Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridge...
[openttd-github.git] / src / landscape_cmd.h
blob40c0d20e397572d517c6714e147d8957edbef3e8
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file landscape_cmd.h Command definitions related to landscape (slopes etc.). */
10 #ifndef LANDSCAPE_CMD_H
11 #define LANDSCAPE_CMD_H
13 #include "command_type.h"
15 CommandCost CmdLandscapeClear(DoCommandFlag flags, TileIndex tile);
16 std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal);
18 DEF_CMD_TRAIT(CMD_LANDSCAPE_CLEAR, CmdLandscapeClear, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
19 DEF_CMD_TRAIT(CMD_CLEAR_AREA, CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // destroying multi-tile houses makes town rating differ between test and execution
21 #endif /* LANDSCAPE_CMD_H */