAIL_TILE_NORMAL
) goto do_clear
;
740 if (RoadNoLevelCrossing(rt
)) {
741 return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
744 if (RailNoLevelCrossings(GetRailType(tile
))) {
745 return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
749 switch (GetTrackBits(tile
)) {
751 if (pieces
& ROAD_X
) goto do_clear
;
756 if (pieces
& ROAD_Y
) goto do_clear
;
760 default: goto do_clear
;
763 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
764 if (ret
.Failed()) return ret
;
766 if (flags
& DC_EXEC
) {
767 Track railtrack
= AxisToTrack(OtherAxis(roaddir
));
768 YapfNotifyTrackLayoutChange(tile
, railtrack
);
769 /* Update company infrastructure counts. A level crossing has two road bits. */
770 UpdateCompanyRoadInfrastructure(rt
, company
, 2);
772 /* Update rail count for level crossings. The plain track is already
773 * counted, so only add the difference to the level crossing cost. */
774 Company
*c
= Company::GetIfValid(GetTileOwner(tile
));
776 c
->infrastructure
.rail
[GetRailType(tile
)] += LEVELCROSSING_TRACKBIT_FACTOR
- 1;
777 DirtyCompanyInfrastructureWindows(c
->index
);
780 /* Always add road to the roadtypes (can't draw without it) */
781 bool reserved
= HasBit(GetRailReservationTrackBits(tile
), railtrack
);
782 MakeRoadCrossing(tile
, company
, company
, GetTileOwner(tile
), roaddir
, GetRailType(tile
), rtt
== RTT_ROAD
? rt
: INVALID_ROADTYPE
, (rtt
== RTT_TRAM
) ? rt
: INVALID_ROADTYPE
, town_id
);
783 SetCrossingReservation(tile
, reserved
);
784 UpdateLevelCrossing(tile
, false);
785 MarkDirtyAdjacentLevelCrossingTiles(tile
, GetCrossingRoadAxis(tile
));
786 MarkTileDirtyByTile(tile
);
788 return CommandCost(EXPENSES_CONSTRUCTION
, 2 * RoadBuildCost(rt
));
792 if ((GetAnyRoadBits(tile
, rtt
) & pieces
) == pieces
) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
793 if (!IsDriveThroughStopTile(tile
)) goto do_clear
;
795 RoadBits curbits
= AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(tile
)));
796 if (pieces
& ~curbits
) goto do_clear
;
797 pieces
= curbits
; // we need to pay for both roadbits
799 if (HasTileRoadType(tile
, rtt
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
803 case MP_TUNNELBRIDGE
: {
804 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) goto do_clear
;
805 /* Only allow building the outern roadbit, so building long roads stops at existing bridges */
806 if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile
))) != pieces
) goto do_clear
;
807 if (HasTileRoadType(tile
, rtt
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
808 /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
809 CommandCost ret
= TunnelBridgeIsFree(tile
, GetOtherTunnelBridgeEnd(tile
));
810 if (ret
.Failed()) return ret
;
816 need_to_clear
= true;
822 CommandCost ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
823 if (ret
.Failed()) return ret
;
827 if (other_bits
!= pieces
) {
828 /* Check the foundation/slopes when adding road/tram bits */
829 CommandCost ret
= CheckRoadSlope(tileh
, &pieces
, existing
, other_bits
);
830 /* Return an error if we need to build a foundation (ret != 0) but the
831 * current setting is turned off */
832 if (ret
.Failed() || (ret
.GetCost() != 0 && !_settings_game
.construction
.build_on_slopes
)) {
833 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
838 if (!need_to_clear
) {
839 if (IsTileType(tile
, MP_ROAD
)) {
840 /* Don't put the pieces that already exist */
841 pieces
&= ComplementRoadBits(existing
);
843 /* Check if new road bits will have the same foundation as other existing road types */
844 if (IsNormalRoad(tile
)) {
845 Slope slope
= GetTileSlope(tile
);
846 Foundation found_new
= GetRoadFoundation(slope
, pieces
| existing
);
848 RoadBits bits
= GetRoadBits(tile
, OtherRoadTramType(rtt
));
849 /* do not check if there are not road bits of given type */
850 if (bits
!= ROAD_NONE
&& GetRoadFoundation(slope
, bits
) != found_new
) {
851 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
856 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
857 if (ret
.Failed()) return ret
;
859 if (IsNormalRoadTile(tile
)) {
860 /* If the road types don't match, try to convert only if vehicles of
861 * the new road type are not powered on the present road type and vehicles of
862 * the present road type are powered on the new road type. */
863 RoadType existing_rt
= GetRoadType(tile
, rtt
);
864 if (existing_rt
!= INVALID_ROADTYPE
&& existing_rt
!= rt
) {
865 if (HasPowerOnRoad(rt
, existing_rt
)) {
867 } else if (HasPowerOnRoad(existing_rt
, rt
)) {
868 CommandCost ret
= Command
<CMD_CONVERT_ROAD
>::Do(flags
, tile
, tile
, rt
);
869 if (ret
.Failed()) return ret
;
878 uint num_pieces
= (!need_to_clear
&& IsTileType(tile
, MP_TUNNELBRIDGE
)) ?
879 /* There are 2 pieces on *every* tile of the bridge or tunnel */
880 2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile
), tile
) + 2) :
884 cost
.AddCost(num_pieces
* RoadBuildCost(rt
));
886 if (flags
& DC_EXEC
) {
887 switch (GetTileType(tile
)) {
889 RoadTileType rttype
= GetRoadTileType(tile
);
890 if (existing
== ROAD_NONE
|| rttype
== ROAD_TILE_CROSSING
) {
891 SetRoadType(tile
, rtt
, rt
);
892 SetRoadOwner(tile
, rtt
, company
);
893 if (rtt
== RTT_ROAD
) SetTownIndex(tile
, town_id
);
895 if (rttype
!= ROAD_TILE_CROSSING
) SetRoadBits(tile
, existing
| pieces
, rtt
);
899 case MP_TUNNELBRIDGE
: {
900 TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
902 SetRoadType(other_end
, rtt
, rt
);
903 SetRoadType(tile
, rtt
, rt
);
904 SetRoadOwner(other_end
, rtt
, company
);
905 SetRoadOwner(tile
, rtt
, company
);
907 /* Mark tiles dirty that have been repaved */
908 if (IsBridge(tile
)) {
909 MarkBridgeDirty(tile
);
911 MarkTileDirtyByTile(other_end
);
912 MarkTileDirtyByTile(tile
);
918 assert(IsDriveThroughStopTile(tile
));
919 SetRoadType(tile
, rtt
, rt
);
920 SetRoadOwner(tile
, rtt
, company
);
925 MakeRoadNormal(tile
, pieces
, (rtt
== RTT_ROAD
) ? rt
: INVALID_ROADTYPE
, (rtt
== RTT_TRAM
) ? rt
: INVALID_ROADTYPE
, town_id
, company
, company
);
929 /* Update company infrastructure count. */
930 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) num_pieces
*= TUNNELBRIDGE_TRACKBIT_FACTOR
;
931 UpdateCompanyRoadInfrastructure(rt
, GetRoadOwner(tile
, rtt
), num_pieces
);
933 if (rtt
== RTT_ROAD
&& IsNormalRoadTile(tile
)) {
935 SetDisallowedRoadDirections(tile
, IsStraightRoad(existing
) ?
936 GetDisallowedRoadDirections(tile
) ^ toggle_drd
: DRD_NONE
);
939 MarkTileDirtyByTile(tile
);
945 * Checks whether a road or tram connection can be found when building a new road or tram.
946 * @param tile Tile at which the road being built will end.
947 * @param rt Roadtype of the road being built.
948 * @param dir Direction that the road is following.
949 * @return True if the next tile at dir direction is suitable for being connected directly by a second roadbit at the end of the road being built.
951 static bool CanConnectToRoad(TileIndex tile
, RoadType rt
, DiagDirection dir
)
953 tile
+= TileOffsByDiagDir(dir
);
954 if (!IsValidTile(tile
) || !MayHaveRoad(tile
)) return false;
956 RoadTramType rtt
= GetRoadTramType(rt
);
957 RoadType existing
= GetRoadType(tile
, rtt
);
958 if (existing
== INVALID_ROADTYPE
) return false;
959 if (!HasPowerOnRoad(existing
, rt
) && !HasPowerOnRoad(rt
, existing
)) return false;
961 RoadBits bits
= GetAnyRoadBits(tile
, rtt
, false);
962 return (bits
& DiagDirToRoadBits(ReverseDiagDir(dir
))) != 0;
966 * Build a long piece of road.
967 * @param flags operation to perform
968 * @param end_tile end tile of drag
969 * @param start_tile start tile of drag
970 * @param rt road type
971 * @param axis direction
972 * @param drd set road direction
973 * @param start_half start tile starts in the 2nd half of tile (p2 & 1). Only used if \c is_ai is set or if we are building a single tile
974 * @param end_half end tile starts in the 2nd half of tile (p2 & 2). Only used if \c is_ai is set or if we are building a single tile
975 * @param is_ai defines two different behaviors for this command:
976 * - false = Build up to an obstacle. Do not build the first and last roadbits unless they can be connected to something, or if we are building a single tile
977 * - true = Fail if an obstacle is found. Always take into account start_half and end_half. This behavior is used for scripts
978 * @return the cost of this operation or an error
980 CommandCost
CmdBuildLongRoad(DoCommandFlag flags
, TileIndex end_tile
, TileIndex start_tile
, RoadType rt
, Axis axis
, DisallowedRoadDirections drd
, bool start_half
, bool end_half
, bool is_ai
)
982 if (start_tile
>= MapSize()) return CMD_ERROR
;
984 if (!ValParamRoadType(rt
) || !IsValidAxis(axis
) || !IsValidDisallowedRoadDirections(drd
)) return CMD_ERROR
;
986 /* Only drag in X or Y direction dictated by the direction variable */
987 if (axis
== AXIS_X
&& TileY(start_tile
) != TileY(end_tile
)) return CMD_ERROR
; // x-axis
988 if (axis
== AXIS_Y
&& TileX(start_tile
) != TileX(end_tile
)) return CMD_ERROR
; // y-axis
990 DiagDirection dir
= AxisToDiagDir(axis
);
992 /* Swap direction, also the half-tile drag vars. */
993 if (start_tile
> end_tile
|| (start_tile
== end_tile
&& start_half
)) {
994 dir
= ReverseDiagDir(dir
);
995 start_half
= !start_half
;
996 end_half
= !end_half
;
997 if (drd
== DRD_NORTHBOUND
|| drd
== DRD_SOUTHBOUND
) drd
^= DRD_BOTH
;
1000 /* On the X-axis, we have to swap the initial bits, so they
1001 * will be interpreted correctly in the GTTS. Furthermore
1002 * when you just 'click' on one tile to build them. */
1003 if ((drd
== DRD_NORTHBOUND
|| drd
== DRD_SOUTHBOUND
) && (axis
== AXIS_Y
) == (start_tile
== end_tile
&& start_half
== end_half
)) drd
^= DRD_BOTH
;
1005 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1006 CommandCost last_error
= CMD_ERROR
;
1007 TileIndex tile
= start_tile
;
1008 bool had_bridge
= false;
1009 bool had_tunnel
= false;
1010 bool had_success
= false;
1012 /* Start tile is the first tile clicked by the user. */
1014 RoadBits bits
= AxisToRoadBits(axis
);
1016 /* Determine which road parts should be built. */
1017 if (!is_ai
&& start_tile
!= end_tile
) {
1018 /* Only build the first and last roadbit if they can connect to something. */
1019 if (tile
== end_tile
&& !CanConnectToRoad(tile
, rt
, dir
)) {
1020 bits
= DiagDirToRoadBits(ReverseDiagDir(dir
));
1021 } else if (tile
== start_tile
&& !CanConnectToRoad(tile
, rt
, ReverseDiagDir(dir
))) {
1022 bits
= DiagDirToRoadBits(dir
);
1025 /* Road parts only have to be built at the start tile or at the end tile. */
1026 if (tile
== end_tile
&& !end_half
) bits
&= DiagDirToRoadBits(ReverseDiagDir(dir
));
1027 if (tile
== start_tile
&& start_half
) bits
&= DiagDirToRoadBits(dir
);
1030 CommandCost ret
= Command
<CMD_BUILD_ROAD
>::Do(flags
, tile
, bits
, rt
, drd
, 0);
1033 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
) {
1034 if (is_ai
) return last_error
;
1039 /* Only pay for the upgrade on one side of the bridges and tunnels */
1040 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1041 if (IsBridge(tile
)) {
1042 if (!had_bridge
|| GetTunnelBridgeDirection(tile
) == dir
) {
1046 } else { // IsTunnel(tile)
1047 if (!had_tunnel
|| GetTunnelBridgeDirection(tile
) == dir
) {
1057 if (tile
== end_tile
) break;
1059 tile
+= TileOffsByDiagDir(dir
);
1062 return had_success
? cost
: last_error
;
1066 * Remove a long piece of road.
1067 * @param flags operation to perform
1068 * @param end_tile end tile of drag
1069 * @param start_tile start tile of drag
1070 * @param rt road type
1071 * @param axis direction
1072 * @param start_half start tile starts in the 2nd half of tile
1073 * @param end_half end tile starts in the 2nd half of tile (p2 & 2)
1074 * @return the cost of this operation or an error
1076 std::tuple
<CommandCost
, Money
> CmdRemoveLongRoad(DoCommandFlag flags
, TileIndex end_tile
, TileIndex start_tile
, RoadType rt
, Axis axis
, bool start_half
, bool end_half
)
1078 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1080 if (start_tile
>= MapSize()) return { CMD_ERROR
, 0 };
1081 if (!ValParamRoadType(rt
) || !IsValidAxis(axis
)) return { CMD_ERROR
, 0 };
1083 /* Only drag in X or Y direction dictated by the direction variable */
1084 if (axis
== AXIS_X
&& TileY(start_tile
) != TileY(end_tile
)) return { CMD_ERROR
, 0 }; // x-axis
1085 if (axis
== AXIS_Y
&& TileX(start_tile
) != TileX(end_tile
)) return { CMD_ERROR
, 0 }; // y-axis
1087 /* Swap start and ending tile, also the half-tile drag vars. */
1088 if (start_tile
> end_tile
|| (start_tile
== end_tile
&& start_half
)) {
1089 std::swap(start_tile
, end_tile
);
1090 std::swap(start_half
, end_half
);
1093 Money money_available
= GetAvailableMoneyForCommand();
1094 Money money_spent
= 0;
1095 TileIndex tile
= start_tile
;
1096 CommandCost last_error
= CMD_ERROR
;
1097 bool had_success
= false;
1098 /* Start tile is the small number. */
1100 RoadBits bits
= AxisToRoadBits(axis
);
1102 if (tile
== end_tile
&& !end_half
) bits
&= ROAD_NW
| ROAD_NE
;
1103 if (tile
== start_tile
&& start_half
) bits
&= ROAD_SE
| ROAD_SW
;
1105 /* try to remove the halves. */
1107 RoadTramType rtt
= GetRoadTramType(rt
);
1108 CommandCost ret
= RemoveRoad(tile
, flags
& ~DC_EXEC
, bits
, rtt
, true);
1109 if (ret
.Succeeded()) {
1110 if (flags
& DC_EXEC
) {
1111 money_spent
+= ret
.GetCost();
1112 if (money_spent
> 0 && money_spent
> money_available
) {
1113 return { cost
, std::get
<0>(Command
<CMD_REMOVE_LONG_ROAD
>::Do(flags
& ~DC_EXEC
, end_tile
, start_tile
, rt
, axis
, start_half
, end_half
)).GetCost() };
1115 RemoveRoad(tile
, flags
, bits
, rtt
, true, false);
1120 /* Some errors are more equal than others. */
1121 switch (last_error
.GetErrorMessage()) {
1122 case STR_ERROR_OWNED_BY
:
1123 case STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS
:
1131 if (tile
== end_tile
) break;
1133 tile
+= (axis
== AXIS_Y
) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
1136 return { had_success
? cost
: last_error
, 0 };
1140 * Build a road depot.
1141 * @param tile tile where to build the depot
1142 * @param flags operation to perform
1143 * @param rt road type
1144 * @param dir entrance direction
1145 * @return the cost of this operation or an error
1147 * @todo When checking for the tile slope,
1148 * distinguish between "Flat land required" and "land sloped in wrong direction"
1150 CommandCost
CmdBuildRoadDepot(DoCommandFlag flags
, TileIndex tile
, RoadType rt
, DiagDirection dir
)
1152 if (!ValParamRoadType(rt
) || !IsValidDiagDirection(dir
)) return CMD_ERROR
;
1154 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1156 Slope tileh
= GetTileSlope(tile
);
1157 if (tileh
!= SLOPE_FLAT
) {
1158 if (!_settings_game
.construction
.build_on_slopes
|| !CanBuildDepotByTileh(dir
, tileh
)) {
1159 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
1161 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
1164 cost
.AddCost(Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
));
1165 if (cost
.Failed()) return cost
;
1167 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1169 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1171 if (flags
& DC_EXEC
) {
1172 Depot
*dep
= new Depot(tile
);
1173 dep
->build_date
= _date
;
1175 /* A road depot has two road bits. */
1176 UpdateCompanyRoadInfrastructure(rt
, _current_company
, ROAD_DEPOT_TRACKBIT_FACTOR
);
1178 MakeRoadDepot(tile
, _current_company
, dep
->index
, dir
, rt
);
1179 MarkTileDirtyByTile(tile
);
1180 MakeDefaultName(dep
);
1182 cost
.AddCost(_price
[PR_BUILD_DEPOT_ROAD
]);
1186 static CommandCost
RemoveRoadDepot(TileIndex tile
, DoCommandFlag flags
)
1188 if (_current_company
!= OWNER_WATER
) {
1189 CommandCost ret
= CheckTileOwnership(tile
);
1190 if (ret
.Failed()) return ret
;
1193 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1194 if (ret
.Failed()) return ret
;
1196 if (flags
& DC_EXEC
) {
1197 Company
*c
= Company::GetIfValid(GetTileOwner(tile
));
1199 /* A road depot has two road bits. */
1200 RoadType rt
= GetRoadTypeRoad(tile
);
1201 if (rt
== INVALID_ROADTYPE
) rt
= GetRoadTypeTram(tile
);
1202 c
->infrastructure
.road
[rt
] -= ROAD_DEPOT_TRACKBIT_FACTOR
;
1203 DirtyCompanyInfrastructureWindows(c
->index
);
1206 delete Depot::GetByTile(tile
);
1207 DoClearSquare(tile
);
1210 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_ROAD
]);
1213 static CommandCost
ClearTile_Road(TileIndex tile
, DoCommandFlag flags
)
1215 switch (GetRoadTileType(tile
)) {
1216 case ROAD_TILE_NORMAL
: {
1217 RoadBits b
= GetAllRoadBits(tile
);
1219 /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1220 if ((HasExactlyOneBit(b
) && GetRoadBits(tile
, RTT_TRAM
) == ROAD_NONE
) || !(flags
& DC_AUTO
)) {
1221 CommandCost
ret(EXPENSES_CONSTRUCTION
);
1222 for (RoadTramType rtt
: _roadtramtypes
) {
1223 if (!MayHaveRoad(tile
) || GetRoadType(tile
, rtt
) == INVALID_ROADTYPE
) continue;
1225 CommandCost tmp_ret
= RemoveRoad(tile
, flags
, GetRoadBits(tile
, rtt
), rtt
, true);
1226 if (tmp_ret
.Failed()) return tmp_ret
;
1227 ret
.AddCost(tmp_ret
);
1231 return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST
);
1234 case ROAD_TILE_CROSSING
: {
1235 CommandCost
ret(EXPENSES_CONSTRUCTION
);
1237 if (flags
& DC_AUTO
) return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST
);
1239 /* Must iterate over the roadtypes in a reverse manner because
1240 * tram tracks must be removed before the road bits. */
1241 for (RoadTramType rtt
: { RTT_TRAM
, RTT_ROAD
}) {
1242 if (!MayHaveRoad(tile
) || GetRoadType(tile
, rtt
) == INVALID_ROADTYPE
) continue;
1244 CommandCost tmp_ret
= RemoveRoad(tile
, flags
, GetCrossingRoadBits(tile
), rtt
, false);
1245 if (tmp_ret
.Failed()) return tmp_ret
;
1246 ret
.AddCost(tmp_ret
);
1249 if (flags
& DC_EXEC
) {
1250 Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
1256 case ROAD_TILE_DEPOT
:
1257 if (flags
& DC_AUTO
) {
1258 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1260 return RemoveRoadDepot(tile
, flags
);
1265 struct DrawRoadTileStruct
{
1271 #include "table/road_land.h"
1274 * Get the foundationtype of a RoadBits Slope combination
1276 * @param tileh The Slope part
1277 * @param bits The RoadBits part
1278 * @return The resulting Foundation
1280 static Foundation
GetRoadFoundation(Slope tileh
, RoadBits bits
)
1282 /* Flat land and land without a road doesn't require a foundation */
1283 if (tileh
== SLOPE_FLAT
|| bits
== ROAD_NONE
) return FOUNDATION_NONE
;
1285 /* Steep slopes behave the same as slopes with one corner raised. */
1286 if (IsSteepSlope(tileh
)) {
1287 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
1290 /* Leveled RoadBits on a slope */
1291 if ((_invalid_tileh_slopes_road
[0][tileh
] & bits
) == ROAD_NONE
) return FOUNDATION_LEVELED
;
1293 /* Straight roads without foundation on a slope */
1294 if (!IsSlopeWithOneCornerRaised(tileh
) &&
1295 (_invalid_tileh_slopes_road
[1][tileh
] & bits
) == ROAD_NONE
)
1296 return FOUNDATION_NONE
;
1298 /* Roads on steep Slopes or on Slopes with one corner raised */
1299 return (bits
== ROAD_X
? FOUNDATION_INCLINED_X
: FOUNDATION_INCLINED_Y
);
1302 const byte _road_sloped_sprites
[14] = {
1310 * Get the sprite offset within a spritegroup.
1311 * @param slope Slope
1312 * @param bits Roadbits
1313 * @return Offset for the sprite within the spritegroup.
1315 static uint
GetRoadSpriteOffset(Slope slope
, RoadBits bits
)
1317 if (slope
!= SLOPE_FLAT
) {
1319 case SLOPE_NE
: return 11;
1320 case SLOPE_SE
: return 12;
1321 case SLOPE_SW
: return 13;
1322 case SLOPE_NW
: return 14;
1323 default: NOT_REACHED();
1326 static const uint offsets
[] = {
1332 return offsets
[bits
];
1337 * Should the road be drawn as a unpaved snow/desert road?
1338 * By default, roads are always drawn as unpaved if they are on desert or
1339 * above the snow line, but NewGRFs can override this for desert.
1341 * @param tile The tile the road is on
1342 * @param roadside What sort of road this is
1343 * @return True if snow/desert road sprites should be used.
1345 static bool DrawRoadAsSnowDesert(TileIndex tile
, Roadside roadside
)
1347 return (IsOnSnow(tile
) &&
1348 !(_settings_game
.game_creation
.landscape
== LT_TROPIC
&& HasGrfMiscBit(GMB_DESERT_PAVED_ROADS
) &&
1349 roadside
!= ROADSIDE_BARREN
&& roadside
!= ROADSIDE_GRASS
&& roadside
!= ROADSIDE_GRASS_ROAD_WORKS
));
1353 * Draws the catenary for the RoadType of the given tile
1354 * @param ti information about the tile (slopes, height etc)
1355 * @param rt road type to draw catenary for
1356 * @param rb the roadbits for the tram
1358 void DrawRoadTypeCatenary(const TileInfo
*ti
, RoadType rt
, RoadBits rb
)
1360 /* Don't draw the catenary under a low bridge */
1361 if (IsBridgeAbove(ti
->tile
) && !IsTransparencySet(TO_CATENARY
)) {
1362 int height
= GetBridgeHeight(GetNorthernBridgeEnd(ti
->tile
));
1364 if (height
<= GetTileMaxZ(ti
->tile
) + 1) return;
1367 if (CountBits(rb
) > 2) {
1368 /* On junctions we check whether neighbouring tiles also have catenary, and possibly
1369 * do not draw catenary towards those neighbours, which do not have catenary. */
1370 RoadBits rb_new
= ROAD_NONE
;
1371 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
< DIAGDIR_END
; dir
++) {
1372 if (rb
& DiagDirToRoadBits(dir
)) {
1373 TileIndex neighbour
= TileAddByDiagDir(ti
->tile
, dir
);
1374 if (MayHaveRoad(neighbour
)) {
1375 RoadType rt_road
= GetRoadTypeRoad(neighbour
);
1376 RoadType rt_tram
= GetRoadTypeTram(neighbour
);
1378 if ((rt_road
!= INVALID_ROADTYPE
&& HasRoadCatenary(rt_road
)) ||
1379 (rt_tram
!= INVALID_ROADTYPE
&& HasRoadCatenary(rt_tram
))) {
1380 rb_new
|= DiagDirToRoadBits(dir
);
1385 if (CountBits(rb_new
) >= 2) rb
= rb_new
;
1388 const RoadTypeInfo
* rti
= GetRoadTypeInfo(rt
);
1389 SpriteID front
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_CATENARY_FRONT
);
1390 SpriteID back
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_CATENARY_BACK
);
1392 if (front
!= 0 || back
!= 0) {
1393 if (front
!= 0) front
+= GetRoadSpriteOffset(ti
->tileh
, rb
);
1394 if (back
!= 0) back
+= GetRoadSpriteOffset(ti
->tileh
, rb
);
1395 } else if (ti
->tileh
!= SLOPE_FLAT
) {
1396 back
= SPR_TRAMWAY_BACK_WIRES_SLOPED
+ _road_sloped_sprites
[ti
->tileh
- 1];
1397 front
= SPR_TRAMWAY_FRONT_WIRES_SLOPED
+ _road_sloped_sprites
[ti
->tileh
- 1];
1399 back
= SPR_TRAMWAY_BASE
+ _road_backpole_sprites_1
[rb
];
1400 front
= SPR_TRAMWAY_BASE
+ _road_frontwire_sprites_1
[rb
];
1403 /* Catenary uses 1st company colour to help identify owner.
1404 * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1405 Owner owner
= GetRoadOwner(ti
->tile
, GetRoadTramType(rt
));
1406 PaletteID pal
= (owner
== OWNER_NONE
|| owner
== OWNER_TOWN
? GENERAL_SPRITE_COLOUR(COLOUR_GREY
) : COMPANY_SPRITE_COLOUR(owner
));
1407 int z_wires
= (ti
->tileh
== SLOPE_FLAT
? 0 : TILE_HEIGHT
) + BB_HEIGHT_UNDER_BRIDGE
;
1409 /* The "back" sprite contains the west, north and east pillars.
1410 * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
1411 * 3/8 is chosen so that sprites can somewhat graphically extend into the tile. */
1412 static const int INF
= 1000; ///< big number compared to sprite size
1413 static const SubSprite west
= { -INF
, -INF
, -12, INF
};
1414 static const SubSprite north
= { -12, -INF
, 12, INF
};
1415 static const SubSprite east
= { 12, -INF
, INF
, INF
};
1416 AddSortableSpriteToDraw(back
, pal
, ti
->x
, ti
->y
, 16, 1, z_wires
, ti
->z
, IsTransparencySet(TO_CATENARY
), 15, 0, GetSlopePixelZInCorner(ti
->tileh
, CORNER_W
), &west
);
1417 AddSortableSpriteToDraw(back
, pal
, ti
->x
, ti
->y
, 1, 1, z_wires
, ti
->z
, IsTransparencySet(TO_CATENARY
), 0, 0, GetSlopePixelZInCorner(ti
->tileh
, CORNER_N
), &north
);
1418 AddSortableSpriteToDraw(back
, pal
, ti
->x
, ti
->y
, 1, 16, z_wires
, ti
->z
, IsTransparencySet(TO_CATENARY
), 0, 15, GetSlopePixelZInCorner(ti
->tileh
, CORNER_E
), &east
);
1421 /* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
1422 AddSortableSpriteToDraw(front
, pal
, ti
->x
, ti
->y
, 16, 16, z_wires
+ 1, ti
->z
, IsTransparencySet(TO_CATENARY
), 0, 0, z_wires
);
1427 * Draws the catenary for the given tile
1428 * @param ti information about the tile (slopes, height etc)
1430 void DrawRoadCatenary(const TileInfo
*ti
)
1432 RoadBits road
= ROAD_NONE
;
1433 RoadBits tram
= ROAD_NONE
;
1435 if (IsTileType(ti
->tile
, MP_ROAD
)) {
1436 if (IsNormalRoad(ti
->tile
)) {
1437 road
= GetRoadBits(ti
->tile
, RTT_ROAD
);
1438 tram
= GetRoadBits(ti
->tile
, RTT_TRAM
);
1439 } else if (IsLevelCrossing(ti
->tile
)) {
1440 tram
= road
= (GetCrossingRailAxis(ti
->tile
) == AXIS_Y
? ROAD_X
: ROAD_Y
);
1442 } else if (IsTileType(ti
->tile
, MP_STATION
)) {
1443 if (IsRoadStop(ti
->tile
)) {
1444 if (IsDriveThroughStopTile(ti
->tile
)) {
1445 Axis axis
= GetRoadStopDir(ti
->tile
) == DIAGDIR_NE
? AXIS_X
: AXIS_Y
;
1446 tram
= road
= (axis
== AXIS_X
? ROAD_X
: ROAD_Y
);
1448 tram
= road
= DiagDirToRoadBits(GetRoadStopDir(ti
->tile
));
1452 // No road here, no catenary to draw
1456 RoadType rt
= GetRoadTypeRoad(ti
->tile
);
1457 if (rt
!= INVALID_ROADTYPE
&& HasRoadCatenaryDrawn(rt
)) {
1458 DrawRoadTypeCatenary(ti
, rt
, road
);
1461 rt
= GetRoadTypeTram(ti
->tile
);
1462 if (rt
!= INVALID_ROADTYPE
&& HasRoadCatenaryDrawn(rt
)) {
1463 DrawRoadTypeCatenary(ti
, rt
, tram
);
1468 * Draws details on/around the road
1469 * @param img the sprite to draw
1470 * @param ti the tile to draw on
1471 * @param dx the offset from the top of the BB of the tile
1472 * @param dy the offset from the top of the BB of the tile
1473 * @param h the height of the sprite to draw
1474 * @param transparent whether the sprite should be transparent (used for roadside trees)
1476 static void DrawRoadDetail(SpriteID img
, const TileInfo
*ti
, int dx
, int dy
, int h
, bool transparent
)
1481 if (ti
->tileh
!= SLOPE_FLAT
) z
= GetSlopePixelZ(x
, y
);
1482 AddSortableSpriteToDraw(img
, PAL_NONE
, x
, y
, 2, 2, h
, z
, transparent
);
1486 * Draw road underlay and overlay sprites.
1487 * @param ti TileInfo
1488 * @param road_rti Road road type information
1489 * @param tram_rti Tram road type information
1490 * @param road_offset Road sprite offset (based on road bits)
1491 * @param tram_offset Tram sprite offset (based on road bits)
1492 * @param draw_underlay Whether to draw underlays
1494 void DrawRoadOverlays(const TileInfo
*ti
, PaletteID pal
, const RoadTypeInfo
*road_rti
, const RoadTypeInfo
*tram_rti
, uint road_offset
, uint tram_offset
, bool draw_underlay
)
1496 if (draw_underlay
) {
1497 /* Road underlay takes precedence over tram */
1498 if (road_rti
!= nullptr) {
1499 if (road_rti
->UsesOverlay()) {
1500 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_GROUND
);
1501 DrawGroundSprite(ground
+ road_offset
, pal
);
1504 if (tram_rti
->UsesOverlay()) {
1505 SpriteID ground
= GetCustomRoadSprite(tram_rti
, ti
->tile
, ROTSG_GROUND
);
1506 DrawGroundSprite(ground
+ tram_offset
, pal
);
1508 DrawGroundSprite(SPR_TRAMWAY_TRAM
+ tram_offset
, pal
);
1513 /* Draw road overlay */
1514 if (road_rti
!= nullptr) {
1515 if (road_rti
->UsesOverlay()) {
1516 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_OVERLAY
);
1517 if (ground
!= 0) DrawGroundSprite(ground
+ road_offset
, pal
);
1521 /* Draw tram overlay */
1522 if (tram_rti
!= nullptr) {
1523 if (tram_rti
->UsesOverlay()) {
1524 SpriteID ground
= GetCustomRoadSprite(tram_rti
, ti
->tile
, ROTSG_OVERLAY
);
1525 if (ground
!= 0) DrawGroundSprite(ground
+ tram_offset
, pal
);
1526 } else if (road_rti
!= nullptr) {
1527 DrawGroundSprite(SPR_TRAMWAY_OVERLAY
+ tram_offset
, pal
);
1533 * Get ground sprite to draw for a road tile.
1534 * @param ti TileInof
1535 * @param roadside Road side type
1536 * @param rti Road type info
1537 * @param offset Road sprite offset
1538 * @param[out] pal Palette to draw.
1540 static SpriteID
GetRoadGroundSprite(const TileInfo
*ti
, Roadside roadside
, const RoadTypeInfo
*rti
, uint offset
, PaletteID
*pal
)
1542 /* Draw bare ground sprite if no road or road uses overlay system. */
1543 if (rti
== nullptr || rti
->UsesOverlay()) {
1544 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1545 return SPR_FLAT_SNOW_DESERT_TILE
+ SlopeToSpriteOffset(ti
->tileh
);
1549 case ROADSIDE_BARREN
: *pal
= PALETTE_TO_BARE_LAND
;
1550 return SPR_FLAT_GRASS_TILE
+ SlopeToSpriteOffset(ti
->tileh
);
1551 case ROADSIDE_GRASS
:
1552 case ROADSIDE_GRASS_ROAD_WORKS
: return SPR_FLAT_GRASS_TILE
+ SlopeToSpriteOffset(ti
->tileh
);
1553 default: break; // Paved
1557 /* Draw original road base sprite */
1558 SpriteID image
= SPR_ROAD_Y
+ offset
;
1559 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1563 case ROADSIDE_BARREN
: *pal
= PALETTE_TO_BARE_LAND
; break;
1564 case ROADSIDE_GRASS
: break;
1565 case ROADSIDE_GRASS_ROAD_WORKS
: break;
1566 default: image
-= 19; break; // Paved
1574 * Draw ground sprite and road pieces
1575 * @param ti TileInfo
1577 static void DrawRoadBits(TileInfo
*ti
)
1579 RoadBits road
= GetRoadBits(ti
->tile
, RTT_ROAD
);
1580 RoadBits tram
= GetRoadBits(ti
->tile
, RTT_TRAM
);
1582 RoadType road_rt
= GetRoadTypeRoad(ti
->tile
);
1583 RoadType tram_rt
= GetRoadTypeTram(ti
->tile
);
1584 const RoadTypeInfo
*road_rti
= road_rt
== INVALID_ROADTYPE
? nullptr : GetRoadTypeInfo(road_rt
);
1585 const RoadTypeInfo
*tram_rti
= tram_rt
== INVALID_ROADTYPE
? nullptr : GetRoadTypeInfo(tram_rt
);
1587 if (ti
->tileh
!= SLOPE_FLAT
) {
1588 DrawFoundation(ti
, GetRoadFoundation(ti
->tileh
, road
| tram
));
1589 /* DrawFoundation() modifies ti. */
1592 /* Determine sprite offsets */
1593 uint road_offset
= GetRoadSpriteOffset(ti
->tileh
, road
);
1594 uint tram_offset
= GetRoadSpriteOffset(ti
->tileh
, tram
);
1596 /* Draw baseset underlay */
1597 Roadside roadside
= GetRoadside(ti
->tile
);
1599 PaletteID pal
= PAL_NONE
;
1600 SpriteID image
= GetRoadGroundSprite(ti
, roadside
, road_rti
, road
== ROAD_NONE
? tram_offset
: road_offset
, &pal
);
1601 DrawGroundSprite(image
, pal
);
1603 DrawRoadOverlays(ti
, pal
, road_rti
, tram_rti
, road_offset
, tram_offset
);
1606 if (road_rti
!= nullptr) {
1607 DisallowedRoadDirections drd
= GetDisallowedRoadDirections(ti
->tile
);
1608 if (drd
!= DRD_NONE
) {
1609 DrawGroundSpriteAt(SPR_ONEWAY_BASE
+ drd
- 1 + ((road
== ROAD_X
) ? 0 : 3), PAL_NONE
, 8, 8, GetPartialPixelZ(8, 8, ti
->tileh
));
1613 if (HasRoadWorks(ti
->tile
)) {
1615 DrawGroundSprite((road
| tram
) & ROAD_X
? SPR_EXCAVATION_X
: SPR_EXCAVATION_Y
, PAL_NONE
);
1619 /* Draw road, tram catenary */
1620 DrawRoadCatenary(ti
);
1622 /* Return if full detail is disabled, or we are zoomed fully out. */
1623 if (!HasBit(_display_opt
, DO_FULL_DETAIL
) || _cur_dpi
->zoom
> ZOOM_LVL_DETAIL
) return;
1625 /* Do not draw details (street lights, trees) under low bridge */
1626 if (IsBridgeAbove(ti
->tile
) && (roadside
== ROADSIDE_TREES
|| roadside
== ROADSIDE_STREET_LIGHTS
)) {
1627 int height
= GetBridgeHeight(GetNorthernBridgeEnd(ti
->tile
));
1628 int minz
= GetTileMaxZ(ti
->tile
) + 2;
1630 if (roadside
== ROADSIDE_TREES
) minz
++;
1632 if (height
< minz
) return;
1635 /* If there are no road bits, return, as there is nothing left to do */
1636 if (HasAtMostOneBit(road
)) return;
1638 if (roadside
== ROADSIDE_TREES
&& IsInvisibilitySet(TO_TREES
)) return;
1639 bool is_transparent
= roadside
== ROADSIDE_TREES
&& IsTransparencySet(TO_TREES
);
1641 /* Draw extra details. */
1642 for (const DrawRoadTileStruct
*drts
= _road_display_table
[roadside
][road
| tram
]; drts
->image
!= 0; drts
++) {
1643 DrawRoadDetail(drts
->image
, ti
, drts
->subcoord_x
, drts
->subcoord_y
, 0x10, is_transparent
);
1647 /** Tile callback function for rendering a road tile to the screen */
1648 static void DrawTile_Road(TileInfo
*ti
)
1650 switch (GetRoadTileType(ti
->tile
)) {
1651 case ROAD_TILE_NORMAL
:
1655 case ROAD_TILE_CROSSING
: {
1656 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
1658 Axis axis
= GetCrossingRailAxis(ti
->tile
);
1660 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
1662 RoadType road_rt
= GetRoadTypeRoad(ti
->tile
);
1663 RoadType tram_rt
= GetRoadTypeTram(ti
->tile
);
1664 const RoadTypeInfo
*road_rti
= road_rt
== INVALID_ROADTYPE
? nullptr : GetRoadTypeInfo(road_rt
);
1665 const RoadTypeInfo
*tram_rti
= tram_rt
== INVALID_ROADTYPE
? nullptr : GetRoadTypeInfo(tram_rt
);
1667 PaletteID pal
= PAL_NONE
;
1669 /* Draw base ground */
1670 if (rti
->UsesOverlay()) {
1671 SpriteID image
= SPR_ROAD_Y
+ axis
;
1673 Roadside roadside
= GetRoadside(ti
->tile
);
1674 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1678 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1679 case ROADSIDE_GRASS
: break;
1680 default: image
-= 19; break; // Paved
1684 DrawGroundSprite(image
, pal
);
1686 SpriteID image
= rti
->base_sprites
.crossing
+ axis
;
1687 if (IsCrossingBarred(ti
->tile
)) image
+= 2;
1689 Roadside roadside
= GetRoadside(ti
->tile
);
1690 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1694 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1695 case ROADSIDE_GRASS
: break;
1696 default: image
+= 4; break; // Paved
1700 DrawGroundSprite(image
, pal
);
1703 DrawRoadOverlays(ti
, pal
, road_rti
, tram_rti
, axis
, axis
);
1705 /* Draw rail/PBS overlay */
1706 bool draw_pbs
= _game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasCrossingReservation(ti
->tile
);
1707 if (rti
->UsesOverlay()) {
1708 PaletteID pal
= draw_pbs
? PALETTE_CRASH
: PAL_NONE
;
1709 SpriteID rail
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_CROSSING
) + axis
;
1710 DrawGroundSprite(rail
, pal
);
1712 const Axis road_axis
= GetCrossingRoadAxis(ti
->tile
);
1713 const DiagDirection dir1
= AxisToDiagDir(road_axis
);
1714 const DiagDirection dir2
= ReverseDiagDir(dir1
);
1715 uint adjacent_diagdirs
= 0;
1716 for (DiagDirection dir
: { dir1
, dir2
}) {
1717 const TileIndex t
= TileAddByDiagDir(ti
->tile
, dir
);
1718 if (t
< MapSize() && IsLevelCrossingTile(t
) && GetCrossingRoadAxis(t
) == road_axis
) {
1719 SetBit(adjacent_diagdirs
, dir
);
1723 switch (adjacent_diagdirs
) {
1725 DrawRailTileSeq(ti
, &_crossing_layout
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1728 case (1 << DIAGDIR_NE
):
1729 DrawRailTileSeq(ti
, &_crossing_layout_SW
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1732 case (1 << DIAGDIR_SE
):
1733 DrawRailTileSeq(ti
, &_crossing_layout_NW
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1736 case (1 << DIAGDIR_SW
):
1737 DrawRailTileSeq(ti
, &_crossing_layout_NE
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1740 case (1 << DIAGDIR_NW
):
1741 DrawRailTileSeq(ti
, &_crossing_layout_SE
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1745 /* Show no sprites */
1748 } else if (draw_pbs
|| tram_rti
!= nullptr || road_rti
->UsesOverlay()) {
1749 /* Add another rail overlay, unless there is only the base road sprite. */
1750 PaletteID pal
= draw_pbs
? PALETTE_CRASH
: PAL_NONE
;
1751 SpriteID rail
= GetCrossingRoadAxis(ti
->tile
) == AXIS_Y
? GetRailTypeInfo(GetRailType(ti
->tile
))->base_sprites
.single_x
: GetRailTypeInfo(GetRailType(ti
->tile
))->base_sprites
.single_y
;
1752 DrawGroundSprite(rail
, pal
);
1755 /* Draw road, tram catenary */
1756 DrawRoadCatenary(ti
);
1758 /* Draw rail catenary */
1759 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
1765 case ROAD_TILE_DEPOT
: {
1766 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
1768 PaletteID palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
1770 RoadType road_rt
= GetRoadTypeRoad(ti
->tile
);
1771 RoadType tram_rt
= GetRoadTypeTram(ti
->tile
);
1772 const RoadTypeInfo
*rti
= GetRoadTypeInfo(road_rt
== INVALID_ROADTYPE
? tram_rt
: road_rt
);
1774 int relocation
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_DEPOT
);
1775 bool default_gfx
= relocation
== 0;
1777 if (HasBit(rti
->flags
, ROTF_CATENARY
)) {
1778 if (_loaded_newgrf_features
.tram
== TRAMWAY_REPLACE_DEPOT_WITH_TRACK
&& road_rt
== INVALID_ROADTYPE
&& !rti
->UsesOverlay()) {
1779 /* Sprites with track only work for default tram */
1780 relocation
= SPR_TRAMWAY_DEPOT_WITH_TRACK
- SPR_ROAD_DEPOT
;
1781 default_gfx
= false;
1783 /* Sprites without track are always better, if provided */
1784 relocation
= SPR_TRAMWAY_DEPOT_NO_TRACK
- SPR_ROAD_DEPOT
;
1788 relocation
-= SPR_ROAD_DEPOT
;
1791 DiagDirection dir
= GetRoadDepotDirection(ti
->tile
);
1792 const DrawTileSprites
*dts
= &_road_depot
[dir
];
1793 DrawGroundSprite(dts
->ground
.sprite
, PAL_NONE
);
1796 uint offset
= GetRoadSpriteOffset(SLOPE_FLAT
, DiagDirToRoadBits(dir
));
1797 if (rti
->UsesOverlay()) {
1798 SpriteID ground
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_OVERLAY
);
1799 if (ground
!= 0) DrawGroundSprite(ground
+ offset
, PAL_NONE
);
1800 } else if (road_rt
== INVALID_ROADTYPE
) {
1801 DrawGroundSprite(SPR_TRAMWAY_OVERLAY
+ offset
, PAL_NONE
);
1805 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, palette
);
1809 DrawBridgeMiddle(ti
);
1813 * Draw the road depot sprite.
1814 * @param x The x offset to draw at.
1815 * @param y The y offset to draw at.
1816 * @param dir The direction the depot must be facing.
1817 * @param rt The road type of the depot to draw.
1819 void DrawRoadDepotSprite(int x
, int y
, DiagDirection dir
, RoadType rt
)
1821 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
1823 const RoadTypeInfo
* rti
= GetRoadTypeInfo(rt
);
1824 int relocation
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_DEPOT
);
1825 bool default_gfx
= relocation
== 0;
1827 if (HasBit(rti
->flags
, ROTF_CATENARY
)) {
1828 if (_loaded_newgrf_features
.tram
== TRAMWAY_REPLACE_DEPOT_WITH_TRACK
&& RoadTypeIsTram(rt
) && !rti
->UsesOverlay()) {
1829 /* Sprites with track only work for default tram */
1830 relocation
= SPR_TRAMWAY_DEPOT_WITH_TRACK
- SPR_ROAD_DEPOT
;
1831 default_gfx
= false;
1833 /* Sprites without track are always better, if provided */
1834 relocation
= SPR_TRAMWAY_DEPOT_NO_TRACK
- SPR_ROAD_DEPOT
;
1838 relocation
-= SPR_ROAD_DEPOT
;
1841 const DrawTileSprites
*dts
= &_road_depot
[dir
];
1842 DrawSprite(dts
->ground
.sprite
, PAL_NONE
, x
, y
);
1845 uint offset
= GetRoadSpriteOffset(SLOPE_FLAT
, DiagDirToRoadBits(dir
));
1846 if (rti
->UsesOverlay()) {
1847 SpriteID ground
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_OVERLAY
);
1848 if (ground
!= 0) DrawSprite(ground
+ offset
, PAL_NONE
, x
, y
);
1849 } else if (RoadTypeIsTram(rt
)) {
1850 DrawSprite(SPR_TRAMWAY_OVERLAY
+ offset
, PAL_NONE
, x
, y
);
1854 DrawRailTileSeqInGUI(x
, y
, dts
, relocation
, 0, palette
);
1858 * Updates cached nearest town for all road tiles
1859 * @param invalidate are we just invalidating cached data?
1860 * @pre invalidate == true implies _generating_world == true
1862 void UpdateNearestTownForRoadTiles(bool invalidate
)
1864 assert(!invalidate
|| _generating_world
);
1866 for (TileIndex t
= 0; t
< MapSize(); t
++) {
1867 if (IsTileType(t
, MP_ROAD
) && !IsRoadDepot(t
) && !HasTownOwnedRoad(t
)) {
1868 TownID tid
= INVALID_TOWN
;
1870 const Town
*town
= CalcClosestTownFromTile(t
);
1871 if (town
!= nullptr) tid
= town
->index
;
1873 SetTownIndex(t
, tid
);
1878 static int GetSlopePixelZ_Road(TileIndex tile
, uint x
, uint y
)
1881 if (IsNormalRoad(tile
)) {
1883 Slope tileh
= GetTilePixelSlope(tile
, &z
);
1884 if (tileh
== SLOPE_FLAT
) return z
;
1886 Foundation f
= GetRoadFoundation(tileh
, GetAllRoadBits(tile
));
1887 z
+= ApplyPixelFoundationToSlope(f
, &tileh
);
1888 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
1890 return GetTileMaxPixelZ(tile
);
1894 static Foundation
GetFoundation_Road(TileIndex tile
, Slope tileh
)
1896 if (IsNormalRoad(tile
)) {
1897 return GetRoadFoundation(tileh
, GetAllRoadBits(tile
));
1899 return FlatteningFoundation(tileh
);
1903 static const Roadside _town_road_types
[][2] = {
1904 { ROADSIDE_GRASS
, ROADSIDE_GRASS
},
1905 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
1906 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
1907 { ROADSIDE_TREES
, ROADSIDE_TREES
},
1908 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
}
1911 static const Roadside _town_road_types_2
[][2] = {
1912 { ROADSIDE_GRASS
, ROADSIDE_GRASS
},
1913 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
1914 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
},
1915 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
},
1916 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
}
1920 static void TileLoop_Road(TileIndex tile
)
1922 switch (_settings_game
.game_creation
.landscape
) {
1924 if (IsOnSnow(tile
) != (GetTileZ(tile
) > GetSnowLine())) {
1926 MarkTileDirtyByTile(tile
);
1931 if (GetTropicZone(tile
) == TROPICZONE_DESERT
&& !IsOnDesert(tile
)) {
1933 MarkTileDirtyByTile(tile
);
1938 if (IsRoadDepot(tile
)) return;
1940 const Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
1941 if (!HasRoadWorks(tile
)) {
1942 HouseZonesBits grp
= HZB_TOWN_EDGE
;
1945 grp
= GetTownRadiusGroup(t
, tile
);
1947 /* Show an animation to indicate road work */
1948 if (t
->road_build_months
!= 0 &&
1949 (DistanceManhattan(t
->xy
, tile
) < 8 || grp
!= HZB_TOWN_EDGE
) &&
1950 IsNormalRoad(tile
) && !HasAtMostOneBit(GetAllRoadBits(tile
))) {
1951 if (GetFoundationSlope(tile
) == SLOPE_FLAT
&& EnsureNoVehicleOnGround(tile
).Succeeded() && Chance16(1, 40)) {
1952 StartRoadWorks(tile
);
1954 if (_settings_client
.sound
.ambient
) SndPlayTileFx(SND_21_ROAD_WORKS
, tile
);
1955 CreateEffectVehicleAbove(
1956 TileX(tile
) * TILE_SIZE
+ 7,
1957 TileY(tile
) * TILE_SIZE
+ 7,
1960 MarkTileDirtyByTile(tile
);
1967 /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
1968 const Roadside
*new_rs
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? _town_road_types_2
[grp
] : _town_road_types
[grp
];
1969 Roadside cur_rs
= GetRoadside(tile
);
1971 /* We have our desired type, do nothing */
1972 if (cur_rs
== new_rs
[0]) return;
1974 /* We have the pre-type of the desired type, switch to the desired type */
1975 if (cur_rs
== new_rs
[1]) {
1977 /* We have barren land, install the pre-type */
1978 } else if (cur_rs
== ROADSIDE_BARREN
) {
1980 /* We're totally off limits, remove any installation and make barren land */
1982 cur_rs
= ROADSIDE_BARREN
;
1984 SetRoadside(tile
, cur_rs
);
1985 MarkTileDirtyByTile(tile
);
1987 } else if (IncreaseRoadWorksCounter(tile
)) {
1988 TerminateRoadWorks(tile
);
1990 if (_settings_game
.economy
.mod_road_rebuild
) {
1991 /* Generate a nicer town surface */
1992 const RoadBits old_rb
= GetAnyRoadBits(tile
, RTT_ROAD
);
1993 const RoadBits new_rb
= CleanUpRoadBits(tile
, old_rb
);
1995 if (old_rb
!= new_rb
) {
1996 RemoveRoad(tile
, DC_EXEC
| DC_AUTO
| DC_NO_WATER
, (old_rb
^ new_rb
), RTT_ROAD
, true);
1998 /* If new_rb is 0, there are now no road pieces left and the tile is no longer a road tile */
2000 MarkTileDirtyByTile(tile
);
2006 /* Possibly change road type */
2007 if (GetRoadOwner(tile
, RTT_ROAD
) == OWNER_TOWN
) {
2008 RoadType rt
= GetTownRoadType(t
);
2009 if (rt
!= GetRoadTypeRoad(tile
)) {
2010 SetRoadType(tile
, RTT_ROAD
, rt
);
2014 MarkTileDirtyByTile(tile
);
2018 static bool ClickTile_Road(TileIndex tile
)
2020 if (!IsRoadDepot(tile
)) return false;
2022 ShowDepotWindow(tile
, VEH_ROAD
);
2026 /* Converts RoadBits to TrackBits */
2027 static const TrackBits _road_trackbits
[16] = {
2028 TRACK_BIT_NONE
, // ROAD_NONE
2029 TRACK_BIT_NONE
, // ROAD_NW
2030 TRACK_BIT_NONE
, // ROAD_SW
2031 TRACK_BIT_LEFT
, // ROAD_W
2032 TRACK_BIT_NONE
, // ROAD_SE
2033 TRACK_BIT_Y
, // ROAD_Y
2034 TRACK_BIT_LOWER
, // ROAD_S
2035 TRACK_BIT_LEFT
| TRACK_BIT_LOWER
| TRACK_BIT_Y
, // ROAD_Y | ROAD_SW
2036 TRACK_BIT_NONE
, // ROAD_NE
2037 TRACK_BIT_UPPER
, // ROAD_N
2038 TRACK_BIT_X
, // ROAD_X
2039 TRACK_BIT_LEFT
| TRACK_BIT_UPPER
| TRACK_BIT_X
, // ROAD_X | ROAD_NW
2040 TRACK_BIT_RIGHT
, // ROAD_E
2041 TRACK_BIT_RIGHT
| TRACK_BIT_UPPER
| TRACK_BIT_Y
, // ROAD_Y | ROAD_NE
2042 TRACK_BIT_RIGHT
| TRACK_BIT_LOWER
| TRACK_BIT_X
, // ROAD_X | ROAD_SE
2043 TRACK_BIT_ALL
, // ROAD_ALL
2046 static TrackStatus
GetTileTrackStatus_Road(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
2048 TrackdirBits trackdirbits
= TRACKDIR_BIT_NONE
;
2049 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
; // crossing barred
2051 case TRANSPORT_RAIL
:
2052 if (IsLevelCrossing(tile
)) trackdirbits
= TrackBitsToTrackdirBits(GetCrossingRailBits(tile
));
2055 case TRANSPORT_ROAD
: {
2056 RoadTramType rtt
= (RoadTramType
)sub_mode
;
2057 if (!HasTileRoadType(tile
, rtt
)) break;
2058 switch (GetRoadTileType(tile
)) {
2059 case ROAD_TILE_NORMAL
: {
2060 const uint drd_to_multiplier
[DRD_END
] = { 0x101, 0x100, 0x1, 0x0 };
2061 RoadBits bits
= GetRoadBits(tile
, rtt
);
2063 /* no roadbit at this side of tile, return 0 */
2064 if (side
!= INVALID_DIAGDIR
&& (DiagDirToRoadBits(side
) & bits
) == 0) break;
2066 uint multiplier
= drd_to_multiplier
[(rtt
== RTT_TRAM
) ? DRD_NONE
: GetDisallowedRoadDirections(tile
)];
2067 if (!HasRoadWorks(tile
)) trackdirbits
= (TrackdirBits
)(_road_trackbits
[bits
] * multiplier
);
2071 case ROAD_TILE_CROSSING
: {
2072 Axis axis
= GetCrossingRoadAxis(tile
);
2074 if (side
!= INVALID_DIAGDIR
&& axis
!= DiagDirToAxis(side
)) break;
2076 trackdirbits
= TrackBitsToTrackdirBits(AxisToTrackBits(axis
));
2077 if (IsCrossingBarred(tile
)) {
2078 red_signals
= trackdirbits
;
2079 auto mask_red_signal_bits_if_crossing_barred
= [&](TileIndex t
, TrackdirBits mask
) {
2080 if (IsLevelCrossingTile(t
) && IsCrossingBarred(t
)) red_signals
&= mask
;
2082 /* Check for blocked adjacent crossing to south, keep only southbound red signal trackdirs, allow northbound traffic */
2083 mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile
, AxisToDiagDir(axis
)), TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_SE
);
2084 /* Check for blocked adjacent crossing to north, keep only northbound red signal trackdirs, allow southbound traffic */
2085 mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile
, ReverseDiagDir(AxisToDiagDir(axis
))), TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_NW
);
2091 case ROAD_TILE_DEPOT
: {
2092 DiagDirection dir
= GetRoadDepotDirection(tile
);
2094 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
2096 trackdirbits
= TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir
));
2105 return CombineTrackStatus(trackdirbits
, red_signals
);
2108 static const StringID _road_tile_strings
[] = {
2109 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2110 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2111 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2112 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS
,
2113 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2114 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD
,
2115 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2116 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2119 static void GetTileDesc_Road(TileIndex tile
, TileDesc
*td
)
2121 Owner rail_owner
= INVALID_OWNER
;
2122 Owner road_owner
= INVALID_OWNER
;
2123 Owner tram_owner
= INVALID_OWNER
;
2125 RoadType road_rt
= GetRoadTypeRoad(tile
);
2126 RoadType tram_rt
= GetRoadTypeTram(tile
);
2127 if (road_rt
!= INVALID_ROADTYPE
) {
2128 const RoadTypeInfo
*rti
= GetRoadTypeInfo(road_rt
);
2129 td
->roadtype
= rti
->strings
.name
;
2130 td
->road_speed
= rti
->max_speed
/ 2;
2131 road_owner
= GetRoadOwner(tile
, RTT_ROAD
);
2133 if (tram_rt
!= INVALID_ROADTYPE
) {
2134 const RoadTypeInfo
*rti
= GetRoadTypeInfo(tram_rt
);
2135 td
->tramtype
= rti
->strings
.name
;
2136 td
->tram_speed
= rti
->max_speed
/ 2;
2137 tram_owner
= GetRoadOwner(tile
, RTT_TRAM
);
2140 switch (GetRoadTileType(tile
)) {
2141 case ROAD_TILE_CROSSING
: {
2142 td
->str
= STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING
;
2143 rail_owner
= GetTileOwner(tile
);
2145 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
2146 td
->railtype
= rti
->strings
.name
;
2147 td
->rail_speed
= rti
->max_speed
;
2152 case ROAD_TILE_DEPOT
:
2153 td
->str
= STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT
;
2154 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
2158 td
->str
= (road_rt
!= INVALID_ROADTYPE
? _road_tile_strings
[GetRoadside(tile
)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY
);
2163 /* Now we have to discover, if the tile has only one owner or many:
2164 * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2165 * - Compare the found owner with the other owners, and test if they differ.
2166 * Note: If road exists it will be the first_owner.
2168 Owner first_owner
= (road_owner
== INVALID_OWNER
? tram_owner
: road_owner
);
2169 bool mixed_owners
= (tram_owner
!= INVALID_OWNER
&& tram_owner
!= first_owner
) || (rail_owner
!= INVALID_OWNER
&& rail_owner
!= first_owner
);
2172 /* Multiple owners */
2173 td
->owner_type
[0] = (rail_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_RAIL_OWNER
);
2174 td
->owner
[0] = rail_owner
;
2175 td
->owner_type
[1] = (road_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_ROAD_OWNER
);
2176 td
->owner
[1] = road_owner
;
2177 td
->owner_type
[2] = (tram_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_TRAM_OWNER
);
2178 td
->owner
[2] = tram_owner
;
2180 /* One to rule them all */
2181 td
->owner
[0] = first_owner
;
2186 * Given the direction the road depot is pointing, this is the direction the
2187 * vehicle should be travelling in in order to enter the depot.
2189 static const byte _roadveh_enter_depot_dir
[4] = {
2190 TRACKDIR_X_SW
, TRACKDIR_Y_NW
, TRACKDIR_X_NE
, TRACKDIR_Y_SE
2193 static VehicleEnterTileStatus
VehicleEnter_Road(Vehicle
*v
, TileIndex tile
, int x
, int y
)
2195 switch (GetRoadTileType(tile
)) {
2196 case ROAD_TILE_DEPOT
: {
2197 if (v
->type
!= VEH_ROAD
) break;
2199 RoadVehicle
*rv
= RoadVehicle::From(v
);
2200 if (rv
->frame
== RVC_DEPOT_STOP_FRAME
&&
2201 _roadveh_enter_depot_dir
[GetRoadDepotDirection(tile
)] == rv
->state
) {
2202 rv
->state
= RVSB_IN_DEPOT
;
2203 rv
->vehstatus
|= VS_HIDDEN
;
2204 rv
->direction
= ReverseDir(rv
->direction
);
2205 if (rv
->Next() == nullptr) VehicleEnterDepot(rv
->First());
2208 InvalidateWindowData(WC_VEHICLE_DEPOT
, rv
->tile
);
2209 return VETSB_ENTERED_WORMHOLE
;
2216 return VETSB_CONTINUE
;
2220 static void ChangeTileOwner_Road(TileIndex tile
, Owner old_owner
, Owner new_owner
)
2222 if (IsRoadDepot(tile
)) {
2223 if (GetTileOwner(tile
) == old_owner
) {
2224 if (new_owner
== INVALID_OWNER
) {
2225 Command
<CMD_LANDSCAPE_CLEAR
>::Do(DC_EXEC
| DC_BANKRUPT
, tile
);
2227 /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2228 RoadType rt
= GetRoadTypeRoad(tile
);
2229 if (rt
== INVALID_ROADTYPE
) rt
= GetRoadTypeTram(tile
);
2230 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= 2;
2231 Company::Get(new_owner
)->infrastructure
.road
[rt
] += 2;
2233 SetTileOwner(tile
, new_owner
);
2234 for (RoadTramType rtt
: _roadtramtypes
) {
2235 if (GetRoadOwner(tile
, rtt
) == old_owner
) {
2236 SetRoadOwner(tile
, rtt
, new_owner
);
2244 for (RoadTramType rtt
: _roadtramtypes
) {
2245 /* Update all roadtypes, no matter if they are present */
2246 if (GetRoadOwner(tile
, rtt
) == old_owner
) {
2247 RoadType rt
= GetRoadType(tile
, rtt
);
2248 if (rt
!= INVALID_ROADTYPE
) {
2249 /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2250 uint num_bits
= IsLevelCrossing(tile
) ? 2 : CountBits(GetRoadBits(tile
, rtt
));
2251 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= num_bits
;
2252 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.road
[rt
] += num_bits
;
2255 SetRoadOwner(tile
, rtt
, new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
);
2259 if (IsLevelCrossing(tile
)) {
2260 if (GetTileOwner(tile
) == old_owner
) {
2261 if (new_owner
== INVALID_OWNER
) {
2262 Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(DC_EXEC
| DC_BANKRUPT
, tile
, GetCrossingRailTrack(tile
));
2264 /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2265 Company::Get(old_owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
2266 Company::Get(new_owner
)->infrastructure
.rail
[GetRailType(tile
)] += LEVELCROSSING_TRACKBIT_FACTOR
;
2268 SetTileOwner(tile
, new_owner
);
2274 static CommandCost
TerraformTile_Road(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
2276 if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled()) {
2277 switch (GetRoadTileType(tile
)) {
2278 case ROAD_TILE_CROSSING
:
2279 if (!IsSteepSlope(tileh_new
) && (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
)) && HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh_new
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2282 case ROAD_TILE_DEPOT
:
2283 if (AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRoadDepotDirection(tile
))) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2286 case ROAD_TILE_NORMAL
: {
2287 RoadBits bits
= GetAllRoadBits(tile
);
2288 RoadBits bits_copy
= bits
;
2289 /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2290 if (CheckRoadSlope(tileh_new
, &bits_copy
, ROAD_NONE
, ROAD_NONE
).Succeeded()) {
2291 /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2292 if (bits
== bits_copy
) {
2294 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
2296 /* Get the slope on top of the foundation */
2297 z_old
+= ApplyFoundationToSlope(GetRoadFoundation(tileh_old
, bits
), &tileh_old
);
2298 z_new
+= ApplyFoundationToSlope(GetRoadFoundation(tileh_new
, bits
), &tileh_new
);
2300 /* The surface slope must not be changed */
2301 if ((z_old
== z_new
) && (tileh_old
== tileh_new
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2307 default: NOT_REACHED();
2311 return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
2314 /** Update power of road vehicle under which is the roadtype being converted */
2315 static Vehicle
*UpdateRoadVehPowerProc(Vehicle
*v
, void *data
)
2317 if (v
->type
!= VEH_ROAD
) return nullptr;
2319 RoadVehicleList
*affected_rvs
= static_cast<RoadVehicleList
*>(data
);
2320 include(*affected_rvs
, RoadVehicle::From(v
)->First());
2326 * Checks the tile and returns whether the current player is allowed to convert the roadtype to another roadtype without taking ownership
2327 * @param owner the tile owner.
2328 * @param rtt Road/tram type.
2329 * @return whether the road is convertible
2331 static bool CanConvertUnownedRoadType(Owner owner
, RoadTramType rtt
)
2333 return (owner
== OWNER_NONE
|| (owner
== OWNER_TOWN
&& rtt
== RTT_ROAD
));
2337 * Convert the ownership of the RoadType of the tile if applicable
2338 * @param tile the tile of which convert ownership
2339 * @param num_pieces the count of the roadbits to assign to the new owner
2340 * @param owner the current owner of the RoadType
2341 * @param from_type the old road type
2342 * @param to_type the new road type
2344 static void ConvertRoadTypeOwner(TileIndex tile
, uint num_pieces
, Owner owner
, RoadType from_type
, RoadType to_type
)
2346 // Scenario editor, maybe? Don't touch the owners when converting roadtypes...
2347 if (_current_company
>= MAX_COMPANIES
) return;
2349 // We can't get a company from invalid owners but we can get ownership of roads without an owner
2350 if (owner
>= MAX_COMPANIES
&& owner
!= OWNER_NONE
) return;
2356 SetRoadOwner(tile
, GetRoadTramType(to_type
), (Owner
)_current_company
);
2357 UpdateCompanyRoadInfrastructure(to_type
, _current_company
, num_pieces
);
2361 c
= Company::Get(owner
);
2362 c
->infrastructure
.road
[from_type
] -= num_pieces
;
2363 c
->infrastructure
.road
[to_type
] += num_pieces
;
2364 DirtyCompanyInfrastructureWindows(c
->index
);
2370 * Convert one road subtype to another.
2371 * Not meant to convert from road to tram.
2373 * @param flags operation to perform
2374 * @param tile end tile of road conversion drag
2375 * @param area_start start tile of drag
2376 * @param to_type new roadtype to convert to.
2377 * @return the cost of this operation or an error
2379 CommandCost
CmdConvertRoad(DoCommandFlag flags
, TileIndex tile
, TileIndex area_start
, RoadType to_type
)
2381 TileIndex area_end
= tile
;
2383 if (!ValParamRoadType(to_type
)) return CMD_ERROR
;
2384 if (area_start
>= MapSize()) return CMD_ERROR
;
2386 RoadVehicleList affected_rvs
;
2387 RoadTramType rtt
= GetRoadTramType(to_type
);
2389 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2390 CommandCost error
= CommandCost((rtt
== RTT_TRAM
) ? STR_ERROR_NO_SUITABLE_TRAMWAY
: STR_ERROR_NO_SUITABLE_ROAD
); // by default, there is no road to convert.
2391 bool found_convertible_road
= false; // whether we actually did convert any road/tram (see bug #7633)
2393 TileIterator
*iter
= new OrthogonalTileIterator(area_start
, area_end
);
2394 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
2395 /* Is road present on tile? */
2396 if (!MayHaveRoad(tile
)) continue;
2398 /* Converting to the same subtype? */
2399 RoadType from_type
= GetRoadType(tile
, rtt
);
2400 if (from_type
== INVALID_ROADTYPE
|| from_type
== to_type
) continue;
2402 /* Check if there is any infrastructure on tile */
2403 TileType tt
= GetTileType(tile
);
2406 if (!IsRoadStop(tile
)) continue;
2409 if (IsLevelCrossing(tile
) && RoadNoLevelCrossing(to_type
)) {
2410 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
2414 case MP_TUNNELBRIDGE
:
2415 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) continue;
2420 /* Trying to convert other's road */
2421 Owner owner
= GetRoadOwner(tile
, rtt
);
2422 if (!CanConvertUnownedRoadType(owner
, rtt
)) {
2423 CommandCost ret
= CheckOwnership(owner
, tile
);
2430 /* Base the ability to replace town roads and bridges on the town's
2431 * acceptance of destructive actions. */
2432 if (owner
== OWNER_TOWN
) {
2433 Town
*t
= ClosestTownFromTile(tile
, _settings_game
.economy
.dist_local_authority
);
2434 CommandCost ret
= CheckforTownRating(DC_NONE
, t
, tt
== MP_TUNNELBRIDGE
? TUNNELBRIDGE_REMOVE
: ROAD_REMOVE
);
2441 /* Vehicle on the tile when not converting normal <-> powered
2442 * Tunnels and bridges have special check later */
2443 if (tt
!= MP_TUNNELBRIDGE
) {
2444 if (!HasPowerOnRoad(from_type
, to_type
)) {
2445 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
2451 if (rtt
== RTT_ROAD
&& owner
== OWNER_TOWN
) {
2452 error
.MakeError(STR_ERROR_OWNED_BY
);
2453 GetNameOfOwner(OWNER_TOWN
, tile
);
2458 uint num_pieces
= CountBits(GetAnyRoadBits(tile
, rtt
));
2459 if (tt
== MP_STATION
&& IsStandardRoadStopTile(tile
)) {
2460 num_pieces
*= ROAD_STOP_TRACKBIT_FACTOR
;
2461 } else if (tt
== MP_ROAD
&& IsRoadDepot(tile
)) {
2462 num_pieces
*= ROAD_DEPOT_TRACKBIT_FACTOR
;
2465 found_convertible_road
= true;
2466 cost
.AddCost(num_pieces
* RoadConvertCost(from_type
, to_type
));
2468 if (flags
& DC_EXEC
) { // we can safely convert, too
2469 /* Call ConvertRoadTypeOwner() to update the company infrastructure counters. */
2470 if (owner
== _current_company
) {
2471 ConvertRoadTypeOwner(tile
, num_pieces
, owner
, from_type
, to_type
);
2474 /* Perform the conversion */
2475 SetRoadType(tile
, rtt
, to_type
);
2476 MarkTileDirtyByTile(tile
);
2478 /* update power of train on this tile */
2479 FindVehicleOnPos(tile
, &affected_rvs
, &UpdateRoadVehPowerProc
);
2481 if (IsRoadDepotTile(tile
)) {
2482 /* Update build vehicle window related to this depot */
2483 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
2484 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
2488 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
2490 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2491 * it would cause assert because of different test and exec runs */
2492 if (endtile
< tile
) {
2493 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
2496 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2497 if (!HasPowerOnRoad(from_type
, to_type
)) {
2498 CommandCost ret
= TunnelBridgeIsFree(tile
, endtile
);
2504 if (rtt
== RTT_ROAD
&& owner
== OWNER_TOWN
) {
2505 error
.MakeError(STR_ERROR_OWNED_BY
);
2506 GetNameOfOwner(OWNER_TOWN
, tile
);
2511 /* There are 2 pieces on *every* tile of the bridge or tunnel */
2512 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * 2;
2513 found_convertible_road
= true;
2514 cost
.AddCost(num_pieces
* RoadConvertCost(from_type
, to_type
));
2516 if (flags
& DC_EXEC
) {
2517 /* Update the company infrastructure counters. */
2518 if (owner
== _current_company
) {
2519 /* Each piece should be counted TUNNELBRIDGE_TRACKBIT_FACTOR times
2520 * for the infrastructure counters (cause of #8297). */
2521 ConvertRoadTypeOwner(tile
, num_pieces
* TUNNELBRIDGE_TRACKBIT_FACTOR
, owner
, from_type
, to_type
);
2522 SetTunnelBridgeOwner(tile
, endtile
, _current_company
);
2525 /* Perform the conversion */
2526 SetRoadType(tile
, rtt
, to_type
);
2527 SetRoadType(endtile
, rtt
, to_type
);
2529 FindVehicleOnPos(tile
, &affected_rvs
, &UpdateRoadVehPowerProc
);
2530 FindVehicleOnPos(endtile
, &affected_rvs
, &UpdateRoadVehPowerProc
);
2532 if (IsBridge(tile
)) {
2533 MarkBridgeDirty(tile
);
2535 MarkTileDirtyByTile(tile
);
2536 MarkTileDirtyByTile(endtile
);
2542 if (flags
& DC_EXEC
) {
2543 /* Roadtype changed, update roadvehicles as when entering different track */
2544 for (RoadVehicle
*v
: affected_rvs
) {
2550 return found_convertible_road
? cost
: error
;
2554 /** Tile callback functions for road tiles */
2555 extern const TileTypeProcs _tile_type_road_procs
= {
2556 DrawTile_Road
, // draw_tile_proc
2557 GetSlopePixelZ_Road
, // get_slope_z_proc
2558 ClearTile_Road
, // clear_tile_proc
2559 nullptr, // add_accepted_cargo_proc
2560 GetTileDesc_Road
, // get_tile_desc_proc
2561 GetTileTrackStatus_Road
, // get_tile_track_status_proc
2562 ClickTile_Road
, // click_tile_proc
2563 nullptr, // animate_tile_proc
2564 TileLoop_Road
, // tile_loop_proc
2565 ChangeTileOwner_Road
, // change_tile_owner_proc
2566 nullptr, // add_produced_cargo_proc
2567 VehicleEnter_Road
, // vehicle_enter_tile_proc
2568 GetFoundation_Road
, // get_foundation_proc
2569 TerraformTile_Road
, // terraform_tile_proc