Fix #10117: Decrement object burst limit after build check
[openttd-github.git] / src / video / sdl2_v.cpp
blob5f6950a8e19f86306b9190bdd63b65d53719ad50
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file sdl2_v.cpp Implementation of the SDL2 video driver. */
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../rev.h"
14 #include "../blitter/factory.hpp"
15 #include "../thread.h"
16 #include "../progress.h"
17 #include "../core/random_func.hpp"
18 #include "../core/math_func.hpp"
19 #include "../core/mem_func.hpp"
20 #include "../core/geometry_func.hpp"
21 #include "../fileio_func.h"
22 #include "../framerate_type.h"
23 #include "../window_func.h"
24 #include "sdl2_v.h"
25 #include <SDL.h>
26 #ifdef __EMSCRIPTEN__
27 # include <emscripten.h>
28 # include <emscripten/html5.h>
29 #endif
31 #include "../safeguards.h"
33 void VideoDriver_SDL_Base::MakeDirty(int left, int top, int width, int height)
35 Rect r = {left, top, left + width, top + height};
36 this->dirty_rect = BoundingRect(this->dirty_rect, r);
39 void VideoDriver_SDL_Base::CheckPaletteAnim()
41 if (!CopyPalette(this->local_palette)) return;
42 this->MakeDirty(0, 0, _screen.width, _screen.height);
45 static const Dimension default_resolutions[] = {
46 { 640, 480 },
47 { 800, 600 },
48 { 1024, 768 },
49 { 1152, 864 },
50 { 1280, 800 },
51 { 1280, 960 },
52 { 1280, 1024 },
53 { 1400, 1050 },
54 { 1600, 1200 },
55 { 1680, 1050 },
56 { 1920, 1200 }
59 static void FindResolutions()
61 _resolutions.clear();
63 for (int i = 0; i < SDL_GetNumDisplayModes(0); i++) {
64 SDL_DisplayMode mode;
65 SDL_GetDisplayMode(0, i, &mode);
67 if (mode.w < 640 || mode.h < 480) continue;
68 if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(mode.w, mode.h)) != _resolutions.end()) continue;
69 _resolutions.emplace_back(mode.w, mode.h);
72 /* We have found no resolutions, show the default list */
73 if (_resolutions.empty()) {
74 _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
77 SortResolutions();
80 static void GetAvailableVideoMode(uint *w, uint *h)
82 /* All modes available? */
83 if (!_fullscreen || _resolutions.empty()) return;
85 /* Is the wanted mode among the available modes? */
86 if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
88 /* Use the closest possible resolution */
89 uint best = 0;
90 uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
91 for (uint i = 1; i != _resolutions.size(); ++i) {
92 uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
93 if (newdelta < delta) {
94 best = i;
95 delta = newdelta;
98 *w = _resolutions[best].width;
99 *h = _resolutions[best].height;
102 static uint FindStartupDisplay(uint startup_display)
104 int num_displays = SDL_GetNumVideoDisplays();
106 /* If the user indicated a valid monitor, use that. */
107 if (IsInsideBS(startup_display, 0, num_displays)) return startup_display;
109 /* Mouse position decides which display to use. */
110 int mx, my;
111 SDL_GetGlobalMouseState(&mx, &my);
112 for (int display = 0; display < num_displays; ++display) {
113 SDL_Rect r;
114 if (SDL_GetDisplayBounds(display, &r) == 0 && IsInsideBS(mx, r.x, r.w) && IsInsideBS(my, r.y, r.h)) {
115 Debug(driver, 1, "SDL2: Mouse is at ({}, {}), use display {} ({}, {}, {}, {})", mx, my, display, r.x, r.y, r.w, r.h);
116 return display;
120 return 0;
123 void VideoDriver_SDL_Base::ClientSizeChanged(int w, int h, bool force)
125 /* Allocate backing store of the new size. */
126 if (this->AllocateBackingStore(w, h, force)) {
127 CopyPalette(this->local_palette, true);
129 BlitterFactory::GetCurrentBlitter()->PostResize();
131 GameSizeChanged();
135 bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags)
137 if (this->sdl_window != nullptr) return true;
139 flags |= SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
141 if (_fullscreen) {
142 flags |= SDL_WINDOW_FULLSCREEN;
145 int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
146 SDL_Rect r;
147 if (SDL_GetDisplayBounds(this->startup_display, &r) == 0) {
148 x = r.x + std::max(0, r.w - static_cast<int>(w)) / 2;
149 y = r.y + std::max(0, r.h - static_cast<int>(h)) / 4; // decent desktops have taskbars at the bottom
152 char caption[50];
153 seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision);
154 this->sdl_window = SDL_CreateWindow(
155 caption,
156 x, y,
157 w, h,
158 flags);
160 if (this->sdl_window == nullptr) {
161 Debug(driver, 0, "SDL2: Couldn't allocate a window to draw on: {}", SDL_GetError());
162 return false;
165 std::string icon_path = FioFindFullPath(BASESET_DIR, "openttd.32.bmp");
166 if (!icon_path.empty()) {
167 /* Give the application an icon */
168 SDL_Surface *icon = SDL_LoadBMP(icon_path.c_str());
169 if (icon != nullptr) {
170 /* Get the colourkey, which will be magenta */
171 uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
173 SDL_SetColorKey(icon, SDL_TRUE, rgbmap);
174 SDL_SetWindowIcon(this->sdl_window, icon);
175 SDL_FreeSurface(icon);
179 return true;
182 bool VideoDriver_SDL_Base::CreateMainSurface(uint w, uint h, bool resize)
184 GetAvailableVideoMode(&w, &h);
185 Debug(driver, 1, "SDL2: using mode {}x{}", w, h);
187 if (!this->CreateMainWindow(w, h)) return false;
188 if (resize) SDL_SetWindowSize(this->sdl_window, w, h);
189 this->ClientSizeChanged(w, h, true);
191 /* When in full screen, we will always have the mouse cursor
192 * within the window, even though SDL does not give us the
193 * appropriate event to know this. */
194 if (_fullscreen) _cursor.in_window = true;
196 return true;
199 bool VideoDriver_SDL_Base::ClaimMousePointer()
201 /* Emscripten never claims the pointer, so we do not need to change the cursor visibility. */
202 #ifndef __EMSCRIPTEN__
203 SDL_ShowCursor(0);
204 #endif
205 return true;
209 * This is called to indicate that an edit box has gained focus, text input mode should be enabled.
211 void VideoDriver_SDL_Base::EditBoxGainedFocus()
213 if (!this->edit_box_focused) {
214 SDL_StartTextInput();
215 this->edit_box_focused = true;
220 * This is called to indicate that an edit box has lost focus, text input mode should be disabled.
222 void VideoDriver_SDL_Base::EditBoxLostFocus()
224 if (this->edit_box_focused) {
225 SDL_StopTextInput();
226 this->edit_box_focused = false;
230 std::vector<int> VideoDriver_SDL_Base::GetListOfMonitorRefreshRates()
232 std::vector<int> rates = {};
233 for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
234 SDL_DisplayMode mode = {};
235 if (SDL_GetDisplayMode(i, 0, &mode) != 0) continue;
236 if (mode.refresh_rate != 0) rates.push_back(mode.refresh_rate);
238 return rates;
242 struct SDLVkMapping {
243 SDL_Keycode vk_from;
244 byte vk_count;
245 byte map_to;
246 bool unprintable;
249 #define AS(x, z) {x, 0, z, false}
250 #define AM(x, y, z, w) {x, (byte)(y - x), z, false}
251 #define AS_UP(x, z) {x, 0, z, true}
252 #define AM_UP(x, y, z, w) {x, (byte)(y - x), z, true}
254 static const SDLVkMapping _vk_mapping[] = {
255 /* Pageup stuff + up/down */
256 AS_UP(SDLK_PAGEUP, WKC_PAGEUP),
257 AS_UP(SDLK_PAGEDOWN, WKC_PAGEDOWN),
258 AS_UP(SDLK_UP, WKC_UP),
259 AS_UP(SDLK_DOWN, WKC_DOWN),
260 AS_UP(SDLK_LEFT, WKC_LEFT),
261 AS_UP(SDLK_RIGHT, WKC_RIGHT),
263 AS_UP(SDLK_HOME, WKC_HOME),
264 AS_UP(SDLK_END, WKC_END),
266 AS_UP(SDLK_INSERT, WKC_INSERT),
267 AS_UP(SDLK_DELETE, WKC_DELETE),
269 /* Map letters & digits */
270 AM(SDLK_a, SDLK_z, 'A', 'Z'),
271 AM(SDLK_0, SDLK_9, '0', '9'),
273 AS_UP(SDLK_ESCAPE, WKC_ESC),
274 AS_UP(SDLK_PAUSE, WKC_PAUSE),
275 AS_UP(SDLK_BACKSPACE, WKC_BACKSPACE),
277 AS(SDLK_SPACE, WKC_SPACE),
278 AS(SDLK_RETURN, WKC_RETURN),
279 AS(SDLK_TAB, WKC_TAB),
281 /* Function keys */
282 AM_UP(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
284 /* Numeric part. */
285 AM(SDLK_KP_0, SDLK_KP_9, '0', '9'),
286 AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
287 AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
288 AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
289 AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
290 AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
291 AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
293 /* Other non-letter keys */
294 AS(SDLK_SLASH, WKC_SLASH),
295 AS(SDLK_SEMICOLON, WKC_SEMICOLON),
296 AS(SDLK_EQUALS, WKC_EQUALS),
297 AS(SDLK_LEFTBRACKET, WKC_L_BRACKET),
298 AS(SDLK_BACKSLASH, WKC_BACKSLASH),
299 AS(SDLK_RIGHTBRACKET, WKC_R_BRACKET),
301 AS(SDLK_QUOTE, WKC_SINGLEQUOTE),
302 AS(SDLK_COMMA, WKC_COMMA),
303 AS(SDLK_MINUS, WKC_MINUS),
304 AS(SDLK_PERIOD, WKC_PERIOD)
307 static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, WChar *character)
309 const SDLVkMapping *map;
310 uint key = 0;
311 bool unprintable = false;
313 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
314 if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
315 key = sym->sym - map->vk_from + map->map_to;
316 unprintable = map->unprintable;
317 break;
321 /* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
322 if (sym->scancode == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
324 /* META are the command keys on mac */
325 if (sym->mod & KMOD_GUI) key |= WKC_META;
326 if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
327 if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
328 if (sym->mod & KMOD_ALT) key |= WKC_ALT;
330 /* The mod keys have no character. Prevent '?' */
331 if (sym->mod & KMOD_GUI ||
332 sym->mod & KMOD_CTRL ||
333 sym->mod & KMOD_ALT ||
334 unprintable) {
335 *character = WKC_NONE;
336 } else {
337 *character = sym->sym;
340 return key;
344 * Like ConvertSdlKeyIntoMy(), but takes an SDL_Keycode as input
345 * instead of an SDL_Keysym.
347 static uint ConvertSdlKeycodeIntoMy(SDL_Keycode kc)
349 const SDLVkMapping *map;
350 uint key = 0;
352 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
353 if ((uint)(kc - map->vk_from) <= map->vk_count) {
354 key = kc - map->vk_from + map->map_to;
355 break;
359 /* check scancode for BACKQUOTE key, because we want the key left
360 * of "1", not anything else (on non-US keyboards) */
361 SDL_Scancode sc = SDL_GetScancodeFromKey(kc);
362 if (sc == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
364 return key;
367 bool VideoDriver_SDL_Base::PollEvent()
369 SDL_Event ev;
371 if (!SDL_PollEvent(&ev)) return false;
373 switch (ev.type) {
374 case SDL_MOUSEMOTION:
375 if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
376 SDL_WarpMouseInWindow(this->sdl_window, _cursor.pos.x, _cursor.pos.y);
378 HandleMouseEvents();
379 break;
381 case SDL_MOUSEWHEEL:
382 if (ev.wheel.y > 0) {
383 _cursor.wheel--;
384 } else if (ev.wheel.y < 0) {
385 _cursor.wheel++;
387 break;
389 case SDL_MOUSEBUTTONDOWN:
390 if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
391 ev.button.button = SDL_BUTTON_RIGHT;
394 switch (ev.button.button) {
395 case SDL_BUTTON_LEFT:
396 _left_button_down = true;
397 break;
399 case SDL_BUTTON_RIGHT:
400 _right_button_down = true;
401 _right_button_clicked = true;
402 break;
404 default: break;
406 HandleMouseEvents();
407 break;
409 case SDL_MOUSEBUTTONUP:
410 if (_rightclick_emulate) {
411 _right_button_down = false;
412 _left_button_down = false;
413 _left_button_clicked = false;
414 } else if (ev.button.button == SDL_BUTTON_LEFT) {
415 _left_button_down = false;
416 _left_button_clicked = false;
417 } else if (ev.button.button == SDL_BUTTON_RIGHT) {
418 _right_button_down = false;
420 HandleMouseEvents();
421 break;
423 case SDL_QUIT:
424 HandleExitGameRequest();
425 break;
427 case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
428 if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_GUI)) &&
429 (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
430 if (ev.key.repeat == 0) ToggleFullScreen(!_fullscreen);
431 } else {
432 WChar character;
434 uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
435 // Only handle non-text keys here. Text is handled in
436 // SDL_TEXTINPUT below.
437 if (!this->edit_box_focused ||
438 keycode == WKC_DELETE ||
439 keycode == WKC_NUM_ENTER ||
440 keycode == WKC_LEFT ||
441 keycode == WKC_RIGHT ||
442 keycode == WKC_UP ||
443 keycode == WKC_DOWN ||
444 keycode == WKC_HOME ||
445 keycode == WKC_END ||
446 keycode & WKC_META ||
447 keycode & WKC_CTRL ||
448 keycode & WKC_ALT ||
449 (keycode >= WKC_F1 && keycode <= WKC_F12) ||
450 !IsValidChar(character, CS_ALPHANUMERAL)) {
451 HandleKeypress(keycode, character);
454 break;
456 case SDL_TEXTINPUT: {
457 if (!this->edit_box_focused) break;
458 SDL_Keycode kc = SDL_GetKeyFromName(ev.text.text);
459 uint keycode = ConvertSdlKeycodeIntoMy(kc);
461 if (keycode == WKC_BACKQUOTE && FocusedWindowIsConsole()) {
462 WChar character;
463 Utf8Decode(&character, ev.text.text);
464 HandleKeypress(keycode, character);
465 } else {
466 HandleTextInput(ev.text.text);
468 break;
470 case SDL_WINDOWEVENT: {
471 if (ev.window.event == SDL_WINDOWEVENT_EXPOSED) {
472 // Force a redraw of the entire screen.
473 this->MakeDirty(0, 0, _screen.width, _screen.height);
474 } else if (ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
475 int w = std::max(ev.window.data1, 64);
476 int h = std::max(ev.window.data2, 64);
477 CreateMainSurface(w, h, w != ev.window.data1 || h != ev.window.data2);
478 } else if (ev.window.event == SDL_WINDOWEVENT_ENTER) {
479 // mouse entered the window, enable cursor
480 _cursor.in_window = true;
481 #ifdef __EMSCRIPTEN__
482 /* Ensure pointer lock will not occur. */
483 SDL_SetRelativeMouseMode(SDL_FALSE);
484 #endif
485 } else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) {
486 // mouse left the window, undraw cursor
487 UndrawMouseCursor();
488 _cursor.in_window = false;
490 break;
494 return true;
497 static const char *InitializeSDL()
499 /* Explicitly disable hardware acceleration. Enabling this causes
500 * UpdateWindowSurface() to update the window's texture instead of
501 * its surface. */
502 SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0");
503 #ifndef __EMSCRIPTEN__
504 SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
505 #endif
507 /* Check if the video-driver is already initialized. */
508 if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr;
510 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) return SDL_GetError();
511 return nullptr;
514 const char *VideoDriver_SDL_Base::Initialize()
516 this->UpdateAutoResolution();
518 const char *error = InitializeSDL();
519 if (error != nullptr) return error;
521 FindResolutions();
522 Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
524 return nullptr;
527 const char *VideoDriver_SDL_Base::Start(const StringList &param)
529 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
531 const char *error = this->Initialize();
532 if (error != nullptr) return error;
534 this->startup_display = FindStartupDisplay(GetDriverParamInt(param, "display", -1));
536 if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {
537 return SDL_GetError();
540 const char *dname = SDL_GetCurrentVideoDriver();
541 Debug(driver, 1, "SDL2: using driver '{}'", dname);
543 this->driver_info = this->GetName();
544 this->driver_info += " (";
545 this->driver_info += dname;
546 this->driver_info += ")";
548 MarkWholeScreenDirty();
550 SDL_StopTextInput();
551 this->edit_box_focused = false;
553 #ifdef __EMSCRIPTEN__
554 this->is_game_threaded = false;
555 #else
556 this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
557 #endif
559 return nullptr;
562 void VideoDriver_SDL_Base::Stop()
564 SDL_QuitSubSystem(SDL_INIT_VIDEO);
565 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
566 SDL_Quit(); // If there's nothing left, quit SDL
570 void VideoDriver_SDL_Base::InputLoop()
572 uint32 mod = SDL_GetModState();
573 const Uint8 *keys = SDL_GetKeyboardState(nullptr);
575 bool old_ctrl_pressed = _ctrl_pressed;
577 _ctrl_pressed = !!(mod & KMOD_CTRL);
578 _shift_pressed = !!(mod & KMOD_SHIFT);
580 #if defined(_DEBUG)
581 this->fast_forward_key_pressed = _shift_pressed;
582 #else
583 /* Speedup when pressing tab, except when using ALT+TAB
584 * to switch to another application. */
585 this->fast_forward_key_pressed = keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0;
586 #endif /* defined(_DEBUG) */
588 /* Determine which directional keys are down. */
589 _dirkeys =
590 (keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
591 (keys[SDL_SCANCODE_UP] ? 2 : 0) |
592 (keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
593 (keys[SDL_SCANCODE_DOWN] ? 8 : 0);
595 if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
598 void VideoDriver_SDL_Base::LoopOnce()
600 if (_exit_game) {
601 #ifdef __EMSCRIPTEN__
602 /* Emscripten is event-driven, and as such the main loop is inside
603 * the browser. So if _exit_game goes true, the main loop ends (the
604 * cancel call), but we still have to call the cleanup that is
605 * normally done at the end of the main loop for non-Emscripten.
606 * After that, Emscripten just halts, and the HTML shows a nice
607 * "bye, see you next time" message. */
608 emscripten_cancel_main_loop();
609 emscripten_exit_pointerlock();
610 /* In effect, the game ends here. As emscripten_set_main_loop() caused
611 * the stack to be unwound, the code after MainLoop() in
612 * openttd_main() is never executed. */
613 EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
614 EM_ASM(if (window["openttd_exit"]) openttd_exit());
615 #endif
616 return;
619 this->Tick();
621 /* Emscripten is running an event-based mainloop; there is already some
622 * downtime between each iteration, so no need to sleep. */
623 #ifndef __EMSCRIPTEN__
624 this->SleepTillNextTick();
625 #endif
628 void VideoDriver_SDL_Base::MainLoop()
630 #ifdef __EMSCRIPTEN__
631 /* Run the main loop event-driven, based on RequestAnimationFrame. */
632 emscripten_set_main_loop_arg(&this->EmscriptenLoop, this, 0, 1);
633 #else
634 this->StartGameThread();
636 while (!_exit_game) {
637 LoopOnce();
640 this->StopGameThread();
641 #endif
644 bool VideoDriver_SDL_Base::ChangeResolution(int w, int h)
646 return CreateMainSurface(w, h, true);
649 bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen)
651 int w, h;
653 /* Remember current window size */
654 if (fullscreen) {
655 SDL_GetWindowSize(this->sdl_window, &w, &h);
657 /* Find fullscreen window size */
658 SDL_DisplayMode dm;
659 if (SDL_GetCurrentDisplayMode(0, &dm) < 0) {
660 Debug(driver, 0, "SDL_GetCurrentDisplayMode() failed: {}", SDL_GetError());
661 } else {
662 SDL_SetWindowSize(this->sdl_window, dm.w, dm.h);
666 Debug(driver, 1, "SDL2: Setting {}", fullscreen ? "fullscreen" : "windowed");
667 int ret = SDL_SetWindowFullscreen(this->sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
668 if (ret == 0) {
669 /* Switching resolution succeeded, set fullscreen value of window. */
670 _fullscreen = fullscreen;
671 if (!fullscreen) SDL_SetWindowSize(this->sdl_window, w, h);
672 } else {
673 Debug(driver, 0, "SDL_SetWindowFullscreen() failed: {}", SDL_GetError());
676 InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
677 return ret == 0;
680 bool VideoDriver_SDL_Base::AfterBlitterChange()
682 assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
683 int w, h;
684 SDL_GetWindowSize(this->sdl_window, &w, &h);
685 return CreateMainSurface(w, h, false);
688 Dimension VideoDriver_SDL_Base::GetScreenSize() const
690 SDL_DisplayMode mode;
691 if (SDL_GetCurrentDisplayMode(this->startup_display, &mode) != 0) return VideoDriver::GetScreenSize();
693 return { static_cast<uint>(mode.w), static_cast<uint>(mode.h) };
696 bool VideoDriver_SDL_Base::LockVideoBuffer()
698 if (this->buffer_locked) return false;
699 this->buffer_locked = true;
701 _screen.dst_ptr = this->GetVideoPointer();
702 assert(_screen.dst_ptr != nullptr);
704 return true;
707 void VideoDriver_SDL_Base::UnlockVideoBuffer()
709 if (_screen.dst_ptr != nullptr) {
710 /* Hand video buffer back to the drawing backend. */
711 this->ReleaseVideoPointer();
712 _screen.dst_ptr = nullptr;
715 this->buffer_locked = false;