Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridge...
[openttd-github.git] / src / currency.h
blob10caa59d3a692cda0344ed8079c0e000ff7f9ebf
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file currency.h Functions to handle different currencies. */
10 #ifndef CURRENCY_H
11 #define CURRENCY_H
13 #include "date_type.h"
14 #include "string_func.h"
15 #include "strings_type.h"
17 static const int CF_NOEURO = 0; ///< Currency never switches to the Euro (as far as known).
18 static const int CF_ISEURO = 1; ///< Currency _is_ the Euro.
20 /**
21 * This enum gives the currencies a unique id which must be maintained for
22 * savegame compatibility and in order to refer to them quickly, especially
23 * for referencing the custom one.
25 enum Currencies {
26 CURRENCY_GBP, ///< British Pound
27 CURRENCY_USD, ///< US Dollar
28 CURRENCY_EUR, ///< Euro
29 CURRENCY_JPY, ///< Japanese Yen
30 CURRENCY_ATS, ///< Austrian Schilling
31 CURRENCY_BEF, ///< Belgian Franc
32 CURRENCY_CHF, ///< Swiss Franc
33 CURRENCY_CZK, ///< Czech Koruna
34 CURRENCY_DEM, ///< Deutsche Mark
35 CURRENCY_DKK, ///< Danish Krona
36 CURRENCY_ESP, ///< Spanish Peseta
37 CURRENCY_FIM, ///< Finish Markka
38 CURRENCY_FRF, ///< French Franc
39 CURRENCY_GRD, ///< Greek Drachma
40 CURRENCY_HUF, ///< Hungarian Forint
41 CURRENCY_ISK, ///< Icelandic Krona
42 CURRENCY_ITL, ///< Italian Lira
43 CURRENCY_NLG, ///< Dutch Gulden
44 CURRENCY_NOK, ///< Norwegian Krone
45 CURRENCY_PLN, ///< Polish Zloty
46 CURRENCY_RON, ///< Romenian Leu
47 CURRENCY_RUR, ///< Russian Rouble
48 CURRENCY_SIT, ///< Slovenian Tolar
49 CURRENCY_SEK, ///< Swedish Krona
50 CURRENCY_YTL, ///< Turkish Lira
51 CURRENCY_SKK, ///< Slovak Kornuna
52 CURRENCY_BRL, ///< Brazilian Real
53 CURRENCY_EEK, ///< Estonian Krooni
54 CURRENCY_LTL, ///< Lithuanian Litas
55 CURRENCY_KRW, ///< South Korean Won
56 CURRENCY_ZAR, ///< South African Rand
57 CURRENCY_CUSTOM, ///< Custom currency
58 CURRENCY_GEL, ///< Georgian Lari
59 CURRENCY_IRR, ///< Iranian Rial
60 CURRENCY_RUB, ///< New Russian Ruble
61 CURRENCY_MXN, ///< Mexican Peso
62 CURRENCY_NTD, ///< New Taiwan Dollar
63 CURRENCY_CNY, ///< Chinese Renminbi
64 CURRENCY_HKD, ///< Hong Kong Dollar
65 CURRENCY_INR, ///< Indian Rupee
66 CURRENCY_IDR, ///< Indonesian Rupiah
67 CURRENCY_MYR, ///< Malaysian Ringgit
68 CURRENCY_END, ///< always the last item
71 /** Specification of a currency. */
72 struct CurrencySpec {
73 uint16 rate; ///< The conversion rate compared to the base currency.
74 std::string separator; ///< The thousands separator for this currency.
75 Year to_euro; ///< %Year of switching to the Euro. May also be #CF_NOEURO or #CF_ISEURO.
76 std::string prefix; ///< Prefix to apply when formatting money in this currency.
77 std::string suffix; ///< Suffix to apply when formatting money in this currency.
78 /**
79 * The currency symbol is represented by two possible values, prefix and suffix
80 * Usage of one or the other is determined by #symbol_pos.
81 * 0 = prefix
82 * 1 = suffix
83 * 2 = both : Special case only for custom currency.
84 * It is not a spec from Newgrf,
85 * rather a way to let users do what they want with custom currency
87 byte symbol_pos;
88 StringID name;
90 CurrencySpec() = default;
92 CurrencySpec(uint16 rate, const char *separator, Year to_euro, const char *prefix, const char *suffix, byte symbol_pos, StringID name) :
93 rate(rate), separator(separator), to_euro(to_euro), prefix(prefix), suffix(suffix), symbol_pos(symbol_pos), name(name)
98 extern CurrencySpec _currency_specs[CURRENCY_END];
100 /* XXX small hack, but makes the rest of the code a bit nicer to read */
101 #define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
102 #define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
104 uint64 GetMaskOfAllowedCurrencies();
105 void CheckSwitchToEuro();
106 void ResetCurrencies(bool preserve_custom = true);
107 StringID *BuildCurrencyDropdown();
108 byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
110 #endif /* CURRENCY_H */