Codechange: Un-bitstuff landscape commands.
[openttd-github.git] / src / clear_cmd.cpp
blob17711a62674254ccbb9c7cdefb56471434e90cb5
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file clear_cmd.cpp Commands related to clear tiles. */
10 #include "stdafx.h"
11 #include "clear_map.h"
12 #include "command_func.h"
13 #include "landscape.h"
14 #include "genworld.h"
15 #include "viewport_func.h"
16 #include "water.h"
17 #include "core/random_func.hpp"
18 #include "newgrf_generic.h"
19 #include "landscape_cmd.h"
21 #include "table/strings.h"
22 #include "table/sprites.h"
23 #include "table/clear_land.h"
25 #include "safeguards.h"
27 static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
29 static const Price clear_price_table[] = {
30 PR_CLEAR_GRASS,
31 PR_CLEAR_ROUGH,
32 PR_CLEAR_ROCKS,
33 PR_CLEAR_FIELDS,
34 PR_CLEAR_ROUGH,
35 PR_CLEAR_ROUGH,
37 CommandCost price(EXPENSES_CONSTRUCTION);
39 if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
40 price.AddCost(_price[clear_price_table[GetClearGround(tile)]]);
43 if (flags & DC_EXEC) DoClearSquare(tile);
45 return price;
48 void DrawClearLandTile(const TileInfo *ti, byte set)
50 DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
53 void DrawHillyLandTile(const TileInfo *ti)
55 if (ti->tileh != SLOPE_FLAT) {
56 DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
57 } else {
58 DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
62 static void DrawClearLandFence(const TileInfo *ti)
64 /* combine fences into one sprite object */
65 StartSpriteCombine();
67 int maxz = GetSlopeMaxPixelZ(ti->tileh);
69 uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
70 if (fence_nw != 0) {
71 int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
72 SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
73 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
76 uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
77 if (fence_ne != 0) {
78 int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
79 SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
80 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
83 uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
84 uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
86 if (fence_sw != 0 || fence_se != 0) {
87 int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
89 if (fence_sw != 0) {
90 SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
91 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
94 if (fence_se != 0) {
95 SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
96 AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
99 EndSpriteCombine();
102 static void DrawTile_Clear(TileInfo *ti)
104 switch (GetClearGround(ti->tile)) {
105 case CLEAR_GRASS:
106 DrawClearLandTile(ti, GetClearDensity(ti->tile));
107 break;
109 case CLEAR_ROUGH:
110 DrawHillyLandTile(ti);
111 break;
113 case CLEAR_ROCKS:
114 DrawGroundSprite((HasGrfMiscBit(GMB_SECOND_ROCKY_TILE_SET) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
115 break;
117 case CLEAR_FIELDS:
118 DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
119 DrawClearLandFence(ti);
120 break;
122 case CLEAR_SNOW:
123 case CLEAR_DESERT:
124 DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
125 break;
128 DrawBridgeMiddle(ti);
131 static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y)
133 int z;
134 Slope tileh = GetTilePixelSlope(tile, &z);
136 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
139 static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
141 return FOUNDATION_NONE;
144 static void UpdateFences(TileIndex tile)
146 assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
147 bool dirty = false;
149 bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
150 if (!neighbour && GetFence(tile, DIAGDIR_SW) == 0) {
151 SetFence(tile, DIAGDIR_SW, 3);
152 dirty = true;
155 neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
156 if (!neighbour && GetFence(tile, DIAGDIR_SE) == 0) {
157 SetFence(tile, DIAGDIR_SE, 3);
158 dirty = true;
161 neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
162 if (!neighbour && GetFence(tile, DIAGDIR_NE) == 0) {
163 SetFence(tile, DIAGDIR_NE, 3);
164 dirty = true;
167 neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
168 if (!neighbour && GetFence(tile, DIAGDIR_NW) == 0) {
169 SetFence(tile, DIAGDIR_NW, 3);
170 dirty = true;
173 if (dirty) MarkTileDirtyByTile(tile);
177 /** Convert to or from snowy tiles. */
178 static void TileLoopClearAlps(TileIndex tile)
180 int k = GetTileZ(tile) - GetSnowLine() + 1;
182 if (k < 0) {
183 /* Below the snow line, do nothing if no snow. */
184 if (!IsSnowTile(tile)) return;
185 } else {
186 /* At or above the snow line, make snow tile if needed. */
187 if (!IsSnowTile(tile)) {
188 MakeSnow(tile);
189 MarkTileDirtyByTile(tile);
190 return;
193 /* Update snow density. */
194 uint current_density = GetClearDensity(tile);
195 uint req_density = (k < 0) ? 0u : std::min<uint>(k, 3u);
197 if (current_density < req_density) {
198 AddClearDensity(tile, 1);
199 } else if (current_density > req_density) {
200 AddClearDensity(tile, -1);
201 } else {
202 /* Density at the required level. */
203 if (k >= 0) return;
204 ClearSnow(tile);
206 MarkTileDirtyByTile(tile);
210 * Tests if at least one surrounding tile is non-desert
211 * @param tile tile to check
212 * @return does this tile have at least one non-desert tile around?
214 static inline bool NeighbourIsNormal(TileIndex tile)
216 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
217 TileIndex t = tile + TileOffsByDiagDir(dir);
218 if (!IsValidTile(t)) continue;
219 if (GetTropicZone(t) != TROPICZONE_DESERT) return true;
220 if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true;
222 return false;
225 static void TileLoopClearDesert(TileIndex tile)
227 /* Current desert level - 0 if it is not desert */
228 uint current = 0;
229 if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
231 /* Expected desert level - 0 if it shouldn't be desert */
232 uint expected = 0;
233 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
234 expected = NeighbourIsNormal(tile) ? 1 : 3;
237 if (current == expected) return;
239 if (expected == 0) {
240 SetClearGroundDensity(tile, CLEAR_GRASS, 3);
241 } else {
242 /* Transition from clear to desert is not smooth (after clearing desert tile) */
243 SetClearGroundDensity(tile, CLEAR_DESERT, expected);
246 MarkTileDirtyByTile(tile);
249 static void TileLoop_Clear(TileIndex tile)
251 /* If the tile is at any edge flood it to prevent maps without water. */
252 if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
253 int z;
254 if (IsTileFlat(tile, &z) && z == 0) {
255 DoFloodTile(tile);
256 MarkTileDirtyByTile(tile);
257 return;
260 AmbientSoundEffect(tile);
262 switch (_settings_game.game_creation.landscape) {
263 case LT_TROPIC: TileLoopClearDesert(tile); break;
264 case LT_ARCTIC: TileLoopClearAlps(tile); break;
267 switch (GetClearGround(tile)) {
268 case CLEAR_GRASS:
269 if (GetClearDensity(tile) == 3) return;
271 if (_game_mode != GM_EDITOR) {
272 if (GetClearCounter(tile) < 7) {
273 AddClearCounter(tile, 1);
274 return;
275 } else {
276 SetClearCounter(tile, 0);
277 AddClearDensity(tile, 1);
279 } else {
280 SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
282 break;
284 case CLEAR_FIELDS:
285 UpdateFences(tile);
287 if (_game_mode == GM_EDITOR) return;
289 if (GetClearCounter(tile) < 7) {
290 AddClearCounter(tile, 1);
291 return;
292 } else {
293 SetClearCounter(tile, 0);
296 if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
297 /* This farmfield is no longer farmfield, so make it grass again */
298 MakeClear(tile, CLEAR_GRASS, 2);
299 } else {
300 uint field_type = GetFieldType(tile);
301 field_type = (field_type < 8) ? field_type + 1 : 0;
302 SetFieldType(tile, field_type);
304 break;
306 default:
307 return;
310 MarkTileDirtyByTile(tile);
313 void GenerateClearTile()
315 uint i, gi;
316 TileIndex tile;
318 /* add rough tiles */
319 i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
320 gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
322 SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
323 do {
324 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
325 tile = RandomTile();
326 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
327 } while (--i);
329 /* add rocky tiles */
330 i = gi;
331 do {
332 uint32 r = Random();
333 tile = RandomTileSeed(r);
335 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
336 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
337 uint j = GB(r, 16, 4) + 5;
338 for (;;) {
339 TileIndex tile_new;
341 SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
342 MarkTileDirtyByTile(tile);
343 do {
344 if (--j == 0) goto get_out;
345 tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
346 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
347 tile = tile_new;
349 get_out:;
351 } while (--i);
354 static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
356 return 0;
359 static const StringID _clear_land_str[] = {
360 STR_LAI_CLEAR_DESCRIPTION_GRASS,
361 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
362 STR_LAI_CLEAR_DESCRIPTION_ROCKS,
363 STR_LAI_CLEAR_DESCRIPTION_FIELDS,
364 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
365 STR_LAI_CLEAR_DESCRIPTION_DESERT
368 static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
370 if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
371 td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
372 } else {
373 td->str = _clear_land_str[GetClearGround(tile)];
375 td->owner[0] = GetTileOwner(tile);
378 static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner)
380 return;
383 static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
385 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
388 extern const TileTypeProcs _tile_type_clear_procs = {
389 DrawTile_Clear, ///< draw_tile_proc
390 GetSlopePixelZ_Clear, ///< get_slope_z_proc
391 ClearTile_Clear, ///< clear_tile_proc
392 nullptr, ///< add_accepted_cargo_proc
393 GetTileDesc_Clear, ///< get_tile_desc_proc
394 GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
395 nullptr, ///< click_tile_proc
396 nullptr, ///< animate_tile_proc
397 TileLoop_Clear, ///< tile_loop_proc
398 ChangeTileOwner_Clear, ///< change_tile_owner_proc
399 nullptr, ///< add_produced_cargo_proc
400 nullptr, ///< vehicle_enter_tile_proc
401 GetFoundation_Clear, ///< get_foundation_proc
402 TerraformTile_Clear, ///< terraform_tile_proc