Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridge...
[openttd-github.git] / src / engine_base.h
blob7822111e77cba42621f353f3461ccaf1964ad78f
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file engine_base.h Base class for engines. */
10 #ifndef ENGINE_BASE_H
11 #define ENGINE_BASE_H
13 #include "engine_type.h"
14 #include "vehicle_type.h"
15 #include "core/pool_type.hpp"
16 #include "newgrf_commons.h"
18 struct WagonOverride {
19 std::vector<EngineID> engines;
20 CargoID cargo;
21 const SpriteGroup *group;
24 typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
25 extern EnginePool _engine_pool;
27 struct Engine : EnginePool::PoolItem<&_engine_pool> {
28 std::string name; ///< Custom name of engine.
29 Date intro_date; ///< Date of introduction of the engine.
30 Date age;
31 uint16 reliability; ///< Current reliability of the engine.
32 uint16 reliability_spd_dec; ///< Speed of reliability decay between services (per day).
33 uint16 reliability_start; ///< Initial reliability of the engine.
34 uint16 reliability_max; ///< Maximal reliability of the engine.
35 uint16 reliability_final; ///< Final reliability of the engine.
36 uint16 duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max.
37 uint16 duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max.
38 uint16 duration_phase_3; ///< Third reliability phase in months, decaying to #reliability_final.
39 byte flags; ///< Flags of the engine. @see EngineFlags
40 CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
41 CompanyID preview_company; ///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
42 byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
43 CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
44 CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company.
45 uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
46 VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
48 EngineInfo info;
50 union {
51 RailVehicleInfo rail;
52 RoadVehicleInfo road;
53 ShipVehicleInfo ship;
54 AircraftVehicleInfo air;
55 } u;
57 /* NewGRF related data */
58 /**
59 * Properties related the the grf file.
60 * NUM_CARGO real cargo plus two pseudo cargo sprite groups.
61 * Used for obtaining the sprite offset of custom sprites, and for
62 * evaluating callbacks.
64 GRFFilePropsBase<NUM_CARGO + 2> grf_prop;
65 std::vector<WagonOverride> overrides;
66 uint16 list_position;
68 Engine() {}
69 Engine(VehicleType type, EngineID base);
70 bool IsEnabled() const;
72 /**
73 * Determines the default cargo type of an engine.
75 * Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used
76 * for livery selection etc..
78 * Vehicles with CT_INVALID as default cargo are usually not available, but it can appear as default cargo of articulated parts.
80 * @return The default cargo type.
81 * @see CanCarryCargo
83 CargoID GetDefaultCargoType() const
85 return this->info.cargo_type;
88 uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity = nullptr) const;
90 bool CanCarryCargo() const;
92 /**
93 * Determines the default cargo capacity of an engine for display purposes.
95 * For planes carrying both passenger and mail this is the passenger capacity.
96 * For multiheaded engines this is the capacity of both heads.
97 * For articulated engines use GetCapacityOfArticulatedParts
99 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
100 * @return The default capacity
101 * @see GetDefaultCargoType
103 uint GetDisplayDefaultCapacity(uint16 *mail_capacity = nullptr) const
105 return this->DetermineCapacity(nullptr, mail_capacity);
108 Money GetRunningCost() const;
109 Money GetCost() const;
110 uint GetDisplayMaxSpeed() const;
111 uint GetPower() const;
112 uint GetDisplayWeight() const;
113 uint GetDisplayMaxTractiveEffort() const;
114 Date GetLifeLengthInDays() const;
115 uint16 GetRange() const;
116 StringID GetAircraftTypeText() const;
119 * Check whether the engine is hidden in the GUI for the given company.
120 * @param c Company to check.
121 * @return \c true iff the engine is hidden in the GUI for the given company.
123 inline bool IsHidden(CompanyID c) const
125 return c < MAX_COMPANIES && HasBit(this->company_hidden, c);
129 * Check if the engine is a ground vehicle.
130 * @return True iff the engine is a train or a road vehicle.
132 inline bool IsGroundVehicle() const
134 return this->type == VEH_TRAIN || this->type == VEH_ROAD;
138 * Retrieve the NewGRF the engine is tied to.
139 * This is the GRF providing the Action 3.
140 * @return NewGRF associated to the engine.
142 const GRFFile *GetGRF() const
144 return this->grf_prop.grffile;
147 uint32 GetGRFID() const;
149 struct EngineTypeFilter {
150 VehicleType vt;
152 bool operator() (size_t index) { return Engine::Get(index)->type == this->vt; }
156 * Returns an iterable ensemble of all valid engines of the given type
157 * @param vt the VehicleType for engines to be valid
158 * @param from index of the first engine to consider
159 * @return an iterable ensemble of all valid engines of the given type
161 static Pool::IterateWrapperFiltered<Engine, EngineTypeFilter> IterateType(VehicleType vt, size_t from = 0)
163 return Pool::IterateWrapperFiltered<Engine, EngineTypeFilter>(from, EngineTypeFilter{ vt });
167 struct EngineIDMapping {
168 uint32 grfid; ///< The GRF ID of the file the entity belongs to
169 uint16 internal_id; ///< The internal ID within the GRF file
170 VehicleType type; ///< The engine type
171 uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
175 * Stores the mapping of EngineID to the internal id of newgrfs.
176 * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
178 struct EngineOverrideManager : std::vector<EngineIDMapping> {
179 static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
181 void ResetToDefaultMapping();
182 EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
184 static bool ResetToCurrentNewGRFConfig();
187 extern EngineOverrideManager _engine_mngr;
189 static inline const EngineInfo *EngInfo(EngineID e)
191 return &Engine::Get(e)->info;
194 static inline const RailVehicleInfo *RailVehInfo(EngineID e)
196 return &Engine::Get(e)->u.rail;
199 static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
201 return &Engine::Get(e)->u.road;
204 static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
206 return &Engine::Get(e)->u.ship;
209 static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
211 return &Engine::Get(e)->u.air;
214 #endif /* ENGINE_BASE_H */