2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file sdl2_v.cpp Implementation of the SDL2 video driver. */
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
14 #include "../blitter/factory.hpp"
15 #include "../thread.h"
16 #include "../progress.h"
17 #include "../core/random_func.hpp"
18 #include "../core/math_func.hpp"
19 #include "../core/mem_func.hpp"
20 #include "../core/geometry_func.hpp"
21 #include "../fileio_func.h"
22 #include "../framerate_type.h"
23 #include "../window_func.h"
27 # include <emscripten.h>
28 # include <emscripten/html5.h>
31 #include "../safeguards.h"
33 void VideoDriver_SDL_Base::MakeDirty(int left
, int top
, int width
, int height
)
35 Rect r
= {left
, top
, left
+ width
, top
+ height
};
36 this->dirty_rect
= BoundingRect(this->dirty_rect
, r
);
39 void VideoDriver_SDL_Base::CheckPaletteAnim()
41 if (!CopyPalette(this->local_palette
)) return;
42 this->MakeDirty(0, 0, _screen
.width
, _screen
.height
);
45 static const Dimension default_resolutions
[] = {
59 static void FindResolutions()
63 for (int i
= 0; i
< SDL_GetNumDisplayModes(0); i
++) {
65 SDL_GetDisplayMode(0, i
, &mode
);
67 if (mode
.w
< 640 || mode
.h
< 480) continue;
68 if (std::find(_resolutions
.begin(), _resolutions
.end(), Dimension(mode
.w
, mode
.h
)) != _resolutions
.end()) continue;
69 _resolutions
.emplace_back(mode
.w
, mode
.h
);
72 /* We have found no resolutions, show the default list */
73 if (_resolutions
.empty()) {
74 _resolutions
.assign(std::begin(default_resolutions
), std::end(default_resolutions
));
80 static void GetAvailableVideoMode(uint
*w
, uint
*h
)
82 /* All modes available? */
83 if (!_fullscreen
|| _resolutions
.empty()) return;
85 /* Is the wanted mode among the available modes? */
86 if (std::find(_resolutions
.begin(), _resolutions
.end(), Dimension(*w
, *h
)) != _resolutions
.end()) return;
88 /* Use the closest possible resolution */
90 uint delta
= Delta(_resolutions
[0].width
, *w
) * Delta(_resolutions
[0].height
, *h
);
91 for (uint i
= 1; i
!= _resolutions
.size(); ++i
) {
92 uint newdelta
= Delta(_resolutions
[i
].width
, *w
) * Delta(_resolutions
[i
].height
, *h
);
93 if (newdelta
< delta
) {
98 *w
= _resolutions
[best
].width
;
99 *h
= _resolutions
[best
].height
;
102 static uint
FindStartupDisplay(uint startup_display
)
104 int num_displays
= SDL_GetNumVideoDisplays();
106 /* If the user indicated a valid monitor, use that. */
107 if (IsInsideBS(startup_display
, 0, num_displays
)) return startup_display
;
109 /* Mouse position decides which display to use. */
111 SDL_GetGlobalMouseState(&mx
, &my
);
112 for (int display
= 0; display
< num_displays
; ++display
) {
114 if (SDL_GetDisplayBounds(display
, &r
) == 0 && IsInsideBS(mx
, r
.x
, r
.w
) && IsInsideBS(my
, r
.y
, r
.h
)) {
115 Debug(driver
, 1, "SDL2: Mouse is at ({}, {}), use display {} ({}, {}, {}, {})", mx
, my
, display
, r
.x
, r
.y
, r
.w
, r
.h
);
123 void VideoDriver_SDL_Base::ClientSizeChanged(int w
, int h
, bool force
)
125 /* Allocate backing store of the new size. */
126 if (this->AllocateBackingStore(w
, h
, force
)) {
127 CopyPalette(this->local_palette
, true);
129 BlitterFactory::GetCurrentBlitter()->PostResize();
135 bool VideoDriver_SDL_Base::CreateMainWindow(uint w
, uint h
, uint flags
)
137 if (this->sdl_window
!= nullptr) return true;
139 flags
|= SDL_WINDOW_SHOWN
| SDL_WINDOW_RESIZABLE
;
142 flags
|= SDL_WINDOW_FULLSCREEN
;
145 int x
= SDL_WINDOWPOS_UNDEFINED
, y
= SDL_WINDOWPOS_UNDEFINED
;
147 if (SDL_GetDisplayBounds(this->startup_display
, &r
) == 0) {
148 x
= r
.x
+ std::max(0, r
.w
- static_cast<int>(w
)) / 2;
149 y
= r
.y
+ std::max(0, r
.h
- static_cast<int>(h
)) / 4; // decent desktops have taskbars at the bottom
153 seprintf(caption
, lastof(caption
), "OpenTTD %s", _openttd_revision
);
154 this->sdl_window
= SDL_CreateWindow(
160 if (this->sdl_window
== nullptr) {
161 Debug(driver
, 0, "SDL2: Couldn't allocate a window to draw on: {}", SDL_GetError());
165 std::string icon_path
= FioFindFullPath(BASESET_DIR
, "openttd.32.bmp");
166 if (!icon_path
.empty()) {
167 /* Give the application an icon */
168 SDL_Surface
*icon
= SDL_LoadBMP(icon_path
.c_str());
169 if (icon
!= nullptr) {
170 /* Get the colourkey, which will be magenta */
171 uint32 rgbmap
= SDL_MapRGB(icon
->format
, 255, 0, 255);
173 SDL_SetColorKey(icon
, SDL_TRUE
, rgbmap
);
174 SDL_SetWindowIcon(this->sdl_window
, icon
);
175 SDL_FreeSurface(icon
);
182 bool VideoDriver_SDL_Base::CreateMainSurface(uint w
, uint h
, bool resize
)
184 GetAvailableVideoMode(&w
, &h
);
185 Debug(driver
, 1, "SDL2: using mode {}x{}", w
, h
);
187 if (!this->CreateMainWindow(w
, h
)) return false;
188 if (resize
) SDL_SetWindowSize(this->sdl_window
, w
, h
);
189 this->ClientSizeChanged(w
, h
, true);
191 /* When in full screen, we will always have the mouse cursor
192 * within the window, even though SDL does not give us the
193 * appropriate event to know this. */
194 if (_fullscreen
) _cursor
.in_window
= true;
199 bool VideoDriver_SDL_Base::ClaimMousePointer()
201 /* Emscripten never claims the pointer, so we do not need to change the cursor visibility. */
202 #ifndef __EMSCRIPTEN__
209 * This is called to indicate that an edit box has gained focus, text input mode should be enabled.
211 void VideoDriver_SDL_Base::EditBoxGainedFocus()
213 if (!this->edit_box_focused
) {
214 SDL_StartTextInput();
215 this->edit_box_focused
= true;
220 * This is called to indicate that an edit box has lost focus, text input mode should be disabled.
222 void VideoDriver_SDL_Base::EditBoxLostFocus()
224 if (this->edit_box_focused
) {
226 this->edit_box_focused
= false;
230 std::vector
<int> VideoDriver_SDL_Base::GetListOfMonitorRefreshRates()
232 std::vector
<int> rates
= {};
233 for (int i
= 0; i
< SDL_GetNumVideoDisplays(); i
++) {
234 SDL_DisplayMode mode
= {};
235 if (SDL_GetDisplayMode(i
, 0, &mode
) != 0) continue;
236 if (mode
.refresh_rate
!= 0) rates
.push_back(mode
.refresh_rate
);
242 struct SDLVkMapping
{
249 #define AS(x, z) {x, 0, z, false}
250 #define AM(x, y, z, w) {x, (byte)(y - x), z, false}
251 #define AS_UP(x, z) {x, 0, z, true}
252 #define AM_UP(x, y, z, w) {x, (byte)(y - x), z, true}
254 static const SDLVkMapping _vk_mapping
[] = {
255 /* Pageup stuff + up/down */
256 AS_UP(SDLK_PAGEUP
, WKC_PAGEUP
),
257 AS_UP(SDLK_PAGEDOWN
, WKC_PAGEDOWN
),
258 AS_UP(SDLK_UP
, WKC_UP
),
259 AS_UP(SDLK_DOWN
, WKC_DOWN
),
260 AS_UP(SDLK_LEFT
, WKC_LEFT
),
261 AS_UP(SDLK_RIGHT
, WKC_RIGHT
),
263 AS_UP(SDLK_HOME
, WKC_HOME
),
264 AS_UP(SDLK_END
, WKC_END
),
266 AS_UP(SDLK_INSERT
, WKC_INSERT
),
267 AS_UP(SDLK_DELETE
, WKC_DELETE
),
269 /* Map letters & digits */
270 AM(SDLK_a
, SDLK_z
, 'A', 'Z'),
271 AM(SDLK_0
, SDLK_9
, '0', '9'),
273 AS_UP(SDLK_ESCAPE
, WKC_ESC
),
274 AS_UP(SDLK_PAUSE
, WKC_PAUSE
),
275 AS_UP(SDLK_BACKSPACE
, WKC_BACKSPACE
),
277 AS(SDLK_SPACE
, WKC_SPACE
),
278 AS(SDLK_RETURN
, WKC_RETURN
),
279 AS(SDLK_TAB
, WKC_TAB
),
282 AM_UP(SDLK_F1
, SDLK_F12
, WKC_F1
, WKC_F12
),
285 AM(SDLK_KP_0
, SDLK_KP_9
, '0', '9'),
286 AS(SDLK_KP_DIVIDE
, WKC_NUM_DIV
),
287 AS(SDLK_KP_MULTIPLY
, WKC_NUM_MUL
),
288 AS(SDLK_KP_MINUS
, WKC_NUM_MINUS
),
289 AS(SDLK_KP_PLUS
, WKC_NUM_PLUS
),
290 AS(SDLK_KP_ENTER
, WKC_NUM_ENTER
),
291 AS(SDLK_KP_PERIOD
, WKC_NUM_DECIMAL
),
293 /* Other non-letter keys */
294 AS(SDLK_SLASH
, WKC_SLASH
),
295 AS(SDLK_SEMICOLON
, WKC_SEMICOLON
),
296 AS(SDLK_EQUALS
, WKC_EQUALS
),
297 AS(SDLK_LEFTBRACKET
, WKC_L_BRACKET
),
298 AS(SDLK_BACKSLASH
, WKC_BACKSLASH
),
299 AS(SDLK_RIGHTBRACKET
, WKC_R_BRACKET
),
301 AS(SDLK_QUOTE
, WKC_SINGLEQUOTE
),
302 AS(SDLK_COMMA
, WKC_COMMA
),
303 AS(SDLK_MINUS
, WKC_MINUS
),
304 AS(SDLK_PERIOD
, WKC_PERIOD
)
307 static uint
ConvertSdlKeyIntoMy(SDL_Keysym
*sym
, WChar
*character
)
309 const SDLVkMapping
*map
;
311 bool unprintable
= false;
313 for (map
= _vk_mapping
; map
!= endof(_vk_mapping
); ++map
) {
314 if ((uint
)(sym
->sym
- map
->vk_from
) <= map
->vk_count
) {
315 key
= sym
->sym
- map
->vk_from
+ map
->map_to
;
316 unprintable
= map
->unprintable
;
321 /* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
322 if (sym
->scancode
== SDL_SCANCODE_GRAVE
) key
= WKC_BACKQUOTE
;
324 /* META are the command keys on mac */
325 if (sym
->mod
& KMOD_GUI
) key
|= WKC_META
;
326 if (sym
->mod
& KMOD_SHIFT
) key
|= WKC_SHIFT
;
327 if (sym
->mod
& KMOD_CTRL
) key
|= WKC_CTRL
;
328 if (sym
->mod
& KMOD_ALT
) key
|= WKC_ALT
;
330 /* The mod keys have no character. Prevent '?' */
331 if (sym
->mod
& KMOD_GUI
||
332 sym
->mod
& KMOD_CTRL
||
333 sym
->mod
& KMOD_ALT
||
335 *character
= WKC_NONE
;
337 *character
= sym
->sym
;
344 * Like ConvertSdlKeyIntoMy(), but takes an SDL_Keycode as input
345 * instead of an SDL_Keysym.
347 static uint
ConvertSdlKeycodeIntoMy(SDL_Keycode kc
)
349 const SDLVkMapping
*map
;
352 for (map
= _vk_mapping
; map
!= endof(_vk_mapping
); ++map
) {
353 if ((uint
)(kc
- map
->vk_from
) <= map
->vk_count
) {
354 key
= kc
- map
->vk_from
+ map
->map_to
;
359 /* check scancode for BACKQUOTE key, because we want the key left
360 * of "1", not anything else (on non-US keyboards) */
361 SDL_Scancode sc
= SDL_GetScancodeFromKey(kc
);
362 if (sc
== SDL_SCANCODE_GRAVE
) key
= WKC_BACKQUOTE
;
367 bool VideoDriver_SDL_Base::PollEvent()
371 if (!SDL_PollEvent(&ev
)) return false;
374 case SDL_MOUSEMOTION
:
375 if (_cursor
.UpdateCursorPosition(ev
.motion
.x
, ev
.motion
.y
, true)) {
376 SDL_WarpMouseInWindow(this->sdl_window
, _cursor
.pos
.x
, _cursor
.pos
.y
);
382 if (ev
.wheel
.y
> 0) {
384 } else if (ev
.wheel
.y
< 0) {
389 case SDL_MOUSEBUTTONDOWN
:
390 if (_rightclick_emulate
&& SDL_GetModState() & KMOD_CTRL
) {
391 ev
.button
.button
= SDL_BUTTON_RIGHT
;
394 switch (ev
.button
.button
) {
395 case SDL_BUTTON_LEFT
:
396 _left_button_down
= true;
399 case SDL_BUTTON_RIGHT
:
400 _right_button_down
= true;
401 _right_button_clicked
= true;
409 case SDL_MOUSEBUTTONUP
:
410 if (_rightclick_emulate
) {
411 _right_button_down
= false;
412 _left_button_down
= false;
413 _left_button_clicked
= false;
414 } else if (ev
.button
.button
== SDL_BUTTON_LEFT
) {
415 _left_button_down
= false;
416 _left_button_clicked
= false;
417 } else if (ev
.button
.button
== SDL_BUTTON_RIGHT
) {
418 _right_button_down
= false;
424 HandleExitGameRequest();
427 case SDL_KEYDOWN
: // Toggle full-screen on ALT + ENTER/F
428 if ((ev
.key
.keysym
.mod
& (KMOD_ALT
| KMOD_GUI
)) &&
429 (ev
.key
.keysym
.sym
== SDLK_RETURN
|| ev
.key
.keysym
.sym
== SDLK_f
)) {
430 if (ev
.key
.repeat
== 0) ToggleFullScreen(!_fullscreen
);
434 uint keycode
= ConvertSdlKeyIntoMy(&ev
.key
.keysym
, &character
);
435 // Only handle non-text keys here. Text is handled in
436 // SDL_TEXTINPUT below.
437 if (!this->edit_box_focused
||
438 keycode
== WKC_DELETE
||
439 keycode
== WKC_NUM_ENTER
||
440 keycode
== WKC_LEFT
||
441 keycode
== WKC_RIGHT
||
443 keycode
== WKC_DOWN
||
444 keycode
== WKC_HOME
||
445 keycode
== WKC_END
||
446 keycode
& WKC_META
||
447 keycode
& WKC_CTRL
||
449 (keycode
>= WKC_F1
&& keycode
<= WKC_F12
) ||
450 !IsValidChar(character
, CS_ALPHANUMERAL
)) {
451 HandleKeypress(keycode
, character
);
456 case SDL_TEXTINPUT
: {
457 if (!this->edit_box_focused
) break;
458 SDL_Keycode kc
= SDL_GetKeyFromName(ev
.text
.text
);
459 uint keycode
= ConvertSdlKeycodeIntoMy(kc
);
461 if (keycode
== WKC_BACKQUOTE
&& FocusedWindowIsConsole()) {
463 Utf8Decode(&character
, ev
.text
.text
);
464 HandleKeypress(keycode
, character
);
466 HandleTextInput(ev
.text
.text
);
470 case SDL_WINDOWEVENT
: {
471 if (ev
.window
.event
== SDL_WINDOWEVENT_EXPOSED
) {
472 // Force a redraw of the entire screen.
473 this->MakeDirty(0, 0, _screen
.width
, _screen
.height
);
474 } else if (ev
.window
.event
== SDL_WINDOWEVENT_SIZE_CHANGED
) {
475 int w
= std::max(ev
.window
.data1
, 64);
476 int h
= std::max(ev
.window
.data2
, 64);
477 CreateMainSurface(w
, h
, w
!= ev
.window
.data1
|| h
!= ev
.window
.data2
);
478 } else if (ev
.window
.event
== SDL_WINDOWEVENT_ENTER
) {
479 // mouse entered the window, enable cursor
480 _cursor
.in_window
= true;
481 #ifdef __EMSCRIPTEN__
482 /* Ensure pointer lock will not occur. */
483 SDL_SetRelativeMouseMode(SDL_FALSE
);
485 } else if (ev
.window
.event
== SDL_WINDOWEVENT_LEAVE
) {
486 // mouse left the window, undraw cursor
488 _cursor
.in_window
= false;
497 static const char *InitializeSDL()
499 /* Explicitly disable hardware acceleration. Enabling this causes
500 * UpdateWindowSurface() to update the window's texture instead of
502 SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION
, "0");
503 #ifndef __EMSCRIPTEN__
504 SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP
, "1");
507 /* Check if the video-driver is already initialized. */
508 if (SDL_WasInit(SDL_INIT_VIDEO
) != 0) return nullptr;
510 if (SDL_InitSubSystem(SDL_INIT_VIDEO
) < 0) return SDL_GetError();
514 const char *VideoDriver_SDL_Base::Initialize()
516 this->UpdateAutoResolution();
518 const char *error
= InitializeSDL();
519 if (error
!= nullptr) return error
;
522 Debug(driver
, 2, "Resolution for display: {}x{}", _cur_resolution
.width
, _cur_resolution
.height
);
527 const char *VideoDriver_SDL_Base::Start(const StringList
¶m
)
529 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
531 const char *error
= this->Initialize();
532 if (error
!= nullptr) return error
;
534 this->startup_display
= FindStartupDisplay(GetDriverParamInt(param
, "display", -1));
536 if (!CreateMainSurface(_cur_resolution
.width
, _cur_resolution
.height
, false)) {
537 return SDL_GetError();
540 const char *dname
= SDL_GetCurrentVideoDriver();
541 Debug(driver
, 1, "SDL2: using driver '{}'", dname
);
543 this->driver_info
= this->GetName();
544 this->driver_info
+= " (";
545 this->driver_info
+= dname
;
546 this->driver_info
+= ")";
548 MarkWholeScreenDirty();
551 this->edit_box_focused
= false;
553 #ifdef __EMSCRIPTEN__
554 this->is_game_threaded
= false;
556 this->is_game_threaded
= !GetDriverParamBool(param
, "no_threads") && !GetDriverParamBool(param
, "no_thread");
562 void VideoDriver_SDL_Base::Stop()
564 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
565 if (SDL_WasInit(SDL_INIT_EVERYTHING
) == 0) {
566 SDL_Quit(); // If there's nothing left, quit SDL
570 void VideoDriver_SDL_Base::InputLoop()
572 uint32 mod
= SDL_GetModState();
573 const Uint8
*keys
= SDL_GetKeyboardState(nullptr);
575 bool old_ctrl_pressed
= _ctrl_pressed
;
577 _ctrl_pressed
= !!(mod
& KMOD_CTRL
);
578 _shift_pressed
= !!(mod
& KMOD_SHIFT
);
581 this->fast_forward_key_pressed
= _shift_pressed
;
583 /* Speedup when pressing tab, except when using ALT+TAB
584 * to switch to another application. */
585 this->fast_forward_key_pressed
= keys
[SDL_SCANCODE_TAB
] && (mod
& KMOD_ALT
) == 0;
586 #endif /* defined(_DEBUG) */
588 /* Determine which directional keys are down. */
590 (keys
[SDL_SCANCODE_LEFT
] ? 1 : 0) |
591 (keys
[SDL_SCANCODE_UP
] ? 2 : 0) |
592 (keys
[SDL_SCANCODE_RIGHT
] ? 4 : 0) |
593 (keys
[SDL_SCANCODE_DOWN
] ? 8 : 0);
595 if (old_ctrl_pressed
!= _ctrl_pressed
) HandleCtrlChanged();
598 void VideoDriver_SDL_Base::LoopOnce()
601 #ifdef __EMSCRIPTEN__
602 /* Emscripten is event-driven, and as such the main loop is inside
603 * the browser. So if _exit_game goes true, the main loop ends (the
604 * cancel call), but we still have to call the cleanup that is
605 * normally done at the end of the main loop for non-Emscripten.
606 * After that, Emscripten just halts, and the HTML shows a nice
607 * "bye, see you next time" message. */
608 emscripten_cancel_main_loop();
609 emscripten_exit_pointerlock();
610 /* In effect, the game ends here. As emscripten_set_main_loop() caused
611 * the stack to be unwound, the code after MainLoop() in
612 * openttd_main() is never executed. */
613 EM_ASM(if (window
["openttd_syncfs"]) openttd_syncfs());
614 EM_ASM(if (window
["openttd_exit"]) openttd_exit());
621 /* Emscripten is running an event-based mainloop; there is already some
622 * downtime between each iteration, so no need to sleep. */
623 #ifndef __EMSCRIPTEN__
624 this->SleepTillNextTick();
628 void VideoDriver_SDL_Base::MainLoop()
630 #ifdef __EMSCRIPTEN__
631 /* Run the main loop event-driven, based on RequestAnimationFrame. */
632 emscripten_set_main_loop_arg(&this->EmscriptenLoop
, this, 0, 1);
634 this->StartGameThread();
636 while (!_exit_game
) {
640 this->StopGameThread();
644 bool VideoDriver_SDL_Base::ChangeResolution(int w
, int h
)
646 return CreateMainSurface(w
, h
, true);
649 bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen
)
653 /* Remember current window size */
655 SDL_GetWindowSize(this->sdl_window
, &w
, &h
);
657 /* Find fullscreen window size */
659 if (SDL_GetCurrentDisplayMode(0, &dm
) < 0) {
660 Debug(driver
, 0, "SDL_GetCurrentDisplayMode() failed: {}", SDL_GetError());
662 SDL_SetWindowSize(this->sdl_window
, dm
.w
, dm
.h
);
666 Debug(driver
, 1, "SDL2: Setting {}", fullscreen
? "fullscreen" : "windowed");
667 int ret
= SDL_SetWindowFullscreen(this->sdl_window
, fullscreen
? SDL_WINDOW_FULLSCREEN
: 0);
669 /* Switching resolution succeeded, set fullscreen value of window. */
670 _fullscreen
= fullscreen
;
671 if (!fullscreen
) SDL_SetWindowSize(this->sdl_window
, w
, h
);
673 Debug(driver
, 0, "SDL_SetWindowFullscreen() failed: {}", SDL_GetError());
676 InvalidateWindowClassesData(WC_GAME_OPTIONS
, 3);
680 bool VideoDriver_SDL_Base::AfterBlitterChange()
682 assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
684 SDL_GetWindowSize(this->sdl_window
, &w
, &h
);
685 return CreateMainSurface(w
, h
, false);
688 Dimension
VideoDriver_SDL_Base::GetScreenSize() const
690 SDL_DisplayMode mode
;
691 if (SDL_GetCurrentDisplayMode(this->startup_display
, &mode
) != 0) return VideoDriver::GetScreenSize();
693 return { static_cast<uint
>(mode
.w
), static_cast<uint
>(mode
.h
) };
696 bool VideoDriver_SDL_Base::LockVideoBuffer()
698 if (this->buffer_locked
) return false;
699 this->buffer_locked
= true;
701 _screen
.dst_ptr
= this->GetVideoPointer();
702 assert(_screen
.dst_ptr
!= nullptr);
707 void VideoDriver_SDL_Base::UnlockVideoBuffer()
709 if (_screen
.dst_ptr
!= nullptr) {
710 /* Hand video buffer back to the drawing backend. */
711 this->ReleaseVideoPointer();
712 _screen
.dst_ptr
= nullptr;
715 this->buffer_locked
= false;